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79a4a6a0c4
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9d83c3bc13
Author | SHA1 | Date | |
---|---|---|---|
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9d83c3bc13 | ||
|
e073a570b7 |
6 changed files with 2531 additions and 596 deletions
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@ -28,22 +28,22 @@ local B6 = ecr.component()
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local B7 = ecr.component()
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local B8 = ecr.component()
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local C1 = ecs:entity()
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local C2 = ecs:entity()
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local C3 = ecs:entity()
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local C4 = ecs:entity()
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local C5 = ecs:entity()
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local C6 = ecs:entity()
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local C7 = ecs:entity()
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local C8 = ecs:entity()
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local E1 = mcs:entity()
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local E2 = mcs:entity()
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local E3 = mcs:entity()
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local E4 = mcs:entity()
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local E5 = mcs:entity()
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local E6 = mcs:entity()
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local E7 = mcs:entity()
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local E8 = mcs:entity()
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local C1 = ecs:component()
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local C2 = ecs:component()
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local C3 = ecs:component()
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local C4 = ecs:component()
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local C5 = ecs:component()
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local C6 = ecs:component()
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local C7 = ecs:component()
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local C8 = ecs:component()
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local E1 = mcs:component()
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local E2 = mcs:component()
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local E3 = mcs:component()
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local E4 = mcs:component()
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local E5 = mcs:component()
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local E6 = mcs:component()
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local E7 = mcs:component()
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local E8 = mcs:component()
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local registry2 = ecr.registry()
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return {
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@ -52,48 +52,30 @@ return {
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end,
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Functions = {
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Matter = function()
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local e = newWorld:spawn()
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Mirror = function()
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local e = mcs:entity()
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for i = 1, 5000 do
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newWorld:insert(
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e,
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A1({ value = true }),
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A2({ value = true }),
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A3({ value = true }),
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A4({ value = true }),
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A5({ value = true }),
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A6({ value = true }),
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A7({ value = true }),
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A8({ value = true })
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)
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mcs:set(e, E1, false)
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mcs:set(e, E2, false)
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mcs:set(e, E3, false)
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mcs:set(e, E4, false)
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mcs:set(e, E5, false)
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mcs:set(e, E6, false)
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mcs:set(e, E7, false)
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mcs:set(e, E8, false)
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end
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end,
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ECR = function()
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local e = registry2.create()
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for i = 1, 5000 do
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registry2:set(e, B1, { value = false })
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registry2:set(e, B2, { value = false })
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registry2:set(e, B3, { value = false })
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registry2:set(e, B4, { value = false })
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registry2:set(e, B5, { value = false })
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registry2:set(e, B6, { value = false })
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registry2:set(e, B7, { value = false })
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registry2:set(e, B8, { value = false })
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end
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end,
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Jecs = function()
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local e = ecs:entity()
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for i = 1, 5000 do
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ecs:set(e, C1, { value = false })
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ecs:set(e, C2, { value = false })
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ecs:set(e, C3, { value = false })
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ecs:set(e, C4, { value = false })
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ecs:set(e, C5, { value = false })
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ecs:set(e, C6, { value = false })
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ecs:set(e, C7, { value = false })
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ecs:set(e, C8, { value = false })
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ecs:set(e, C1, false)
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ecs:set(e, C2, false)
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ecs:set(e, C3, false)
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ecs:set(e, C4, false)
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ecs:set(e, C5, false)
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ecs:set(e, C6, false)
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ecs:set(e, C7, false)
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ecs:set(e, C8, false)
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end
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end,
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},
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49
benches/visual/remove.bench.luau
Normal file
49
benches/visual/remove.bench.luau
Normal file
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@ -0,0 +1,49 @@
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--!optimize 2
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--!native
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local ReplicatedStorage = game:GetService("ReplicatedStorage")
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local Matter = require(ReplicatedStorage.DevPackages.Matter)
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local ecr = require(ReplicatedStorage.DevPackages.ecr)
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local jecs = require(ReplicatedStorage.Lib)
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local pair = jecs.pair
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local ecs = jecs.World.new()
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local mirror = require(ReplicatedStorage.mirror)
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local mcs = mirror.World.new()
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local C1 = ecs:component()
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local C2 = ecs:entity()
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ecs:add(C2, pair(jecs.OnDeleteTarget, jecs.Delete))
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local C3 = ecs:entity()
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ecs:add(C3, pair(jecs.OnDeleteTarget, jecs.Delete))
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local C4 = ecs:entity()
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ecs:add(C4, pair(jecs.OnDeleteTarget, jecs.Delete))
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local E1 = mcs:component()
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local E2 = mcs:entity()
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mcs:add(E2, pair(jecs.OnDeleteTarget, jecs.Delete))
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local E3 = mcs:entity()
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mcs:add(E3, pair(jecs.OnDeleteTarget, jecs.Delete))
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local E4 = mcs:entity()
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mcs:add(E4, pair(jecs.OnDeleteTarget, jecs.Delete))
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return {
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ParameterGenerator = function()
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end,
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Functions = {
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Mirror = function()
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local m = mcs:entity()
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for i = 1, 100 do
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mcs:add(m, E3)
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mcs:remove(m, E3)
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end
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end,
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Jecs = function()
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local j = ecs:entity()
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for i = 1, 100 do
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ecs:add(j, C3)
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ecs:remove(j, C3)
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end
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end,
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},
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}
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134
jecs.luau
134
jecs.luau
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@ -90,60 +90,35 @@ local EcsOnArchetypeCreate = HI_COMPONENT_ID + 12
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local EcsOnArchetypeDelete = HI_COMPONENT_ID + 13
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local EcsRest = HI_COMPONENT_ID + 14
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local ECS_PAIR_FLAG = 0x8
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local ECS_ID_FLAGS_MASK = 0x10
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local ECS_ENTITY_MASK = bit32.lshift(1, 24)
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local ECS_GENERATION_MASK = bit32.lshift(1, 16)
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local ECS_ID_DELETE = 0b0000_0001
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local ECS_ID_IS_TAG = 0b0000_0010
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local ECS_ID_HAS_ON_ADD = 0b0000_0100
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local ECS_ID_HAS_ON_SET = 0b0000_1000
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local ECS_ID_HAS_ON_REMOVE = 0b0001_0000
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local ECS_ID_MASK = 0b0000_0000
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-- stylua: ignore end
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local NULL_ARRAY = table.freeze({}) :: Column
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local function FLAGS_ADD(is_pair: boolean): number
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local flags = 0x0
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local ECS_ENTITY_MASK = bit32.lshift(1, 24)
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local ECS_GENERATION_MASK = bit32.lshift(1, 16)
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if is_pair then
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flags = bit32.bor(flags, ECS_PAIR_FLAG) -- HIGHEST bit in the ID.
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end
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if false then
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flags = bit32.bor(flags, 0x4) -- Set the second flag to true
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end
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if false then
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flags = bit32.bor(flags, 0x2) -- Set the third flag to true
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end
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if false then
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flags = bit32.bor(flags, 0x1) -- LAST BIT in the ID.
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end
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local NULL_ARRAY = table.freeze({})
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return flags
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end
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local function ECS_COMBINE(source: number, target: number): i53
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return (source * 268435456) + (target * ECS_ID_FLAGS_MASK)
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local function ECS_COMBINE(id: number, generation: number): i53
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return id + (generation * ECS_ENTITY_MASK)
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end
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local ECS_PAIR_OFFSET = 2^48
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local function ECS_IS_PAIR(e: number): boolean
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return if e > ECS_ENTITY_MASK then (e % ECS_ID_FLAGS_MASK) // ECS_PAIR_FLAG ~= 0 else false
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end
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-- HIGH 24 bits LOW 24 bits
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local function ECS_GENERATION(e: i53): i24
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return if e > ECS_ENTITY_MASK then (e // ECS_ID_FLAGS_MASK) % ECS_GENERATION_MASK else 0
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return e > ECS_PAIR_OFFSET
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end
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local function ECS_GENERATION_INC(e: i53)
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if e > ECS_ENTITY_MASK then
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local flags = e // ECS_ID_FLAGS_MASK
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local id = flags // ECS_ENTITY_MASK
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local generation = flags % ECS_GENERATION_MASK
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local id = e % ECS_ENTITY_MASK
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local generation = e // ECS_ENTITY_MASK
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local next_gen = generation + 1
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if next_gen > ECS_GENERATION_MASK then
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if next_gen >= ECS_GENERATION_MASK then
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return id
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end
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@ -152,22 +127,23 @@ local function ECS_GENERATION_INC(e: i53)
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return ECS_COMBINE(e, 1)
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end
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-- FIRST gets the high ID
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local function ECS_ENTITY_T_HI(e: i53): i24
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return if e > ECS_ENTITY_MASK then (e // ECS_ID_FLAGS_MASK) % ECS_ENTITY_MASK else e
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end
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-- SECOND
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local function ECS_ENTITY_T_LO(e: i53): i24
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return if e > ECS_ENTITY_MASK then (e // ECS_ID_FLAGS_MASK) // ECS_ENTITY_MASK else e
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return e % ECS_ENTITY_MASK
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end
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local function _STRIP_GENERATION(e: i53): i24
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return ECS_ENTITY_T_LO(e)
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local function ECS_GENERATION(e: i53)
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return e // ECS_ENTITY_MASK
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end
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local function ECS_ENTITY_T_HI(e: i53): i24
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return e // ECS_ENTITY_MASK
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end
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local function ECS_PAIR(pred: i53, obj: i53): i53
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return ECS_COMBINE(ECS_ENTITY_T_LO(pred), ECS_ENTITY_T_LO(obj)) + FLAGS_ADD(--[[isPair]] true) :: i53
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pred %= ECS_ENTITY_MASK
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obj %= ECS_ENTITY_MASK
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return obj + (pred * 2^24) + ECS_PAIR_OFFSET
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end
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local function entity_index_try_get_any(entity_index: EntityIndex, entity: number): Record?
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@ -236,14 +212,14 @@ local function entity_index_new_id(entity_index: EntityIndex): i53
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return id
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end
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-- ECS_PAIR_FIRST, gets the relationship target / obj / HIGH bits
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local function ecs_pair_first(world, e)
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return entity_index_get_alive(world.entity_index, ECS_ENTITY_T_LO(e))
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local pred = (e - ECS_PAIR_OFFSET) // ECS_ENTITY_MASK
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return entity_index_get_alive(world.entity_index, pred)
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end
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-- ECS_PAIR_SECOND gets the relationship / pred / LOW bits
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local function ecs_pair_second(world, e)
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return entity_index_get_alive(world.entity_index, ECS_ENTITY_T_HI(e))
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local obj = (e - ECS_PAIR_OFFSET) % ECS_ENTITY_MASK
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return entity_index_get_alive(world.entity_index, obj)
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end
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local function query_match(query, archetype: Archetype)
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@ -476,8 +452,8 @@ local function world_target(world: World, entity: i53, relation: i24, index: num
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return nil
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end
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if nth >= count then
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nth = nth + count + 1
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if nth > count then
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nth = nth + count
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end
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local tr = idr.cache[archetype_id]
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@ -860,16 +836,16 @@ local function world_set(world: World, entity: i53, id: i53, data: unknown): ()
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end
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end
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local on_add = idr_hooks.on_add
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if on_add then
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on_add(entity)
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end
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local tr = to.records[id]
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local column = to.columns[tr]
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column[record.row] = data
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local on_add = idr_hooks.on_add
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if on_add then
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on_add(entity)
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end
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local on_set = idr_hooks.on_set
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if on_set then
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on_set(entity, data)
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@ -899,15 +875,16 @@ local function world_remove(world: World, entity: i53, id: i53)
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if not from then
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return
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end
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local to = archetype_traverse_remove(world, id, from)
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if from ~= to then
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if from.records[id] then
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local idr = world.component_index[id]
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local on_remove = idr.hooks.on_remove
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if on_remove then
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on_remove(entity)
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end
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local to = archetype_traverse_remove(world, id, record.archetype)
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entity_move(entity_index, entity, record, to)
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end
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end
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@ -2413,51 +2390,44 @@ export type World = {
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observable: any,
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--- Creates a new entity
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entity: (self: World) -> Entity,
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entity: (self: World, id: Entity?) -> Entity,
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--- Creates a new entity located in the first 256 ids.
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--- These should be used for static components for fast access.
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component: <T>(self: World) -> Entity<T>,
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--- Gets the target of an relationship. For example, when a user calls
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--- `world:target(id, ChildOf(parent), 0)`, you will obtain the parent entity.
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target: <T, U>(self: World, id: Entity<T>, relation: Entity<U>, index: number?) -> Entity?,
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target: (self: World, id: Entity, relation: Id, index: number?) -> Entity?,
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--- Deletes an entity and all it's related components and relationships.
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delete: <T>(self: World, id: Entity<T>) -> (),
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delete: (self: World, id: Entity) -> (),
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--- Adds a component to the entity with no value
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add: <T, U>(self: World, id: Entity<T>, component: Id<U>) -> (),
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add: <T>(self: World, id: Entity, component: Id) -> (),
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--- Assigns a value to a component on the given entity
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set: <T, U>(self: World, id: Entity<T>, component: Id<U>, data: U) -> (),
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set: <T>(self: World, id: Entity, component: Id<T>, data: T) -> (),
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cleanup: (self: World) -> (),
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-- Clears an entity from the world
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clear: <T>(self: World, id: Entity<T>) -> (),
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clear: (self: World, id: Entity) -> (),
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--- Removes a component from the given entity
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remove: <T, U>(self: World, id: Entity<T>, component: Id<U>) -> (),
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remove: (self: World, id: Entity, component: Id) -> (),
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--- Retrieves the value of up to 4 components. These values may be nil.
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get: (<T, A>(self: World, id: Entity<T>, Id<A>) -> A?)
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& (<T, A, B>(self: World, id: Entity<T>, Id<A>, Id<B>) -> (A?, B?))
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& (<T, A, B, C>(self: World, id: Entity<T>, Id<A>, Id<B>, Id<C>) -> (A?, B?, C?))
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& <T, A, B, C, D>(self: World, id: Entity<T>, Id<A>, Id<B>, Id<C>, Id<D>) -> (A?, B?, C?, D?),
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get: (<A>(self: World, id: Entity, Id<A>) -> A?)
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& (<A, B>(self: World, id: Entity, Id<A>, Id<B>) -> (A?, B?))
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& (<A, B, C>(self: World, id: Entity, Id<A>, Id<B>, Id<C>) -> (A?, B?, C?))
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& <A, B, C, D>(self: World, id: Entity, Id<A>, Id<B>, Id<C>, Id<D>) -> (A?, B?, C?, D?),
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--- Returns whether the entity has the ID.
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has: (<T, U>(self: World, entity: Entity<T>, ...Id<U>) -> boolean)
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& (<T, U, V>(self: World, entity: Entity<T>, Id<U>, Id<V>) -> boolean)
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& (<T, U, V, W>(self: World, entity: Entity<T>, Id<U>, Id<V>, Id<W>) -> boolean)
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& (<T, U, V, W, X>(self: World, entity: Entity<T>, Id<U>, Id<V>, Id<W>, Id<X>) -> boolean)
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& (<T, U, V, W, X, Y>(self: World, entity: Entity<T>, Id<U>, Id<V>, Id<W>, Id<X>, Id<Y>) -> boolean)
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& (<T, U, V, W, X, Y, Z>(self: World, entity: Entity<T>, Id<U>, Id<V>, Id<W>, Id<X>, Id<Y>, Id<Z>) -> boolean)
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& (<T, U, V, W, X, Y, Z, A>(self: World, entity: Entity<T>, Id<U>, Id<V>, Id<W>, Id<X>, Id<Y>, Id<Z>, Id<A>) -> boolean)
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& (<T, U, V, W, X, Y, Z, A>(self: World, entity: Entity<T>, Id<U>, Id<V>, Id<W>, Id<X>, Id<Y>, Id<Z>, Id<A>, ...unknown) -> boolean),
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has: (self: World, entity: Entity, ...Id) -> boolean,
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--- Get parent (target of ChildOf relationship) for entity. If there is no ChildOf relationship pair, it will return nil.
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parent: <T>(self: World, entity: Entity<T>) -> Entity,
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parent:(self: World, entity: Entity) -> Entity,
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--- Checks if the world contains the given entity
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contains: <T>(self: World, entity: Entity<T>) -> boolean,
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contains:(self: World, entity: Entity) -> boolean,
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each: <T>(self: World, id: Id<T>) -> () -> Entity,
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each: (self: World, id: Id) -> () -> Entity,
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children: <T>(self: World, id: Id<T>) -> () -> Entity,
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children: (self: World, id: Id) -> () -> Entity,
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||||
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||||
--- Searches the world for entities that match a given query
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query: (<A>(World, Id<A>) -> Query<A>)
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||||
|
|
2765
mirror.luau
2765
mirror.luau
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@ -124,15 +124,15 @@ TEST("#repro", function()
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local tgts = {}
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local pairwildcard = pair(relation, jecs.Wildcard)
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for _, archetype in world:query(pairwildcard):archetypes() do
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local tr = archetype.records[pairwildcard]
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local count = archetype.counts[pairwildcard]
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local types = archetype.types
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for _, entity in archetype.entities do
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for i = 0, count - 1 do
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local tgt = jecs.pair_second(world, types[i + tr])
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table.insert(tgts, tgt)
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end
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end
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local tr = archetype.records[pairwildcard]
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local count = archetype.counts[pairwildcard]
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local types = archetype.types
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for _, entity in archetype.entities do
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for i = 0, count - 1 do
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local tgt = jecs.pair_second(world, types[i + tr])
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table.insert(tgts, tgt)
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end
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end
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end
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return tgts
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end
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@ -148,22 +148,24 @@ TEST("#repro", function()
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local e1 = world:entity()
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local e2 = world:entity()
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local e3 = world:entity()
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print(e1, e2, e3)
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setAttacksAndEats(e3, e1)
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setAttacksAndEats(e3, e2)
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setAttacksAndEats(e1, e2)
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print("---------------- delete e2 ---------------")
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local d = dwi(world)
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for archetype_id in world.component_index[pair(jecs.Wildcard, e2)].cache do
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local archetype = world.archetypes[archetype_id].type
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testkit.print(archetype)
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end
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world:delete(e2)
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print("-----------------------------")
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testkit.print(d.tbl(e1).types)
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-- testkit.print(d.tbl(e3).types)
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-- testkit.print(getTargets(Attacks))
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-- testkit.print(getTargets(Eats))
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local types1 = { pair(Attacks, e1), pair(Eats, e1) }
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table.sort(types1)
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CHECK(d.tbl(e1).type == "")
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CHECK(d.tbl(e3).type == table.concat(types1, "_"))
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for _, entity in getTargets(Attacks) do
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CHECK(entity == e1)
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end
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for _, entity in getTargets(Eats) do
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CHECK(entity == e1)
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end
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end)
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TEST("archetype", function()
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@ -235,6 +237,9 @@ TEST("world:cleanup()", function()
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CHECK(#archetype_index["1_2_3"].entities == 1)
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end)
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local pe = require("@tools/entity_visualiser").prettify
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local lifetime_tracker_add = require("@tools/lifetime_tracker")
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TEST("world:entity()", function()
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do
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CASE("unique IDs")
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@ -1370,10 +1375,15 @@ TEST("world:target", function()
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world:add(e, pair(C, D))
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CHECK(pair(A, B) < pair(A, C))
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CHECK(pair(A, E) < pair(B, C))
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CHECK(pair(A, C) < pair(A, D))
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CHECK(pair(C, A) < pair(C, D))
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local records = debug_world_inspect(world).records(e)
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CHECK(jecs.pair_first(world, pair(B, C)) == B)
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local r = jecs.entity_index_try_get(world.entity_index, e)
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local archetype = r.archetype
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local counts = archetype.counts
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CHECK(counts[pair(A, __)] == 4)
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CHECK(records[pair(B, C)] > records[pair(A, E)])
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CHECK(world:target(e, A, 0) == B)
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CHECK(world:target(e, A, 1) == C)
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@ -1383,6 +1393,28 @@ TEST("world:target", function()
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CHECK(world:target(e, B, 1) == D)
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CHECK(world:target(e, C, 0) == D)
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CHECK(world:target(e, C, 1) == nil)
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-- for id in archetype.records do
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-- local f = world:get(ecs_pair_first(world, id), jecs.Name)
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-- local s = world:get(ecs_pair_second(world, id), jecs.Name)
|
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-- print(`({f}, {s})`)
|
||||
-- end
|
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--
|
||||
|
||||
CHECK(archetype.records[pair(A, B)] == 1)
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||||
CHECK(archetype.records[pair(A, C)] == 2)
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CHECK(archetype.records[pair(A, D)] == 3)
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CHECK(archetype.records[pair(A, E)] == 4)
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-- print("(A, B)", archetype.records[pair(A, B)])
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-- print("(A, C)", archetype.records[pair(A, C)])
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-- print("(A, D)", archetype.records[pair(A, D)])
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-- print("(A, E)", archetype.records[pair(A, E)])
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-- print(pair(A, D), pair(B, C))
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-- print("(B, C)", archetype.records[pair(B, C)])
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CHECK(world:target(e, C, 0) == D)
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CHECK(world:target(e, C, 1) == nil)
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end
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do
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@ -1498,7 +1530,7 @@ TEST("Hooks", function()
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world:set(e, A, true)
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world:remove(e, A)
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CHECK(not world:get(e, A))
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CHECK(not world:get(e, B))
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CHECK(world:get(e, B))
|
||||
end
|
||||
end
|
||||
end)
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@ -1566,18 +1598,18 @@ TEST("repro", function()
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do CASE "#1"
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local world = world_new()
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local reproEntity = world:component()
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local components = { Cooldown = world:component() :: jecs.Id<number> }
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local components = { Cooldown = world:component() :: jecs.Entity<number> }
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world:set(reproEntity, components.Cooldown, 2)
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local function updateCooldowns(dt: number)
|
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local toRemove = {}
|
||||
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||||
for id, cooldown in world:query(components.Cooldown):iter() do
|
||||
local it = world:query(components.Cooldown):iter()
|
||||
for id, cooldown in it do
|
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cooldown -= dt
|
||||
|
||||
if cooldown <= 0 then
|
||||
table.insert(toRemove, id)
|
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print("removing")
|
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-- world:remove(id, components.Cooldown)
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else
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world:set(id, components.Cooldown, cooldown)
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@ -1626,6 +1658,10 @@ TEST("wildcard query", function()
|
|||
|
||||
local entity = world:entity()
|
||||
|
||||
local p = pair(Relation, A)
|
||||
CHECK(jecs.pair_first(world, p) == Relation)
|
||||
CHECK(jecs.pair_second(world, p) == A)
|
||||
local w = dwi(world)
|
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world:add(entity, pair(Relation, A))
|
||||
|
||||
local counter = 0
|
||||
|
|
|
@ -45,7 +45,10 @@ local function lifetime_tracker_add(world: jecs.World, opt)
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padding_enabled = opt.padding_enabled
|
||||
|
||||
local world_entity = world.entity
|
||||
w.entity = function(self)
|
||||
w.entity = function(self, entity)
|
||||
if entity then
|
||||
return world_entity(world, entity)
|
||||
end
|
||||
local will_recycle = entity_index.max_id ~= entity_index.alive_count
|
||||
local e = world_entity(world)
|
||||
if will_recycle then
|
||||
|
@ -108,7 +111,7 @@ local function lifetime_tracker_add(world: jecs.World, opt)
|
|||
local entity = dense_array[i]
|
||||
local id = ECS_ID(entity)
|
||||
local status = "alive"
|
||||
if id > alive_count then
|
||||
if not world:contains(entity) then
|
||||
status = "dead"
|
||||
end
|
||||
data[id] = status
|
||||
|
|
Loading…
Reference in a new issue