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19 commits

Author SHA1 Message Date
dai
9514fb758a
Fix line endings (#280)
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2025-09-22 14:08:38 +02:00
dai
e2ab3be3e5
Make optionals not required in bulk_insert (#281)
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* Allow any amount of undefined in bulk_insert

* Also handle unknown
2025-09-21 19:11:14 +02:00
dai
35cb0bca4e
Make World.contains a number->Entity typeguard (#279)
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2025-09-21 14:13:59 +02:00
Ukendio
7e1f43aff5 Fix without terms for ob::observer and also add bunch of tests
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2025-09-20 02:35:47 +02:00
Ukendio
690e9ec4d7 Add 0 term cached queries
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2025-09-18 13:15:05 +02:00
Ukendio
8ed8c2a0e0 Add granular testing
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2025-09-16 11:14:13 +02:00
Ukendio
23bf021f01 Handle wildcard pairs in observers 2025-09-16 10:36:02 +02:00
Ukendio
4ed2fb7a40 observers should use filter_with
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2025-09-16 00:28:08 +02:00
Ukendio
e16e4a04e4 Enlist starting archetypes 2025-09-15 23:15:12 +02:00
Ukendio
456713c2d5 Change Observers to support cleanups and :with/without
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2025-09-15 16:42:48 +02:00
Ukendio
3dacb2af80 Remove focus
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2025-09-14 19:59:38 +02:00
PepeElToro41
1eecaac96f
fix types (#275)
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2025-09-09 13:12:15 +02:00
Axen
d8b2d36c52
Fix bulk_insert not ensuring that archetype ids are sorted (#277)
* Fix bulk_insert not ensuring archetype ids are sorted

* Add test case
2025-09-09 13:11:55 +02:00
Ukendio
af093713b4 Add examples
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2025-08-30 16:12:14 +02:00
Ukendio
549fe97622 Inline world_remove 2025-08-30 14:43:52 +02:00
Ukendio
b0e73857b9 Cleanup tests 2025-08-30 14:43:34 +02:00
Ukendio
917c951d55 Remove eagerly 2025-08-30 13:47:08 +02:00
Ukendio
037035a9a1 Revert :clear to previous behaviour 2025-08-29 17:01:36 +02:00
Ukendio
29a66d92c2 Add component trait lazily
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2025-08-26 23:15:48 +02:00
17 changed files with 1417 additions and 744 deletions

View file

@ -10,29 +10,28 @@ type Entity<T> = jecs.Entity<T>
export type Iter<T...> = (Observer<T...>) -> () -> (jecs.Entity, T...)
export type Observer<T...> = typeof(setmetatable(
{} :: {
iter: Iter<T...>,
entities: { Entity<nil> },
disconnect: (Observer<T...>) -> ()
},
{} :: {
__iter: Iter<T...>,
}
))
export type Observer<T...> = {
disconnect: (Observer<T...>) -> (),
}
export type Monitor<T...> = {
disconnect: (Observer<T...>) -> (),
added: ((jecs.Entity) -> ()) -> (),
removed: ((jecs.Entity) -> ()) -> ()
}
local function observers_new<T...>(
query: Query<T...>,
callback: ((Entity<nil>, Id<any>, value: any?) -> ())?
callback: ((Entity<nil>) -> ())
): Observer<T...>
query:cached()
local world = (query :: Query<T...> & { world: World }).world
callback = callback
local archetypes = {}
local terms = query.ids
local terms = query.filter_with :: { jecs.Id }
local first = terms[1]
local observers_on_create = world.observable[jecs.ArchetypeCreate][first]
@ -47,8 +46,10 @@ local function observers_new<T...>(
end
local entity_index = world.entity_index :: any
local i = 0
local entities = {}
for _, archetype in query:archetypes() do
archetypes[archetype.id] = true
end
local function emplaced<T, a>(
entity: jecs.Entity<T>,
@ -60,70 +61,93 @@ local function observers_new<T...>(
local archetype = r.archetype
if archetypes[archetype.id] then
i += 1
entities[i] = entity
if callback ~= nil then
callback(entity, id, value)
end
callback(entity)
end
end
local cleanup = {}
for _, term in terms do
if jecs.IS_PAIR(term) then
term = jecs.ECS_PAIR_FIRST(term)
end
world:added(term, emplaced)
world:changed(term, emplaced)
local onadded = world:added(term, emplaced)
local onchanged = world:changed(term, emplaced)
table.insert(cleanup, onadded)
table.insert(cleanup, onchanged)
end
local function disconnect()
table.remove(observers_on_create, table.find(
observers_on_create,
observer_on_create
))
local without = query.filter_without
if without then
for _, term in without do
if jecs.IS_PAIR(term) then
local rel = jecs.ECS_PAIR_FIRST(term)
local tgt = jecs.ECS_PAIR_SECOND(term)
local wc = tgt == jecs.w
local onremoved = world:removed(rel, function(entity, id)
if not wc and id ~= term then
return
end
local r = jecs.record(world, entity)
local archetype = r.archetype
if archetype then
local dst = jecs.archetype_traverse_remove(world, id, archetype)
if archetypes[dst.id] then
callback(entity)
end
end
end)
table.remove(observers_on_delete, table.find(
observers_on_delete,
observer_on_delete
table.insert(cleanup, onremoved)
else
local onremoved = world:removed(term, function(entity, id)
local r = jecs.record(world, entity)
local archetype = r.archetype
if archetype then
local dst = jecs.archetype_traverse_remove(world, id, archetype)
if archetypes[dst.id] then
callback(entity)
end
end
end)
table.insert(cleanup, onremoved)
end
end
end
local function disconnect()
table.remove(observers_on_create, table.find(
observers_on_create,
observer_on_create
))
table.remove(observers_on_delete, table.find(
observers_on_delete,
observer_on_delete
))
table.clear(archetypes)
for _, disconnect in cleanup do
disconnect()
end
end
local function iter()
local row = i
return function()
if row == 0 then
i = 0
table.clear(entities)
end
local entity = entities[row]
row -= 1
return entity
end
end
local observer = {
disconnect = disconnect,
entities = entities,
__iter = iter,
iter = iter
local observer = {
disconnect = disconnect,
}
setmetatable(observer, observer)
return (observer :: any) :: Observer<T...>
end
local function monitors_new<T...>(
query: Query<T...>,
callback: ((Entity<nil>, Id<any>, value: any?) -> ())?
): Observer<T...>
local function monitors_new<T...>(query: Query<T...>): Monitor<T...>
query:cached()
local world = (query :: Query<T...> & { world: World }).world
local archetypes = {}
local terms = query.ids
local terms = query.filter_with :: { jecs.Id<any> }
local first = terms[1]
local observers_on_create = world.observable[jecs.ArchetypeCreate][first]
@ -136,44 +160,131 @@ local function monitors_new<T...>(
observer_on_delete.callback = function(archetype)
archetypes[archetype.id] = nil
end
for _, archetype in query:archetypes() do
archetypes[archetype.id] = true
end
local entity_index = world.entity_index :: any
local i = 0
local entities = {}
local callback_added: ((jecs.Entity) -> ())?
local callback_removed: ((jecs.Entity) -> ())?
local function emplaced<T, a>(
entity: jecs.Entity<T>,
id: jecs.Id<a>,
value: a?
)
if callback_added == nil then
return
end
local r = jecs.entity_index_try_get_fast(
entity_index, entity :: any) :: jecs.Record
local archetype = r.archetype
if archetypes[archetype.id] then
i += 1
entities[i] = entity
if callback ~= nil then
callback(entity, jecs.OnAdd)
end
callback_added(entity)
end
end
local function removed(entity: jecs.Entity, component: jecs.Id)
local EcsOnRemove = jecs.OnRemove :: jecs.Id
if callback ~= nil then
callback(entity, EcsOnRemove)
if callback_removed == nil then
return
end
local r = jecs.record(world, entity)
if not archetypes[r.archetype.id] then
return
end
callback_removed(entity)
end
local cleanup = {}
for _, term in terms do
if jecs.IS_PAIR(term) then
term = jecs.ECS_PAIR_FIRST(term)
end
world:added(term, emplaced)
world:removed(term, removed)
local onadded = world:added(term, emplaced)
local onremoved = world:removed(term, removed)
table.insert(cleanup, onadded)
table.insert(cleanup, onremoved)
end
local without = query.filter_without
if without then
for _, term in without do
if jecs.IS_PAIR(term) then
local rel = jecs.ECS_PAIR_FIRST(term)
local tgt = jecs.ECS_PAIR_SECOND(term)
local wc = tgt == jecs.w
local onadded = world:added(rel, function(entity, id)
if callback_removed == nil then
return
end
if not wc and id ~= term then
return
end
local r = jecs.record(world, entity)
local archetype = r.archetype
if archetype then
local dst = jecs.archetype_traverse_remove(world, id, archetype)
if archetypes[dst.id] then
callback_removed(entity)
end
end
end)
local onremoved = world:removed(rel, function(entity, id)
if callback_added == nil then
return
end
if not wc and id ~= term then
return
end
local r = jecs.record(world, entity)
local archetype = r.archetype
if archetype then
local dst = jecs.archetype_traverse_remove(world, id, archetype)
if archetypes[dst.id] then
callback_added(entity)
end
end
end)
table.insert(cleanup, onadded)
table.insert(cleanup, onremoved)
else
local onadded = world:added(term, function(entity, id)
if callback_removed == nil then
return
end
local r = jecs.record(world, entity)
local archetype = r.archetype
if archetype then
local dst = jecs.archetype_traverse_remove(world, id, archetype)
if archetypes[dst.id] then
callback_removed(entity)
end
end
end)
local onremoved = world:removed(term, function(entity, id)
if callback_added == nil then
return
end
local r = jecs.record(world, entity)
local archetype = r.archetype
if archetype then
local dst = jecs.archetype_traverse_remove(world, id, archetype)
if archetypes[dst.id] then
callback_added(entity)
end
end
end)
table.insert(cleanup, onadded)
table.insert(cleanup, onremoved)
end
end
end
local function disconnect()
table.remove(observers_on_create, table.find(
observers_on_create,
@ -184,31 +295,29 @@ local function monitors_new<T...>(
observers_on_delete,
observer_on_delete
))
table.clear(archetypes)
for _, disconnect in cleanup do
disconnect()
end
end
local function iter()
local row = i
return function()
if row == 0 then
i = 0
table.clear(entities)
end
local entity = entities[row]
row -= 1
return entity
end
local function monitor_added(callback)
callback_added = callback
end
local function monitor_removed(callback)
callback_removed = callback
end
local observer = {
disconnect = disconnect,
entities = entities,
__iter = iter,
iter = iter
added = monitor_added,
removed = monitor_removed
}
setmetatable(observer, observer)
return (observer :: any) :: Observer<T...>
return (observer :: any) :: Monitor<T...>
end
return {

View file

@ -199,6 +199,7 @@ do
end
local q = world:query(A, B, C, D)
q:archetypes()
START()
for id in q do
end

View file

@ -11,15 +11,22 @@ end
local jecs = require("@jecs")
local mirror = require("@mirror")
type i53 = number
do
TITLE(testkit.color.white_underline("Jecs query"))
local ecs = jecs.world()
local ecs = jecs.world() :: jecs.World
do
TITLE("one component in common")
local function view_bench(world: jecs.World, A: i53, B: i53, C: i53, D: i53, E: i53, F: i53, G: i53, H: i53)
local function view_bench(world: jecs.World,
A: jecs.Id,
B: jecs.Id,
C: jecs.Id,
D: jecs.Id,
E: jecs.Id,
F: jecs.Id,
G: jecs.Id,
H: jecs.Id
)
BENCH("1 component", function()
for _ in world:query(A) do
end
@ -131,11 +138,21 @@ end
do
TITLE(testkit.color.white_underline("Mirror query"))
local ecs = mirror.World.new()
local ecs = mirror.World.new() :: jecs.World
do
TITLE("one component in common")
local function view_bench(world: jecs.World, A: i53, B: i53, C: i53, D: i53, E: i53, F: i53, G: i53, H: i53)
local function view_bench(
world: mirror.World,
A: jecs.Id,
B: jecs.Id,
C: jecs.Id,
D: jecs.Id,
E: jecs.Id,
F: jecs.Id,
G: jecs.Id,
H: jecs.Id
)
BENCH("1 component", function()
for _ in world:query(A) do
end

View file

@ -2,33 +2,12 @@
--!native
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Matter = require(ReplicatedStorage.DevPackages.Matter)
local ecr = require(ReplicatedStorage.DevPackages.ecr)
local newWorld = Matter.World.new()
local jecs = require(ReplicatedStorage.Lib:Clone())
local mirror = require(ReplicatedStorage.mirror:Clone())
local mcs = mirror.world()
local ecs = jecs.world()
local A1 = Matter.component()
local A2 = Matter.component()
local A3 = Matter.component()
local A4 = Matter.component()
local A5 = Matter.component()
local A6 = Matter.component()
local A7 = Matter.component()
local A8 = Matter.component()
local B1 = ecr.component()
local B2 = ecr.component()
local B3 = ecr.component()
local B4 = ecr.component()
local B5 = ecr.component()
local B6 = ecr.component()
local B7 = ecr.component()
local B8 = ecr.component()
local D1 = ecs:component()
local D2 = ecs:component()
local D3 = ecs:component()
@ -47,90 +26,53 @@ local E6 = mcs:component()
local E7 = mcs:component()
local E8 = mcs:component()
local registry2 = ecr.registry()
local function flip()
return math.random() >= 0.25
return math.random() >= 0.3
end
local N = 2 ^ 16 - 2
local archetypes = {}
local hm = 0
for i = 1, N do
local id = registry2.create()
local combination = ""
local n = newWorld:spawn()
local entity = ecs:entity()
local m = mcs:entity()
if flip() then
registry2:set(id, B1, { value = true })
ecs:set(entity, D1, { value = true })
newWorld:insert(n, A1({ value = true }))
mcs:set(m, E1, { value = 2 })
ecs:add(entity, entity)
mcs:add(m, m)
end
if flip() then
combination ..= "B"
registry2:set(id, B2, { value = true })
ecs:set(entity, D2, { value = true })
mcs:set(m, E2, { value = 2 })
newWorld:insert(n, A2({ value = true }))
ecs:set(entity, D1, true)
mcs:set(m, E1, true)
end
if flip() then
combination ..= "C"
registry2:set(id, B3, { value = true })
ecs:set(entity, D3, { value = true })
mcs:set(m, E3, { value = 2 })
newWorld:insert(n, A3({ value = true }))
ecs:set(entity, D2, true)
mcs:set(m, E2, true)
end
if flip() then
combination ..= "D"
registry2:set(id, B4, { value = true })
ecs:set(entity, D4, { value = true })
mcs:set(m, E4, { value = 2 })
newWorld:insert(n, A4({ value = true }))
ecs:set(entity, D3, true)
mcs:set(m, E3, true)
end
if flip() then
combination ..= "E"
registry2:set(id, B5, { value = true })
ecs:set(entity, D5, { value = true })
mcs:set(m, E5, { value = 2 })
newWorld:insert(n, A5({ value = true }))
ecs:set(entity, D4, true)
mcs:set(m, E4, true)
end
if flip() then
combination ..= "F"
registry2:set(id, B6, { value = true })
ecs:set(entity, D6, { value = true })
mcs:set(m, E6, { value = 2 })
newWorld:insert(n, A6({ value = true }))
ecs:set(entity, D5, true)
mcs:set(m, E5, true)
end
if flip() then
combination ..= "G"
registry2:set(id, B7, { value = true })
ecs:set(entity, D7, { value = true })
mcs:set(m, E7, { value = 2 })
newWorld:insert(n, A7({ value = true }))
ecs:set(entity, D6, true)
mcs:set(m, E6, true)
end
if flip() then
combination ..= "H"
registry2:set(id, B8, { value = true })
newWorld:insert(n, A8({ value = true }))
ecs:set(entity, D8, { value = true })
mcs:set(m, E8, { value = 2 })
ecs:set(entity, D7, true)
mcs:set(m, E7, true)
end
if combination:find("BCDF") then
if not archetypes[combination] then
print(combination)
end
hm += 1
if flip() then
ecs:set(entity, D8, true)
mcs:set(m, E8, true)
end
archetypes[combination] = true
end
print("TEST", hm)
local count = 0
@ -138,7 +80,11 @@ for _, archetype in ecs:query(D2, D4, D6, D8):archetypes() do
count += #archetype.entities
end
print(count)
local mq = mcs:query(E2, E4, E6, E8):cached()
local jq = ecs:query(D2, D4, D6, D8):cached()
print(count, #jq:archetypes())
return {
ParameterGenerator = function()
@ -157,12 +103,12 @@ return {
-- end,
--
Mirror = function()
for entityId, firstComponent in mcs:query(E2, E4, E6, E8) do
for entityId, firstComponent in mq do
end
end,
Jecs = function()
for entityId, firstComponent in ecs:query(D2, D4, D6, D8) do
for entityId, firstComponent in jq do
end
end,
},

View file

@ -1,15 +1,19 @@
local jecs = require("@jecs")
local world = jecs.World.new()
local world = jecs.world()
local Position = world:component()
local Position = world:component() :: jecs.Id<vector>
local Walking = world:component()
local Name = world:component()
local Name = world:component() :: jecs.Id<string>
local function name(e: jecs.Entity): string
return assert(world:get(e, Name))
end
-- Create an entity with name Bob
local bob = world:entity()
-- The set operation finds or creates a component, and sets it.
world:set(bob, Position, Vector3.new(10, 20, 30))
world:set(bob, Position, vector.create(10, 20, 30))
-- Name the entity Bob
world:set(bob, Name, "Bob")
-- The add operation adds a component without setting a value. This is
@ -18,15 +22,16 @@ world:add(bob, Walking)
-- Get the value for the Position component
local pos = world:get(bob, Position)
print(`\{{pos.X}, {pos.Y}, {pos.Z}\}`)
assert(pos)
print(`\{{pos.x}, {pos.y}, {pos.z}\}`)
-- Overwrite the value of the Position component
world:set(bob, Position, Vector3.new(40, 50, 60))
world:set(bob, Position, vector.create(40, 50, 60))
local alice = world:entity()
-- Create another named entity
world:set(alice, Name, "Alice")
world:set(alice, Position, Vector3.new(10, 20, 30))
world:set(alice, Position, vector.create(10, 20, 30))
world:add(alice, Walking)
-- Remove tag
@ -34,7 +39,7 @@ world:remove(alice, Walking)
-- Iterate all entities with Position
for entity, p in world:query(Position) do
print(`{entity}: \{{p.X}, {p.Y}, {p.Z}\}`)
print(`{name(entity)}: \{{p.x}, {p.y}, {p.z}\}`)
end
-- Output:

View file

@ -0,0 +1,60 @@
-- Using world:target is the recommended way to grab the target in a wildcard
-- query. However the random access can add up in very hot paths. Accessing its
-- column can drastically improve performance, especially when there are
-- multiple adjacent pairs.
local jecs = require("@jecs")
local pair = jecs.pair
local __ = jecs.Wildcard
local world = jecs.world()
local Likes = world:entity()
local function name(e, name: string): string
if name then
world:set(e, jecs.Name, name)
return name
end
return assert(world:get(e, jecs.Name))
end
local e1 = world:entity()
name(e1, "e1")
local e2 = world:entity()
name(e2, "e2")
local e3 = world:entity()
name(e3, "e3")
world:add(e1, pair(Likes, e2))
world:add(e1, pair(Likes, e3))
local likes = jecs.component_record(world, pair(Likes, __))
assert(likes)
local likes_cr = likes.records
local likes_counts = likes.counts
local archetypes = world:query(pair(Likes, __)):archetypes()
for _, archetype in archetypes do
local types = archetype.types
-- Get the starting index which is what the (R, *) alias is at
local wc = likes_cr[archetype.id]
local count = likes_counts[archetype.id]
local entities = archetype.entities
for i = #entities, 1, -1 do
-- It is generally a good idea to iterate backwards on arrays if you
-- need to delete the iterated entity to prevent iterator invalidation
local entity = entities[i]
for cr = wc, wc + count - 1 do
local person = jecs.pair_second(world, types[cr])
print(`entity ${entity} likes ${person}`)
end
end
end
-- Output:
-- entity $273 likes $275
-- entity $273 likes $274

View file

@ -0,0 +1,44 @@
-- To get the most out of performance, you can lift the inner loop of queries to
-- the system in which you can do archetype-specific optimizations like finding
-- the parent once per archetype rather than per entity.
local jecs = require("@jecs")
local pair = jecs.pair
local ChildOf = jecs.ChildOf
local __ = jecs.Wildcard
local world = jecs.world()
local Position = world:component() :: jecs.Id<vector>
local Visible = world:entity()
local parent = world:entity()
world:set(parent, Position, vector.zero)
world:add(parent, Visible)
local child = world:entity()
world:set(child, Position, vector.one)
world:add(child, pair(ChildOf, parent))
local parents = jecs.component_record(world, pair(ChildOf, __))
assert(parents)
local parent_cr = parents.records
local archetypes = world:query(Position, pair(ChildOf, __)):archetypes()
for _, archetype in archetypes do
local types = archetype.types
local p = jecs.pair_second(world, types[parent_cr[archetype.id]])
if world:has(p, Visible) then
local columns = archetype.columns_map
local positions = columns[Position]
for row, entity in archetype.entities do
local pos = positions[row]
print(`Child ${entity} of ${p} is visible at {pos}`)
end
end
end
-- Output:
-- Child $274 of $273 is visibile at 1,1,1

View file

@ -1,5 +1,5 @@
local jecs = require("@jecs")
local world = jecs.World.new()
local world = jecs.world()
local Position = world:component()
local Velocity = world:component()

View file

@ -1,19 +1,16 @@
local jecs = require("@jecs")
local pair = jecs.pair
local world = jecs.World.new()
local Name = world:component()
local world = jecs.world()
local Name = world:component() :: jecs.Id<string>
local function named(ctr, name)
local e = ctr(world)
world:set(e, Name, name)
return e
end
local function name(e)
return world:get(e, Name)
local function name(e: jecs.Entity): string
return assert(world:get(e, Name))
end
local Position = named(world.component, "Position") :: jecs.Entity<vector>
local Position = world:component() :: jecs.Id<vector>
world:set(Position, Name, "Position")
local Previous = jecs.Rest
local added = world
@ -29,10 +26,14 @@ local removed = world
:cached()
local e1 = named(world.entity, "e1")
local e1 = world:entity()
world:set(e1, Name, "e1")
world:set(e1, Position, vector.create(10, 20, 30))
local e2 = named(world.entity, "e2")
local e2 = world:entity()
world:set(e2, Name, "e2")
world:set(e2, Position, vector.create(10, 20, 30))
for entity, p in added do
print(`Added {name(entity)}: \{{p.x}, {p.y}, {p.z}}`)
world:set(entity, pair(Previous, Position), p)
@ -40,10 +41,10 @@ end
world:set(e1, Position, vector.create(999, 999, 1998))
for _, archetype in changed:archetypes() do
for entity, new, old in changed do
if new ~= old then
print(`{name(e)}'s Position changed from \{{old.x}, {old.y}, {old.z}\} to \{{new.x}, {new.y}, {new.z}\}`)
world:set(e, pair(Previous, Position), new)
print(`{name(entity)}'s Position changed from \{{old.x}, {old.y}, {old.z}\} to \{{new.x}, {new.y}, {new.z}\}`)
world:set(entity, pair(Previous, Position), new)
end
end

View file

@ -3,32 +3,47 @@ local pair = jecs.pair
local ChildOf = jecs.ChildOf
local __ = jecs.Wildcard
local Name = jecs.Name
local world = jecs.World.new()
local world = jecs.world()
type Id<T = nil> = number & { __T: T }
local Voxel = world:component() :: Id
local Position = world:component() :: Id<Vector3>
local Perception = world:component() :: Id<{
local Voxel = world:component() :: jecs.Id
local Position = world:component() :: jecs.Id<vector>
local Perception = world:component() :: jecs.Id<{
range: number,
fov: number,
dir: Vector3,
dir: vector,
}>
local PrimaryPart = world:component() :: Id<Part>
type part = {
Position: vector
}
local PrimaryPart = world:component() :: jecs.Id<part>
local local_player = game:GetService("Players").LocalPlayer
local local_player = {
Character = {
PrimaryPart = {
Position = vector.create(50, 0, 30)
}
}
}
local workspace = {
CurrentCamera = {
CFrame = {
LookVector = vector.create(0, 0, -1)
}
}
}
local function distance(a: Vector3, b: Vector3)
return (b - a).Magnitude
local function distance(a: vector, b: vector)
return vector.magnitude((b - a))
end
local function is_in_fov(a: Vector3, b: Vector3, forward_dir: Vector3, fov_angle: number)
local function is_in_fov(a: vector, b: vector, forward_dir: vector, fov_angle: number)
local to_target = b - a
local forward_xz = Vector3.new(forward_dir.X, 0, forward_dir.Z).Unit
local to_target_xz = Vector3.new(to_target.X, 0, to_target.Z).Unit
local forward_xz = vector.normalize(vector.create(forward_dir.x, 0, forward_dir.z))
local to_target_xz = vector.normalize(vector.create(to_target.x, 0, to_target.z))
local angle_to_target = math.deg(math.atan2(to_target_xz.Z, to_target_xz.X))
local forward_angle = math.deg(math.atan2(forward_xz.Z, forward_xz.X))
local angle_to_target = math.deg(math.atan2(to_target_xz.z, to_target_xz.x))
local forward_angle = math.deg(math.atan2(forward_xz.z, forward_xz.z))
local angle_difference = math.abs(forward_angle - angle_to_target)
@ -42,7 +57,7 @@ end
local map = {}
local grid = 50
local function add_to_voxel(source: number, position: Vector3, prev_voxel_id: number?)
local function add_to_voxel(source: jecs.Entity, position: vector, prev_voxel_id: jecs.Entity?)
local hash = position // grid
local voxel_id = map[hash]
if not voxel_id then
@ -79,7 +94,7 @@ local function update_camera_direction(dt: number)
end
local function perceive_enemies(dt: number)
local it = world:query(Perception, Position, PrimaryPart)
local it = world:query(Perception, Position, PrimaryPart):iter()
-- There is only going to be one entity matching the query
local e, self_perception, self_position, self_primary_part = it()
@ -93,28 +108,28 @@ local function perceive_enemies(dt: number)
if is_in_fov(self_position, target_position, self_perception.dir, self_perception.fov) then
local p = target_position
print(`Entity {world:get(e, Name)} can see target {world:get(enemy, Name)} at ({p.X}, {p.Y}, {p.Z})`)
print(`Entity {world:get(e, Name)} can see target {world:get(enemy, Name)} at ({p.x}, {p.y}, {p.z})`)
end
end
end
local player = world:entity()
world:set(player, Perception, {
range = 100,
range = 200,
fov = 90,
dir = Vector3.new(1, 0, 0),
dir = vector.create(1, 0, 0),
})
world:set(player, Name, "LocalPlayer")
local primary_part = (local_player.Character :: Model).PrimaryPart :: Part
local primary_part = local_player.Character.PrimaryPart
world:set(player, PrimaryPart, primary_part)
world:set(player, Position, Vector3.zero)
world:set(player, Position, vector.zero)
local enemy = world:entity()
world:set(enemy, Name, "Enemy $1")
world:set(enemy, Position, Vector3.new(50, 0, 20))
world:set(enemy, Position, vector.create(50, 0, 20))
add_to_voxel(player, primary_part.Position)
add_to_voxel(enemy, world)
add_to_voxel(enemy, assert(world:get(enemy, Position)))
local dt = 1 / 60
reconcile_client_owned_assembly_to_voxel(dt)

20
jecs.d.ts vendored
View file

@ -184,6 +184,11 @@ export class World {
*/
cleanup(): void;
/**
* Removes all instances of specified component
*/
// purge<T>(component: Id<T>): void
/**
* Clears all components and relationships from the given entity, but
* does not delete the entity from the world.
@ -231,6 +236,12 @@ export class World {
*/
contains(entity: Entity): boolean;
/**
* Checks if an entity exists in the world.
* @param entity The entity to verify.
*/
contains(entity: number): entity is Entity;
/**
* Checks if an entity with the given ID is currently alive, ignoring its generation.
* @param entity The entity to verify.
@ -339,12 +350,19 @@ export type ComponentRecord = {
export function component_record(world: World, id: Id): ComponentRecord;
type TagToUndefined<T> = T extends TagDiscriminator ? undefined : T
type TrimOptional<T extends unknown[]> = T extends [...infer L, infer R]
? unknown extends R
? L | T | TrimOptional<L>
: R extends undefined
? L | T | TrimOptional<L>
: T
: T
export function bulk_insert<const C extends Id[]>(
world: World,
entity: Entity,
ids: C,
values: { [K in keyof C]: TagToUndefined<InferComponent<C[K]>> },
values: TrimOptional<{ [K in keyof C]: TagToUndefined<InferComponent<C[K]>> }>,
): void;
export function bulk_remove(world: World, entity: Entity, ids: Id[]): void;

628
jecs.luau

File diff suppressed because it is too large Load diff

View file

@ -1,6 +1,6 @@
{
"name": "@rbxts/jecs",
"version": "0.9.0-rc.12",
"version": "0.9.0",
"description": "Stupidly fast Entity Component System",
"main": "jecs.luau",
"repository": {

392
test/addons/ob.luau Executable file
View file

@ -0,0 +1,392 @@
local jecs = require("@jecs")
local testkit = require("@testkit")
local test = testkit.test()
local CASE, TEST, FINISH, CHECK = test.CASE, test.TEST, test.FINISH, test.CHECK
local FOCUS = test.FOCUS
local ob = require("@addons/ob")
TEST("addons/ob::observer", function()
local world = jecs.world()
do CASE "should match against archetypes that were already created"
local A = world:component()
local e1 = world:entity()
world:add(e1, A)
local c = 1
ob.observer(world:query(A), function()
c+=1
end)
world:remove(e1, A)
world:add(e1, A)
CHECK(c==2)
end
do CASE "Should enter observer at query:without(pair(R, t1)) when adding pair(R, t2)"
local A = world:component()
local B = world:component()
local C = world:component()
local D = world:component()
local e = world:entity()
world:add(e, A)
world:add(e, jecs.pair(B, D))
local c = 1
ob.observer(world:query(A):without(jecs.pair(B, C)), function()
c += 1
end)
local child = world:entity()
world:add(child, A)
CHECK(c==2)
world:add(child, jecs.pair(B, D))
CHECK(c==2)
world:add(child, jecs.pair(B, C))
CHECK(c==2)
end
do CASE "Should enter observer at query:without(pair(R, t1)) when removing pair(R, t1)"
local A = world:component()
local B = world:component()
local C = world:component()
local D = world:component()
local e = world:entity()
world:add(e, A)
world:add(e, jecs.pair(B, D))
local c = 1
ob.observer(world:query(A):without(jecs.pair(B, D)), function()
c += 1
end)
local child = world:entity()
world:add(child, jecs.pair(B, C))
world:add(child, jecs.pair(B, D))
CHECK(c==1)
world:add(child, A)
CHECK(c==1)
world:remove(child, jecs.pair(B, C))
CHECK(c==1)
world:add(child, jecs.pair(B, C))
CHECK(c==1)
world:remove(child, jecs.pair(B, D))
CHECK(c==2)
world:add(child, jecs.pair(B, D))
CHECK(c==2)
world:remove(child, jecs.pair(B, C))
CHECK(c==2)
world:remove(child, jecs.pair(B, D))
CHECK(c==3)
end
do CASE "Should enter observer at query:without(pair(R, *)) when adding pair(R, t1)"
local A = world:component()
local B = world:component()
local C = world:component()
local D = world:component()
local c = 1
ob.observer(world:query(A):without(jecs.pair(B, jecs.w)), function() c+= 1 end)
local child = world:entity()
world:add(child, A)
CHECK(c==2)
world:add(child, jecs.pair(B, D))
CHECK(c==2)
world:add(child, jecs.pair(B, C))
CHECK(c==2)
end
do CASE "Should enter observer at query:without(t1) when removing t1"
local A = world:component()
local B = world:component()
local c = 1
ob.observer(world:query(A):without(B), function() c+= 1 end)
local child = world:entity()
world:add(child, B)
CHECK(c==1)
world:add(child, A)
CHECK(c==1)
world:remove(child, B)
CHECK(c==2)
world:remove(child, A)
CHECK(c==2)
end
do CASE "observers should accept pairs"
local A = world:component()
local B = world:component()
local c = 1
ob.observer(world:query(jecs.pair(A, B)), function() c+= 1 end)
local child = world:entity()
world:add(child, jecs.pair(A, B))
CHECK(c == 2)
world:remove(child, jecs.pair(A, B))
CHECK(c == 2)
end
do CASE "Ensure ordering between signals and observers"
local A = world:component()
local B = world:component()
local count = 1
local function counter()
count += 1
end
ob.observer(world:query(A, B), counter)
world:added(A, counter)
world:added(A, counter)
for _ in world:query(A) do
end
local e = world:entity()
world:add(e, A)
CHECK(count == 3)
world:add(e, B)
CHECK(count == 4)
end
do CASE "Rematch entities in observers"
local A = world:component()
local count = 1
local function counter()
count += 1
end
ob.observer(world:query(A), counter)
local e = world:entity()
world:set(e, A, false)
CHECK(count == 2)
world:remove(e, A)
CHECK(count == 2)
world:set(e, A, false)
CHECK(count == 3)
world:set(e, A, false)
CHECK(count == 4)
end
do CASE "Call off pairs"
local A = world:component()
local callcount = 1
world:added(A, function(entity)
callcount += 1
end)
world:added(A, function(entity)
callcount += 1
end)
local e = world:entity()
local e2 = world:entity()
world:add(e2, jecs.pair(A, e))
world:add(e, jecs.pair(A, e2))
CHECK(callcount == 1 + 2 * 2)
end
end)
TEST("addons/ob::monitor", function()
local world = jecs.world()
do CASE "should match against archetypes that were already created"
local A = world:component()
local e1 = world:entity()
world:add(e1, A)
local monitor = ob.monitor(world:query(A))
local c = 1
monitor.added(function()
c += 1
end)
world:remove(e1, A)
world:add(e1, A)
CHECK(c==2)
end
do CASE "Should enter monitor at query:without(pair(R, t1)) when adding pair(R, t2)"
local A = world:component()
local B = world:component()
local C = world:component()
local D = world:component()
local e = world:entity()
world:add(e, A)
world:add(e, jecs.pair(B, D))
local c = 1
local r = 1
local monitor = ob.monitor(world:query(A):without(jecs.pair(B, C)))
monitor.added(function()
c += 1
end)
monitor.removed(function()
r += 1
end)
local child = world:entity()
world:add(child, A)
CHECK(c==2)
world:add(child, jecs.pair(B, D))
CHECK(c==2)
CHECK(r==1)
world:add(child, jecs.pair(B, C))
CHECK(c==2)
CHECK(r==2)
end
do CASE "Should enter monitor at query:without(pair(R, t1)) when removing pair(R, t1)"
local A = world:component()
local B = world:component()
local C = world:component()
local D = world:component()
local e = world:entity()
world:add(e, A)
world:add(e, jecs.pair(B, D))
local c = 1
local r = 1
local monitor = ob.monitor(world:query(A):without(jecs.pair(B, D)))
monitor.added(function()
c += 1
end)
monitor.removed(function()
r += 1
end)
local child = world:entity()
world:add(child, jecs.pair(B, C))
world:add(child, jecs.pair(B, D))
CHECK(c==1)
world:add(child, A)
CHECK(c==1)
world:remove(child, jecs.pair(B, C))
CHECK(c==1)
world:add(child, jecs.pair(B, C))
CHECK(c==1)
world:remove(child, jecs.pair(B, D))
CHECK(c==2)
world:add(child, jecs.pair(B, D))
CHECK(c==2)
CHECK(r==2)
world:remove(child, jecs.pair(B, C))
CHECK(c==2)
CHECK(r==2)
world:remove(child, jecs.pair(B, D))
CHECK(c==3)
CHECK(r==2)
end
do CASE "Should enter monitor at query:without(pair(R, *)) when adding pair(R, t1)"
local A = world:component()
local B = world:component()
local C = world:component()
local D = world:component()
local c = 1
local r = 1
local monitor = ob.monitor(world:query(A):without(jecs.pair(B, jecs.w)))
monitor.added(function()
c += 1
end)
monitor.removed(function()
r += 1
end)
local child = world:entity()
world:add(child, A)
CHECK(c==2)
world:add(child, jecs.pair(B, D))
CHECK(c==2)
CHECK(r==2)
world:add(child, jecs.pair(B, C))
CHECK(c==2)
CHECK(r==2)
end
do CASE "Should enter monitor at query:without(t1) when removing t1"
local A = world:component()
local B = world:component()
local c = 1
local monitor = ob.monitor(world:query(A):without(B))
monitor.added(function()
c += 1
end)
monitor.removed(function()
c += 1
end)
local child = world:entity()
world:add(child, B)
CHECK(c==1)
world:add(child, A)
CHECK(c==1)
world:remove(child, B)
CHECK(c==2)
world:remove(child, A)
CHECK(c==3)
end
do CASE "monitors should accept pairs"
local A = world:component()
local B = world:component()
local c = 1
local monitor = ob.monitor(world:query(jecs.pair(A, B)))
monitor.added(function()
c += 1
end)
monitor.removed(function()
c += 1
end)
local child = world:entity()
world:add(child, jecs.pair(A, B))
CHECK(c == 2)
world:remove(child, jecs.pair(A, B))
CHECK(c == 3)
end
do CASE "Don't report changed components in monitor"
local A = world:component()
local count = 1
local function counter()
count += 1
end
local monitor = ob.monitor(world:query(A))
monitor.added(counter)
monitor.removed(counter)
local e = world:entity()
world:set(e, A, false)
CHECK(count == 2)
world:remove(e, A)
CHECK(count == 3)
world:set(e, A, false)
CHECK(count == 4)
world:set(e, A, false)
CHECK(count == 4)
end
end)
return FINISH()

View file

@ -1,114 +0,0 @@
local jecs = require("@jecs")
local testkit = require("@testkit")
local test = testkit.test()
local CASE, TEST, FINISH, CHECK = test.CASE, test.TEST, test.FINISH, test.CHECK
local FOCUS = test.FOCUS
local ob = require("@addons/ob")
TEST("addons/observers", function()
local world = jecs.world()
do CASE "monitors should accept pairs"
local A = world:component()
local B = world:component()
local c = 1
ob.monitor(world:query(jecs.pair(A, B)), function (_, event)
c += 1
end)
local child = world:entity()
world:add(child, jecs.pair(A, B))
CHECK(c == 2)
world:remove(child, jecs.pair(A, B))
CHECK(c == 3)
end
do CASE "Ensure ordering between signals and observers"
local A = world:component()
local B = world:component()
local count = 1
local function counter()
count += 1
end
ob.observer(world:query(A, B), counter)
world:added(A, counter)
world:added(A, counter)
for _ in world:query(A) do
end
local e = world:entity()
world:add(e, A)
CHECK(count == 3)
world:add(e, B)
CHECK(count == 4)
end
do CASE "Rematch entities in observers"
local A = world:component()
local count = 1
local function counter()
count += 1
end
ob.observer(world:query(A), counter)
local e = world:entity()
world:set(e, A, false)
CHECK(count == 2)
world:remove(e, A)
CHECK(count == 2)
world:set(e, A, false)
CHECK(count == 3)
world:set(e, A, false)
CHECK(count == 4)
end
do CASE "Don't report changed components in monitor"
local A = world:component()
local count = 1
local function counter()
count += 1
end
ob.monitor(world:query(A), counter)
local e = world:entity()
world:set(e, A, false)
CHECK(count == 2)
world:remove(e, A)
CHECK(count == 3)
world:set(e, A, false)
CHECK(count == 4)
world:set(e, A, false)
CHECK(count == 4)
end
do CASE "Call off pairs"
local A = world:component()
local callcount = 1
world:added(A, function(entity)
callcount += 1
end)
world:added(A, function(entity)
callcount += 1
end)
local e = world:entity()
local e2 = world:entity()
world:add(e2, jecs.pair(A, e))
world:add(e, jecs.pair(A, e2))
CHECK(callcount == 1 + 2 * 2)
end
end)
return FINISH()

View file

@ -24,39 +24,6 @@ type Id<T=unknown> = jecs.Id<T>
local entity_visualiser = require("@tools/entity_visualiser")
local dwi = entity_visualiser.stringify
TEST("ardi", function()
local world = jecs.world()
local r = world:entity()
world:add(r, jecs.pair(jecs.OnDelete, jecs.Delete))
local e = world:entity()
local e1 = world:entity()
world:add(e, jecs.pair(r, e1))
world:delete(r)
CHECK(not world:contains(e))
end)
TEST("dai", function()
local world = jecs.world()
local C = world:component()
world:set(C, jecs.Name, "C")
CHECK(world:get(C, jecs.Name) == "C")
world:entity(2000)
CHECK(world:get(C, jecs.Name) == "C")
end)
TEST("another axen banger", function()
-- taken from jecs.luau
local world = jecs.world()
world:range(2000, 3000)
local e0v1_id = jecs.ECS_COMBINE(1000, 1) -- id can be both within or outside the world's range
local e0v1 = world:entity(e0v1_id)
assert(world:contains(e0v1)) -- fails
end)
TEST("Ensure archetype edges get cleaned", function()
local A = jecs.component()
local B = jecs.component()
@ -91,6 +58,7 @@ TEST("Ensure archetype edges get cleaned", function()
CHECK(false)
end
end)
TEST("repeated entity cached query", function()
local pair = jecs.pair
local world = jecs.world()
@ -362,6 +330,20 @@ TEST("bulk", function()
CHECK(world:get(e, c2) == 123)
CHECK(world:get(e, c3) == "hello")
end
do CASE "Should ensure archetype ids are sorted"
local world = jecs.world()
local c1, c2, c3 = world:component(), world:component(), world:component()
local e = world:entity()
jecs.bulk_insert(world, e, { c2, c1 }, { 2, 1 })
jecs.bulk_insert(world, e, { c1 }, { 1 })
world:set(e, c3, 3)
CHECK(world:get(e, c1) == 1)
CHECK(world:get(e, c2) == 2)
CHECK(world:get(e, c3) == 3)
end
end)
TEST("repro", function()
@ -550,9 +532,9 @@ TEST("world:add()", function()
end)
TEST("world:children()", function()
local world = jecs.world()
local C = jecs.component()
local T = jecs.tag()
local world = jecs.world()
local e1 = world:entity()
world:set(e1, C, true)
@ -591,100 +573,146 @@ TEST("world:children()", function()
jecs.ECS_META_RESET()
end)
TEST("world:clear()", function()
do CASE "should remove its components"
-- TEST("world:purge()", function()
-- do CASE "should remove all instances of specified component"
-- local world = jecs.world()
-- local A = world:component()
-- local B = world:component()
-- local e = world:entity()
-- local e1 = world:entity()
-- local _e2 = world:entity()
-- world:set(e, A, true)
-- world:set(e, B, true)
-- world:set(e1, A, true)
-- world:set(e1, B, true)
-- CHECK(world:get(e, A))
-- CHECK(world:get(e, B))
-- world:purge(A)
-- CHECK(world:get(e, A) == nil)
-- CHECK(world:get(e, B))
-- CHECK(world:get(e1, A) == nil)
-- CHECK(world:get(e1, B))
-- end
-- do CASE "remove purged component from entities"
-- local world = jecs.world()
-- local A = world:component()
-- local B = world:component()
-- local C = world:component()
-- do
-- local id1 = world:entity()
-- local id2 = world:entity()
-- local id3 = world:entity()
-- world:set(id1, A, true)
-- world:set(id2, A, true)
-- world:set(id2, B, true)
-- world:set(id3, A, true)
-- world:set(id3, B, true)
-- world:set(id3, C, true)
-- world:purge(A)
-- CHECK(not world:has(id1, A))
-- CHECK(not world:has(id2, A))
-- CHECK(not world:has(id3, A))
-- CHECK(world:has(id2, B))
-- CHECK(world:has(id3, B, C))
-- world:purge(C)
-- CHECK(world:has(id2, B))
-- CHECK(world:has(id3, B))
-- CHECK(world:contains(A))
-- CHECK(world:contains(C))
-- CHECK(world:has(A, jecs.Component))
-- CHECK(world:has(B, jecs.Component))
-- end
-- do
-- local id1 = world:entity()
-- local id2 = world:entity()
-- local id3 = world:entity()
-- local tgt = world:entity()
-- world:add(id1, pair(A, tgt))
-- world:add(id1, pair(B, tgt))
-- world:add(id1, pair(C, tgt))
-- world:add(id2, pair(A, tgt))
-- world:add(id2, pair(B, tgt))
-- world:add(id2, pair(C, tgt))
-- world:add(id3, pair(A, tgt))
-- world:add(id3, pair(B, tgt))
-- world:add(id3, pair(C, tgt))
-- world:purge(B)
-- CHECK(world:has(id1, pair(A, tgt), pair(C, tgt)))
-- CHECK(not world:has(id1, pair(B, tgt)))
-- CHECK(world:has(id2, pair(A, tgt), pair(C, tgt)))
-- CHECK(not world:has(id1, pair(B, tgt)))
-- CHECK(world:has(id3, pair(A, tgt), pair(C, tgt)))
-- end
-- end
-- end)
TEST("world:clear", function()
do CASE "remove all components on entity"
local world = jecs.world()
local A = world:component()
local B = world:component()
local e = world:entity()
local e1 = world:entity()
local _e2 = world:entity()
world:set(e, A, true)
world:set(e, B, true)
world:set(e1, A, true)
world:set(e1, B, true)
world:clear(e)
CHECK(world:get(e, A))
CHECK(world:get(e, B))
world:clear(A)
CHECK(world:get(e, A) == nil)
CHECK(world:get(e, B))
CHECK(world:get(e1, A) == nil)
CHECK(world:get(e1, B))
CHECK(world:contains(e))
CHECK(not world:has(e, A))
CHECK(not world:has(e, B))
print(jecs.record(world, e).archetype == nil::any)
end
do CASE "remove cleared ID from entities"
do CASE "should invoke hooks"
local world = jecs.world()
local A = world:component()
local called = 0
world:set(A, jecs.OnRemove, function()
called += 1
end)
local B = world:component()
local C = world:component()
world:set(B, jecs.OnRemove, function()
called += 1
end)
do
local id1 = world:entity()
local id2 = world:entity()
local id3 = world:entity()
local e = world:entity()
world:set(id1, A, true)
world:set(e, A, true)
world:set(e, B, true)
world:set(id2, A, true)
world:set(id2, B, true)
world:set(id3, A, true)
world:set(id3, B, true)
world:set(id3, C, true)
world:clear(A)
CHECK(not world:has(id1, A))
CHECK(not world:has(id2, A))
CHECK(not world:has(id3, A))
CHECK(world:has(id2, B))
CHECK(world:has(id3, B, C))
world:clear(C)
CHECK(world:has(id2, B))
CHECK(world:has(id3, B))
CHECK(world:contains(A))
CHECK(world:contains(C))
CHECK(world:has(A, jecs.Component))
CHECK(world:has(B, jecs.Component))
end
do
local id1 = world:entity()
local id2 = world:entity()
local id3 = world:entity()
local tgt = world:entity()
world:add(id1, pair(A, tgt))
world:add(id1, pair(B, tgt))
world:add(id1, pair(C, tgt))
world:add(id2, pair(A, tgt))
world:add(id2, pair(B, tgt))
world:add(id2, pair(C, tgt))
world:add(id3, pair(A, tgt))
world:add(id3, pair(B, tgt))
world:add(id3, pair(C, tgt))
world:clear(B)
CHECK(world:has(id1, pair(A, tgt), pair(C, tgt)))
CHECK(not world:has(id1, pair(B, tgt)))
CHECK(world:has(id2, pair(A, tgt), pair(C, tgt)))
CHECK(not world:has(id1, pair(B, tgt)))
CHECK(world:has(id3, pair(A, tgt), pair(C, tgt)))
end
world:clear(e)
CHECK(world:contains(e))
CHECK(not world:has(e, A))
CHECK(not world:has(e, B))
CHECK(called == 2)
end
end)
@ -756,6 +784,63 @@ TEST("world:contains()", function()
end)
TEST("world:delete()", function()
do CASE "OnDelete cleanup policy cascades deletion to entites with idr_r pairs"
local world = jecs.world()
local r = world:entity()
world:add(r, jecs.pair(jecs.OnDelete, jecs.Delete))
local e = world:entity()
local e1 = world:entity()
world:add(e, jecs.pair(r, e1))
world:delete(r)
CHECK(not world:contains(e))
end
do CASE "OnDeleteTarget works correctly regardless of adjacent archetype iteration order"
local world = jecs.world()
local t = world:entity()
local c = world:component()
world:add(c, t)
local component = world:component()
local lifetime = world:component()
local tag = world:entity()
local rel1 = world:entity()
local rel2 = world:entity()
local rel3 = world:entity()
local destroyed = false
world:removed(lifetime, function(e)
destroyed = true
end)
local parent = world:entity()
world:set(parent, component, "foo")
world:add(parent, jecs.pair(rel1, component))
local other1 = world:entity()
world:add(other1, tag)
world:add(other1, jecs.pair(jecs.ChildOf, parent))
world:add(other1, jecs.pair(rel1, component))
local child = world:entity()
world:set(child, lifetime, "")
world:add(child, jecs.pair(jecs.ChildOf, parent))
world:add(child, jecs.pair(rel3, parent))
world:add(child, jecs.pair(rel2, other1))
world:delete(parent)
CHECK(destroyed)
CHECK(not world:contains(child))
end
if true then
return
end
do CASE "Should delete children in different archetypes if they have the same parent"
local world = jecs.world()
@ -810,7 +895,6 @@ TEST("world:delete()", function()
local world = jecs.world()
local A = world:component()
local B = world:component()
local C = world:component()
world:set(A, jecs.OnRemove, function(entity, id)
world:set(entity, B, true)
end)
@ -1281,7 +1365,6 @@ TEST("world:added", function()
end
do CASE ""
local world = jecs.world()
local IsNearby = world:component()
world:set(IsNearby, jecs.Name, "IsNearby")
local person1, person2 = world:entity(), world:entity()
@ -1380,7 +1463,7 @@ TEST("world:range()", function()
CHECK(world.entity_index.alive_count == 400)
CHECK(e)
end
do CASE "axen"
do CASE "entity ID reuse works correctly across different world ranges"
local base = jecs.world()
base:range(1_000, 2_000)
@ -1492,6 +1575,24 @@ TEST("world:range()", function()
end)
TEST("world:entity()", function()
do CASE "entity mirroring preserves IDs across world ranges"
local world = jecs.world()
world:range(2000, 3000)
local e0v1_id = jecs.ECS_COMBINE(1000, 1) -- id can be both within or outside the world's range
local e0v1 = world:entity(e0v1_id)
CHECK(world:contains(e0v1)) -- fails
end
do CASE "component names persist after entity creation"
local world = jecs.world()
local C = world:component()
world:set(C, jecs.Name, "C")
CHECK(world:get(C, jecs.Name) == "C")
world:entity(2000)
CHECK(world:get(C, jecs.Name) == "C")
end
do CASE "desired id"
local world = jecs.world()
local id = world:entity()
@ -1607,6 +1708,36 @@ end)
TEST("world:query()", function()
local N = 2^8
do CASE "queries should accept zero-ids provided they use :with for the leading component"
local world = jecs.world()
local A = world:component()
local B = world:component()
local e1 = world:entity()
world:set(e1, A, "A")
local e2 = world:entity()
world:set(e2, A, "A")
world:set(e2, B, "B")
for e, a in world:query():with(A) do
CHECK(e == e1 or e == e2)
CHECK(a == nil)
if e == e1 then
CHECK(world:has(e1, A))
CHECK(not world:has(e1, B))
elseif e == e2 then
CHECK(world:has(e2, A, B))
end
end
for e, a in world:query():with(A):without(B) do
CHECK(e == e1)
CHECK(a == nil)
CHECK(world:has(e1, A))
CHECK(not world:has(e1, B))
end
end
do CASE "cached"
local world = jecs.world()
local Foo = world:component()
@ -2510,7 +2641,7 @@ TEST("#repro2", function()
local entity = world:entity()
world:set(entity, pair(Lifetime, Particle), 1)
world:set(entity, pair(Lifetime, Beam), 2)
world:set(entity, pair(4 :: any, 5 :: any), 6) -- noise
world:set(entity, pair(world:component(), world:component()), 6) -- noise
CHECK(world:get(entity, pair(Lifetime, Particle)) == 1)
CHECK(world:get(entity, pair(Lifetime, Beam)) == 2)

View file

@ -1,6 +1,6 @@
[package]
name = "ukendio/jecs"
version = "0.9.0-rc.12"
version = "0.9.0"
registry = "https://github.com/UpliftGames/wally-index"
realm = "shared"
license = "MIT"