--!optimize 2 --!native local ReplicatedStorage = game:GetService("ReplicatedStorage") local jecs = require(ReplicatedStorage.Lib:Clone()) local pair = jecs.pair local ecs = jecs.world() local mirror = require(ReplicatedStorage.mirror:Clone()) local mcs = mirror.world() local C1 = ecs:component() local C2 = ecs:entity() local C3 = ecs:entity() local C4 = ecs:entity() local E1 = mcs:component() local E2 = mcs:entity() local E3 = mcs:entity() local E4 = mcs:entity() local m = mcs:entity() local j = ecs:entity() return { ParameterGenerator = function() end, Functions = { Mirror = function() for i = 1, 10 do local friend2 = mcs:entity() mcs:add(friend2, pair(E2, m)) mcs:add(friend2, pair(E3, m)) mcs:add(friend2, pair(E4, m)) -- local r = mirror.entity_index_try_get_fast(mcs.entity_index, friend2) -- local archetype = r.archetype -- mirror.archetype_destroy(mcs, archetype) mcs:delete(m) m = mcs:entity(m) end end, Jecs = function() for i = 1, 10 do local friend1 = ecs:entity() ecs:add(friend1, pair(C2, j)) ecs:add(friend1, pair(C3, j)) ecs:add(friend1, pair(C4, j)) -- local r = jecs.entity_index_try_get_fast(ecs.entity_index, friend1) -- local archetype = r.archetype -- jecs.archetype_destroy(ecs, archetype) ecs:delete(j) j = ecs:entity() end end, }, }