--!optimize 2 --!native local ReplicatedStorage = game:GetService("ReplicatedStorage") local Matter = require(ReplicatedStorage.DevPackages.Matter) local ecr = require(ReplicatedStorage.DevPackages.ecr) local jecs = require(ReplicatedStorage.Lib) local newWorld = Matter.World.new() local ecs = jecs.World.new() local A, B = Matter.component(), Matter.component() local C, D = ecs:component(), ecs:component() return { ParameterGenerator = function() local matter_entities = {} local jecs_entities = {} local entities = { matter = matter_entities, jecs = jecs_entities, } for i = 1, 1000 do table.insert(matter_entities, newWorld:spawn(A(), B())) local e = ecs:entity() ecs:set(e, C, {}) ecs:set(e, D, {}) table.insert(jecs_entities, e) end return entities end, Functions = { Matter = function(_, entities) for _, entity in entities.matter do newWorld:despawn(entity) end end, Jecs = function(_, entities) for _, entity in entities.jecs do ecs:delete(entity) end end, }, }