local testkit = require("../testkit") local jecs = require("../lib/init") local TEST, CASE, CHECK, FINISH, SKIP = testkit.test() local N = 10 TEST("world:query", function() do CASE "should query all matching entities" local world = jecs.World.new() local A = world:component() local B = world:component() local entities = {} for i = 1, N do local id = world:entity() world:set(id, A, true) if i > 5 then world:set(id, B, true) end entities[i] = id end for id in world:query(A) do table.remove(entities, CHECK(table.find(entities, id))) end CHECK(#entities == 0) end do CASE "should query all matching entities when irrelevant component is removed" local world = jecs.World.new() local A = world:component() local B = world:component() local C = world:component() local entities = {} for i = 1, N do local id = world:entity() -- specifically put them in disorder to track regression -- https://github.com/Ukendio/jecs/pull/15 world:set(id, B, true) world:set(id, A, true) if i > 5 then world:remove(id, B) end entities[i] = id end local added = 0 for id in world:query(A) do added += 1 table.remove(entities, CHECK(table.find(entities, id))) end CHECK(added == N) end do CASE "should query all entities without B" local world = jecs.World.new() local A = world:component() local B = world:component() local entities = {} for i = 1, N do local id = world:entity() world:set(id, A, true) if i < 5 then entities[i] = id else world:set(id, B, true) end end for id in world:query(A):without(B) do table.remove(entities, CHECK(table.find(entities, id))) end CHECK(#entities == 0) end do CASE "should allow setting components in arbitrary order" local world = jecs.World.new() local Health = world:entity() local Poison = world:component() local id = world:entity() world:set(id, Poison, 5) world:set(id, Health, 50) CHECK(world:get(id, Poison) == 5) end do CASE "Should allow deleting components" local world = jecs.World.new() local Health = world:entity() local Poison = world:component() local id = world:entity() world:set(id, Poison, 5) world:set(id, Health, 50) world:delete(id) CHECK(world:get(id, Poison) == nil) CHECK(world:get(id, Health) == nil) end do CASE "show allow remove that doesn't exist on entity" local world = jecs.World.new() local Health = world:entity() local Poison = world:component() local id = world:entity() world:set(id, Health, 50) world:remove(id, Poison) CHECK(world:get(id, Poison) == nil) CHECK(world:get(id, Health) == 50) end do CASE "Should allow iterating the whole world" local world = jecs.World.new() local A, B = world:entity(), world:entity() local eA = world:entity() world:set(eA, A, true) local eB = world:entity() world:set(eB, B, true) local eAB = world:entity() world:set(eAB, A, true) world:set(eAB, B, true) local count = 0 for id, data in world do count += 1 if id == eA then CHECK(data[A] == true) CHECK(data[B] == nil) elseif id == eB then CHECK(data[B] == true) CHECK(data[A] == nil) elseif id == eAB then CHECK(data[A] == true) CHECK(data[B] == true) else error("unknown entity", id) end end CHECK(count == 3) end end) FINISH()