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4 changed files with 3 additions and 59 deletions
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@ -57,12 +57,6 @@ export default defineConfig({
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{ text: "Query", link: "/api/query"}
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{ text: "Query", link: "/api/query"}
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]
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]
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},
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},
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{
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text: "Resources",
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items: [
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{ text: "Guides", link: "/learn/resources/guides" }
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]
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},
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{
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{
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text: "Contribute",
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text: "Contribute",
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items: [
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items: [
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@ -1,49 +0,0 @@
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# Guides
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ECS is a very foreign concept. Here's a few resources that the community has compiled about how to use ECS and some of its design choices.
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See something missing? [Let us know.](/contributing/pull-requests)
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## Blogs
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- [An Introduction to ECS for Robloxians - @Ukendio](https://devforum.roblox.com/t/all-about-entity-component-system/1664447)
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- [Entities, Components and Systems - Mark Jordan](https://medium.com/ingeniouslysimple/entities-components-and-systems-89c31464240d)
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- [Why Vanilla ECS is not enough - Sander Mertens](https://ajmmertens.medium.com/why-vanilla-ecs-is-not-enough-d7ed4e3bebe5)
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- [Formalisation of Concepts behind ECS and Entitas - Maxim Zaks](https://medium.com/@icex33/formalisation-of-concepts-behind-ecs-and-entitas-8efe535d9516)
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- [Entity Component System and Rendering - Our Machinery](https://ourmachinery.com/post/ecs-and-rendering/)
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- [Specs and Legion, two very different approaches to ECS - Cora Sherrat](https://csherratt.github.io/blog/posts/specs-and-legion/)
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- [Where are my Entities and Components - Sander Mertens](https://ajmmertens.medium.com/building-an-ecs-1-where-are-my-entities-and-components-63d07c7da742)
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- [Archetypes and Vectorization - Sander Mertens](https://medium.com/@ajmmertens/building-an-ecs-2-archetypes-and-vectorization-fe21690805f9)
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- [Building Games with Entity Relationships - Sander Mertens](https://ajmmertens.medium.com/building-games-in-ecs-with-entity-relationships-657275ba2c6c)
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- [Why it is time to start thinking of games as databases - Sander Mertens](https://ajmmertens.medium.com/why-it-is-time-to-start-thinking-of-games-as-databases-e7971da33ac3)
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- [A Roadmap to Entity Relationships - Sander Mertens](https://ajmmertens.medium.com/a-roadmap-to-entity-relationships-5b1d11ebb4eb)
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- [Making the most of Entity Identifiers - Sander Mertens](https://ajmmertens.medium.com/doing-a-lot-with-a-little-ecs-identifiers-25a72bd2647)
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- [Why Storing State Machines in ECS is a Bad Idea - Sander Mertens](https://ajmmertens.medium.com/why-storing-state-machines-in-ecs-is-a-bad-idea-742de7a18e59)
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- [ECS back & forth - Michele Caini](https://skypjack.github.io/2019-02-14-ecs-baf-part-1/)
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- [Sparse Set - Geeks for Geeks](https://www.geeksforgeeks.org/sparse-set/)
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## Videos
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- [Taking the Entity-Component-System Architecture Seriously - @alice-i-cecile](https://www.youtube.com/watch?v=VpiprNBEZsk)
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- [Overwatch Gameplay Architecture and Netcode - Blizzard, GDC](https://www.youtube.com/watch?v=W3aieHjyNvw)
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- [Data-Oriented Design and C++ - Mike Acton, CppCon](https://www.youtube.com/watch?v=rX0ItVEVjHc)
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- [Using Rust for Game Development - Catherine West, RustConf](https://www.youtube.com/watch?v=aKLntZcp27M)
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- [CPU caches and why you should care - Scott Meyers, NDC](https://vimeo.com/97337258)
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- [Building a fast ECS on top of a slow ECS - @UnitOfTime](https://youtu.be/71RSWVyOMEY)
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- [Culling the Battlefield: Data Oriented Design in Practice - DICE, GDC](https://www.gdcvault.com/play/1014491/Culling-the-Battlefield-Data-Oriented)
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- [Game Engine Entity/Object Systems - Bobby Anguelov](https://www.youtube.com/watch?v=jjEsB611kxs)
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- [Understanding Data Oriented Design for Entity Component Systems - Unity GDC](https://www.youtube.com/watch?v=0_Byw9UMn9g)
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## Tutorials
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- [Understanding Data Oriented Design - Unity](https://learn.unity.com/tutorial/part-1-understand-data-oriented-design?courseId=60132919edbc2a56f9d439c3&signup=true&uv=2020.1)
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## Books
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- [Data Oriented Design - Richard Fabian](https://www.dataorienteddesign.com/dodbook/dodmain.html)
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## Other
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- [Interactive app for browsing systems of City Skylines 2 - @Captain-Of-Coit](https://captain-of-coit.github.io/cs2-ecs-explorer/)
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- [Awesome Entity Component System (link collection related to ECS) - Jeongseok Lee](https://github.com/jslee02/awesome-entity-component-system)
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- [Hibitset - DOCS.RS](https://docs.rs/hibitset/0.6.3/hibitset/)
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3
jecs.d.ts
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3
jecs.d.ts
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@ -120,7 +120,6 @@ export class World {
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* @returns An entity (Tag) with no data.
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* @returns An entity (Tag) with no data.
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*/
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*/
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entity(): Tag;
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entity(): Tag;
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entity<T extends Entity>(id: T): InferComponent<T> extends undefined ? Tag : T;
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/**
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/**
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* Creates a new entity in the first 256 IDs, typically used for static
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* Creates a new entity in the first 256 IDs, typically used for static
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* @param entity The target entity.
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* @param entity The target entity.
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* @param component The component (or tag) to add.
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* @param component The component (or tag) to add.
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*/
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*/
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add<C>(entity: Entity, component: undefined extends InferComponent<C> ? C : Id<undefined>): void;
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add(entity: Entity, component: Id<undefined>): void;
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/**
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/**
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* Assigns a value to a component on the given entity.
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* Assigns a value to a component on the given entity.
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4
package-lock.json
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4
package-lock.json
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@ -1,12 +1,12 @@
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{
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{
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"name": "@rbxts/jecs",
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"name": "@rbxts/jecs",
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"version": "0.6.0",
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"version": "0.6.0-rc.1",
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"lockfileVersion": 3,
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"lockfileVersion": 3,
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"requires": true,
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"requires": true,
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"packages": {
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"packages": {
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"": {
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"": {
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"name": "@rbxts/jecs",
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"name": "@rbxts/jecs",
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"version": "0.6.0",
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"version": "0.6.0-rc.1",
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"license": "MIT",
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"license": "MIT",
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"devDependencies": {
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"devDependencies": {
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"@rbxts/compiler-types": "^2.3.0-types.1",
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"@rbxts/compiler-types": "^2.3.0-types.1",
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