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1 changed files with 130 additions and 102 deletions
232
jecs.d.ts
vendored
232
jecs.d.ts
vendored
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@ -2,7 +2,10 @@
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* A unique identifier in the world, entity.
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* The generic type T defines the data type when this entity is used as a component
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*/
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export type Entity<T = undefined | unknown> = number & { __jecs_value: T };
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export type Entity<TData = unknown> = number & {
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readonly __nominal_Entity: unique symbol;
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readonly __type_TData: TData;
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};
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/**
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* An entity with no associated data when used as a component
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@ -10,172 +13,197 @@ export type Entity<T = undefined | unknown> = number & { __jecs_value: T };
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export type Tag = Entity<undefined>;
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/**
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* A pair of entities
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* P is the type of the predicate, O is the type of the object, and V is the type of the value (defaults to P)
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* A pair of entities:
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* - `pred` is the type of the "predicate" entity.
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* - `obj` is the type of the "object" entity.
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*/
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export type Pair<P = Entity, O = Entity> = number & {
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__jecs_pair_pred: P;
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__jecs_pair_obj: O;
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__jecs_pair_value: P extends Entity<undefined>
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? O extends Entity<infer V>
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? V
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: never
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: P extends Entity<infer V> ? V : never
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export type Pair<P = unknown, O = unknown> = number & {
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readonly __nominal_Pair: unique symbol;
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readonly __pred: P;
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readonly __obj: O;
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};
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/**
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* Either an Entity or a Pair
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* An `Id` can be either a single Entity or a Pair of Entities.
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* By providing `TData`, you can specifically require an Id that yields that type.
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*/
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export type Id<T = unknown> = Entity<T> | Pair<Entity<T>, Entity<T>>;
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export type Id<TData = unknown> = Entity<TData> | Pair<TData, unknown> | Pair<undefined, TData>;
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type InferComponent<E> = E extends Entity<infer T>
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? T
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: E extends Pair
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? E["__jecs_pair_value"]
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export type InferComponent<E> = E extends Entity<infer D>
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? D
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: E extends Pair<infer P, infer O>
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? P extends undefined
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? O
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: P
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: never;
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type FlattenTuple<T extends any[]> = T extends [infer U] ? U : LuaTuple<T>;
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type FlattenTuple<T extends unknown[]> = T extends [infer U] ? U : LuaTuple<T>;
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type Nullable<T extends unknown[]> = { [K in keyof T]: T[K] | undefined };
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type InferComponents<A extends Id[]> = {
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[K in keyof A]: InferComponent<A[K]>;
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};
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type InferComponents<A extends Id[]> = { [K in keyof A]: InferComponent<A[K]> };
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type Iter<T extends unknown[]> = IterableFunction<LuaTuple<[Entity, ...T]>>;
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export type CachedQuery<T extends unknown[]> = {
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/**
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* Returns an iterator that produces a tuple of [Entity, ...queriedComponents].
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*/
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iter(): Iter<T>;
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} & Iter<T>;
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export type Query<T extends unknown[]> = {
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/**
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* Returns an iterator that returns a tuple of an entity and queried components
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* Returns an iterator that produces a tuple of [Entity, ...queriedComponents].
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*/
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iter(): Iter<T>;
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/**
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* Modifies the query to include specified components
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* @param components The components to include
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* @returns Modified Query
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* Creates and returns a cached version of this query for efficient reuse.
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* Call refinement methods (with/without) on the query before caching.
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* @returns A cached query
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*/
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cached(): CachedQuery<T>;
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/**
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* Modifies the query to include specified components.
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* @param components The components to include.
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* @returns A new Query with the inclusion applied.
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*/
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with(...components: Id[]): Query<T>;
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/**
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* Modifies the Query to exclude specified components
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* @param components The components to exclude
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* @returns Modified Query
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* Modifies the Query to exclude specified components.
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* @param components The components to exclude.
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* @returns A new Query with the exclusion applied.
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*/
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without(...components: Id[]): Query<T>;
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/**
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* Caches the query
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*/
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cached(): Query<T>;
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} & Iter<T>;
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export class World {
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/**
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* Creates a new World
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* Creates a new World.
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*/
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constructor();
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/**
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* Creates a new entity
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* @returns Entity
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* Creates a new entity.
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* @returns An entity (Tag) with no data.
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*/
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entity(): Tag;
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/**
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* Creates a new entity located in the first 256 ids.
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* These should be used for static components for fast access.
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* @returns Entity<T>
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* Creates a new entity in the first 256 IDs, typically used for static
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* components that need fast access.
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* @returns A typed Entity with `TData`.
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*/
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component<T = unknown>(): Entity<T>;
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component<TData = unknown>(): Entity<TData>;
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/**
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* Gets the target of a relationship. For example, when a user calls
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* `world.target(entity, ChildOf(parent))`, you will obtain the parent entity.
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* @param entity Entity
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* @param relation The Relationship
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* @returns The Parent Entity if it exists
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* Gets the target of a relationship. For example, if we say
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* `world.target(entity, ChildOf)`, this returns the parent entity.
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* @param entity The entity using a relationship pair.
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* @param relation The "relationship" component/tag (e.g., ChildOf).
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* @param index If multiple targets exist, specify an index. Defaults to 0.
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*/
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target(entity: Entity, relation: Entity): Entity | undefined;
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target(entity: Entity, relation: Entity, index?: number): Entity | undefined;
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/**
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* Gets the target of a relationship at a specific index.
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* For example, when a user calls `world.target(entity, ChildOf(parent), 0)`,
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* you will obtain the parent entity.
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* @param entity Entity
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* @param relation The Relationship
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* @param index Target index
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* @returns The Parent Entity if it exists
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* Cleans up the world by removing empty archetypes and rebuilding the archetype collections.
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* This helps maintain memory efficiency by removing unused archetype definitions.
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*/
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target(entity: Entity, relation: Entity, index: number): Entity | undefined;
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cleanup(): void;
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/**
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* Clears an entity from the world
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* @param entity Entity to be cleared
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* Clears all components and relationships from the given entity, but
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* does not delete the entity from the world.
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* @param entity The entity to clear.
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*/
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clear(entity: Entity): void;
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/**
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* Deletes an entity and all its related components and relationships
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* @param entity Entity to be destroyed
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* Deletes an entity (and its components/relationships) from the world entirely.
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* @param entity The entity to delete.
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*/
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delete(entity: Entity): void;
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/**
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* Adds a component to the entity with no value
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* @param entity Target Entity
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* @param component Component
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* Adds a component (with no value) to the entity.
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* @param entity The target entity.
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* @param component The component (or tag) to add.
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*/
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add(entity: Entity, component: Id): void;
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add(entity: Entity, component: Id<undefined>): void;
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/**
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* Assigns a value to a component on the given entity
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* @param entity Target Entity
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* @param component Target Component
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* @param value Component Value
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* Assigns a value to a component on the given entity.
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* @param entity The target entity.
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* @param component The component definition (could be a Pair or Entity).
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* @param value The value to store with that component.
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*/
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set<E extends Id<unknown>>(entity: Entity, component: E, value: InferComponent<E>): void;
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/**
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* Removes a component from the given entity
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* @param entity Target Entity
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* @param component Target Component
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* Removes a component from the given entity.
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* @param entity The target entity.
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* @param component The component to remove.
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*/
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remove(entity: Entity, component: Id): void;
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/**
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* Retrieves the values of specified components for an entity.
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* Some values may not exist when called.
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* A maximum of 4 components are allowed at a time.
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* @param id Target Entity
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* @param components Target Components
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* @returns Data associated with target components if it exists.
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* Retrieves the values of up to 4 components on a given entity. Missing
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* components will return `undefined`.
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* @param entity The entity to query.
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* @param components Up to 4 components/tags to retrieve.
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* @returns A tuple of data (or a single value), each possibly undefined.
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*/
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get<T extends [Id] | [Id, Id] | [Id, Id, Id] | [Id, Id, Id, Id]>(id: Entity, ...components: T): FlattenTuple<Nullable<InferComponents<T>>>;
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get<T extends [Id] | [Id, Id] | [Id, Id, Id] | [Id, Id, Id, Id]>(
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entity: Entity,
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...components: T
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): FlattenTuple<Nullable<InferComponents<T>>>;
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/**
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* Returns whether the entity has the specified components.
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* A maximum of 4 components are allowed at a time.
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* @param entity Target Entity
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* @param components Target Components
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* @returns If the entity contains the components
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* Returns `true` if the given entity has all of the specified components.
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* A maximum of 4 components can be checked at once.
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* @param entity The entity to check.
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* @param components Upto 4 components to check for.
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*/
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has(entity: Entity, ...components: Id[]): boolean;
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/**
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* Checks if an entity exists in the world
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* @param entity Entity to check
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* @returns Whether the entity exists in the world
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* Checks if an entity exists in the world.
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* @param entity The entity to verify.
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*/
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contains(entity: Entity): boolean;
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/**
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* Get parent (target of ChildOf relationship) for entity.
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* If there is no ChildOf relationship pair, it will return undefined.
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* @param entity Target Entity
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* @returns Parent Entity or undefined
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* Gets the parent (the target of a `ChildOf` relationship) for an entity,
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* if such a relationship exists.
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* @param entity The entity whose parent is queried.
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*/
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parent(entity: Entity): Entity | undefined;
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/**
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* Searches the world for entities that match a given query
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* @param components Queried Components
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* @returns Query
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* Searches the world for entities that match specified components.
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* @param components The list of components to query.
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* @returns A Query object to iterate over results.
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*/
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query<T extends Id[]>(...components: T): Query<InferComponents<T>>;
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/**
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* Returns an iterator that yields all entities that have the specified component or relationship.
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* @param id The component or relationship ID to search for
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* @returns An iterator function that yields entities
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*/
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each(id: Id): IterableFunction<Entity>;
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/**
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* Returns an iterator that yields all child entities of the specified parent entity.
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* Uses the ChildOf relationship internally.
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* @param parent The parent entity to get children for
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* @returns An iterator function that yields child entities
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*/
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children(parent: Entity): IterableFunction<Entity>;
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}
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/**
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@ -184,7 +212,7 @@ export class World {
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* @param obj The second entity (object)
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* @returns The composite key (pair)
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*/
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export function pair<P, O>(pred: Entity<P>, obj: Entity<O>): Pair<Entity<P>, Entity<O>>;
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export function pair<P, O>(pred: Entity<P>, obj: Entity<O>): Pair<P, O>;
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/**
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* Checks if the entity is a composite key (pair)
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@ -198,24 +226,24 @@ export function IS_PAIR(value: Id): value is Pair;
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* @param pair The pair to get the first entity from
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* @returns The first entity (predicate) of the pair
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*/
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export function pair_first<P, O>(pair: Pair<P, O>): Entity<P>;
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export function pair_first<P, O>(world: World, p: Pair<P, O>): Entity<P>;
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/**
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* Gets the second entity (object) of a pair
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* @param pair The pair to get the second entity from
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* @returns The second entity (object) of the pair
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*/
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export function pair_second<P, O>(pair: Pair<P, O>): Entity<O>;
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export function pair_second<P, O>(world: World, p: Pair<P, O>): Entity<O>;
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export const OnAdd: Entity<(e: Entity) => void>;
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export const OnRemove: Entity<(e: Entity) => void>;
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export const OnSet: Entity<(e: Entity, value: unknown) => void>;
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export const ChildOf: Entity;
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export const Wildcard: Entity;
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export const w: Entity;
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export const OnDelete: Entity;
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export const OnDeleteTarget: Entity;
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export const Delete: Entity;
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export const Remove: Entity;
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export const Name: Entity<string>;
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export const Rest: Entity;
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export declare const OnAdd: Entity<(e: Entity) => void>;
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export declare const OnRemove: Entity<(e: Entity) => void>;
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export declare const OnSet: Entity<(e: Entity, value: unknown) => void>;
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export declare const ChildOf: Entity;
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export declare const Wildcard: Entity;
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export declare const w: Entity;
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export declare const OnDelete: Entity;
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export declare const OnDeleteTarget: Entity;
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export declare const Delete: Entity;
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export declare const Remove: Entity;
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export declare const Name: Entity<string>;
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export declare const Rest: Entity;
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