local jecs = require("../lib/init") local testkit = require("../testkit") local __ = jecs.Wildcard local ECS_ID, ECS_GENERATION = jecs.ECS_ID, jecs.ECS_GENERATION local ECS_GENERATION_INC = jecs.ECS_GENERATION_INC local IS_PAIR = jecs.IS_PAIR local ECS_PAIR = jecs.ECS_PAIR local getAlive = jecs.getAlive local ECS_PAIR_RELATION = jecs.ECS_PAIR_RELATION local ECS_PAIR_OBJECT = jecs.ECS_PAIR_OBJECT local TEST, CASE, CHECK, FINISH, SKIP = testkit.test() local function CHECK_NO_ERR(s: string, fn: (T...) -> (), ...: T...) local ok, err: string? = pcall(fn, ...) if not CHECK(not ok, 2) then local i = string.find(err :: string, " ") assert(i) local msg = string.sub(err :: string, i + 1) CHECK(msg == s, 2) end end local N = 10 type World = jecs.WorldShim TEST("world", function() do CASE("should be iterable") local world = jecs.World.new() :: World local A = world:component() local B = world:component() local eA = world:entity() world:set(eA, A, true) local eB = world:entity() world:set(eB, B, true) local eAB = world:entity() world:set(eAB, A, true) world:set(eAB, B, true) for id, data in world do if id == eA then CHECK(data[A] == true) CHECK(data[B] == nil) elseif id == eB then CHECK(data[A] == nil) CHECK(data[B] == true) elseif id == eAB then CHECK(data[A] == true) CHECK(data[B] == true) end end end do CASE("should remove its components") local world = jecs.World.new() :: World local A = world:component() local B = world:component() local e = world:entity() world:set(e, A, true) world:set(e, B, true) CHECK(world:get(e, A)) CHECK(world:get(e, B)) world:clear(e) CHECK(world:get(e, A) == nil) CHECK(world:get(e, B) == nil) end do CASE("iterator should not drain the query") local world = jecs.World.new() :: World local A = world:component() local B = world:component() local eA = world:entity() world:set(eA, A, true) local eB = world:entity() world:set(eB, B, true) local eAB = world:entity() world:set(eAB, A, true) world:set(eAB, B, true) local q = world:query(A) local i = 0 local j = 0 for _ in q do i+=1 end for _ in q do j+=1 end CHECK(i == j) end do CASE("should be able to get next results") local world = jecs.World.new() :: World world:component() local A = world:component() local B = world:component() local eA = world:entity() world:set(eA, A, true) local eB = world:entity() world:set(eB, B, true) local eAB = world:entity() world:set(eAB, A, true) world:set(eAB, B, true) local q = world:query(A) local e, data = q:next() while e do CHECK( if e == eA then data == true elseif e == eAB then data == true else false ) e, data = q:next() end end do CASE("should query all matching entities") local world = jecs.World.new() local A = world:component() local B = world:component() local entities = {} for i = 1, N do local id = world:entity() world:set(id, A, true) if i > 5 then world:set(id, B, true) end entities[i] = id end for id in world:query(A) do table.remove(entities, CHECK(table.find(entities, id))) end CHECK(#entities == 0) end do CASE("should query all matching entities when irrelevant component is removed") local world = jecs.World.new() local A = world:component() local B = world:component() local C = world:component() local entities = {} for i = 1, N do local id = world:entity() -- specifically put them in disorder to track regression -- https://github.com/Ukendio/jecs/pull/15 world:set(id, B, true) world:set(id, A, true) if i > 5 then world:remove(id, B) end entities[i] = id end local added = 0 for id in world:query(A) do added += 1 table.remove(entities, CHECK(table.find(entities, id))) end CHECK(added == N) end do CASE("should query all entities without B") local world = jecs.World.new() local A = world:component() local B = world:component() local entities = {} for i = 1, N do local id = world:entity() world:set(id, A, true) if i < 5 then entities[i] = id else world:set(id, B, true) end end for id in world:query(A):without(B) do table.remove(entities, CHECK(table.find(entities, id))) end CHECK(#entities == 0) end do CASE("should allow setting components in arbitrary order") local world = jecs.World.new() local Health = world:entity() local Poison = world:component() local id = world:entity() world:set(id, Poison, 5) world:set(id, Health, 50) CHECK(world:get(id, Poison) == 5) end do CASE("should allow deleting components") local world = jecs.World.new() local Health = world:entity() local Poison = world:component() local id = world:entity() world:set(id, Poison, 5) world:set(id, Health, 50) local id1 = world:entity() world:set(id1, Poison, 500) world:set(id1, Health, 50) world:delete(id) CHECK(world:get(id, Poison) == nil) CHECK(world:get(id, Health) == nil) CHECK(world:get(id1, Poison) == 500) CHECK(world:get(id1, Health) == 50) end do CASE("should allow remove that doesn't exist on entity") local world = jecs.World.new() local Health = world:entity() local Poison = world:component() local id = world:entity() world:set(id, Health, 50) world:remove(id, Poison) CHECK(world:get(id, Poison) == nil) CHECK(world:get(id, Health) == 50) end do CASE("should increment generation") local world = jecs.World.new() local e = world:entity() CHECK(ECS_ID(e) == 1 + jecs.Rest) CHECK(getAlive(world.entityIndex, ECS_ID(e)) == e) CHECK(ECS_GENERATION(e) == 0) -- 0 e = ECS_GENERATION_INC(e) CHECK(ECS_GENERATION(e) == 1) -- 1 end do CASE("should get alive from index in the dense array") local world = jecs.World.new() local _e = world:entity() local e2 = world:entity() local e3 = world:entity() CHECK(IS_PAIR(world:entity()) == false) local pair = ECS_PAIR(e2, e3) CHECK(IS_PAIR(pair) == true) CHECK(ECS_PAIR_RELATION(world.entityIndex, pair) == e2) CHECK(ECS_PAIR_OBJECT(world.entityIndex, pair) == e3) end do CASE("should allow querying for relations") local world = jecs.World.new() local Eats = world:entity() local Apples = world:entity() local bob = world:entity() world:set(bob, ECS_PAIR(Eats, Apples), true) for e, bool in world:query(ECS_PAIR(Eats, Apples)) do CHECK(e == bob) CHECK(bool) end end do CASE("should allow wildcards in queries") local world = jecs.World.new() local Eats = world:entity() local Apples = world:entity() local bob = world:entity() world:set(bob, ECS_PAIR(Eats, Apples), "bob eats apples") local w = jecs.Wildcard for e, data in world:query(ECS_PAIR(Eats, w)) do CHECK(e == bob) CHECK(data == "bob eats apples") end for e, data in world:query(ECS_PAIR(w, Apples)) do CHECK(e == bob) CHECK(data == "bob eats apples") end end do CASE("should match against multiple pairs") local world = jecs.World.new() local Eats = world:entity() local Apples = world:entity() local Oranges = world:entity() local bob = world:entity() local alice = world:entity() world:set(bob, ECS_PAIR(Eats, Apples), "bob eats apples") world:set(alice, ECS_PAIR(Eats, Oranges), "alice eats oranges") local w = jecs.Wildcard local count = 0 for e, data in world:query(ECS_PAIR(Eats, w)) do count += 1 if e == bob then CHECK(data == "bob eats apples") else CHECK(data == "alice eats oranges") end end CHECK(count == 2) count = 0 for e, data in world:query(ECS_PAIR(w, Apples)) do count += 1 CHECK(data == "bob eats apples") end CHECK(count == 1) end do CASE("should only relate alive entities") local world = jecs.World.new() local Eats = world:entity() local Apples = world:entity() local Oranges = world:entity() local bob = world:entity() local alice = world:entity() world:set(bob, Apples, "apples") world:set(bob, ECS_PAIR(Eats, Apples), "bob eats apples") world:set(alice, ECS_PAIR(Eats, Oranges), "alice eats oranges") world:delete(Apples) local Wildcard = jecs.Wildcard local count = 0 for _, data in world:query(ECS_PAIR(Wildcard, Apples)) do count += 1 end world:delete(ECS_PAIR(Eats, Apples)) CHECK(count == 0) CHECK(world:get(bob, ECS_PAIR(Eats, Apples)) == nil) end do CASE("should error when setting invalid pair") local world = jecs.World.new() local Eats = world:entity() local Apples = world:entity() local bob = world:entity() world:delete(Apples) world:set(bob, ECS_PAIR(Eats, Apples), "bob eats apples") end do CASE("should find target for ChildOf") local world = jecs.World.new() local ChildOf = world:component() local Name = world:component() local function parent(entity) return world:target(entity, ChildOf) end local bob = world:entity() local alice = world:entity() local sara = world:entity() world:add(bob, ECS_PAIR(ChildOf, alice)) world:set(bob, Name, "bob") world:add(sara, ECS_PAIR(ChildOf, alice)) world:set(sara, Name, "sara") CHECK(parent(bob) == alice) -- O(1) local count = 0 for _, name in world:query(Name, ECS_PAIR(ChildOf, alice)) do count += 1 end CHECK(count == 2) end end) FINISH()