[![License: Apache 2.0](https://img.shields.io/badge/License-Apache%202.0-blue.svg)](LICENSE-APACHE) [![Wally](https://img.shields.io/github/v/tag/ukendio/jecs)](https://wally.run/package/ukendio/jecs) Just an ECS jecs is a stupidly fast Entity Component System (ECS). - Process tens of thousands of entities with ease every frame - Zero-dependency Luau package - Optimized for column-major operations - Cache friendly archetype/SoA storage ### Example ```lua local world = Jecs.World.new() local player = world:entity() local opponent = world:entity() -- Notice how components are just entities local Health = world:entity() local Damage = world:entity() local Position = world:entity() world:set(player, Health, 100) world:set(player, Damage, 8) world:set(player, Position, Vector3.new(0, 5, 0)) world:set(opponent, Health, 100) world:set(opponent, Damage, 21) world:set(opponent, Position, Vector3.new(0, 5, 3)) for playerId, playerPosition, health in world:query(Position, Health) do local totalDamage = 0 for _, opponentPosition, damage in world:query(Position, Damage) do if (playerPosition - opponentPosition).Magnitude < 5 then totalDamage += damage end end world:set(playerId, Health, health - totalDamage) end assert(world:get(playerId, Health) == 79) assert(world:get(opponentId, Health) == 92) ``` 125 archetypes, 4 random components queried. ![Comparison](image-3.png) Can be found under /benches/query.lua