if not game then script = require "test/relative-string" end local throw = require(script.Parent.throw) local flags = require(script.Parent.flags) local graph = require(script.Parent.graph) type Node = graph.Node type SourceNode = graph.SourceNode local create_node = graph.create_node local create_source_node = graph.create_source_node local push_child_to_scope = graph.push_child_to_scope local update_descendants = graph.update_descendants local assert_stable_scope = graph.assert_stable_scope local push_scope = graph.push_scope local pop_scope = graph.pop_scope local evaluate_node = graph.evaluate_node local destroy = graph.destroy type Map = { [K]: V } local function check_primitives(t: {}) if not flags.strict then return end for _, v in next, t do if type(v) == "table" or type(v) == "userdata" or type(v) == "function" then continue end throw("table source map cannot return primitives") end end local function indexes(input: () -> Map, transform: (() -> VI, K) -> VO): () -> { VO } local owner = assert_stable_scope() local subowner = create_node(owner, false, false) local input_cache = {} :: Map local output_cache = {} :: Map local input_nodes = {} :: Map> local remove_queue = {} :: { K } local scopes = {} :: Map> local function update_children(data) -- queue removed values for i in next, input_cache do if data[i] == nil then table.insert(remove_queue, i) end end -- remove queued values for _, i in next, remove_queue do destroy(scopes[i]) input_cache[i] = nil output_cache[i] = nil input_nodes[i] = nil scopes[i] = nil end table.clear(remove_queue) push_scope(subowner) -- process new or changed values for i, v in next, data do local cv = input_cache[i] if cv ~= v then if cv == nil then -- create new scope and run transform local scope = create_node(subowner, false, false) scopes[i] = scope :: Node local node = create_source_node(v) push_scope(scope) local ok, result = pcall(transform, function() push_child_to_scope(node) return node.cache end, i) pop_scope() if not ok then pop_scope() -- subowner scope error(result, 0) end input_nodes[i] = node output_cache[i] = result else -- update source input_nodes[i].cache = v update_descendants(input_nodes[i]) end input_cache[i] = v end end pop_scope() local output_array = table.create(#scopes) for _, v in next, output_cache do table.insert(output_array, v) end check_primitives(output_array) return output_array end local node = create_node(owner, function() return update_children(input()) end, false :: any) evaluate_node(node) return function() push_child_to_scope(node) return node.cache end end local function values(input: () -> Map, transform: (VI, () -> K) -> VO): () -> { VO } local owner = assert_stable_scope() local subowner = create_node(owner, false, false) local cur_input_cache_up = {} :: Map local new_input_cache_up = {} :: Map local output_cache = {} :: Map local input_nodes = {} :: Map> local scopes = {} :: Map> local function update_children(data: Map) local cur_input_cache, new_input_cache = cur_input_cache_up, new_input_cache_up if flags.strict then local cache = {} for _, v in next, data do if cache[v] ~= nil then throw "duplicate table value detected" end cache[v] = true end end push_scope(subowner) -- process data for i, v in next, data do new_input_cache[v] = i local cv = cur_input_cache[v] if cv == nil then -- create new scope and run transform local scope = create_node(subowner, false, false) scopes[v] = scope :: Node local node = create_source_node(i) push_scope(scope) local ok, result = pcall(transform, v, function() push_child_to_scope(node) return node.cache end) pop_scope() if not ok then pop_scope() -- subowner scope error(result, 0) end input_nodes[v] = node output_cache[v] = result else -- update source if cv ~= i then input_nodes[v].cache = i update_descendants(input_nodes[v]) end cur_input_cache[v] = nil end end pop_scope() -- remove old values for v in next, cur_input_cache do destroy(scopes[v]) output_cache[v] = nil input_nodes[v] = nil scopes[v] = nil end -- update buffer cache table.clear(cur_input_cache) cur_input_cache_up, new_input_cache_up = new_input_cache, cur_input_cache local output_array = table.create(#scopes) for _, v in next, output_cache do table.insert(output_array, v) end check_primitives(output_array) return output_array end local node = create_node(owner, function() return update_children(input()) end, false :: any) evaluate_node(node) return function() push_child_to_scope(node) return node.cache end end return function() return indexes, values end