--!optimize 2 --!native local ReplicatedStorage = game:GetService("ReplicatedStorage") local Matter = require(ReplicatedStorage.DevPackages.Matter) local ecr = require(ReplicatedStorage.DevPackages.ecr) local jecs = require(ReplicatedStorage.Lib:Clone()) local pair = jecs.pair local ecs = jecs.world() local mirror = require(ReplicatedStorage.mirror:Clone()) local mcs = mirror.world() local C1 = ecs:component() local C2 = ecs:entity() ecs:add(C2, pair(jecs.OnDeleteTarget, jecs.Delete)) ecs:add(C2, jecs.Exclusive) local C3 = ecs:entity() ecs:add(C3, pair(jecs.OnDeleteTarget, jecs.Delete)) local C4 = ecs:entity() ecs:add(C4, pair(jecs.OnDeleteTarget, jecs.Delete)) local E1 = mcs:component() local E2 = mcs:entity() mcs:add(E2, pair(jecs.OnDeleteTarget, jecs.Delete)) local E3 = mcs:entity() mcs:add(E3, pair(jecs.OnDeleteTarget, jecs.Delete)) local E4 = mcs:entity() mcs:add(E4, pair(jecs.OnDeleteTarget, jecs.Delete)) return { ParameterGenerator = function() end, Functions = { Mirror = function() local m = mcs:entity() for i = 1, 100 do mcs:add(m, pair(E2, E3)) mcs:remove(m, pair(E2, E3)) mcs:add(m, pair(E2, E4)) end end, Jecs = function() local j = ecs:entity() for i = 1, 100 do ecs:add(j, pair(C2, C3)) ecs:add(j, pair(C2, C4)) end end, }, }