--!optimize 2 --!native local ReplicatedStorage = game:GetService("ReplicatedStorage") local rgb = require(ReplicatedStorage.rgb) local Matter = require(ReplicatedStorage.DevPackages.Matter) local jecs = require(ReplicatedStorage.Lib) local ecr = require(ReplicatedStorage.DevPackages.ecr) local newWorld = Matter.World.new() local ecs = jecs.World.new() local mirror = require(ReplicatedStorage.mirror) local mcs = mirror.World.new() local A1 = Matter.component() local A2 = Matter.component() local A3 = Matter.component() local A4 = Matter.component() local A5 = Matter.component() local A6 = Matter.component() local A7 = Matter.component() local A8 = Matter.component() local B1 = ecr.component() local B2 = ecr.component() local B3 = ecr.component() local B4 = ecr.component() local B5 = ecr.component() local B6 = ecr.component() local B7 = ecr.component() local B8 = ecr.component() local C1 = ecs:entity() local C2 = ecs:entity() local C3 = ecs:entity() local C4 = ecs:entity() local C5 = ecs:entity() local C6 = ecs:entity() local C7 = ecs:entity() local C8 = ecs:entity() local E1 = mcs:entity() local E2 = mcs:entity() local E3 = mcs:entity() local E4 = mcs:entity() local E5 = mcs:entity() local E6 = mcs:entity() local E7 = mcs:entity() local E8 = mcs:entity() local registry2 = ecr.registry() return { ParameterGenerator = function() return end, Functions = { Matter = function() for i = 1, 500 do newWorld:spawn( A1({ value = true }), A2({ value = true }), A3({ value = true }), A4({ value = true }), A5({ value = true }), A6({ value = true }), A7({ value = true }), A8({ value = true }) ) end end, ECR = function() local e = registry2.create() for i = 1, 500 do registry2:set(e, B1, {value = false}) registry2:set(e, B2, {value = false}) registry2:set(e, B3, {value = false}) registry2:set(e, B4, {value = false}) registry2:set(e, B5, {value = false}) registry2:set(e, B6, {value = false}) registry2:set(e, B7, {value = false}) registry2:set(e, B8, {value = false}) end end, Jecs = function() local e = ecs:entity() for i = 1, 500 do ecs:set(e, C1, {value = false}) ecs:set(e, C2, {value = false}) ecs:set(e, C3, {value = false}) ecs:set(e, C4, {value = false}) ecs:set(e, C5, {value = false}) ecs:set(e, C6, {value = false}) ecs:set(e, C7, {value = false}) ecs:set(e, C8, {value = false}) end end, Mirror = function() local e = ecs:entity() for i = 1, 500 do mcs:set(e, E1, {value = false}) mcs:set(e, E2, {value = false}) mcs:set(e, E3, {value = false}) mcs:set(e, E4, {value = false}) mcs:set(e, E5, {value = false}) mcs:set(e, E6, {value = false}) mcs:set(e, E7, {value = false}) mcs:set(e, E8, {value = false}) end end }, }