[![License: Apache 2.0](https://img.shields.io/badge/License-Apache-blue.svg?style=for-the-badge)](LICENSE-APACHE) [![Wally](https://img.shields.io/github/v/tag/ukendio/jecs?&style=for-the-badge)](https://wally.run/package/ukendio/jecs) Just an ECS jecs is a stupidly fast Entity Component System (ECS). - Entity Relationships as first class citizens - Process tens of thousands of entities with ease every frame - Type-safe [Luau](https://luau-lang.org/) API - Zero-dependency package - Optimized for column-major operations - Cache friendly archetype/SoA storage - Unit tested for stability ### Example ```lua local world = jecs.World.new() local pair = jecs.pair local ChildOf = world:component() local Name = world:component() local function parent(entity) return world:target(entity, ChildOf) end local function name(entity) return world:get(entity, Name) end local alice = world:entity() world:set(alice, Name, "alice") local bob = world:entity() world:add(bob, pair(ChildOf, alice)) world:set(bob, Name, "bob") local sara = world:entity() world:add(sara, pair(ChildOf, alice)) world:set(sara, Name, "sara") print(getName(parent(sara))) for e in world:query(pair(ChildOf, alice)) do print(getName(e), "is the child of alice") end -- Output -- "alice" -- bob is the child of alice -- sara is the child of alice ``` 125 archetypes, 4 random components queried. ![Queries](image-3.png) Can be found under /benches/query.lua Inserting 8 components to an entity and updating them over 50 times. ![Insertions](image-4.png) Can be found under /benches/insertions.lua