Compare commits

..

6 commits

Author SHA1 Message Date
Ukendio
52e03683db Update documentation
Some checks are pending
analysis / Run Luau Analyze (push) Waiting to run
deploy-docs / build (push) Waiting to run
deploy-docs / Deploy (push) Blocked by required conditions
publish-npm / publish (push) Waiting to run
unit-testing / Run Luau Tests (push) Waiting to run
2025-01-15 19:59:07 +01:00
Ukendio
753adf884d Bump 2025-01-15 19:24:14 +01:00
Ukendio
bc11bd9cff Merge unit testing 2025-01-15 13:11:22 +01:00
Ukendio
d85a8914d9 Fix names on workflow files 2025-01-15 13:10:05 +01:00
Marcus
fb372d7e09
Update unit-testing.yaml 2025-01-15 13:08:32 +01:00
Laud Boateng
bce46bc93f
Fix World Each to iterate multiple archetypes (#174)
* Add tests for entity-child relationships and removal in world queries, fixed world_each

* Correct test case

---------

Co-authored-by: Marcus <ukendio@gmail.com>
2025-01-15 13:03:28 +01:00
11 changed files with 820 additions and 680 deletions

View file

@ -1,4 +1,4 @@
name: Analysis
name: analysis
on: [push, pull_request, workflow_dispatch]

View file

@ -1,6 +1,6 @@
# Sample workflow for building and deploying a VitePress site to GitHub Pages
#
name: Deploy VitePress site to Pages
name: deploy-docs
on:
# Runs on pushes targeting the `main` branch. Change this to `master` if you're

View file

@ -1,8 +1,8 @@
name: Publish to NPM
name: publish-npm
on:
push:
branches: main
branches: [main]
jobs:
publish:

View file

@ -1,4 +1,4 @@
name: Release
name: release
on:
push:

View file

@ -1,4 +1,4 @@
name: Unit Testing
name: unit-testing
on: [push, pull_request, workflow_dispatch]
@ -15,8 +15,8 @@ jobs:
- name: Install Luau
uses: encodedvenom/install-luau@v4.3
with:
version: 'latest'
verbose: 'true'
version: "latest"
verbose: "true"
- name: Run Unit Tests
id: run_tests

View file

@ -4,11 +4,20 @@ A World contains entities which have components. The World is queryable and can
# Methods
## iter
Returns an iterator that can be used to iterate over the query.
```luau
function Query:iter(): () -> (Entity, ...)
```
## with
Adds components (IDs) to query with, but will not use their data. This is useful for Tags or generally just data you do not care for.
```luau
function query:with(
function Query:with(
...: Entity -- The IDs to query with
): Query
```
@ -35,10 +44,11 @@ Put the IDs inside of `world:query()` instead if you need the data.
:::
## without
Removes entities with the provided components from the query.
```luau
function query:without(
function Query:without(
...: Entity -- The IDs to filter against.
): Query -- Returns the Query
```
@ -46,6 +56,7 @@ function query:without(
Example:
::: code-group
```luau [luau]
for entity, position in world:query(Position):without(Velocity) do
-- Do something
@ -57,12 +68,15 @@ for (const [entity, position] of world.query(Position).without(Velocity)) {
// Do something
}
```
:::
## archetypes
Returns the matching archetypes of the query.
```luau
function query:archetypes(): { Archetype }
function Query:archetypes(): { Archetype }
```
Example:
@ -86,3 +100,11 @@ end
:::info
This function is meant for people who want to really customize their query behaviour at the archetype-level
:::
## cached
Returns a cached version of the query. This is useful if you want to iterate over the same query multiple times.
```luau
function Query:cached(): Query -- Returns the cached Query
```

View file

@ -1,9 +1,13 @@
# World
A World contains entities which have components. The World is queryable and can be used to get entities with a specific set of components and to perform different kinds of operations on them.
# Functions
## new
`World` utilizes a class, meaning JECS allows you to create multiple worlds.
```luau
function World.new(): World
```
@ -11,6 +15,7 @@ function World.new(): World
Example:
::: code-group
```luau [luau]
local world = jecs.World.new()
local myOtherWorld = jecs.World.new()
@ -22,11 +27,15 @@ import { World } from "@rbxts/jecs";
const world = new World();
const myOtherWorld = new World();
```
:::
# Methods
## entity
Creates a new entity.
```luau
function World:entity(): Entity
```
@ -34,6 +43,7 @@ function World:entity(): Entity
Example:
::: code-group
```luau [luau]
local entity = world:entity()
```
@ -41,12 +51,15 @@ local entity = world:entity()
```ts [typescript]
const entity = world.entity();
```
:::
## component
Creates a new component. Do note components are entities as well, meaning JECS allows you to add other components onto them.
These are meant to be added onto other entities through `add` and `set`
```luau
function World:component<T>(): Entity<T> -- The new componen.
```
@ -54,6 +67,7 @@ function World:component<T>(): Entity<T> -- The new componen.
Example:
::: code-group
```luau [luau]
local Health = world:component() :: jecs.Entity<number> -- Typecasting this will allow us to know what kind of data the component holds!
```
@ -61,10 +75,13 @@ local Health = world:component() :: jecs.Entity<number> -- Typecasting this will
```ts [typescript]
const Health = world.component<number>();
```
:::
## get
Returns the data present in the component that was set in the entity. Will return nil if the component was a tag or is not present.
```luau
function World:get<T>(
entity: Entity, -- The entity
@ -75,6 +92,7 @@ function World:get<T>(
Example:
::: code-group
```luau [luau]
local Health = world:component() :: jecs.Entity<number>
@ -93,15 +111,18 @@ const Health = world.component<number>();
const Entity = world.entity();
world.set(Entity, Health, 100);
print(world.get(Entity, Health))
print(world.get(Entity, Health));
// Outputs:
// 100
```
:::
## has
Returns whether an entity has a component (ID). Useful for checking if an entity has a tag or if you don't care of the data that is inside the component.
```luau
function World:has(
entity: Entity, -- The entity
@ -112,6 +133,7 @@ function World:has(
Example:
::: code-group
```luau [luau]
local IsMoving = world:component()
local Ragdolled = world:entity() -- This is a tag, meaning it won't contain data
@ -155,9 +177,11 @@ print(world.has(Entity, Ragdolled));
// nil
// true
```
:::
## add
Adds a component (ID) to the entity. Useful for adding a tag to an entity, as this adds the component to the entity without any additional values inside
```luau
@ -172,7 +196,9 @@ This function is idempotent, meaning if the entity already has the id, this oper
:::
## set
Adds or changes data in the entity's component.
```luau
function World:set(
entity: Entity, -- The entity
@ -184,6 +210,7 @@ function World:set(
Example:
::: code-group
```luau [luau]
local Health = world:component() :: jecs.Entity<number>
@ -206,19 +233,22 @@ const Health = world.component<number>();
const Entity = world.entity();
world.set(Entity, Health, 100);
print(world.get(Entity, Health))
print(world.get(Entity, Health));
world.set(Entity, Health, 50);
print(world.get(Entity, Health))
print(world.get(Entity, Health));
// Outputs:
// 100
// 50
```
:::
## query
Creates a [`query`](query) with the given components (IDs). Entities that satisfies the conditions of the query will be returned and their corresponding data.
```luau
function World:query(
...: Entity -- The components to query with
@ -228,6 +258,7 @@ function World:query(
Example:
::: code-group
```luau [luau]
-- Entity could also be a component if a component also meets the requirements, since they are also entities which you can add more components onto
for entity, position, velocity in world:query(Position, Velocity) do
@ -242,16 +273,20 @@ for (const [entity, position, velocity] of world.query(Position, Velocity) {
// Do something
}
```
:::
:::info
Queries are uncached by default, this is generally very cheap unless you have high fragmentation from e.g. relationships.
:::
## target
Get the target of a relationship.
This will return a target (second element of a pair) of the entity for the specified relationship. The index allows for iterating through the targets, if a single entity has multiple targets for the same relationship.
If the index is larger than the total number of instances the entity has for the relationship or if there is no pair with the specified relationship on the entity, the operation will return nil.
```luau
function World:target(
entity: Entity, -- The entity
@ -261,7 +296,9 @@ function World:target(
```
## parent
Get parent (target of ChildOf relationship) for entity. If there is no ChildOf relationship pair, it will return nil.
```luau
function World:parent(
child: Entity -- The child ID to find the parent of
@ -275,7 +312,9 @@ world:target(entity, jecs.ChildOf, 0)
```
## contains
Checks if an entity or component (id) exists in the world.
```luau
function World:contains(
entity: Entity,
@ -285,6 +324,7 @@ function World:contains(
Example:
::: code-group
```luau [luau]
local entity = world:entity()
print(world:contains(entity))
@ -308,10 +348,13 @@ print(world.contains(2));
// true
// false
```
:::
## remove
Removes a component (ID) from an entity
```luau
function World:remove(
entity: Entity,
@ -322,6 +365,7 @@ function World:remove(
Example:
::: code-group
```luau [luau]
local IsMoving = world:component()
@ -353,10 +397,13 @@ print(world.has(entity, IsMoving));
// true
// false
```
:::
## delete
Deletes an entity and all of its related components and relationships.
```luau
function World:delete(
entity: Entity
@ -366,6 +413,7 @@ function World:delete(
Example:
::: code-group
```luau [luau]
local entity = world:entity()
print(world:has(entity))
@ -391,12 +439,62 @@ print(world.has(entity));
// true
// false
```
:::
## clear
Clears all of the components and relationships of the entity without deleting it.
```luau
function World:clear(
entity: Entity
): void
```
## each
Iterate over all entities with the specified component.
Useful when you only need the entity for a specific ID and you want to avoid creating a query.
```luau
function World:each(
id: Entity -- The component ID
): () -> Entity
```
Example:
::: code-group
```luau [luau]
local id = world:entity()
for entity in world:each(id) do
-- Do something
end
```
```ts [typescript]
const id = world.entity();
for (const entity of world.each(id)) {
// Do something
}
```
:::
## children
Iterate entities in root of parent
```luau
function World:children(
parent: Entity -- The parent entity
): () -> Entity
```
This is the same as calling:
```luau
world:each(pair(ChildOf, parent))
```

View file

@ -1995,6 +1995,7 @@ local function world_each(world: World, id): () -> ()
archetype = archetypes[archetype_id]
entities = archetype.entities
row = #entities
entity = entities[row]
end
row -= 1
return entity

View file

@ -1,6 +1,6 @@
{
"name": "@rbxts/jecs",
"version": "0.5.1",
"version": "0.5.2",
"description": "Stupidly fast Entity Component System",
"main": "jecs.luau",
"repository": {

View file

@ -900,20 +900,39 @@ end)
TEST("world:children", function()
local world = world_new()
local e1 = world:entity()
local e2 = world:entity()
local e3 = world:entity()
local C = world:component()
local T = world:entity()
local e1 = world:entity()
world:set(e1, C, true)
local e2 = world:entity()
world:add(e2, T)
world:add(e2, pair(ChildOf, e1))
local e3 = world:entity()
world:add(e3, pair(ChildOf, e1))
for entity in world:children(pair(ChildOf, e1)) do
local count = 0
for entity in world:children(e1) do
count += 1
if entity == e2 or entity == e3 then
CHECK(true)
continue
end
CHECK(false)
end
CHECK(count == 2)
world:remove(e2, pair(ChildOf, e1))
count = 0
for entity in world:children(e1) do
count += 1
end
CHECK(count == 1)
end)
TEST("world:clear()", function()

View file

@ -1,6 +1,6 @@
[package]
name = "ukendio/jecs"
version = "0.5.1"
version = "0.5.2"
registry = "https://github.com/UpliftGames/wally-index"
realm = "shared"
license = "MIT"