local jecs = require("@jecs") local testkit = require("@testkit") local BENCH, START = testkit.benchmark() local __ = jecs.Wildcard local ECS_ID, ECS_GENERATION = jecs.ECS_ID, jecs.ECS_GENERATION local ECS_GENERATION_INC = jecs.ECS_GENERATION_INC local IS_PAIR = jecs.IS_PAIR local pair = jecs.pair local ecs_pair_first = jecs.pair_first local ecs_pair_second = jecs.pair_second local entity_index_try_get_any = jecs.entity_index_try_get_any local entity_index_get_alive = jecs.entity_index_get_alive local entity_index_is_alive = jecs.entity_index_is_alive local ChildOf = jecs.ChildOf local world_new = jecs.World.new local TEST, CASE, CHECK, FINISH, SKIP, FOCUS = testkit.test() local N = 2 ^ 8 type World = jecs.World type Entity = jecs.Entity local function debug_world_inspect(world: World) local function record(e): jecs.Record return entity_index_try_get_any(world.entity_index, e) :: any end local function tbl(e) return record(e).archetype end local function archetype(e) return tbl(e).type end local function records(e) return tbl(e).records end local function columns(e) return tbl(e).columns end local function row(e) return record(e).row end -- Important to order them in the order of their columns local function tuple(e, ...) for i, column in columns(e) do if select(i, ...) ~= column[row(e)] then return false end end return true end return { record = record, tbl = tbl, archetype = archetype, records = records, row = row, tuple = tuple, columns = columns } end local function name(world, e) return world:get(e, jecs.Name) end TEST("archetype", function() local archetype_append_to_records = jecs.archetype_append_to_records local id_record_ensure = jecs.id_record_ensure local archetype_create = jecs.archetype_create local archetype_ensure = jecs.archetype_ensure local find_insert = jecs.find_insert local find_archetype_with = jecs.find_archetype_with local find_archetype_without = jecs.find_archetype_without local archetype_init_edge = jecs.archetype_init_edge local archetype_ensure_edge = jecs.archetype_ensure_edge local init_edge_for_add = jecs.init_edge_for_add local init_edge_for_remove = jecs.init_edge_for_remove local create_edge_for_add = jecs.create_edge_for_add local create_edge_for_remove = jecs.create_edge_for_remove local archetype_traverse_add = jecs.archetype_traverse_add local archetype_traverse_remove = jecs.archetype_traverse_remove local world = world_new() local root = world.ROOT_ARCHETYPE local c1 = world:component() local c2 = world:component() local c3 = world:component() local a1 = archetype_traverse_add(world, c1, nil) local a2 = archetype_traverse_remove(world, c1, a1) CHECK(root.add[c1].to == a1) CHECK(root == a2) end) TEST("world:cleanup()", function() local world = world_new() local A = world:component() local B = world:component() local C = world:component() local e1 = world:entity() local e2 = world:entity() local e3 = world:entity() world:set(e1, A, true) world:set(e2, A, true) world:set(e2, B, true) world:set(e3, A, true) world:set(e3, B, true) world:set(e3, C, true) local archetypeIndex = world.archetypeIndex CHECK(#archetypeIndex["1"].entities == 1) CHECK(#archetypeIndex["1_2"].entities == 1) CHECK(#archetypeIndex["1_2_3"].entities == 1) world:delete(e1) world:delete(e2) world:delete(e3) world:cleanup() archetypeIndex = world.archetypeIndex CHECK((archetypeIndex["1"] :: jecs.Archetype?) == nil) CHECK((archetypeIndex["1_2"] :: jecs.Archetype?) == nil) CHECK((archetypeIndex["1_2_3"] :: jecs.Archetype?) == nil) local e4 = world:entity() world:set(e4, A, true) CHECK(#archetypeIndex["1"].entities == 1) CHECK((archetypeIndex["1_2"] :: jecs.Archetype?) == nil) CHECK((archetypeIndex["1_2_3"] :: jecs.Archetype?) == nil) world:set(e4, B, true) CHECK(#archetypeIndex["1"].entities == 0) CHECK(#archetypeIndex["1_2"].entities == 1) CHECK((archetypeIndex["1_2_3"] :: jecs.Archetype?) == nil) world:set(e4, C, true) CHECK(#archetypeIndex["1"].entities == 0) CHECK(#archetypeIndex["1_2"].entities == 0) CHECK(#archetypeIndex["1_2_3"].entities == 1) end) TEST("world:entity()", function() do CASE("unique IDs") local world = jecs.World.new() local set = {} for i = 1, N do local e = world:entity() CHECK(not set[e]) set[e] = true end end do CASE("generations") local world = jecs.World.new() local e = world:entity() CHECK(ECS_ID(e) == 1 + jecs.Rest :: number) CHECK(ECS_GENERATION(e) == 0) -- 0 e = ECS_GENERATION_INC(e) CHECK(ECS_GENERATION(e) == 1) -- 1 end do CASE("pairs") local world = jecs.World.new() local _e = world:entity() local e2 = world:entity() local e3 = world:entity() -- Incomplete pair, must have a bit flag that notes it is a pair CHECK(IS_PAIR(world:entity()) == false) local p = pair(e2, e3) CHECK(IS_PAIR(p) == true) CHECK(ecs_pair_first(world, p) == e2) CHECK(ecs_pair_second(world, p) == e3) world:delete(e2) local e2v2 = world:entity() CHECK(IS_PAIR(e2v2) == false) CHECK(IS_PAIR(pair(e2v2, e3)) == true) end do CASE "Recycling" local world = world_new() local e = world:entity() world:delete(e) local e1 = world:entity() world:delete(e1) local e2 = world:entity() CHECK(ECS_ID(e2) == e) CHECK(ECS_GENERATION(e2) == 2) CHECK(world:contains(e2)) CHECK(not world:contains(e1)) CHECK(not world:contains(e)) end do CASE "Recycling max generation" local world = world_new() local pin = jecs.Rest::number + 1 for i = 1, 2^16-1 do local e = world:entity() world:delete(e) end local e = world:entity() CHECK(ECS_ID(e) == pin) CHECK(ECS_GENERATION(e) == 2^16-1) world:delete(e) e = world:entity() CHECK(ECS_ID(e) == pin) CHECK(ECS_GENERATION(e) == 0) end end) TEST("world:set()", function() do CASE("archetype move") do local world = jecs.World.new() local d = debug_world_inspect(world) local _1 = world:component() local _2 = world:component() local e = world:entity() -- An entity starts without an archetype or row -- should therefore not need to copy over data CHECK(d.tbl(e) == nil) CHECK(d.row(e) == nil) local archetypes = #world.archetypes -- This should create a new archetype since it is the first -- entity to have moved there world:set(e, _1, 1) local oldRow = d.row(e) local oldArchetype = d.archetype(e) CHECK(#world.archetypes == archetypes + 1) CHECK(oldArchetype == "1") CHECK(d.tbl(e)) CHECK(oldRow == 1) world:set(e, _2, 2) CHECK(d.archetype(e) == "1_2") -- Should have tuple of fields to the next archetype and set the component data CHECK(d.tuple(e, 1, 2)) -- Should have moved the data from the old archetype CHECK(world.archetypeIndex[oldArchetype].columns[_1][oldRow] == nil) end end do CASE("arbitrary order") local world = jecs.World.new() local Health = world:entity() local Poison = world:component() local id = world:entity() world:set(id, Poison, 5) world:set(id, Health, 50) CHECK(world:get(id, Poison) == 5) end do CASE("pairs") local world = jecs.World.new() local C1 = world:component() local C2 = world:component() local T1 = world:entity() local T2 = world:entity() local e = world:entity() world:set(e, pair(C1, C2), true) world:set(e, pair(C1, T1), true) world:set(e, pair(T1, C1), true) world:set(e, pair(T1, T2), true) CHECK(world:get(e, pair(C1, C2))) CHECK(world:get(e, pair(C1, T1))) CHECK(world:get(e, pair(T1, C1))) CHECK(not world:get(e, pair(T1, T2))) local e2 = world:entity() world:set(e2, pair(jecs.ChildOf, e), true) CHECK(not world:get(e2, pair(jecs.ChildOf, e))) end end) TEST("world:remove()", function() do CASE("should allow remove a component that doesn't exist on entity") local world = jecs.World.new() local Health = world:component() local Poison = world:component() local id = world:entity() do world:remove(id, Poison) CHECK(true) -- Didn't error end world:set(id, Health, 50) world:remove(id, Poison) CHECK(world:get(id, Poison) == nil) CHECK(world:get(id, Health) == 50) end end) TEST("world:add()", function() do CASE("idempotent") local world = jecs.World.new() local d = debug_world_inspect(world) local _1, _2 = world:component(), world:component() local e = world:entity() world:add(e, _1) world:add(e, _2) world:add(e, _2) -- should have 0 effects CHECK(d.archetype(e) == "1_2") end do CASE("archetype move") do local world = jecs.World.new() local d = debug_world_inspect(world) local _1 = world:component() local e = world:entity() -- An entity starts without an archetype or row -- should therefore not need to copy over data CHECK(d.tbl(e) == nil) CHECK(d.row(e) == nil) local archetypes = #world.archetypes -- This should create a new archetype world:add(e, _1) CHECK(#world.archetypes == archetypes + 1) CHECK(d.archetype(e) == "1") CHECK(d.tbl(e)) end end end) TEST("world:query()", function() do CASE "cached" local world = world_new() local Foo = world:component() local Bar = world:component() local Baz = world:component() local e = world:entity() local q = world:query(Foo, Bar):without(Baz):cached() world:set(e, Foo, true) world:set(e, Bar, false) local i = 0 local iter = 0 for _, e in q:iter() do iter += 1 i=1 end CHECK (iter == 1) CHECK(i == 1) for _, e in q:iter() do i=2 end CHECK(i == 2) for _, e in q do i=3 end CHECK(i == 3) for _, e in q do i=4 end CHECK(i == 4) CHECK(#q:archetypes() == 1) CHECK(not table.find(q:archetypes(), world.archetypes[table.concat({Foo, Bar, Baz}, "_")])) world:delete(Foo) CHECK(#q:archetypes() == 0) end do CASE("multiple iter") local world = jecs.World.new() local A = world:component() local B = world:component() local e = world:entity() world:add(e, A) world:add(e, B) local q = world:query(A, B) local counter = 0 for x in q:iter() do counter += 1 end for x in q:iter() do counter += 1 end CHECK(counter == 2) end do CASE("tag") local world = jecs.World.new() local A = world:entity() local e = world:entity() world:set(e, A, "test") for id, a in world:query(A) do CHECK(a == nil) end end do CASE("pairs") local world = jecs.World.new() local C1 = world:component() local C2 = world:component() local T1 = world:entity() local T2 = world:entity() local e = world:entity() world:set(e, pair(C1, C2), true) world:set(e, pair(C1, T1), true) world:set(e, pair(T1, C1), true) world:set(e, pair(T1, T2), true) for id, a, b, c, d in world:query(pair(C1, C2), pair(C1, T1), pair(T1, C1), pair(T1, T2)) do CHECK(a == true) CHECK(b == true) CHECK(c == true) CHECK(d == nil) end end do CASE("query single component") do local world = jecs.World.new() local A = world:component() local B = world:component() local entities = {} for i = 1, N do local id = world:entity() world:set(id, A, true) if i > 5 then world:set(id, B, true) end entities[i] = id end for id in world:query(A) do table.remove(entities, CHECK(table.find(entities, id))) end CHECK(#entities == 0) end do local world = jecs.World.new() :: World local A = world:component() local B = world:component() local eA = world:entity() world:set(eA, A, true) local eB = world:entity() world:set(eB, B, true) local eAB = world:entity() world:set(eAB, A, true) world:set(eAB, B, true) -- Should drain the iterator local q = world:query(A) local i = 0 local j = 0 for _ in q do i += 1 end for _ in q do j += 1 end CHECK(i == 2) CHECK(j == 0) end end do CASE("query missing component") local world = jecs.World.new() local A = world:component() local B = world:component() local C = world:component() local e1 = world:entity() local e2 = world:entity() world:set(e1, A, "abc") world:set(e2, A, "def") world:set(e1, B, 123) world:set(e2, B, 457) local counter = 0 for _ in world:query(B, C) do counter += 1 end CHECK(counter == 0) end do CASE("query more than 8 components") local world = jecs.World.new() local components = {} for i = 1, 9 do local id = world:component() components[i] = id end local e = world:entity() for i, id in components do world:set(e, id, 13 ^ i) end for entity, a, b, c, d, e, f, g, h, i in world:query(unpack(components)) do CHECK(a == 13 ^ 1) CHECK(b == 13 ^ 2) CHECK(c == 13 ^ 3) CHECK(d == 13 ^ 4) CHECK(e == 13 ^ 5) CHECK(f == 13 ^ 6) CHECK(g == 13 ^ 7) CHECK(h == 13 ^ 8) CHECK(i == 13 ^ 9) end end do CASE("should be able to get next results") local world = jecs.World.new() :: World world:component() local A = world:component() local B = world:component() local eA = world:entity() world:set(eA, A, true) local eB = world:entity() world:set(eB, B, true) local eAB = world:entity() world:set(eAB, A, true) world:set(eAB, B, true) local it = world:query(A):iter() local e, data = it() while e do if e == eA then CHECK(data) elseif e == eAB then CHECK(data) else CHECK(false) end e, data = it() end CHECK(true) end do CASE("should query all matching entities when irrelevant component is removed") local world = jecs.World.new() local A = world:component() local B = world:component() local C = world:component() local entities = {} for i = 1, N do local id = world:entity() -- specifically put them in disorder to track regression -- https://github.com/Ukendio/jecs/pull/15 world:set(id, B, true) world:set(id, A, true) if i > 5 then world:remove(id, B) end entities[i] = id end local added = 0 for id in world:query(A) do added += 1 table.remove(entities, CHECK(table.find(entities, id))) end CHECK(added == N) end do CASE("should query all entities without B") local world = jecs.World.new() local A = world:component() local B = world:component() local entities = {} for i = 1, N do local id = world:entity() world:set(id, A, true) if i < 5 then entities[i] = id else world:set(id, B, true) end end for id in world:query(A):without(B) do table.remove(entities, CHECK(table.find(entities, id))) end CHECK(#entities == 0) end do CASE("should allow querying for relations") local world = jecs.World.new() local Eats = world:component() local Apples = world:component() local bob = world:entity() world:set(bob, pair(Eats, Apples), true) for e, bool in world:query(pair(Eats, Apples)) do CHECK(e == bob) CHECK(bool) end end do CASE("should allow wildcards in queries") local world = jecs.World.new() local Eats = world:component() local Apples = world:entity() local bob = world:entity() world:set(bob, pair(Eats, Apples), "bob eats apples") local w = jecs.Wildcard for e, data in world:query(pair(Eats, w)) do CHECK(e == bob) CHECK(data == "bob eats apples") end for e, data in world:query(pair(w, Apples)) do CHECK(e == bob) CHECK(data == "bob eats apples") end end do CASE("should match against multiple pairs") local world = jecs.World.new() local Eats = world:component() local Apples = world:entity() local Oranges = world:entity() local bob = world:entity() local alice = world:entity() world:set(bob, pair(Eats, Apples), "bob eats apples") world:set(alice, pair(Eats, Oranges), "alice eats oranges") local w = jecs.Wildcard local count = 0 for e, data in world:query(pair(Eats, w)) do count += 1 if e == bob then CHECK(data == "bob eats apples") else CHECK(data == "alice eats oranges") end end CHECK(count == 2) count = 0 for e, data in world:query(pair(w, Apples)) do count += 1 CHECK(data == "bob eats apples") end CHECK(count == 1) end do CASE("should only relate alive entities") SKIP() local world = jecs.World.new() local Eats = world:entity() local Apples = world:entity() local Oranges = world:entity() local bob = world:entity() local alice = world:entity() world:set(bob, Apples, "apples") world:set(bob, pair(Eats, Apples), "bob eats apples") world:set(alice, pair(Eats, Oranges), "alice eats oranges") world:delete(Apples) local Wildcard = jecs.Wildcard local count = 0 for _, data in world:query(pair(Wildcard, Apples)) do count += 1 end world:delete(pair(Eats, Apples)) CHECK(count == 0) CHECK(world:get(bob, pair(Eats, Apples)) == nil) end do CASE("should error when setting invalid pair") local world = jecs.World.new() local Eats = world:component() local Apples = world:component() local bob = world:entity() world:delete(Apples) world:set(bob, pair(Eats, Apples), "bob eats apples") end do CASE("should find target for ChildOf") local world = jecs.World.new() local ChildOf = jecs.ChildOf local Name = world:component() local bob = world:entity() local alice = world:entity() local sara = world:entity() world:add(bob, pair(ChildOf, alice)) world:set(bob, Name, "bob") world:add(sara, pair(ChildOf, alice)) world:set(sara, Name, "sara") CHECK(world:parent(bob) == alice) -- O(1) local count = 0 for _, name in world:query(Name, pair(ChildOf, alice)) do count += 1 end CHECK(count == 2) end do CASE("despawning while iterating") local world = jecs.World.new() local A = world:component() local B = world:component() local e1 = world:entity() local e2 = world:entity() world:add(e1, A) world:add(e2, A) world:add(e2, B) local count = 0 for id in world:query(A) do world:clear(id) count += 1 end CHECK(count == 2) end do CASE("iterator invalidation") do CASE("adding") SKIP() local world = jecs.World.new() local A = world:component() local B = world:component() local e1 = world:entity() local e2 = world:entity() world:add(e1, A) world:add(e2, A) world:add(e2, B) local count = 0 for id in world:query(A) do world:add(id, B) count += 1 end CHECK(count == 2) end do CASE("spawning") local world = jecs.World.new() local A = world:component() local B = world:component() local e1 = world:entity() local e2 = world:entity() world:add(e1, A) world:add(e2, A) world:add(e2, B) for id in world:query(A) do local e = world:entity() world:add(e, A) world:add(e, B) end CHECK(true) end end do CASE("should not find any entities") local world = jecs.World.new() local Hello = world:component() local Bob = world:component() local helloBob = world:entity() world:add(helloBob, pair(Hello, Bob)) world:add(helloBob, Bob) local withoutCount = 0 for _ in world:query(pair(Hello, Bob)):without(Bob) do withoutCount += 1 end CHECK(withoutCount == 0) end do CASE("without") do -- REGRESSION TEST local world = jecs.World.new() local _1, _2, _3 = world:component(), world:component(), world:component() local counter = 0 for e, a, b in world:query(_1, _2):without(_3) do counter += 1 end CHECK(counter == 0) end end end) TEST("world:each", function() local world = world_new() local A = world:component() local B = world:component() local C = world:component() local e1 = world:entity() local e2 = world:entity() local e3 = world:entity() world:set(e1, A, true) world:set(e2, A, true) world:set(e2, B, true) world:set(e3, A, true) world:set(e3, B, true) world:set(e3, C, true) for entity in world:each(A) do if entity == e1 or entity == e2 or entity == e3 then CHECK(true) continue end CHECK(false) end end) TEST("world:children", function() local world = world_new() local C = world:component() local T = world:entity() local e1 = world:entity() world:set(e1, C, true) local e2 = world:entity() world:add(e2, T) world:add(e2, pair(ChildOf, e1)) local e3 = world:entity() world:add(e3, pair(ChildOf, e1)) local count = 0 for entity in world:children(e1) do count += 1 if entity == e2 or entity == e3 then CHECK(true) continue end CHECK(false) end CHECK(count == 2) world:remove(e2, pair(ChildOf, e1)) count = 0 for entity in world:children(e1) do count += 1 end CHECK(count == 1) end) TEST("world:clear()", function() do CASE("should remove its components") local world = jecs.World.new() :: World local A = world:component() local B = world:component() local e = world:entity() world:set(e, A, true) world:set(e, B, true) CHECK(world:get(e, A)) CHECK(world:get(e, B)) world:clear(e) CHECK(world:get(e, A) == nil) CHECK(world:get(e, B) == nil) end do CASE("should move last record") local world = world_new() local A = world:component() local e = world:entity() local e1 = world:entity() world:add(e, A) world:add(e1, A) local archetype = world.archetypeIndex["1"] local archetype_entities = archetype.entities local _e = e :: number local _e1 = e1 :: number CHECK(archetype_entities[1] == _e) CHECK(archetype_entities[2] == _e1) local e_record: jecs.Record = entity_index_try_get_any( world.entity_index, e) :: any local e1_record: jecs.Record = entity_index_try_get_any( world.entity_index, e1) :: any CHECK(e_record.archetype == archetype) CHECK(e1_record.archetype == archetype) CHECK(e1_record.row == 2) world:clear(e) CHECK((e_record.archetype :: jecs.Archetype?) == nil) CHECK((e_record.row :: number?) == nil) CHECK(e1_record.archetype == archetype) CHECK(e1_record.row == 1) CHECK(archetype_entities[1] == _e1) CHECK(archetype_entities[2] == nil) CHECK(world:contains(e) == true) CHECK(world:has(e, A) == false) CHECK(world:contains(e1) == true) CHECK(world:has(e1, A) == true) end end) TEST("world:has()", function() do CASE("should find Tag on entity") local world = jecs.World.new() local Tag = world:entity() local e = world:entity() world:add(e, Tag) CHECK(world:has(e, Tag)) end do CASE("should return false when missing one tag") local world = jecs.World.new() local A = world:entity() local B = world:entity() local C = world:entity() local D = world:entity() local e = world:entity() world:add(e, A) world:add(e, C) world:add(e, D) CHECK(world:has(e, A, B, C, D) == false) end end) TEST("world:component()", function() do CASE("only components should have EcsComponent trait") local world = jecs.World.new() :: World local A = world:component() local e = world:entity() CHECK(world:has(A, jecs.Component)) CHECK(not world:has(e, jecs.Component)) end do CASE("tag") local world = jecs.World.new() :: World local A = world:component() local B = world:entity() local C = world:entity() local e = world:entity() world:set(e, A, "test") world:add(e, B) world:set(e, C, 11) CHECK(world:has(e, A)) CHECK(world:get(e, A) == "test") CHECK(world:get(e, B) == nil) CHECK(world:get(e, C) == nil) end end) TEST("world:delete", function() do CASE("bug: Empty entity does not respect cleanup policy") local world = world_new() local parent = world:entity() local tag = world:entity() local child = world:entity() world:add(child, jecs.pair(jecs.ChildOf, parent)) world:delete(parent) CHECK(not world:contains(parent)) CHECK(not world:contains(child)) local entity = world:entity() world:add(entity, tag) world:delete(tag) CHECK(world:contains(entity)) CHECK(not world:contains(tag)) CHECK(not world:has(entity, tag)) -- => true end do CASE("should allow deleting components") local world = jecs.World.new() local Health = world:component() local Poison = world:component() local id = world:entity() world:set(id, Poison, 5) world:set(id, Health, 50) local id1 = world:entity() world:set(id1, Poison, 500) world:set(id1, Health, 50) world:delete(id) CHECK(not world:contains(id)) CHECK(world:get(id, Poison) == nil) CHECK(world:get(id, Health) == nil) CHECK(world:get(id1, Poison) == 500) CHECK(world:get(id1, Health) == 50) end do CASE("delete entities using another Entity as component with Delete cleanup action") local world = jecs.World.new() local Health = world:entity() world:add(Health, pair(jecs.OnDelete, jecs.Delete)) local Poison = world:component() local id = world:entity() world:set(id, Poison, 5) world:set(id, Health, 50) local id1 = world:entity() world:set(id1, Poison, 500) world:set(id1, Health, 50) CHECK(world:has(id, Poison, Health)) CHECK(world:has(id1, Poison, Health)) world:delete(Poison) CHECK(world:contains(id)) CHECK(not world:has(id, Poison)) CHECK(not world:has(id1, Poison)) world:delete(Health) CHECK(not world:contains(id)) CHECK(not world:contains(id1)) CHECK(not world:has(id, Health)) CHECK(not world:has(id1, Health)) end do CASE("delete children") local world = jecs.World.new() local Health = world:component() local Poison = world:component() local FriendsWith = world:component() local e = world:entity() world:set(e, Poison, 5) world:set(e, Health, 50) local children = {} for i = 1, 10 do local child = world:entity() world:set(child, Poison, 9999) world:set(child, Health, 100) world:add(child, pair(jecs.ChildOf, e)) table.insert(children, child) end BENCH("delete children of entity", function() world:delete(e) end) for i, child in children do CHECK(not world:contains(child)) CHECK(not world:has(child, pair(jecs.ChildOf, e))) CHECK(not world:has(child, Health)) end e = world:entity() local friends = {} for i = 1, 10 do local friend = world:entity() world:set(friend, Poison, 9999) world:set(friend, Health, 100) world:add(friend, pair(FriendsWith, e)) table.insert(friends, friend) end BENCH("remove friends of entity", function() world:delete(e) end) for i, friend in friends do CHECK(not world:has(friend, pair(FriendsWith, e))) CHECK(world:has(friend, Health)) CHECK(world:contains(friend)) end end do CASE("fast delete") local world = jecs.World.new() local entities = {} local Health = world:component() local Poison = world:component() for i = 1, 100 do local child = world:entity() world:set(child, Poison, 9999) world:set(child, Health, 100) table.insert(entities, child) end BENCH("simple deletion of entity", function() for i = 1, START(100) do local e = entities[i] world:delete(e) end end) for _, entity in entities do CHECK(not world:contains(entity)) end end do CASE("cycle") local world = jecs.World.new() local Likes = world:component() world:add(Likes, pair(jecs.OnDeleteTarget, jecs.Delete)) local bob = world:entity() local alice = world:entity() world:add(bob, pair(Likes, alice)) world:add(alice, pair(Likes, bob)) world:delete(bob) CHECK(not world:contains(bob)) CHECK(not world:contains(alice)) end end) TEST("world:target", function() do CASE("nth index") local world = world_new() local A = world:component() world:set(A, jecs.Name, "A") local B = world:component() world:set(B, jecs.Name, "B") local C = world:component() world:set(C, jecs.Name, "C") local D = world:component() world:set(D, jecs.Name, "D") local E = world:component() world:set(E, jecs.Name, "E") local e = world:entity() world:add(e, pair(A, B)) world:add(e, pair(A, C)) world:add(e, pair(A, D)) world:add(e, pair(A, E)) world:add(e, pair(B, C)) world:add(e, pair(B, D)) world:add(e, pair(C, D)) CHECK(pair(A, B) < pair(A, C)) CHECK(pair(A, E) < pair(B, C)) local records = debug_world_inspect(world).records(e) CHECK(jecs.pair_first(world, pair(B, C)) == B) CHECK(records[pair(B, C)].column > records[pair(A, E)].column) CHECK(world:target(e, A, 0) == B) CHECK(world:target(e, A, 1) == C) CHECK(world:target(e, A, 2) == D) CHECK(world:target(e, A, 3) == E) CHECK(world:target(e, B, 0) == C) CHECK(world:target(e, B, 1) == D) CHECK(world:target(e, C, 0) == D) CHECK(world:target(e, C, 1) == nil) end do CASE("infer index when unspecified") local world = world_new() local A = world:component() local B = world:component() local C = world:component() local D = world:component() local e = world:entity() world:add(e, pair(A, B)) world:add(e, pair(A, C)) world:add(e, pair(B, C)) world:add(e, pair(B, D)) world:add(e, pair(C, D)) CHECK(world:target(e, A) == world:target(e, A, 0)) CHECK(world:target(e, B) == world:target(e, B, 0)) CHECK(world:target(e, C) == world:target(e, C, 0)) end do CASE("loop until no target") local world = world_new() local ROOT = world:entity() local e1 = world:entity() local targets = {} for i = 1, 10 do local target = world:entity() targets[i] = target world:add(e1, pair(ROOT, target)) end local i = 0 local target = world:target(e1, ROOT, 0) while target do i += 1 CHECK(targets[i] == target) target = world:target(e1, ROOT, i) end CHECK(i == 10) end end) TEST("world:contains", function() local world = jecs.World.new() local id = world:entity() CHECK(world:contains(id)) do CASE("should not exist after delete") world:delete(id) CHECK(not world:contains(id)) end end) TEST("Hooks", function() do CASE "OnAdd" local world = jecs.World.new() local Transform = world:component() local e1 = world:entity() world:set(Transform, jecs.OnAdd, function(entity) CHECK(e1 == entity) end) world:add(e1, Transform) end do CASE "OnSet" local world = jecs.World.new() local Number = world:component() local e1 = world:entity() world:set(Number, jecs.OnSet, function(entity, data) CHECK(e1 == entity) CHECK(data == world:get(entity, Number)) CHECK(data == 1) end) world:set(e1, Number, 1) end do CASE("OnRemove") do -- basic local world = jecs.World.new() local A = world:component() local e1 = world:entity() world:add(e1, A) world:set(A, jecs.OnRemove, function(entity) CHECK(e1 == entity) CHECK(not world:has(e1, A)) end) world:remove(e1, A) CHECK(not world:has(e1, A)) end do -- [BUG] https://github.com/Ukendio/jecs/issues/118 local world = world_new() local A = world:component() local B = world:component() local e = world:entity() world:set(A, jecs.OnRemove, function(entity) world:set(entity, B, true) CHECK(world:get(entity, A)) CHECK(world:get(entity, B)) end) world:set(e, A, true) world:remove(e, A) CHECK(not world:get(e, A)) CHECK(not world:get(e, B)) end end end) TEST("change tracking", function() CASE "#1" do local world = world_new() local Foo = world:component() local Previous = jecs.Rest local q1 = world :query(Foo) :without(pair(Previous, Foo)) :cached() local e1 = world:entity() world:set(e1, Foo, 1) local e2 = world:entity() world:set(e2, Foo, 2) local i = 0 for e, new in q1 do i += 1 world:set(e, pair(Previous, Foo), new) end CHECK(i == 2) local j = 0 for e, new in q1 do j += 1 world:set(e, pair(Previous, Foo), new) end CHECK(j == 0) end CASE "#2" do local world = world_new() local component = world:component() local tag = world:entity() local previous = jecs.Rest local q1 = world:query(component):without(pair(previous, component), tag):cached() local testEntity = world:entity() world:set(testEntity, component, 10) local i = 0 for entity, number in q1 do i += 1 world:add(testEntity, tag) end CHECK(i == 1) for e, n in q1 do world:set(e, pair(previous, component), n) end end end) TEST("repro", function() do CASE "#1" local world = world_new() local reproEntity = world:component() local components = { Cooldown = world:component() :: jecs.Id } world:set(reproEntity, components.Cooldown, 2) local function updateCooldowns(dt: number) local toRemove = {} for id, cooldown in world:query(components.Cooldown):iter() do cooldown -= dt if cooldown <= 0 then table.insert(toRemove, id) print("removing") -- world:remove(id, components.Cooldown) else world:set(id, components.Cooldown, cooldown) end end for _, id in toRemove do world:remove(id, components.Cooldown) CHECK(not world:get(id, components.Cooldown)) end end updateCooldowns(1.5) updateCooldowns(1.5) end do CASE "#2" local world = jecs.World.new() export type Iterator = () -> (Entity, T?, T?) export type Destructor = () -> () -- Helpers type ValuesMap = { [Entity]: T? } type ChangeSet = { [Entity]: true? } type ChangeSets = { [ChangeSet]: true? } type ChangeSetsCache = { Added: ChangeSets, Changed: ChangeSets, Removed: ChangeSets, } local cachedChangeSets = {} local function getChangeSets(component): ChangeSetsCache if cachedChangeSets[component] == nil then local changeSetsAdded: ChangeSets = {} local changeSetsChanged: ChangeSets = {} local changeSetsRemoved: ChangeSets = {} world:set(component, jecs.OnAdd, function(id) for set in changeSetsAdded do set[id] = true end end) world:set(component, jecs.OnSet, function(id) for set in changeSetsChanged do set[id] = true end end) world:set(component, jecs.OnRemove, function(id) for set in changeSetsRemoved do set[id] = true end end) cachedChangeSets[component] = { Added = changeSetsAdded, Changed = changeSetsChanged, Removed = changeSetsRemoved, } end return cachedChangeSets[component] end local function ChangeTracker(component: jecs.Id): (Iterator, Destructor) local values: ValuesMap = {} local changeSet: ChangeSet = {} for id in world:query(component) do changeSet[id] = true end local changeSets = getChangeSets(component) changeSets.Added[changeSet] = true changeSets.Changed[changeSet] = true changeSets.Removed[changeSet] = true local id: jecs.Id? = nil local iter: Iterator = function() id = next(changeSet) if id then changeSet[id] = nil local old: T? = values[id] local new: T? = world:get(id, component) if old ~= nil and new == nil then -- Old value but no new value = removed values[id] = nil else -- Old+new value or just new value = new becomes old values[id] = new end return id, old, new end return nil :: any, nil, nil end local destroy: Destructor = function() changeSets.Added[changeSet] = nil changeSets.Changed[changeSet] = nil changeSets.Removed[changeSet] = nil end return iter, destroy end local Transform = world:component() local iter, destroy = ChangeTracker(Transform) local e1 = world:entity() world:set(e1, Transform, { 1, 1 }) local counter = 0 for _ in iter do counter += 1 end CHECK(counter == 1) end do CASE "#3" -- ISSUE #171 local world = world_new() local component1 = world:component() local tag1 = world:entity() local query = world:query(component1):with(tag1):cached() local entity = world:entity() world:set(entity, component1, "some data") local counter = 0 for x in query:iter() do counter += 1 end CHECK(counter == 0) end end) TEST("wildcard query", function() do CASE "#1" local world = world_new() local pair = jecs.pair local Relation = world:entity() local Wildcard = jecs.Wildcard local A = world:entity() local relationship = pair(Relation, Wildcard) local query = world:query(relationship):cached() local entity = world:entity() world:add(entity, pair(Relation, A)) local counter = 0 for e in query:iter() do counter += 1 end CHECK(counter == 1) end do CASE "#2" local world = world_new() local pair = jecs.pair local Relation = world:entity() local Wildcard = jecs.Wildcard local A = world:entity() local relationship = pair(Relation, Wildcard) local entity = world:entity() world:add(entity, pair(Relation, A)) local counter = 0 for e in world:query(relationship):iter() do counter += 1 end CHECK(counter == 1) end do CASE "#3" local world = world_new() local pair = jecs.pair local Relation = world:entity() local Wildcard = jecs.Wildcard local A = world:entity() local entity = world:entity() world:add(entity, pair(Relation, A)) local relationship = pair(Relation, Wildcard) local query = world:query(relationship):cached() local counter = 0 for e in query:iter() do counter += 1 end CHECK(counter == 1) end end) FINISH()