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Author SHA1 Message Date
Ukendio
9d83c3bc13 Fix bits arrangement in IDs
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2025-03-24 17:36:13 +01:00
Ukendio
e073a570b7 Change invocation points for hooks 2025-03-24 14:31:56 +01:00
6 changed files with 2531 additions and 596 deletions

View file

@ -28,22 +28,22 @@ local B6 = ecr.component()
local B7 = ecr.component()
local B8 = ecr.component()
local C1 = ecs:entity()
local C2 = ecs:entity()
local C3 = ecs:entity()
local C4 = ecs:entity()
local C5 = ecs:entity()
local C6 = ecs:entity()
local C7 = ecs:entity()
local C8 = ecs:entity()
local E1 = mcs:entity()
local E2 = mcs:entity()
local E3 = mcs:entity()
local E4 = mcs:entity()
local E5 = mcs:entity()
local E6 = mcs:entity()
local E7 = mcs:entity()
local E8 = mcs:entity()
local C1 = ecs:component()
local C2 = ecs:component()
local C3 = ecs:component()
local C4 = ecs:component()
local C5 = ecs:component()
local C6 = ecs:component()
local C7 = ecs:component()
local C8 = ecs:component()
local E1 = mcs:component()
local E2 = mcs:component()
local E3 = mcs:component()
local E4 = mcs:component()
local E5 = mcs:component()
local E6 = mcs:component()
local E7 = mcs:component()
local E8 = mcs:component()
local registry2 = ecr.registry()
return {
@ -52,48 +52,30 @@ return {
end,
Functions = {
Matter = function()
local e = newWorld:spawn()
Mirror = function()
local e = mcs:entity()
for i = 1, 5000 do
newWorld:insert(
e,
A1({ value = true }),
A2({ value = true }),
A3({ value = true }),
A4({ value = true }),
A5({ value = true }),
A6({ value = true }),
A7({ value = true }),
A8({ value = true })
)
mcs:set(e, E1, false)
mcs:set(e, E2, false)
mcs:set(e, E3, false)
mcs:set(e, E4, false)
mcs:set(e, E5, false)
mcs:set(e, E6, false)
mcs:set(e, E7, false)
mcs:set(e, E8, false)
end
end,
ECR = function()
local e = registry2.create()
for i = 1, 5000 do
registry2:set(e, B1, { value = false })
registry2:set(e, B2, { value = false })
registry2:set(e, B3, { value = false })
registry2:set(e, B4, { value = false })
registry2:set(e, B5, { value = false })
registry2:set(e, B6, { value = false })
registry2:set(e, B7, { value = false })
registry2:set(e, B8, { value = false })
end
end,
Jecs = function()
local e = ecs:entity()
for i = 1, 5000 do
ecs:set(e, C1, { value = false })
ecs:set(e, C2, { value = false })
ecs:set(e, C3, { value = false })
ecs:set(e, C4, { value = false })
ecs:set(e, C5, { value = false })
ecs:set(e, C6, { value = false })
ecs:set(e, C7, { value = false })
ecs:set(e, C8, { value = false })
ecs:set(e, C1, false)
ecs:set(e, C2, false)
ecs:set(e, C3, false)
ecs:set(e, C4, false)
ecs:set(e, C5, false)
ecs:set(e, C6, false)
ecs:set(e, C7, false)
ecs:set(e, C8, false)
end
end,
},

View file

@ -0,0 +1,49 @@
--!optimize 2
--!native
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Matter = require(ReplicatedStorage.DevPackages.Matter)
local ecr = require(ReplicatedStorage.DevPackages.ecr)
local jecs = require(ReplicatedStorage.Lib)
local pair = jecs.pair
local ecs = jecs.World.new()
local mirror = require(ReplicatedStorage.mirror)
local mcs = mirror.World.new()
local C1 = ecs:component()
local C2 = ecs:entity()
ecs:add(C2, pair(jecs.OnDeleteTarget, jecs.Delete))
local C3 = ecs:entity()
ecs:add(C3, pair(jecs.OnDeleteTarget, jecs.Delete))
local C4 = ecs:entity()
ecs:add(C4, pair(jecs.OnDeleteTarget, jecs.Delete))
local E1 = mcs:component()
local E2 = mcs:entity()
mcs:add(E2, pair(jecs.OnDeleteTarget, jecs.Delete))
local E3 = mcs:entity()
mcs:add(E3, pair(jecs.OnDeleteTarget, jecs.Delete))
local E4 = mcs:entity()
mcs:add(E4, pair(jecs.OnDeleteTarget, jecs.Delete))
return {
ParameterGenerator = function()
end,
Functions = {
Mirror = function()
local m = mcs:entity()
for i = 1, 100 do
mcs:add(m, E3)
mcs:remove(m, E3)
end
end,
Jecs = function()
local j = ecs:entity()
for i = 1, 100 do
ecs:add(j, C3)
ecs:remove(j, C3)
end
end,
},
}

134
jecs.luau
View file

@ -90,60 +90,35 @@ local EcsOnArchetypeCreate = HI_COMPONENT_ID + 12
local EcsOnArchetypeDelete = HI_COMPONENT_ID + 13
local EcsRest = HI_COMPONENT_ID + 14
local ECS_PAIR_FLAG = 0x8
local ECS_ID_FLAGS_MASK = 0x10
local ECS_ENTITY_MASK = bit32.lshift(1, 24)
local ECS_GENERATION_MASK = bit32.lshift(1, 16)
local ECS_ID_DELETE = 0b0000_0001
local ECS_ID_IS_TAG = 0b0000_0010
local ECS_ID_HAS_ON_ADD = 0b0000_0100
local ECS_ID_HAS_ON_SET = 0b0000_1000
local ECS_ID_HAS_ON_REMOVE = 0b0001_0000
local ECS_ID_MASK = 0b0000_0000
-- stylua: ignore end
local NULL_ARRAY = table.freeze({}) :: Column
local function FLAGS_ADD(is_pair: boolean): number
local flags = 0x0
local ECS_ENTITY_MASK = bit32.lshift(1, 24)
local ECS_GENERATION_MASK = bit32.lshift(1, 16)
if is_pair then
flags = bit32.bor(flags, ECS_PAIR_FLAG) -- HIGHEST bit in the ID.
end
if false then
flags = bit32.bor(flags, 0x4) -- Set the second flag to true
end
if false then
flags = bit32.bor(flags, 0x2) -- Set the third flag to true
end
if false then
flags = bit32.bor(flags, 0x1) -- LAST BIT in the ID.
end
local NULL_ARRAY = table.freeze({})
return flags
end
local function ECS_COMBINE(source: number, target: number): i53
return (source * 268435456) + (target * ECS_ID_FLAGS_MASK)
local function ECS_COMBINE(id: number, generation: number): i53
return id + (generation * ECS_ENTITY_MASK)
end
local ECS_PAIR_OFFSET = 2^48
local function ECS_IS_PAIR(e: number): boolean
return if e > ECS_ENTITY_MASK then (e % ECS_ID_FLAGS_MASK) // ECS_PAIR_FLAG ~= 0 else false
end
-- HIGH 24 bits LOW 24 bits
local function ECS_GENERATION(e: i53): i24
return if e > ECS_ENTITY_MASK then (e // ECS_ID_FLAGS_MASK) % ECS_GENERATION_MASK else 0
return e > ECS_PAIR_OFFSET
end
local function ECS_GENERATION_INC(e: i53)
if e > ECS_ENTITY_MASK then
local flags = e // ECS_ID_FLAGS_MASK
local id = flags // ECS_ENTITY_MASK
local generation = flags % ECS_GENERATION_MASK
local id = e % ECS_ENTITY_MASK
local generation = e // ECS_ENTITY_MASK
local next_gen = generation + 1
if next_gen > ECS_GENERATION_MASK then
if next_gen >= ECS_GENERATION_MASK then
return id
end
@ -152,22 +127,23 @@ local function ECS_GENERATION_INC(e: i53)
return ECS_COMBINE(e, 1)
end
-- FIRST gets the high ID
local function ECS_ENTITY_T_HI(e: i53): i24
return if e > ECS_ENTITY_MASK then (e // ECS_ID_FLAGS_MASK) % ECS_ENTITY_MASK else e
end
-- SECOND
local function ECS_ENTITY_T_LO(e: i53): i24
return if e > ECS_ENTITY_MASK then (e // ECS_ID_FLAGS_MASK) // ECS_ENTITY_MASK else e
return e % ECS_ENTITY_MASK
end
local function _STRIP_GENERATION(e: i53): i24
return ECS_ENTITY_T_LO(e)
local function ECS_GENERATION(e: i53)
return e // ECS_ENTITY_MASK
end
local function ECS_ENTITY_T_HI(e: i53): i24
return e // ECS_ENTITY_MASK
end
local function ECS_PAIR(pred: i53, obj: i53): i53
return ECS_COMBINE(ECS_ENTITY_T_LO(pred), ECS_ENTITY_T_LO(obj)) + FLAGS_ADD(--[[isPair]] true) :: i53
pred %= ECS_ENTITY_MASK
obj %= ECS_ENTITY_MASK
return obj + (pred * 2^24) + ECS_PAIR_OFFSET
end
local function entity_index_try_get_any(entity_index: EntityIndex, entity: number): Record?
@ -236,14 +212,14 @@ local function entity_index_new_id(entity_index: EntityIndex): i53
return id
end
-- ECS_PAIR_FIRST, gets the relationship target / obj / HIGH bits
local function ecs_pair_first(world, e)
return entity_index_get_alive(world.entity_index, ECS_ENTITY_T_LO(e))
local pred = (e - ECS_PAIR_OFFSET) // ECS_ENTITY_MASK
return entity_index_get_alive(world.entity_index, pred)
end
-- ECS_PAIR_SECOND gets the relationship / pred / LOW bits
local function ecs_pair_second(world, e)
return entity_index_get_alive(world.entity_index, ECS_ENTITY_T_HI(e))
local obj = (e - ECS_PAIR_OFFSET) % ECS_ENTITY_MASK
return entity_index_get_alive(world.entity_index, obj)
end
local function query_match(query, archetype: Archetype)
@ -476,8 +452,8 @@ local function world_target(world: World, entity: i53, relation: i24, index: num
return nil
end
if nth >= count then
nth = nth + count + 1
if nth > count then
nth = nth + count
end
local tr = idr.cache[archetype_id]
@ -860,16 +836,16 @@ local function world_set(world: World, entity: i53, id: i53, data: unknown): ()
end
end
local on_add = idr_hooks.on_add
if on_add then
on_add(entity)
end
local tr = to.records[id]
local column = to.columns[tr]
column[record.row] = data
local on_add = idr_hooks.on_add
if on_add then
on_add(entity)
end
local on_set = idr_hooks.on_set
if on_set then
on_set(entity, data)
@ -899,15 +875,16 @@ local function world_remove(world: World, entity: i53, id: i53)
if not from then
return
end
local to = archetype_traverse_remove(world, id, from)
if from ~= to then
if from.records[id] then
local idr = world.component_index[id]
local on_remove = idr.hooks.on_remove
if on_remove then
on_remove(entity)
end
local to = archetype_traverse_remove(world, id, record.archetype)
entity_move(entity_index, entity, record, to)
end
end
@ -2413,51 +2390,44 @@ export type World = {
observable: any,
--- Creates a new entity
entity: (self: World) -> Entity,
entity: (self: World, id: Entity?) -> Entity,
--- Creates a new entity located in the first 256 ids.
--- These should be used for static components for fast access.
component: <T>(self: World) -> Entity<T>,
--- Gets the target of an relationship. For example, when a user calls
--- `world:target(id, ChildOf(parent), 0)`, you will obtain the parent entity.
target: <T, U>(self: World, id: Entity<T>, relation: Entity<U>, index: number?) -> Entity?,
target: (self: World, id: Entity, relation: Id, index: number?) -> Entity?,
--- Deletes an entity and all it's related components and relationships.
delete: <T>(self: World, id: Entity<T>) -> (),
delete: (self: World, id: Entity) -> (),
--- Adds a component to the entity with no value
add: <T, U>(self: World, id: Entity<T>, component: Id<U>) -> (),
add: <T>(self: World, id: Entity, component: Id) -> (),
--- Assigns a value to a component on the given entity
set: <T, U>(self: World, id: Entity<T>, component: Id<U>, data: U) -> (),
set: <T>(self: World, id: Entity, component: Id<T>, data: T) -> (),
cleanup: (self: World) -> (),
-- Clears an entity from the world
clear: <T>(self: World, id: Entity<T>) -> (),
clear: (self: World, id: Entity) -> (),
--- Removes a component from the given entity
remove: <T, U>(self: World, id: Entity<T>, component: Id<U>) -> (),
remove: (self: World, id: Entity, component: Id) -> (),
--- Retrieves the value of up to 4 components. These values may be nil.
get: (<T, A>(self: World, id: Entity<T>, Id<A>) -> A?)
& (<T, A, B>(self: World, id: Entity<T>, Id<A>, Id<B>) -> (A?, B?))
& (<T, A, B, C>(self: World, id: Entity<T>, Id<A>, Id<B>, Id<C>) -> (A?, B?, C?))
& <T, A, B, C, D>(self: World, id: Entity<T>, Id<A>, Id<B>, Id<C>, Id<D>) -> (A?, B?, C?, D?),
get: (<A>(self: World, id: Entity, Id<A>) -> A?)
& (<A, B>(self: World, id: Entity, Id<A>, Id<B>) -> (A?, B?))
& (<A, B, C>(self: World, id: Entity, Id<A>, Id<B>, Id<C>) -> (A?, B?, C?))
& <A, B, C, D>(self: World, id: Entity, Id<A>, Id<B>, Id<C>, Id<D>) -> (A?, B?, C?, D?),
--- Returns whether the entity has the ID.
has: (<T, U>(self: World, entity: Entity<T>, ...Id<U>) -> boolean)
& (<T, U, V>(self: World, entity: Entity<T>, Id<U>, Id<V>) -> boolean)
& (<T, U, V, W>(self: World, entity: Entity<T>, Id<U>, Id<V>, Id<W>) -> boolean)
& (<T, U, V, W, X>(self: World, entity: Entity<T>, Id<U>, Id<V>, Id<W>, Id<X>) -> boolean)
& (<T, U, V, W, X, Y>(self: World, entity: Entity<T>, Id<U>, Id<V>, Id<W>, Id<X>, Id<Y>) -> boolean)
& (<T, U, V, W, X, Y, Z>(self: World, entity: Entity<T>, Id<U>, Id<V>, Id<W>, Id<X>, Id<Y>, Id<Z>) -> boolean)
& (<T, U, V, W, X, Y, Z, A>(self: World, entity: Entity<T>, Id<U>, Id<V>, Id<W>, Id<X>, Id<Y>, Id<Z>, Id<A>) -> boolean)
& (<T, U, V, W, X, Y, Z, A>(self: World, entity: Entity<T>, Id<U>, Id<V>, Id<W>, Id<X>, Id<Y>, Id<Z>, Id<A>, ...unknown) -> boolean),
has: (self: World, entity: Entity, ...Id) -> boolean,
--- Get parent (target of ChildOf relationship) for entity. If there is no ChildOf relationship pair, it will return nil.
parent: <T>(self: World, entity: Entity<T>) -> Entity,
parent:(self: World, entity: Entity) -> Entity,
--- Checks if the world contains the given entity
contains: <T>(self: World, entity: Entity<T>) -> boolean,
contains:(self: World, entity: Entity) -> boolean,
each: <T>(self: World, id: Id<T>) -> () -> Entity,
each: (self: World, id: Id) -> () -> Entity,
children: <T>(self: World, id: Id<T>) -> () -> Entity,
children: (self: World, id: Id) -> () -> Entity,
--- Searches the world for entities that match a given query
query: (<A>(World, Id<A>) -> Query<A>)

File diff suppressed because it is too large Load diff

View file

@ -124,15 +124,15 @@ TEST("#repro", function()
local tgts = {}
local pairwildcard = pair(relation, jecs.Wildcard)
for _, archetype in world:query(pairwildcard):archetypes() do
local tr = archetype.records[pairwildcard]
local count = archetype.counts[pairwildcard]
local types = archetype.types
for _, entity in archetype.entities do
for i = 0, count - 1 do
local tgt = jecs.pair_second(world, types[i + tr])
table.insert(tgts, tgt)
end
end
local tr = archetype.records[pairwildcard]
local count = archetype.counts[pairwildcard]
local types = archetype.types
for _, entity in archetype.entities do
for i = 0, count - 1 do
local tgt = jecs.pair_second(world, types[i + tr])
table.insert(tgts, tgt)
end
end
end
return tgts
end
@ -148,22 +148,24 @@ TEST("#repro", function()
local e1 = world:entity()
local e2 = world:entity()
local e3 = world:entity()
print(e1, e2, e3)
setAttacksAndEats(e3, e1)
setAttacksAndEats(e3, e2)
setAttacksAndEats(e1, e2)
print("---------------- delete e2 ---------------")
local d = dwi(world)
for archetype_id in world.component_index[pair(jecs.Wildcard, e2)].cache do
local archetype = world.archetypes[archetype_id].type
testkit.print(archetype)
end
world:delete(e2)
print("-----------------------------")
testkit.print(d.tbl(e1).types)
-- testkit.print(d.tbl(e3).types)
-- testkit.print(getTargets(Attacks))
-- testkit.print(getTargets(Eats))
local types1 = { pair(Attacks, e1), pair(Eats, e1) }
table.sort(types1)
CHECK(d.tbl(e1).type == "")
CHECK(d.tbl(e3).type == table.concat(types1, "_"))
for _, entity in getTargets(Attacks) do
CHECK(entity == e1)
end
for _, entity in getTargets(Eats) do
CHECK(entity == e1)
end
end)
TEST("archetype", function()
@ -235,6 +237,9 @@ TEST("world:cleanup()", function()
CHECK(#archetype_index["1_2_3"].entities == 1)
end)
local pe = require("@tools/entity_visualiser").prettify
local lifetime_tracker_add = require("@tools/lifetime_tracker")
TEST("world:entity()", function()
do
CASE("unique IDs")
@ -1370,10 +1375,15 @@ TEST("world:target", function()
world:add(e, pair(C, D))
CHECK(pair(A, B) < pair(A, C))
CHECK(pair(A, E) < pair(B, C))
CHECK(pair(A, C) < pair(A, D))
CHECK(pair(C, A) < pair(C, D))
local records = debug_world_inspect(world).records(e)
CHECK(jecs.pair_first(world, pair(B, C)) == B)
local r = jecs.entity_index_try_get(world.entity_index, e)
local archetype = r.archetype
local counts = archetype.counts
CHECK(counts[pair(A, __)] == 4)
CHECK(records[pair(B, C)] > records[pair(A, E)])
CHECK(world:target(e, A, 0) == B)
CHECK(world:target(e, A, 1) == C)
@ -1383,6 +1393,28 @@ TEST("world:target", function()
CHECK(world:target(e, B, 1) == D)
CHECK(world:target(e, C, 0) == D)
CHECK(world:target(e, C, 1) == nil)
-- for id in archetype.records do
-- local f = world:get(ecs_pair_first(world, id), jecs.Name)
-- local s = world:get(ecs_pair_second(world, id), jecs.Name)
-- print(`({f}, {s})`)
-- end
--
CHECK(archetype.records[pair(A, B)] == 1)
CHECK(archetype.records[pair(A, C)] == 2)
CHECK(archetype.records[pair(A, D)] == 3)
CHECK(archetype.records[pair(A, E)] == 4)
-- print("(A, B)", archetype.records[pair(A, B)])
-- print("(A, C)", archetype.records[pair(A, C)])
-- print("(A, D)", archetype.records[pair(A, D)])
-- print("(A, E)", archetype.records[pair(A, E)])
-- print(pair(A, D), pair(B, C))
-- print("(B, C)", archetype.records[pair(B, C)])
CHECK(world:target(e, C, 0) == D)
CHECK(world:target(e, C, 1) == nil)
end
do
@ -1498,7 +1530,7 @@ TEST("Hooks", function()
world:set(e, A, true)
world:remove(e, A)
CHECK(not world:get(e, A))
CHECK(not world:get(e, B))
CHECK(world:get(e, B))
end
end
end)
@ -1566,18 +1598,18 @@ TEST("repro", function()
do CASE "#1"
local world = world_new()
local reproEntity = world:component()
local components = { Cooldown = world:component() :: jecs.Id<number> }
local components = { Cooldown = world:component() :: jecs.Entity<number> }
world:set(reproEntity, components.Cooldown, 2)
local function updateCooldowns(dt: number)
local toRemove = {}
for id, cooldown in world:query(components.Cooldown):iter() do
local it = world:query(components.Cooldown):iter()
for id, cooldown in it do
cooldown -= dt
if cooldown <= 0 then
table.insert(toRemove, id)
print("removing")
-- world:remove(id, components.Cooldown)
else
world:set(id, components.Cooldown, cooldown)
@ -1626,6 +1658,10 @@ TEST("wildcard query", function()
local entity = world:entity()
local p = pair(Relation, A)
CHECK(jecs.pair_first(world, p) == Relation)
CHECK(jecs.pair_second(world, p) == A)
local w = dwi(world)
world:add(entity, pair(Relation, A))
local counter = 0

View file

@ -45,7 +45,10 @@ local function lifetime_tracker_add(world: jecs.World, opt)
padding_enabled = opt.padding_enabled
local world_entity = world.entity
w.entity = function(self)
w.entity = function(self, entity)
if entity then
return world_entity(world, entity)
end
local will_recycle = entity_index.max_id ~= entity_index.alive_count
local e = world_entity(world)
if will_recycle then
@ -108,7 +111,7 @@ local function lifetime_tracker_add(world: jecs.World, opt)
local entity = dense_array[i]
local id = ECS_ID(entity)
local status = "alive"
if id > alive_count then
if not world:contains(entity) then
status = "dead"
end
data[id] = status