# World A World contains entities which have components. The World is queryable and can be used to get entities with a specific set of components. ## Functions ### new() ```lua function World.new(): World ``` Creates a new world. Example: ::: code-group ```luau [luau] local world = jecs.World.new() ``` ```ts [typescript] import { World } from "@rbxts/jecs"; const world = new World(); ``` ::: ## entity() ```luau function World:entity(): Entity ``` Creates a new entity. Example: ::: code-group ```luau [luau] local entity = world:entity() ``` ```ts [typescript] const entity = world.entity(); ``` ::: ### component()` ```luau function World:component(): Entity ``` Creates a new component. Example: ::: code-group ```luau [luau] local Health = world:component() :: jecs.Entity ``` ```ts [typescript] const Health = world.component(); ``` ::: ::: info You should use this when creating components. For example, a Health type should be created using this. :::