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121deb8243 | ||
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4ff492ceaf |
17 changed files with 1769 additions and 1404 deletions
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@ -5,8 +5,7 @@ local ReplicatedStorage = game:GetService("ReplicatedStorage")
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local jecs = require(ReplicatedStorage.Lib:Clone())
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local ecs = jecs.world()
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local mirror = require(ReplicatedStorage.mirror:Clone())
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local mcs = mirror.World.new()
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local mcs = mirror.world()
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local C1 = ecs:component()
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local C2 = ecs:component()
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@ -2,7 +2,7 @@
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--!native
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local ReplicatedStorage = game:GetService("ReplicatedStorage")
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local Matter = require(ReplicatedStorage.DevPackages.matter)
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local Matter = require(ReplicatedStorage.DevPackages.Matter)
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local ecr = require(ReplicatedStorage.DevPackages.ecr)
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local newWorld = Matter.World.new()
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@ -8,7 +8,7 @@ local jecs = require(ReplicatedStorage.Lib)
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local pair = jecs.pair
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local ecs = jecs.world()
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local mirror = require(ReplicatedStorage.mirror)
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local mcs = mirror.World.new()
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local mcs = mirror.world()
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local C1 = ecs:component()
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local C2 = ecs:entity()
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@ -32,7 +32,7 @@ return {
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Functions = {
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Mirror = function()
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local m = mcs:entity()
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for i = 1, 100 do
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for i = 1, 1000 do
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mcs:add(m, E3)
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mcs:remove(m, E3)
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end
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@ -40,7 +40,7 @@ return {
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Jecs = function()
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local j = ecs:entity()
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for i = 1, 100 do
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for i = 1, 1000 do
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ecs:add(j, C3)
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ecs:remove(j, C3)
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end
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@ -1,3 +1,5 @@
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--!strict
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local RunService = game:GetService("RunService")
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local ReplicatedStorage = game:GetService("ReplicatedStorage")
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local jecs = require(ReplicatedStorage.ecs)
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local types = require("./types")
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@ -5,31 +7,58 @@ local types = require("./types")
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local Networked = jecs.tag()
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local NetworkedPair = jecs.tag()
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local Renderable = jecs.component() :: jecs.Id<Instance>
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jecs.meta(Renderable, Networked)
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local InstanceMapping = jecs.component() :: jecs.Id<Instance>
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jecs.meta(InstanceMapping, jecs.OnAdd, function(component)
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jecs.meta(component, jecs.OnAdd, function(entity, _, instance)
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if RunService:IsServer() then
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instance:SetAttribute("entity_server")
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else
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instance:SetAttribute("entity_client")
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end
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end)
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end)
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local function networked_id(ct)
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jecs.meta(ct, Networked)
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return ct
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end
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local function networked_pair(ct)
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jecs.meta(ct, NetworkedPair)
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return ct
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end
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local function instance_mapping_id(ct)
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jecs.meta(ct, InstanceMapping)
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return ct
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end
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local Poison = jecs.component() :: jecs.Id<number>
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jecs.meta(Poison, Networked)
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local Health = jecs.component() :: jecs.Id<number>
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jecs.meta(Health, Networked)
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local Player = jecs.component() :: jecs.Id<Player>
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jecs.meta(Player, Networked)
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local Renderable = jecs.component() :: types.Id<Instance>
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local Poison = jecs.component() :: types.Id<number>
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local Health = jecs.component() :: types.Id<number>
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local Player = jecs.component() :: types.Id<Player>
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local Debuff = jecs.tag() :: types.Entity
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local Lifetime = jecs.component() :: types.Id<{
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duration: number,
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created: number
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}>
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local Destroy = jecs.tag()
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local components = {
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Renderable = Renderable,
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Player = Player,
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Poison = Poison,
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Health = Health,
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Renderable = networked_id(instance_mapping_id(Renderable)),
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Player = networked_id(Player),
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Poison = networked_id(Poison),
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Health = networked_id(Health),
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Lifetime = networked_id(Lifetime),
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Debuff = networked_id(Debuff),
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Destroy = networked_id(Destroy),
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-- We have to define that some builtin IDs can also be networked
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ChildOf = networked_pair(jecs.ChildOf),
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Networked = Networked,
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NetworkedPair = NetworkedPair,
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}
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for name, component in components do
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for name, component in components :: {[string]: types.Id<any> } do
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jecs.meta(component, jecs.Name, name)
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end
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@ -10,4 +10,5 @@ local world = observers_add(jecs.world())
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local systems = ReplicatedStorage.systems
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SYSTEM(world, systems.receive_replication)
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SYSTEM(world, systems.entities_delete)
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RUN(world)
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13
demo/src/ReplicatedStorage/systems/entities_delete.luau
Executable file
13
demo/src/ReplicatedStorage/systems/entities_delete.luau
Executable file
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@ -0,0 +1,13 @@
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--!strict
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local ReplicatedStorage = game:GetService("ReplicatedStorage")
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local types = require(ReplicatedStorage.types)
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local ct = require(ReplicatedStorage.components)
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local function entities_delete(world: types.World, dt: number)
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for e in world:each(ct.Destroy) do
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world:delete(e)
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end
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end
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return entities_delete
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@ -2,45 +2,51 @@ local types = require("../types")
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local jecs = require(game:GetService("ReplicatedStorage").ecs)
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local remotes = require("../remotes")
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local collect = require("../collect")
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local client_ids = {}
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local components = require("../components")
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local function ecs_map_get(world, id)
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local deserialised_id = client_ids[id]
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local client_ids: {[jecs.Entity]: jecs.Entity } = {}
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if not deserialised_id then
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if world:has(id, jecs.Name) then
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deserialised_id = world:entity(id)
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local function ecs_ensure_entity(world: jecs.World, id: jecs.Entity)
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local e = 0
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local ser_id = id
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local deser_id = client_ids[ser_id]
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if deser_id then
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if deser_id == 0 then
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local new_id = world:entity()
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client_ids[ser_id] = new_id
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deser_id = new_id
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end
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else
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deserialised_id = world:entity()
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if not world:exists(ser_id)
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or (world:contains(ser_id) and not world:get(ser_id, jecs.Name))
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then
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deser_id = world:entity()
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else
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if world:contains(ser_id) and world:get(ser_id, jecs.Name) then
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deser_id = ser_id
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else
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deser_id = world:entity()
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end
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end
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client_ids[ser_id] = deser_id
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end
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client_ids[id] = deserialised_id
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end
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e = deser_id
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-- local deserialised_id = client_ids[id]
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-- if not deserialised_id then
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-- if world:has(id, jecs.Name) then
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-- deserialised_id = world:entity(id)
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-- else
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-- if world:exists(id) then
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-- deserialised_id = world:entity()
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-- else
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-- deserialised_id = world:entity(id)
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-- end
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-- end
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-- client_ids[id] = deserialised_id
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-- end
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return deserialised_id
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return e
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end
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local function ecs_make_alive_id(world, id)
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local rel = jecs.ECS_PAIR_FIRST(id)
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local tgt = jecs.ECS_PAIR_SECOND(id)
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-- local rel_render = `e{jecs.ECS_ID(rel)}v{jecs.ECS_GENERATION(rel)}`
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-- local tgt_render = `e{jecs.ECS_ID(tgt)}v{jecs.ECS_GENERATION(tgt)}`
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local function ecs_deser_pairs(world, token)
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local tokens = string.split(token, ",")
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local rel = tonumber(tokens[1])
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local tgt = tonumber(tokens[2])
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rel = ecs_map_get(world, rel)
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tgt = ecs_map_get(world, tgt)
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rel = ecs_ensure_entity(world, rel)
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tgt = ecs_ensure_entity(world, tgt)
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return jecs.pair(rel, tgt)
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end
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@ -48,24 +54,30 @@ end
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local snapshots = collect(remotes.replication.OnClientEvent)
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return function(world: types.World)
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for entity in world:each(components.Destroy) do
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client_ids[entity] = nil
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end
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for snapshot in snapshots do
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for id, map in snapshot do
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id = tonumber(id)
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if jecs.IS_PAIR(id) then
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id = ecs_make_alive_id(world, id)
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for ser_id, map in snapshot do
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local id = tonumber(ser_id)
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if not id then
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id = ecs_deser_pairs(world, ser_id)
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else
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id = ecs_ensure_entity(world, id)
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end
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local set = map.set
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if set then
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if jecs.is_tag(world, id) then
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for _, entity in set do
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entity = ecs_map_get(world, entity)
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entity = ecs_ensure_entity(world, entity)
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world:add(entity, id)
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end
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else
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local t = os.clock()
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local values = map.values
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for i, entity in set do
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entity = ecs_map_get(world, entity)
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entity = ecs_ensure_entity(world, entity)
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world:set(entity, id, values[i])
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end
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end
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@ -74,11 +86,12 @@ return function(world: types.World)
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local removed = map.removed
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if removed then
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for i, e in removed do
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if not world:contains(e) then
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for _, entity in removed do
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entity = ecs_ensure_entity(world, entity)
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if not world:contains(entity) then
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continue
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end
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world:remove(e, id)
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world:remove(entity, id)
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end
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end
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end
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@ -15,5 +15,8 @@ local systems = ServerScriptService.systems
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SYSTEM(world, systems.replication)
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SYSTEM(world, systems.players_added)
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SYSTEM(world, systems.poison_hurts)
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SYSTEM(world, systems.health_regen)
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SYSTEM(world, systems.lifetimes_expire)
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SYSTEM(world, systems.life_is_painful)
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SYSTEM(world, ReplicatedStorage.systems.entities_delete)
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RUN(world, 0)
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15
demo/src/ServerScriptService/systems/health_regen.luau
Executable file
15
demo/src/ServerScriptService/systems/health_regen.luau
Executable file
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@ -0,0 +1,15 @@
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local ReplicatedStorage = game:GetService("ReplicatedStorage")
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local ct = require(ReplicatedStorage.components)
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local types = require(ReplicatedStorage.types)
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return function(world: types.World, dt: number)
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for e in world:query(ct.Player):without(ct.Health) do
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world:set(e, ct.Health, 100)
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end
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for e, health in world:query(ct.Health) do
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if math.random() < 1 / 60 / 30 then
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world:set(e, ct.Health, 100)
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end
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end
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end
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@ -1,12 +1,19 @@
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local ReplicatedStorage = game:GetService("ReplicatedStorage")
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local ct = require(ReplicatedStorage.components)
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local types = require(ReplicatedStorage.types)
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local jecs = require(ReplicatedStorage.ecs)
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return function(world: types.World, dt: number)
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for e in world:query(ct.Player):without(ct.Health) do
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world:set(e, ct.Health, 100)
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if math.random() < (1 / 60 / 7) then
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for e in world:each(ct.Health) do
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local poison = world:entity()
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world:add(poison, ct.Debuff)
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world:add(poison, jecs.pair(jecs.ChildOf, e))
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world:set(poison, ct.Poison, 10)
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world:set(poison, ct.Lifetime, {
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duration = 3,
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created = os.clock()
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})
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end
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for e in world:query(ct.Player, ct.Health):without(ct.Poison) do
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world:set(e, ct.Poison, 10)
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end
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end
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12
demo/src/ServerScriptService/systems/lifetimes_expire.luau
Executable file
12
demo/src/ServerScriptService/systems/lifetimes_expire.luau
Executable file
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@ -0,0 +1,12 @@
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local ReplicatedStorage = game:GetService("ReplicatedStorage")
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local ct = require(ReplicatedStorage.components)
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local types = require(ReplicatedStorage.types)
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return function(world: types.World, dt: number)
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for e, lifetime in world:query(ct.Lifetime) do
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if os.clock() > lifetime.created + lifetime.duration then
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world:add(e, ct.Destroy)
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end
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end
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end
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@ -12,9 +12,13 @@ return function(world: types.World, dt: number)
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for entity, player in world:query(ct.Player):without(ct.Renderable) do
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local character = player.Character
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if character then
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if not character then
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continue
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end
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if not character.Parent then
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continue
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end
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world:set(entity, ct.Renderable, character)
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end
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end
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end
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@ -1,12 +1,18 @@
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local ReplicatedStorage = game:GetService("ReplicatedStorage")
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local ct = require(ReplicatedStorage.components)
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return function(world, dt)
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for e, poison, health in world:query(ct.Poison, ct.Health) do
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local health_after_tick = health - poison * dt * 0.05
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if health_after_tick < 0 then
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world:remove(e, ct.Health)
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local types = require(ReplicatedStorage.types)
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local jecs = require(ReplicatedStorage.ecs)
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return function(world: types.World, dt: number)
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for e, poison_tick in world:query(ct.Poison, jecs.pair(jecs.ChildOf, jecs.w)) do
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local tgt = world:target(e, jecs.ChildOf)
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local health = world:get(tgt, ct.Health)
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if not health then
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continue
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end
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world:set(e, ct.Health, health_after_tick)
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if math.random() < 1 / 60 / 1 and health > 1 then
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world:set(tgt, ct.Health, health - 1)
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end
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end
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end
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|
|
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@ -1,9 +1,13 @@
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--!strict
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local Players = game:GetService("Players")
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local ReplicatedStorage = game:GetService("ReplicatedStorage")
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local types = require("../../ReplicatedStorage/types")
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local ct = require("../../ReplicatedStorage/components")
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local ct = require(ReplicatedStorage.components)
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local components = ct :: { [string]: jecs.Entity }
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local remotes = require(ReplicatedStorage.remotes)
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local jecs = require(ReplicatedStorage.ecs)
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local remotes = require("../../ReplicatedStorage/remotes")
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local components = ct :: {[string]: jecs.Entity }
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local collect = require(ReplicatedStorage.collect)
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local ty = require(ReplicatedStorage.types)
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return function(world: ty.World)
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@ -19,9 +23,10 @@ return function(world: ty.World)
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local networked_pairs = {}
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for component in world:each(ct.Networked) do
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local name = world:get(component, jecs.Name) :: string
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local name = assert(world:get(component, jecs.Name), "Invalid component")
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if components[name] == nil then
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continue
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error("Invalid component:"..name)
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|
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end
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storages[component] = {}
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|
@ -32,14 +37,15 @@ return function(world: ty.World)
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for relation in world:each(ct.NetworkedPair) do
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local name = world:get(relation, jecs.Name) :: string
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if not components[name] then
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continue
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error("Invalid component")
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end
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table.insert(networked_pairs, relation)
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end
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|
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for _, component in networked_components do
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local name = world:get(component, jecs.Name) :: string
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local name = world:get(component, jecs.Name)
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if not components[name] then
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-- error("Invalid component")
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error(`Networked Component (%id{component}%name{name})`)
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end
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local is_tag = jecs.is_tag(world, component)
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|
@ -103,12 +109,16 @@ return function(world: ty.World)
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end)
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end
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-- local requested_snapshots = collect(remotes.request_snapshot.OnServerEvent)
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local players_added = collect(Players.PlayerAdded)
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|
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return function()
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local snapshot_lazy: ty.Snapshot
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local set_ids_lazy: { jecs.Entity }
|
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|
||||
-- In the future maybe it should be requested by the player instead when they
|
||||
-- are ready to receive the replication. Otherwise streaming could be complicated
|
||||
-- with intances references being nil.
|
||||
for player in players_added do
|
||||
if not snapshot_lazy then
|
||||
snapshot_lazy, set_ids_lazy = {}, {}
|
||||
|
@ -126,7 +136,7 @@ return function(world: ty.World)
|
|||
if is_tag then
|
||||
set_values = table.create(entities_len, true)
|
||||
else
|
||||
local column = archetype.columns[archetype.records[component]]
|
||||
local column = archetype.columns_map[component]
|
||||
table.move(column, 1, entities_len, set_n + 1, set_values)
|
||||
end
|
||||
|
||||
|
@ -135,7 +145,15 @@ return function(world: ty.World)
|
|||
|
||||
local set = table.move(set_ids_lazy, 1, set_n, 1, {})
|
||||
|
||||
snapshot_lazy[tostring(component)] = {
|
||||
local ser_id: string = nil :: any
|
||||
|
||||
if jecs.IS_PAIR(component) then
|
||||
ser_id = `{jecs.pair_first(world, component)},{jecs.pair_first(world, component)}`
|
||||
else
|
||||
ser_id = tostring(component)
|
||||
end
|
||||
|
||||
snapshot_lazy[ser_id] = {
|
||||
set = if set_n > 0 then set else nil,
|
||||
values = if set_n > 0 then set_values else nil,
|
||||
}
|
||||
|
@ -159,7 +177,7 @@ return function(world: ty.World)
|
|||
set_n += 1
|
||||
set_ids[set_n] = e
|
||||
set_values[set_n] = v or true
|
||||
elseif world:contains(e) then
|
||||
elseif not world:contains(e) then
|
||||
removed_n += 1
|
||||
removed_ids[removed_n] = e
|
||||
end
|
||||
|
@ -176,7 +194,15 @@ return function(world: ty.World)
|
|||
if dirty then
|
||||
local removed = table.move(removed_ids, 1, removed_n, 1, {}) :: { jecs.Entity }
|
||||
local set = table.move(set_ids, 1, set_n, 1, {}) :: { jecs.Entity }
|
||||
snapshot[tostring(component)] = {
|
||||
local ser_id: string = nil :: any
|
||||
|
||||
if jecs.IS_PAIR(component) then
|
||||
ser_id = `{jecs.pair_first(world, component)},{jecs.pair_second(world, component)}`
|
||||
else
|
||||
ser_id = tostring(component)
|
||||
end
|
||||
|
||||
snapshot[ser_id] = {
|
||||
set = if set_n > 0 then set else nil,
|
||||
values = if set_n > 0 then set_values else nil,
|
||||
removed = if removed_n > 0 then removed else nil
|
||||
|
|
73
jecs.luau
73
jecs.luau
|
@ -42,8 +42,18 @@ export type Iter<T...> = (query: Query<T...>) -> () -> (Entity, T...)
|
|||
export type Query<T...> = typeof(setmetatable(
|
||||
{} :: {
|
||||
iter: Iter<T...>,
|
||||
with: (self: Query<T...>, ...Id) -> Query<T...>,
|
||||
without: (self: Query<T...>, ...Id) -> Query<T...>,
|
||||
with:
|
||||
(<a>(Query<T...>, Id<a>) -> Query<T...>)
|
||||
& (<a, b>(Query<T...>, Id<a>, Id<b>) -> Query<T...>)
|
||||
& (<a, b, c>(Query<T...>, Id<a>, Id<b>, Id<c>) -> Query<T...>)
|
||||
& (<a, b, c>(Query<T...>, Id<a>, Id<b>, Id<c>) -> Query<T...>)
|
||||
& (<a, b, c, d>(Query<T...>, Id<a>, Id<b>, Id<c>, Id) -> Query<T...>),
|
||||
without:
|
||||
(<a>(Query<T...>, Id<a>) -> Query<T...>)
|
||||
& (<a, b>(Query<T...>, Id<a>, Id<b>) -> Query<T...>)
|
||||
& (<a, b, c>(Query<T...>, Id<a>, Id<b>, Id<c>) -> Query<T...>)
|
||||
& (<a, b, c>(Query<T...>, Id<a>, Id<b>, Id<c>) -> Query<T...>)
|
||||
& (<a, b, c, d>(Query<T...>, Id<a>, Id<b>, Id<c>, Id) -> Query<T...>),
|
||||
archetypes: (self: Query<T...>) -> { Archetype },
|
||||
cached: (self: Query<T...>) -> Query<T...>,
|
||||
},
|
||||
|
@ -439,6 +449,7 @@ end
|
|||
|
||||
local function archetype_move(
|
||||
entity_index: EntityIndex,
|
||||
entity: Entity,
|
||||
to: Archetype,
|
||||
dst_row: i24,
|
||||
from: Archetype,
|
||||
|
@ -452,6 +463,9 @@ local function archetype_move(
|
|||
local id_types = from.types
|
||||
local columns_map = to.columns_map
|
||||
|
||||
if src_row ~= last then
|
||||
-- If the entity is the last row in the archetype then swapping it would be meaningless.
|
||||
|
||||
for i, column in src_columns do
|
||||
if column == NULL_ARRAY then
|
||||
continue
|
||||
|
@ -465,35 +479,42 @@ local function archetype_move(
|
|||
dst_column[dst_row] = column[src_row]
|
||||
end
|
||||
|
||||
-- If the entity is the last row in the archetype then swapping it would be meaningless.
|
||||
if src_row ~= last then
|
||||
-- Swap rempves columns to ensure there are no holes in the archetype.
|
||||
column[src_row] = column[last]
|
||||
end
|
||||
column[last] = nil
|
||||
end
|
||||
|
||||
local moved = #src_entities
|
||||
|
||||
-- Move the entity from the source to the destination archetype.
|
||||
-- Because we have swapped columns we now have to update the records
|
||||
-- corresponding to the entities' rows that were swapped.
|
||||
local e1 = src_entities[src_row]
|
||||
local e2 = src_entities[moved]
|
||||
|
||||
if src_row ~= moved then
|
||||
local e2 = src_entities[last]
|
||||
src_entities[src_row] = e2
|
||||
end
|
||||
|
||||
src_entities[moved] = nil :: any
|
||||
dst_entities[dst_row] = e1
|
||||
|
||||
local sparse_array = entity_index.sparse_array
|
||||
|
||||
local record1 = sparse_array[ECS_ENTITY_T_LO(e1 :: number)]
|
||||
local record2 = sparse_array[ECS_ENTITY_T_LO(e2 :: number)]
|
||||
record1.row = dst_row
|
||||
record2.row = src_row
|
||||
else
|
||||
for i, column in src_columns do
|
||||
if column == NULL_ARRAY then
|
||||
continue
|
||||
end
|
||||
-- Retrieves the new column index from the source archetype's record from each component
|
||||
-- We have to do this because the columns are tightly packed and indexes may not correspond to each other.
|
||||
local dst_column = columns_map[id_types[i]]
|
||||
|
||||
-- Sometimes target column may not exist, e.g. when you remove a component.
|
||||
if dst_column then
|
||||
dst_column[dst_row] = column[src_row]
|
||||
end
|
||||
|
||||
column[last] = nil
|
||||
end
|
||||
end
|
||||
|
||||
src_entities[last] = nil :: any
|
||||
dst_entities[dst_row] = entity
|
||||
end
|
||||
|
||||
local function archetype_append(
|
||||
|
@ -526,7 +547,7 @@ local function entity_move(
|
|||
local sourceRow = record.row
|
||||
local from = record.archetype
|
||||
local dst_row = archetype_append(entity, to)
|
||||
archetype_move(entity_index, to, dst_row, from, sourceRow)
|
||||
archetype_move(entity_index, entity, to, dst_row, from, sourceRow)
|
||||
record.archetype = to
|
||||
record.row = dst_row
|
||||
end
|
||||
|
@ -744,7 +765,7 @@ local function archetype_register(world: World, archetype: Archetype)
|
|||
local columns = archetype.columns
|
||||
for i, component_id in archetype.types do
|
||||
local idr = id_record_ensure(world, component_id)
|
||||
local is_tag = bit32.band(idr.flags, ECS_ID_IS_TAG) ~= 0
|
||||
local is_tag = bit32.btest(idr.flags, ECS_ID_IS_TAG)
|
||||
local column = if is_tag then NULL_ARRAY else {}
|
||||
columns[i] = column
|
||||
|
||||
|
@ -2394,7 +2415,7 @@ local function world_new()
|
|||
return entity
|
||||
else
|
||||
for i = eindex_max_id + 1, index do
|
||||
eindex_sparse_array[i] = { dense = i } :: Record
|
||||
eindex_sparse_array[i]= { dense = i } :: Record
|
||||
eindex_dense_array[i] = i
|
||||
end
|
||||
entity_index.max_id = index
|
||||
|
@ -2459,8 +2480,8 @@ local function world_new()
|
|||
local idr_archetype = archetypes[archetype_id]
|
||||
local entities = idr_archetype.entities
|
||||
local n = #entities
|
||||
table.move(entities, 1, n, count + 1, queue)
|
||||
count += n
|
||||
table.move(entities, 1, n, #queue + 1, queue)
|
||||
end
|
||||
for _, e in queue do
|
||||
inner_world_remove(world, e, entity)
|
||||
|
@ -2572,7 +2593,7 @@ local function world_new()
|
|||
|
||||
if idr then
|
||||
local flags = idr.flags
|
||||
if bit32.band(flags, ECS_ID_DELETE) ~= 0 then
|
||||
if bit32.btest(flags, ECS_ID_DELETE) then
|
||||
for archetype_id in idr.records do
|
||||
local idr_archetype = archetypes[archetype_id]
|
||||
|
||||
|
@ -2647,8 +2668,8 @@ local function world_new()
|
|||
end
|
||||
local id_record = component_index[id]
|
||||
local flags = id_record.flags
|
||||
local flags_delete_mask: number = bit32.band(flags, ECS_ID_DELETE)
|
||||
if flags_delete_mask ~= 0 then
|
||||
local flags_delete_mask = bit32.btest(flags, ECS_ID_DELETE)
|
||||
if flags_delete_mask then
|
||||
for i = #entities, 1, -1 do
|
||||
local child = entities[i]
|
||||
inner_world_delete(world, child)
|
||||
|
@ -2690,7 +2711,7 @@ local function world_new()
|
|||
if idr_r then
|
||||
local archetype_ids = idr_r.records
|
||||
local flags = idr_r.flags
|
||||
if (bit32.band(flags, ECS_ID_DELETE) :: number) ~= 0 then
|
||||
if bit32.btest(flags, ECS_ID_DELETE) then
|
||||
for archetype_id in archetype_ids do
|
||||
local idr_r_archetype = archetypes[archetype_id]
|
||||
local entities = idr_r_archetype.entities
|
||||
|
@ -2868,7 +2889,7 @@ end
|
|||
local function ecs_is_tag(world: World, entity: Entity): boolean
|
||||
local idr = world.component_index[entity]
|
||||
if idr then
|
||||
return bit32.band(idr.flags, ECS_ID_IS_TAG) ~= 0
|
||||
return bit32.btest(idr.flags, ECS_ID_IS_TAG)
|
||||
end
|
||||
return not world_has_one_inline(world, entity, EcsComponent)
|
||||
end
|
||||
|
@ -2877,7 +2898,7 @@ return {
|
|||
world = world_new :: () -> World,
|
||||
component = (ECS_COMPONENT :: any) :: <T>() -> Entity<T>,
|
||||
tag = (ECS_TAG :: any) :: <T>() -> Entity<T>,
|
||||
meta = (ECS_META :: any) :: <T>(id: Entity, id: Id<T>, value: T) -> Entity<T>,
|
||||
meta = (ECS_META :: any) :: <T, a>(id: Entity<T>, id: Id<a>, value: a?) -> Entity<T>,
|
||||
is_tag = (ecs_is_tag :: any) :: <T>(World, Id<T>) -> boolean,
|
||||
|
||||
OnAdd = (EcsOnAdd :: any) :: Entity<<T>(entity: Entity, id: Id<T>, data: T) -> ()>,
|
||||
|
|
2575
mirror.luau
2575
mirror.luau
File diff suppressed because it is too large
Load diff
|
@ -22,60 +22,8 @@ type Entity<T=nil> = jecs.Entity<T>
|
|||
type Id<T=unknown> = jecs.Id<T>
|
||||
|
||||
local entity_visualiser = require("@tools/entity_visualiser")
|
||||
local lifetime_tracker_add = require("@tools/lifetime_tracker")
|
||||
local dwi = entity_visualiser.stringify
|
||||
|
||||
TEST("repro#", function()
|
||||
do CASE "pair(OnDelete, Delete)"
|
||||
local world = jecs.world()
|
||||
local ct = world:component()
|
||||
world:add(ct, jecs.pair(jecs.OnDelete, jecs.Delete))
|
||||
|
||||
local e1 = world:entity()
|
||||
local e2 = world:entity()
|
||||
|
||||
local dummy = world:entity()
|
||||
|
||||
world:add(e1, ct)
|
||||
world:add(e2, jecs.pair(ct, dummy))
|
||||
|
||||
world:delete(dummy)
|
||||
|
||||
CHECK(world:contains(e2))
|
||||
|
||||
world:delete(ct)
|
||||
|
||||
CHECK(not world:contains(e1))
|
||||
end
|
||||
|
||||
do CASE "pair(OnDeleteTarget, Delete)"
|
||||
print("start")
|
||||
local world = jecs.world()
|
||||
local ct = world:component()
|
||||
world:add(ct, jecs.pair(jecs.OnDeleteTarget, jecs.Delete))
|
||||
|
||||
local e1 = world:entity()
|
||||
local e2 = world:entity()
|
||||
|
||||
-- local dummy = world:entity()
|
||||
|
||||
print("flags")
|
||||
world:add(e1, ct)
|
||||
|
||||
print(world.component_index[ct].flags)
|
||||
-- world:add(e2, jecs.pair(ct, dummy))
|
||||
|
||||
-- world:delete(dummy)
|
||||
|
||||
-- CHECK(not world:contains(e2))
|
||||
|
||||
world:delete(ct)
|
||||
|
||||
CHECK(world:contains(e1))
|
||||
end
|
||||
|
||||
end)
|
||||
|
||||
TEST("bulk", function()
|
||||
local world = jecs.world()
|
||||
local A = world:component()
|
||||
|
@ -433,8 +381,51 @@ TEST("world:contains()", function()
|
|||
end)
|
||||
|
||||
TEST("world:delete()", function()
|
||||
do CASE "pair(OnDelete, Delete)"
|
||||
local world = jecs.world()
|
||||
local ct = world:component()
|
||||
world:add(ct, jecs.pair(jecs.OnDelete, jecs.Delete))
|
||||
|
||||
local e1 = world:entity()
|
||||
local e2 = world:entity()
|
||||
|
||||
local dummy = world:entity()
|
||||
|
||||
world:add(e1, ct)
|
||||
world:add(e2, jecs.pair(ct, dummy))
|
||||
|
||||
world:delete(dummy)
|
||||
|
||||
CHECK(world:contains(e2))
|
||||
|
||||
world:delete(ct)
|
||||
|
||||
CHECK(not world:contains(e1))
|
||||
end
|
||||
|
||||
do CASE "pair(OnDeleteTarget, Delete)"
|
||||
local world = jecs.world()
|
||||
local ct = world:component()
|
||||
world:add(ct, jecs.pair(jecs.OnDeleteTarget, jecs.Delete))
|
||||
|
||||
local e1 = world:entity()
|
||||
local e2 = world:entity()
|
||||
|
||||
local dummy = world:entity()
|
||||
|
||||
world:add(e1, ct)
|
||||
|
||||
world:add(e2, jecs.pair(ct, dummy))
|
||||
|
||||
world:delete(dummy)
|
||||
|
||||
CHECK(not world:contains(e2))
|
||||
|
||||
world:delete(ct)
|
||||
|
||||
CHECK(world:contains(e1))
|
||||
end
|
||||
do CASE "remove (*, R) pairs when relationship is invalidated"
|
||||
print("-------")
|
||||
local world = jecs.world()
|
||||
local e1 = world:entity()
|
||||
local e2 = world:entity()
|
||||
|
|
Loading…
Reference in a new issue