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16 changed files with 228 additions and 16 deletions
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@ -15,6 +15,13 @@ export default defineConfig({
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sidebar: {
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"/api/": [
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{
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text: "Introduction",
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items: [
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{ text: "Getting Started", link: "/learn/overview/get-started" },
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{ text: "First Jecs Project", link: "/learn/overview/first-jecs-project" },
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]
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},
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{
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text: "API reference",
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items: [
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@ -22,7 +29,7 @@ export default defineConfig({
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{ text: "World", link: "/api/world" },
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{ text: "Query", link: "/api/query" },
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],
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},
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}
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],
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"/learn/": [
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{
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@ -43,17 +50,41 @@ export default defineConfig({
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],
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},
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{
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text: "FAQ",
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items: [{ text: "How can I contribute?", link: "/learn/faq/contributing" }],
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text: "API Reference",
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items: [
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{ text: "jecs", link: "/api/jecs"},
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{ text: "World", link: "/api/world"},
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{ text: "Query", link: "/api/query"}
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]
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},
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{
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text: "Resources",
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items: [
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{ text: "Guides", link: "/learn/resources/guides" }
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]
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},
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{
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text: "Contribute",
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items: [
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{ text: "How Can I Contribute?", link: "/contributing/guidelines" }
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]
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}
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],
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"/contributing/": [
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{
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text: "Introduction",
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items: [
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{ text: "Getting Started", link: "/learn/overview/get-started" },
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{ text: "First Jecs Project", link: "/learn/overview/first-jecs-project" },
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],
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},
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{
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text: "Contributing",
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items: [
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{ text: "Contribution Guidelines", link: "/learn/contributing/guidelines" },
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{ text: "Submitting Issues", link: "/learn/contributing/issues" },
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{ text: "Submitting Pull Requests", link: "/learn/contributing/pull-requests" },
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{ text: "Contribution Guidelines", link: "/contributing/guidelines" },
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{ text: "Submitting Issues", link: "/contributing/issues" },
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{ text: "Submitting Pull Requests", link: "/contributing/pull-requests" },
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{ text: "Code Coverage", link: "/contributing/coverage" },
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],
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},
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],
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17
docs/contributing/coverage.md
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17
docs/contributing/coverage.md
Normal file
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@ -0,0 +1,17 @@
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# Code Coverage Reports
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All of the code coverage reports can be found here:
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[Overview](/jecs/coverage/index.html){target="_self"}
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[jecs.luau](/jecs/coverage/jecs.luau.html){target="_self"}
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[ANSI](/jecs/coverage/ansi.luau.html){target="_self"}
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[Entity Visualiser](/jecs/coverage/entity_visualiser.luau.html){target="_self"}
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[Lifetime Tracker](/jecs/coverage/lifetime_tracker.luau.html){target="_self"}
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[Testkit](/jecs/coverage/testkit.luau.html){target="_self"}
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[Tests](/jecs/coverage/tests.luau.html){target="_self"}
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@ -1,3 +1,21 @@
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## TODO
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# Contribution Guidelines
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This is a TODO stub.
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Whether you found an issue, or want to make a change to jecs, we'd love to hear back from the community on what features you want or bugs you've run into.
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There's a few different ways you can go about this.
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## Creating an Issue
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This is what you should be filing if you have a bug you want to report.
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[Click here](https://github.com/Ukendio/jecs/issues/new/choose) to file a bug report. We have a few templates ready for the most common issue types.
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Additionally, see the [Submitting Issues](/contributing/issues) page for more information.
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## Creating a Pull Request
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This is what you should be filing if you have a change you want to merge into the main project.
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[Click here](https://github.com/Ukendio/jecs/compare) to select the branch you want to merge from.
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Additionally, see the [Submitting Pull Requests](/contributing/pull-requests) page for more information.
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@ -1,3 +1,25 @@
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## TODO
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# Submitting Issues
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When you're submitting an issue, generally they fall into a few categories:
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## Bug
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We need some information to figure out what's going wrong. At a minimum, you need to tell us:
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(1) What's supposed to happen
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(2) What actually happened
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(3) Steps to reproduce
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Stack traces and other useful information that you find make a bug report more likely to be fixed.
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Consult the template for a bug report if you don't know or have questions about how to format this.
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## Documentation
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Depending on how you go about it, this can be done as a [Pull Request](/contributing/pull-requests) instead of an issue. Generally, we need to know what was wrong, what you changed, and how it improved the documentation if it isn't obvious.
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We just need to know what's wrong. You should fill out a [PR](/contributing/pull-requests) if you know what should be there instead.
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This is a TODO stub.
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@ -1,3 +1,77 @@
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## TODO
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# Submitting Pull Requests
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This is a TODO stub.
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When submitting a Pull Request, there's a few reasons to do so:
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## Documentation
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If there's something to change with the documentation, you should follow a similar format to this example:
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An example of an appropriate typo-fixing PR would be:
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>**Brief Description of your Changes**
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>
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>I fixed a couple of typos found in the /contributing/issues.md file.
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>
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>**Impact of your Changes**
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>
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>- Documentation is more clear and readable for the users.
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>
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>**Tests Performed**
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>
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>Ran `vitepress dev docs` and verified it was built successfully.
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>
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>**Additional Comments**
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>
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>[At Discretion]
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## Change in Behavior
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An example of an appropriate PR that adds a new feature would be:
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>
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>**Brief Description of your Changes**
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>
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>I added `jecs.best_function`, which gives everyone who uses the module an immediate boost in concurrent player counts. (this is a joke)
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>
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>**Impact of your Changes**
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>
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>- jecs functionality is extended to better fit the needs of the community [explain why].
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>
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>**Tests Performed**
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>
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>Added a few test cases to ensure the function runs as expected [link to changes].
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>
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>**Additional Comments**
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>
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>[At Discretion]
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## Addons
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If you made something you think should be included into the [addons page](/learn/concepts/addons), let us know!
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We have tons of examples of libraries and other tools which can be used in conjunction with jecs on this page.
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One example of a PR that would be accepted is:
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>**Brief Description of your Changes**
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>
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>I added [jecs observers](/learn/concepts/addons#jecs_observers) to the addons page.
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>
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>**Impact of your Changes**
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>
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>- jecs observers are a different and important way of handling queries which benefit the users of jecs by [explain why your tool benefits users here]
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>
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>- [talk about why you went with this design instead of maybe an alternative]
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>
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>**Tests Performed**
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>
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> I used this tool in conjunction with jecs and ensured it works as expected.
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>
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> [If you wrote unit tests for your tool, mention it here.]
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>
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>**Additional Comments**
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>
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>[At Discretion]
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Keep in mind the list on the addons page is *not* exhaustive. If you came up with a tool that doesn't fit into any of the categories listed, we still want to hear from you!
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@ -1,6 +1,6 @@
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# Addons
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A collection of third-party jecs addons made by the community. If you would like to share what you're working on, [submit a pull request](https://github.com/Ukendio/jecs)!
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A collection of third-party jecs addons made by the community. If you would like to share what you're working on, [submit a pull request](/contributing/pull-requests#addons)!
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# Development tools
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49
docs/learn/resources/guides.md
Normal file
49
docs/learn/resources/guides.md
Normal file
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@ -0,0 +1,49 @@
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# Guides
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ECS is a very foreign concept. Here's a few resources that the community has compiled about how to use ECS and some of its design choices.
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See something missing? [Let us know.](/contributing/pull-requests)
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## Blogs
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- [An Introduction to ECS for Robloxians - @Ukendio](https://devforum.roblox.com/t/all-about-entity-component-system/1664447)
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- [Entities, Components and Systems - Mark Jordan](https://medium.com/ingeniouslysimple/entities-components-and-systems-89c31464240d)
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- [Why Vanilla ECS is not enough - Sander Mertens](https://ajmmertens.medium.com/why-vanilla-ecs-is-not-enough-d7ed4e3bebe5)
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- [Formalisation of Concepts behind ECS and Entitas - Maxim Zaks](https://medium.com/@icex33/formalisation-of-concepts-behind-ecs-and-entitas-8efe535d9516)
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- [Entity Component System and Rendering - Our Machinery](https://ourmachinery.com/post/ecs-and-rendering/)
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- [Specs and Legion, two very different approaches to ECS - Cora Sherrat](https://csherratt.github.io/blog/posts/specs-and-legion/)
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- [Where are my Entities and Components - Sander Mertens](https://ajmmertens.medium.com/building-an-ecs-1-where-are-my-entities-and-components-63d07c7da742)
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- [Archetypes and Vectorization - Sander Mertens](https://medium.com/@ajmmertens/building-an-ecs-2-archetypes-and-vectorization-fe21690805f9)
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- [Building Games with Entity Relationships - Sander Mertens](https://ajmmertens.medium.com/building-games-in-ecs-with-entity-relationships-657275ba2c6c)
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- [Why it is time to start thinking of games as databases - Sander Mertens](https://ajmmertens.medium.com/why-it-is-time-to-start-thinking-of-games-as-databases-e7971da33ac3)
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- [A Roadmap to Entity Relationships - Sander Mertens](https://ajmmertens.medium.com/a-roadmap-to-entity-relationships-5b1d11ebb4eb)
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- [Making the most of Entity Identifiers - Sander Mertens](https://ajmmertens.medium.com/doing-a-lot-with-a-little-ecs-identifiers-25a72bd2647)
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- [Why Storing State Machines in ECS is a Bad Idea - Sander Mertens](https://ajmmertens.medium.com/why-storing-state-machines-in-ecs-is-a-bad-idea-742de7a18e59)
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- [ECS back & forth - Michele Caini](https://skypjack.github.io/2019-02-14-ecs-baf-part-1/)
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- [Sparse Set - Geeks for Geeks](https://www.geeksforgeeks.org/sparse-set/)
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## Videos
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- [Taking the Entity-Component-System Architecture Seriously - @alice-i-cecile](https://www.youtube.com/watch?v=VpiprNBEZsk)
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- [Overwatch Gameplay Architecture and Netcode - Blizzard, GDC](https://www.youtube.com/watch?v=W3aieHjyNvw)
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- [Data-Oriented Design and C++ - Mike Acton, CppCon](https://www.youtube.com/watch?v=rX0ItVEVjHc)
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- [Using Rust for Game Development - Catherine West, RustConf](https://www.youtube.com/watch?v=aKLntZcp27M)
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- [CPU caches and why you should care - Scott Meyers, NDC](https://vimeo.com/97337258)
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- [Building a fast ECS on top of a slow ECS - @UnitOfTime](https://youtu.be/71RSWVyOMEY)
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- [Culling the Battlefield: Data Oriented Design in Practice - DICE, GDC](https://www.gdcvault.com/play/1014491/Culling-the-Battlefield-Data-Oriented)
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- [Game Engine Entity/Object Systems - Bobby Anguelov](https://www.youtube.com/watch?v=jjEsB611kxs)
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- [Understanding Data Oriented Design for Entity Component Systems - Unity GDC](https://www.youtube.com/watch?v=0_Byw9UMn9g)
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## Tutorials
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- [Understanding Data Oriented Design - Unity](https://learn.unity.com/tutorial/part-1-understand-data-oriented-design?courseId=60132919edbc2a56f9d439c3&signup=true&uv=2020.1)
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## Books
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- [Data Oriented Design - Richard Fabian](https://www.dataorienteddesign.com/dodbook/dodmain.html)
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## Other
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- [Interactive app for browsing systems of City Skylines 2 - @Captain-Of-Coit](https://captain-of-coit.github.io/cs2-ecs-explorer/)
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- [Awesome Entity Component System (link collection related to ECS) - Jeongseok Lee](https://github.com/jslee02/awesome-entity-component-system)
|
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- [Hibitset - DOCS.RS](https://docs.rs/hibitset/0.6.3/hibitset/)
|
3
jecs.d.ts
vendored
3
jecs.d.ts
vendored
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@ -120,6 +120,7 @@ export class World {
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* @returns An entity (Tag) with no data.
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*/
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entity(): Tag;
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entity<T extends Entity>(id: T): InferComponent<T> extends undefined ? Tag : T;
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/**
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* Creates a new entity in the first 256 IDs, typically used for static
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@ -148,7 +149,7 @@ export class World {
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* @param entity The target entity.
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* @param component The component (or tag) to add.
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*/
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add(entity: Entity, component: Id<undefined>): void;
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add<C>(entity: Entity, component: undefined extends InferComponent<C> ? C : Id<undefined>): void;
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/**
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* Assigns a value to a component on the given entity.
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|
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4
package-lock.json
generated
4
package-lock.json
generated
|
@ -1,12 +1,12 @@
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{
|
||||
"name": "@rbxts/jecs",
|
||||
"version": "0.6.0-rc.1",
|
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"version": "0.6.0",
|
||||
"lockfileVersion": 3,
|
||||
"requires": true,
|
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"packages": {
|
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"": {
|
||||
"name": "@rbxts/jecs",
|
||||
"version": "0.6.0-rc.1",
|
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"version": "0.6.0",
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"license": "MIT",
|
||||
"devDependencies": {
|
||||
"@rbxts/compiler-types": "^2.3.0-types.1",
|
||||
|
|
Loading…
Reference in a new issue