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Author SHA1 Message Date
Ukendio
af093713b4 Add examples
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2025-08-30 16:12:14 +02:00
Ukendio
549fe97622 Inline world_remove 2025-08-30 14:43:52 +02:00
Ukendio
b0e73857b9 Cleanup tests 2025-08-30 14:43:34 +02:00
Ukendio
917c951d55 Remove eagerly 2025-08-30 13:47:08 +02:00
Ukendio
037035a9a1 Revert :clear to previous behaviour 2025-08-29 17:01:36 +02:00
11 changed files with 609 additions and 420 deletions

View file

@ -199,6 +199,7 @@ do
end
local q = world:query(A, B, C, D)
q:archetypes()
START()
for id in q do
end

View file

@ -11,15 +11,22 @@ end
local jecs = require("@jecs")
local mirror = require("@mirror")
type i53 = number
do
TITLE(testkit.color.white_underline("Jecs query"))
local ecs = jecs.world()
local ecs = jecs.world() :: jecs.World
do
TITLE("one component in common")
local function view_bench(world: jecs.World, A: i53, B: i53, C: i53, D: i53, E: i53, F: i53, G: i53, H: i53)
local function view_bench(world: jecs.World,
A: jecs.Id,
B: jecs.Id,
C: jecs.Id,
D: jecs.Id,
E: jecs.Id,
F: jecs.Id,
G: jecs.Id,
H: jecs.Id
)
BENCH("1 component", function()
for _ in world:query(A) do
end
@ -131,11 +138,21 @@ end
do
TITLE(testkit.color.white_underline("Mirror query"))
local ecs = mirror.World.new()
local ecs = mirror.World.new() :: jecs.World
do
TITLE("one component in common")
local function view_bench(world: jecs.World, A: i53, B: i53, C: i53, D: i53, E: i53, F: i53, G: i53, H: i53)
local function view_bench(
world: mirror.World,
A: jecs.Id,
B: jecs.Id,
C: jecs.Id,
D: jecs.Id,
E: jecs.Id,
F: jecs.Id,
G: jecs.Id,
H: jecs.Id
)
BENCH("1 component", function()
for _ in world:query(A) do
end

View file

@ -1,15 +1,19 @@
local jecs = require("@jecs")
local world = jecs.World.new()
local world = jecs.world()
local Position = world:component()
local Position = world:component() :: jecs.Id<vector>
local Walking = world:component()
local Name = world:component()
local Name = world:component() :: jecs.Id<string>
local function name(e: jecs.Entity): string
return assert(world:get(e, Name))
end
-- Create an entity with name Bob
local bob = world:entity()
-- The set operation finds or creates a component, and sets it.
world:set(bob, Position, Vector3.new(10, 20, 30))
world:set(bob, Position, vector.create(10, 20, 30))
-- Name the entity Bob
world:set(bob, Name, "Bob")
-- The add operation adds a component without setting a value. This is
@ -18,15 +22,16 @@ world:add(bob, Walking)
-- Get the value for the Position component
local pos = world:get(bob, Position)
print(`\{{pos.X}, {pos.Y}, {pos.Z}\}`)
assert(pos)
print(`\{{pos.x}, {pos.y}, {pos.z}\}`)
-- Overwrite the value of the Position component
world:set(bob, Position, Vector3.new(40, 50, 60))
world:set(bob, Position, vector.create(40, 50, 60))
local alice = world:entity()
-- Create another named entity
world:set(alice, Name, "Alice")
world:set(alice, Position, Vector3.new(10, 20, 30))
world:set(alice, Position, vector.create(10, 20, 30))
world:add(alice, Walking)
-- Remove tag
@ -34,7 +39,7 @@ world:remove(alice, Walking)
-- Iterate all entities with Position
for entity, p in world:query(Position) do
print(`{entity}: \{{p.X}, {p.Y}, {p.Z}\}`)
print(`{name(entity)}: \{{p.x}, {p.y}, {p.z}\}`)
end
-- Output:

View file

@ -0,0 +1,60 @@
-- Using world:target is the recommended way to grab the target in a wildcard
-- query. However the random access can add up in very hot paths. Accessing its
-- column can drastically improve performance, especially when there are
-- multiple adjacent pairs.
local jecs = require("@jecs")
local pair = jecs.pair
local __ = jecs.Wildcard
local world = jecs.world()
local Likes = world:entity()
local function name(e, name: string): string
if name then
world:set(e, jecs.Name, name)
return name
end
return assert(world:get(e, jecs.Name))
end
local e1 = world:entity()
name(e1, "e1")
local e2 = world:entity()
name(e2, "e2")
local e3 = world:entity()
name(e3, "e3")
world:add(e1, pair(Likes, e2))
world:add(e1, pair(Likes, e3))
local likes = jecs.component_record(world, pair(Likes, __))
assert(likes)
local likes_cr = likes.records
local likes_counts = likes.counts
local archetypes = world:query(pair(Likes, __)):archetypes()
for _, archetype in archetypes do
local types = archetype.types
-- Get the starting index which is what the (R, *) alias is at
local wc = likes_cr[archetype.id]
local count = likes_counts[archetype.id]
local entities = archetype.entities
for i = #entities, 1, -1 do
-- It is generally a good idea to iterate backwards on arrays if you
-- need to delete the iterated entity to prevent iterator invalidation
local entity = entities[i]
for cr = wc, wc + count - 1 do
local person = jecs.pair_second(world, types[cr])
print(`entity ${entity} likes ${person}`)
end
end
end
-- Output:
-- entity $273 likes $275
-- entity $273 likes $274

View file

@ -0,0 +1,44 @@
-- To get the most out of performance, you can lift the inner loop of queries to
-- the system in which you can do archetype-specific optimizations like finding
-- the parent once per archetype rather than per entity.
local jecs = require("@jecs")
local pair = jecs.pair
local ChildOf = jecs.ChildOf
local __ = jecs.Wildcard
local world = jecs.world()
local Position = world:component() :: jecs.Id<vector>
local Visible = world:entity()
local parent = world:entity()
world:set(parent, Position, vector.zero)
world:add(parent, Visible)
local child = world:entity()
world:set(child, Position, vector.one)
world:add(child, pair(ChildOf, parent))
local parents = jecs.component_record(world, pair(ChildOf, __))
assert(parents)
local parent_cr = parents.records
local archetypes = world:query(Position, pair(ChildOf, __)):archetypes()
for _, archetype in archetypes do
local types = archetype.types
local p = jecs.pair_second(world, types[parent_cr[archetype.id]])
if world:has(p, Visible) then
local columns = archetype.columns_map
local positions = columns[Position]
for row, entity in archetype.entities do
local pos = positions[row]
print(`Child ${entity} of ${p} is visible at {pos}`)
end
end
end
-- Output:
-- Child $274 of $273 is visibile at 1,1,1

View file

@ -1,5 +1,5 @@
local jecs = require("@jecs")
local world = jecs.World.new()
local world = jecs.world()
local Position = world:component()
local Velocity = world:component()

View file

@ -1,19 +1,16 @@
local jecs = require("@jecs")
local pair = jecs.pair
local world = jecs.World.new()
local Name = world:component()
local world = jecs.world()
local Name = world:component() :: jecs.Id<string>
local function named(ctr, name)
local e = ctr(world)
world:set(e, Name, name)
return e
end
local function name(e)
return world:get(e, Name)
local function name(e: jecs.Entity): string
return assert(world:get(e, Name))
end
local Position = named(world.component, "Position") :: jecs.Entity<vector>
local Position = world:component() :: jecs.Id<vector>
world:set(Position, Name, "Position")
local Previous = jecs.Rest
local added = world
@ -29,10 +26,14 @@ local removed = world
:cached()
local e1 = named(world.entity, "e1")
local e1 = world:entity()
world:set(e1, Name, "e1")
world:set(e1, Position, vector.create(10, 20, 30))
local e2 = named(world.entity, "e2")
local e2 = world:entity()
world:set(e2, Name, "e2")
world:set(e2, Position, vector.create(10, 20, 30))
for entity, p in added do
print(`Added {name(entity)}: \{{p.x}, {p.y}, {p.z}}`)
world:set(entity, pair(Previous, Position), p)
@ -40,10 +41,10 @@ end
world:set(e1, Position, vector.create(999, 999, 1998))
for _, archetype in changed:archetypes() do
for entity, new, old in changed do
if new ~= old then
print(`{name(e)}'s Position changed from \{{old.x}, {old.y}, {old.z}\} to \{{new.x}, {new.y}, {new.z}\}`)
world:set(e, pair(Previous, Position), new)
print(`{name(entity)}'s Position changed from \{{old.x}, {old.y}, {old.z}\} to \{{new.x}, {new.y}, {new.z}\}`)
world:set(entity, pair(Previous, Position), new)
end
end

View file

@ -3,32 +3,47 @@ local pair = jecs.pair
local ChildOf = jecs.ChildOf
local __ = jecs.Wildcard
local Name = jecs.Name
local world = jecs.World.new()
local world = jecs.world()
type Id<T = nil> = number & { __T: T }
local Voxel = world:component() :: Id
local Position = world:component() :: Id<Vector3>
local Perception = world:component() :: Id<{
local Voxel = world:component() :: jecs.Id
local Position = world:component() :: jecs.Id<vector>
local Perception = world:component() :: jecs.Id<{
range: number,
fov: number,
dir: Vector3,
dir: vector,
}>
local PrimaryPart = world:component() :: Id<Part>
type part = {
Position: vector
}
local PrimaryPart = world:component() :: jecs.Id<part>
local local_player = game:GetService("Players").LocalPlayer
local local_player = {
Character = {
PrimaryPart = {
Position = vector.create(50, 0, 30)
}
}
}
local workspace = {
CurrentCamera = {
CFrame = {
LookVector = vector.create(0, 0, -1)
}
}
}
local function distance(a: Vector3, b: Vector3)
return (b - a).Magnitude
local function distance(a: vector, b: vector)
return vector.magnitude((b - a))
end
local function is_in_fov(a: Vector3, b: Vector3, forward_dir: Vector3, fov_angle: number)
local function is_in_fov(a: vector, b: vector, forward_dir: vector, fov_angle: number)
local to_target = b - a
local forward_xz = Vector3.new(forward_dir.X, 0, forward_dir.Z).Unit
local to_target_xz = Vector3.new(to_target.X, 0, to_target.Z).Unit
local forward_xz = vector.normalize(vector.create(forward_dir.x, 0, forward_dir.z))
local to_target_xz = vector.normalize(vector.create(to_target.x, 0, to_target.z))
local angle_to_target = math.deg(math.atan2(to_target_xz.Z, to_target_xz.X))
local forward_angle = math.deg(math.atan2(forward_xz.Z, forward_xz.X))
local angle_to_target = math.deg(math.atan2(to_target_xz.z, to_target_xz.x))
local forward_angle = math.deg(math.atan2(forward_xz.z, forward_xz.z))
local angle_difference = math.abs(forward_angle - angle_to_target)
@ -42,7 +57,7 @@ end
local map = {}
local grid = 50
local function add_to_voxel(source: number, position: Vector3, prev_voxel_id: number?)
local function add_to_voxel(source: jecs.Entity, position: vector, prev_voxel_id: jecs.Entity?)
local hash = position // grid
local voxel_id = map[hash]
if not voxel_id then
@ -79,7 +94,7 @@ local function update_camera_direction(dt: number)
end
local function perceive_enemies(dt: number)
local it = world:query(Perception, Position, PrimaryPart)
local it = world:query(Perception, Position, PrimaryPart):iter()
-- There is only going to be one entity matching the query
local e, self_perception, self_position, self_primary_part = it()
@ -93,28 +108,28 @@ local function perceive_enemies(dt: number)
if is_in_fov(self_position, target_position, self_perception.dir, self_perception.fov) then
local p = target_position
print(`Entity {world:get(e, Name)} can see target {world:get(enemy, Name)} at ({p.X}, {p.Y}, {p.Z})`)
print(`Entity {world:get(e, Name)} can see target {world:get(enemy, Name)} at ({p.x}, {p.y}, {p.z})`)
end
end
end
local player = world:entity()
world:set(player, Perception, {
range = 100,
range = 200,
fov = 90,
dir = Vector3.new(1, 0, 0),
dir = vector.create(1, 0, 0),
})
world:set(player, Name, "LocalPlayer")
local primary_part = (local_player.Character :: Model).PrimaryPart :: Part
local primary_part = local_player.Character.PrimaryPart
world:set(player, PrimaryPart, primary_part)
world:set(player, Position, Vector3.zero)
world:set(player, Position, vector.zero)
local enemy = world:entity()
world:set(enemy, Name, "Enemy $1")
world:set(enemy, Position, Vector3.new(50, 0, 20))
world:set(enemy, Position, vector.create(50, 0, 20))
add_to_voxel(player, primary_part.Position)
add_to_voxel(enemy, world)
add_to_voxel(enemy, assert(world:get(enemy, Position)))
local dt = 1 / 60
reconcile_client_owned_assembly_to_voxel(dt)

5
jecs.d.ts vendored
View file

@ -184,6 +184,11 @@ export class World {
*/
cleanup(): void;
/**
* Removes all instances of specified component
*/
// purge<T>(component: Id<T>): void
/**
* Clears all components and relationships from the given entity, but
* does not delete the entity from the world.

468
jecs.luau
View file

@ -54,6 +54,8 @@ export type Query<T...> = typeof(setmetatable(
archetypes: (self: Query<T...>) -> { Archetype },
cached: (self: Query<T...>) -> Query<T...>,
ids: { Id<any> },
filter_with: { Id<any> }?,
filter_without: { Id<any> }?
-- world: World
},
{} :: {
@ -92,13 +94,14 @@ type archetype = {
}
type componentrecord = {
component: i53,
records: { [number]: number },
counts: { [i53]: number },
flags: number,
size: number,
on_add: ((entity: i53, id: i53, value: any?) -> ())?,
on_change: ((entity: i53, id: i53, value: any) -> ())?,
on_add: ((entity: i53, id: i53, value: any, oldarchetype: archetype) -> ())?,
on_change: ((entity: i53, id: i53, value: any, oldarchetype: archetype) -> ())?,
on_remove: ((entity: i53, id: i53) -> ())?,
wildcard_pairs: { [number]: componentrecord },
@ -137,7 +140,7 @@ type world = {
add: (self: world, id: i53, component: i53) -> (),
set: (self: world, id: i53, component: i53, data: any) -> (),
cleanup: (self: world) -> (),
clear: (self: world, id: i53) -> (),
clear: (self: world, entity: i53) -> (),
remove: (self: world, id: i53, component: i53) -> (),
get: (world, ...i53) -> (),
has: (world, ...i53) -> boolean,
@ -166,9 +169,9 @@ export type World = {
observable: Map<Id, Map<Id, { Observer }>>,
added: <T>(World, Entity<T>, <e>(e: Entity<e>, id: Id<T>, value: T) -> ()) -> () -> (),
added: <T>(World, Entity<T>, <e>(e: Entity<e>, id: Id<T>, value: T, oldarchetype: Archetype) -> ()) -> () -> (),
removed: <T>(World, Entity<T>, (e: Entity, id: Id<T>) -> ()) -> () -> (),
changed: <T>(World, Entity<T>, <e>(e: Entity<e>, id: Id<T>, value: T) -> ()) -> () -> (),
changed: <T>(World, Entity<T>, <e>(e: Entity<e>, id: Id<T>, value: T, oldarchetype: Archetype) -> ()) -> () -> (),
--- Enforce a check on entities to be created within desired range
range: (self: World, range_begin: number, range_end: number?) -> (),
@ -190,8 +193,9 @@ export type World = {
set: <T, a>(self: World, id: Entity<T>, component: Id<a>, data: a) -> (),
cleanup: (self: World) -> (),
-- Clears an entity from the world
clear: <a>(self: World, id: Id<a>) -> (),
-- Removes all components from the entity
clear: (self: World, entity: Entity) -> (),
--- Removes a component from the given entity
remove: <T, a>(self: World, id: Entity<T>, component: Id<a>) -> (),
--- Retrieves the value of up to 4 components. These values may be nil.
@ -261,8 +265,8 @@ export type ComponentRecord = {
flags: number,
size: number,
on_add: (<T>(entity: Entity, id: Entity<T>, value: T?) -> ())?,
on_change: (<T>(entity: Entity, id: Entity<T>, value: T) -> ())?,
on_add: (<T>(entity: Entity, id: Entity<T>, value: T, oldarchetype: Archetype) -> ())?,
on_change: (<T>(entity: Entity, id: Entity<T>, value: T, oldArchetype: Archetype) -> ())?,
on_remove: ((entity: Entity, id: Entity) -> ())?,
}
export type ComponentIndex = Map<Id, ComponentRecord>
@ -484,7 +488,7 @@ end
local ECS_INTERNAL_ERROR_INCOMPATIBLE_ENTITY = "Entity is outside range"
local function entity_index_new_id(entity_index: entityindex): i53
local function ENTITY_INDEX_NEW_ID(entity_index: entityindex): i53
local dense_array = entity_index.dense_array
local alive_count = entity_index.alive_count
local sparse_array = entity_index.sparse_array
@ -669,7 +673,7 @@ local function fetch(id: i53, columns_map: { [i53]: Column }, row: number): any
return column[row]
end
local function world_get(world: world, entity: i53,
local function WORLD_GET(world: world, entity: i53,
a: i53, b: i53?, c: i53?, d: i53?, e: i53?): ...any
local record = entity_index_try_get(world.entity_index, entity)
if not record then
@ -699,7 +703,7 @@ local function world_get(world: world, entity: i53,
end
end
local function world_has_one_inline(world: world, entity: i53, id: i53): boolean
local function WORLD_HAS(world: world, entity: i53, id: i53): boolean
local record = entity_index_try_get(world.entity_index, entity)
if not record then
return false
@ -713,7 +717,7 @@ local function world_has_one_inline(world: world, entity: i53, id: i53): boolean
return archetype.columns_map[id] ~= nil
end
local function world_target(world: world, entity: i53, relation: i53, index: number?): i53?
local function WORLD_TARGET(world: world, entity: i53, relation: i53, index: number?): i53?
local entity_index = world.entity_index
local record = entity_index_try_get(entity_index, entity)
if not record then
@ -771,15 +775,12 @@ local function id_record_get(world: World, id: Entity): ComponentRecord?
return nil
end
local function id_record_ensure(world: world, id: i53): componentrecord
local component_index = world.component_index
local function id_record_create(
world: world,
component_index: Map<i53, componentrecord>,
id: i53
): componentrecord
local entity_index = world.entity_index
local idr: componentrecord? = component_index[id]
if idr then
return idr
end
local flags = ECS_ID_MASK
local relation = id
local target = 0
@ -796,31 +797,31 @@ local function id_record_ensure(world: world, id: i53): componentrecord
ecs_assert(target and entity_index_is_alive(
entity_index, target), ECS_INTERNAL_ERROR)
local cleanup_policy_target = world_target(world, relation, EcsOnDeleteTarget, 0)
local cleanup_policy_target = WORLD_TARGET(world, relation, EcsOnDeleteTarget, 0)
if cleanup_policy_target == EcsDelete then
has_delete = true
end
if world_has_one_inline(world, relation, EcsExclusive) then
if WORLD_HAS(world, relation, EcsExclusive) then
is_exclusive = true
end
end
local cleanup_policy = world_target(world, relation, EcsOnDelete, 0)
local cleanup_policy = WORLD_TARGET(world, relation, EcsOnDelete, 0)
if cleanup_policy == EcsDelete then
has_delete = true
end
local on_add, on_change, on_remove = world_get(world,
local on_add, on_change, on_remove = WORLD_GET(world,
relation, EcsOnAdd, EcsOnChange, EcsOnRemove)
local is_tag = not world_has_one_inline(world,
local is_tag = not WORLD_HAS(world,
relation, EcsComponent)
if is_tag and is_pair then
is_tag = not world_has_one_inline(world, target, EcsComponent)
is_tag = not WORLD_HAS(world, target, EcsComponent)
end
flags = bit32.bor(
@ -830,7 +831,7 @@ local function id_record_ensure(world: world, id: i53): componentrecord
if is_exclusive then ECS_ID_IS_EXCLUSIVE else 0
)
idr = {
local idr = {
size = 0,
records = {},
counts = {},
@ -846,6 +847,17 @@ local function id_record_ensure(world: world, id: i53): componentrecord
return idr
end
local function id_record_ensure(world: world, id: i53): componentrecord
local component_index = world.component_index
local idr: componentrecord? = component_index[id]
if idr then
return idr
end
return id_record_create(world, component_index, id)
end
local function archetype_append_to_records(
idr: componentrecord,
archetype_id: number,
@ -915,14 +927,6 @@ local function archetype_create(world: world, id_types: { i53 }, ty, prev: i53?)
idr_t.size += 1
archetype_append_to_records(idr_t, archetype_id, columns_map, t, i, column)
-- Hypothetically this should only capture leaf component records
local idr_t_wc_pairs = idr_t.wildcard_pairs
if not idr_t_wc_pairs then
idr_t_wc_pairs = {} :: {[i53]: componentrecord }
idr_t.wildcard_pairs = idr_t_wc_pairs
end
idr_t_wc_pairs[component_id] = idr
end
end
@ -2049,6 +2053,7 @@ local function ecs_bulk_insert(world: world, entity: i53, ids: { i53 }, values:
local dst_types = ids
local to = archetype_ensure(world, dst_types)
new_entity(entity, r, to)
local ROOT_ARCHETYPE = world.ROOT_ARCHETYPE
for i, id in ids do
local value = values[i]
local cdr = component_index[id]
@ -2057,11 +2062,11 @@ local function ecs_bulk_insert(world: world, entity: i53, ids: { i53 }, values:
if value then
r.archetype.columns_map[id][r.row] = value
if on_add then
on_add(entity, id, value :: any)
on_add(entity, id, value, ROOT_ARCHETYPE)
end
else
if on_add then
on_add(entity, id)
on_add(entity, id, nil, ROOT_ARCHETYPE)
end
end
end
@ -2103,10 +2108,10 @@ local function ecs_bulk_insert(world: world, entity: i53, ids: { i53 }, values:
local on_change = idr.on_change
local hook = if set then on_change else on_add
if hook then
hook(entity, id, value :: any)
hook(entity, id, value :: any, from)
end
elseif on_add then
on_add(entity, id)
on_add(entity, id, nil, from)
end
end
end
@ -2208,11 +2213,34 @@ local function world_new()
} :: world
local function entity_index_new_id(entity_index: entityindex): i53
local alive_count = entity_index.alive_count
local max_id = entity_index.max_id
if alive_count < max_id then
alive_count += 1
entity_index.alive_count = alive_count
local id = eindex_dense_array[alive_count]
return id
end
local id = max_id + 1
local range_end = entity_index.range_end
ecs_assert(range_end == nil or id < range_end, ECS_INTERNAL_ERROR_INCOMPATIBLE_ENTITY)
entity_index.max_id = id
alive_count += 1
entity_index.alive_count = alive_count
eindex_dense_array[alive_count] = id
eindex_sparse_array[id] = { dense = alive_count } :: record
return id
end
local ROOT_ARCHETYPE = archetype_create(world, {}, "")
world.ROOT_ARCHETYPE = ROOT_ARCHETYPE
local function inner_entity_index_try_get_any(entity: i53): record?
local function entity_index_try_get_any(entity: i53): record?
local r = eindex_sparse_array[ECS_ENTITY_T_LO(entity)]
return r
end
@ -2274,7 +2302,6 @@ local function world_new()
end
local function inner_entity_move(
entity_index: entityindex,
entity: i53,
record: record,
to: archetype
@ -2287,8 +2314,8 @@ local function world_new()
record.row = dst_row
end
-- local function inner_entity_index_try_get(entity: number): Record?
-- local r = inner_entity_index_try_get_any(entity)
-- local function entity_index_try_get(entity: number): Record?
-- local r = entity_index_try_get_any(entity)
-- if r then
-- local r_dense = r.dense
-- if r_dense > entity_index.alive_count then
@ -2301,7 +2328,7 @@ local function world_new()
-- return r
-- end
local function inner_entity_index_try_get_unsafe(entity: i53): record?
local function entity_index_try_get_unsafe(entity: i53): record?
local r = eindex_sparse_array[ECS_ENTITY_T_LO(entity)]
if r then
local r_dense = r.dense
@ -2331,8 +2358,8 @@ local function world_new()
return to
end
local function inner_world_set(world: world, entity: i53, id: i53, data): ()
local record = inner_entity_index_try_get_unsafe(entity)
local function world_set(world: world, entity: i53, id: i53, data): ()
local record = entity_index_try_get_unsafe(entity)
if not record then
return
end
@ -2348,7 +2375,7 @@ local function world_new()
-- and just set the data directly.
local on_change = idr.on_change
if on_change then
on_change(entity, id, data)
on_change(entity, id, data, src)
end
else
local to: archetype
@ -2418,7 +2445,7 @@ local function world_new()
if from then
-- If there was a previous archetype, then the entity needs to move the archetype
inner_entity_move(entity_index, entity, record, to)
inner_entity_move(entity, record, to)
else
new_entity(entity, record, to)
end
@ -2428,18 +2455,17 @@ local function world_new()
local on_add = idr.on_add
if on_add then
on_add(entity, id, data)
on_add(entity, id, data, src)
end
end
end
local function inner_world_add(
local function world_add(
world: world,
entity: i53,
id: i53
): ()
local entity_index = world.entity_index
local record = inner_entity_index_try_get_unsafe(entity :: number)
local record = entity_index_try_get_unsafe(entity :: number)
if not record then
return
end
@ -2517,7 +2543,7 @@ local function world_new()
end
if from then
inner_entity_move(entity_index, entity, record, to)
inner_entity_move(entity, record, to)
else
if #to.types > 0 then
new_entity(entity, record, to)
@ -2527,13 +2553,13 @@ local function world_new()
local on_add = idr.on_add
if on_add then
on_add(entity, id)
on_add(entity, id, nil, src)
end
end
local function inner_world_get(world: world, entity: i53,
local function world_get(world: world, entity: i53,
a: i53, b: i53?, c: i53?, d: i53?, e: i53?): ...any
local record = inner_entity_index_try_get_unsafe(entity)
local record = entity_index_try_get_unsafe(entity)
if not record then
return nil
end
@ -2561,7 +2587,7 @@ local function world_new()
end
end
type Listener<T> = (e: i53, id: i53, value: T?) -> ()
type Listener<T> = (e: i53, id: i53, value: T, oldarchetype: archetype) -> ()
world.added = function<T>(_: world, component: i53, fn: Listener<T>)
local listeners = signals.added[component]
@ -2569,12 +2595,12 @@ local function world_new()
listeners = {}
signals.added[component] = listeners
local function on_add(entity, id, value)
local function on_add(entity, id, value, oldarchetype)
for _, listener in listeners :: { Listener<T> } do
listener(entity, id, value)
listener(entity, id, value, oldarchetype)
end
end
local existing_hook = inner_world_get(world, component, EcsOnAdd) :: Listener<T>
local existing_hook = world_get(world, component, EcsOnAdd) :: Listener<T>
if existing_hook then
table.insert(listeners, existing_hook)
end
@ -2592,7 +2618,7 @@ local function world_new()
idr.on_add = on_add
end
end
inner_world_set(world, component, EcsOnAdd, on_add)
world_set(world, component, EcsOnAdd, on_add)
end
table.insert(listeners, fn)
return function()
@ -2612,12 +2638,12 @@ local function world_new()
if not listeners then
listeners = {}
signals.changed[component] = listeners
local function on_change(entity, id, value: any)
local function on_change(entity, id, value, oldarchetype)
for _, listener in listeners :: { Listener<T> } do
listener(entity, id, value)
listener(entity, id, value, oldarchetype)
end
end
local existing_hook = inner_world_get(world, component, EcsOnChange) :: Listener<T>
local existing_hook = world_get(world, component, EcsOnChange) :: Listener<T>
if existing_hook then
table.insert(listeners, existing_hook)
end
@ -2637,7 +2663,7 @@ local function world_new()
end
end
inner_world_set(world, component, EcsOnChange, on_change)
world_set(world, component, EcsOnChange, on_change)
end
table.insert(listeners, fn)
return function()
@ -2654,12 +2680,12 @@ local function world_new()
listeners = {}
signals.removed[component] = listeners
local function on_remove(entity, id)
for _, listener in listeners :: { Listener<T> } do
for _, listener in listeners :: { (...any) -> () } do
listener(entity, id)
end
end
local existing_hook = inner_world_get(world, component, EcsOnRemove) :: Listener<T>
local existing_hook = world_get(world, component, EcsOnRemove) :: Listener<T>
if existing_hook then
table.insert(listeners, existing_hook)
end
@ -2679,7 +2705,7 @@ local function world_new()
end
end
inner_world_set(world, component, EcsOnRemove, on_remove)
world_set(world, component, EcsOnRemove, on_remove)
end
table.insert(listeners, fn)
@ -2692,10 +2718,10 @@ local function world_new()
end
end
local function inner_world_has(world: World, entity: i53,
local function world_has(world: World, entity: i53,
a: i53, b: i53?, c: i53?, d: i53?, e: i53?): boolean
local record = inner_entity_index_try_get_unsafe(entity)
local record = entity_index_try_get_unsafe(entity)
if not record then
return false
end
@ -2714,8 +2740,8 @@ local function world_new()
(e == nil or error("args exceeded"))
end
local function inner_world_target(world: world, entity: i53, relation: i53, index: number?): i53?
local record = inner_entity_index_try_get_unsafe(entity)
local function world_target(world: world, entity: i53, relation: i53, index: number?): i53?
local record = entity_index_try_get_unsafe(entity)
if not record then
return nil
end
@ -2754,11 +2780,11 @@ local function world_new()
ECS_PAIR_SECOND(nth))
end
local function inner_world_parent(world: world, entity: i53): i53?
return inner_world_target(world, entity, EcsChildOf, 0)
local function world_parent(world: world, entity: i53): i53?
return world_target(world, entity, EcsChildOf, 0)
end
local function inner_world_entity(world: world, entity: i53?): i53
local function world_entity(world: world, entity: i53?): i53
if entity then
local index = ECS_ID(entity)
local alive_count = entity_index.alive_count
@ -2770,7 +2796,7 @@ local function world_new()
r.dense = index
dense = index
local e_swap = eindex_dense_array[dense]
local r_swap = inner_entity_index_try_get_any(e_swap) :: record
local r_swap = entity_index_try_get_any(e_swap) :: record
r_swap.dense = dense
alive_count += 1
@ -2786,7 +2812,7 @@ local function world_new()
if any ~= entity then
if alive_count <= dense then
local e_swap = eindex_dense_array[dense]
local r_swap = inner_entity_index_try_get_any(e_swap) :: record
local r_swap = entity_index_try_get_any(e_swap) :: record
r_swap.dense = dense
alive_count += 1
@ -2828,8 +2854,8 @@ local function world_new()
return entity_index_new_id(entity_index)
end
local function inner_world_remove(world: world, entity: i53, id: i53)
local record = inner_entity_index_try_get_unsafe(entity)
local function world_remove(world: world, entity: i53, id: i53)
local record = entity_index_try_get_unsafe(entity)
if not record then
return
end
@ -2849,99 +2875,12 @@ local function world_new()
local to = archetype_traverse_remove(world, id, record.archetype)
inner_entity_move(entity_index, entity, record, to)
inner_entity_move(entity, record, to)
end
end
local function inner_world_clear(world: world, entity: i53)
local tgt = ECS_PAIR(EcsWildcard, entity)
local idr_t = component_index[tgt]
local idr = component_index[entity]
local rel = ECS_PAIR(entity, EcsWildcard)
local idr_r = component_index[rel]
if idr then
local count = 0
local queue = {}
for archetype_id in idr.records do
local idr_archetype = archetypes[archetype_id]
local entities = idr_archetype.entities
local n = #entities
table.move(entities, 1, n, count + 1, queue)
count += n
end
for _, e in queue do
inner_world_remove(world, e, entity)
end
end
if idr_t then
local archetype_ids = idr_t.records
for archetype_id in archetype_ids do
local idr_t_archetype = archetypes[archetype_id]
local idr_t_types = idr_t_archetype.types
local entities = idr_t_archetype.entities
local node = idr_t_archetype
for _, id in idr_t_types do
if not ECS_IS_PAIR(id) then
continue
end
local object = entity_index_get_alive(
entity_index, ECS_PAIR_SECOND(id))
if object ~= entity then
continue
end
node = archetype_traverse_remove(world, id, node)
local on_remove = component_index[id].on_remove
if on_remove then
for _, entity in entities do
on_remove(entity, id)
end
end
end
for i = #entities, 1, -1 do
local e = entities[i]
local r = inner_entity_index_try_get_unsafe(e) :: record
inner_entity_move(entity_index, e, r, node)
end
end
end
if idr_r then
local archetype_ids = idr_r.records
local records = idr_r.records
local counts = idr_r.counts
for archetype_id in archetype_ids do
local idr_r_archetype = archetypes[archetype_id]
local node = idr_r_archetype
local entities = idr_r_archetype.entities
local tr = records[archetype_id]
local tr_count = counts[archetype_id]
local types = idr_r_archetype.types
for i = tr, tr + tr_count - 1 do
local id = types[i]
node = archetype_traverse_remove(world, id, idr_r_archetype)
local on_remove = component_index[id].on_remove
if on_remove then
for _, entity in entities do
on_remove(entity, id)
end
end
end
for i = #entities, 1, -1 do
local e = entities[i]
local r = inner_entity_index_try_get_unsafe(e) :: record
inner_entity_move(entity_index, e, r, node)
end
end
end
end
local function inner_world_delete(world: world, entity: i53)
local record = inner_entity_index_try_get_unsafe(entity)
local function world_delete(world: world, entity: i53)
local record = entity_index_try_get_unsafe(entity)
if not record then
return
end
@ -2977,7 +2916,7 @@ local function world_new()
local entities = idr_archetype.entities
local n = #entities
for i = n, 1, -1 do
inner_world_delete(world, entities[i])
world_delete(world, entities[i])
end
archetype_destroy(world, idr_archetype)
@ -3000,7 +2939,7 @@ local function world_new()
-- this is hypothetically not that expensive of an operation anyways
to = archetype_traverse_remove(world, entity, from)
end
inner_entity_move(entity_index, e, r, to)
inner_entity_move(e, r, to)
end
archetype_destroy(world, idr_archetype)
@ -3022,53 +2961,49 @@ local function world_new()
end
end
if idr_t then
for id, cr in idr_t.wildcard_pairs do
local flags = cr.flags
local flags_delete_mask = bit32.btest(flags, ECS_ID_DELETE)
local on_remove = cr.on_remove
if flags_delete_mask then
for archetype_id in cr.records do
local idr_t_archetype = archetypes[archetype_id]
local entities = idr_t_archetype.entities
local archetype_ids = idr_t.records
for archetype_id in archetype_ids do
local idr_t_archetype = archetypes[archetype_id]
local idr_t_types = idr_t_archetype.types
local entities = idr_t_archetype.entities
for _, id in idr_t_types do
if not ECS_IS_PAIR(id) then
continue
end
local object = entity_index_get_alive(
entity_index, ECS_PAIR_SECOND(id))
if object ~= entity then
continue
end
local id_record = component_index[id]
local flags = id_record.flags
local flags_delete_mask = bit32.btest(flags, ECS_ID_DELETE)
if flags_delete_mask then
for i = #entities, 1, -1 do
local child = entities[i]
inner_world_delete(world, child)
world_delete(world, child)
end
end
else
for archetype_id in cr.records do
local idr_t_archetype = archetypes[archetype_id]
local entities = idr_t_archetype.entities
-- archetype_traverse_remove is not idempotent meaning
-- this access is actually unsafe because it can
-- incorrectly cache an edge despite a node of the
-- component id on the archetype does not exist. This
-- requires careful testing to ensure correct values are
-- being passed to the arguments.
local to = archetype_traverse_remove(world, id, idr_t_archetype)
break
else
local on_remove = id_record.on_remove
for i = #entities, 1, -1 do
local e = entities[i]
local r = eindex_sparse_array[ECS_ID(e :: number)]
local child = entities[i]
if on_remove then
on_remove(e, id)
local from = r.archetype
if from ~= idr_t_archetype then
-- unfortunately the on_remove hook allows a window where `e` can have changed archetype
-- this is hypothetically not that expensive of an operation anyways
to = archetype_traverse_remove(world, id, from)
end
on_remove(child, id)
end
inner_entity_move(entity_index, e, r, to)
local r = entity_index_try_get_unsafe(child) :: record
local to = archetype_traverse_remove(world, id, r.archetype)
inner_entity_move(child, r, to)
end
end
end
end
for archetype_id in cr.records do
archetype_destroy(world, archetypes[archetype_id])
end
for archetype_id in archetype_ids do
archetype_destroy(world, archetypes[archetype_id])
end
end
@ -3082,7 +3017,7 @@ local function world_new()
local entities = idr_r_archetype.entities
local n = #entities
for i = n, 1, -1 do
inner_world_delete(world, entities[i])
world_delete(world, entities[i])
end
archetype_destroy(world, idr_r_archetype)
end
@ -3109,8 +3044,8 @@ local function world_new()
for i = #entities, 1, -1 do
local e = entities[i]
local r = inner_entity_index_try_get_unsafe(e) :: record
inner_entity_move(entity_index, e, r, node)
local r = entity_index_try_get_unsafe(e) :: record
inner_entity_move(e, r, node)
end
end
@ -3120,12 +3055,13 @@ local function world_new()
end
end
local dense = record.dense
local i_swap = entity_index.alive_count
entity_index.alive_count = i_swap - 1
local e_swap = eindex_dense_array[i_swap]
local r_swap = inner_entity_index_try_get_any(e_swap) :: record
local r_swap = entity_index_try_get_any(e_swap) :: record
r_swap.dense = dense
record.archetype = nil :: any
record.row = nil :: any
@ -3135,15 +3071,34 @@ local function world_new()
eindex_dense_array[i_swap] = ECS_GENERATION_INC(entity)
end
local function inner_world_exists(world: world, entity: i53): boolean
return inner_entity_index_try_get_any(entity) ~= nil
local function world_clear(world: world, entity: i53)
local record = entity_index_try_get_unsafe(entity)
if not record then
return
end
local archetype = record.archetype
for _, id in archetype.types do
local idr = component_index[id]
local on_remove = idr.on_remove
if on_remove then
on_remove(entity, id)
end
end
archetype_delete(world, record.archetype, record.row)
record.archetype = nil :: any
record.row = nil :: any
end
local function inner_world_contains(world: world, entity: i53): boolean
local function world_exists(world: world, entity: i53): boolean
return entity_index_try_get_any(entity) ~= nil
end
local function world_contains(world: world, entity: i53): boolean
return entity_index_is_alive(entity_index, entity)
end
local function inner_world_cleanup(world: world)
local function world_cleanup(world: world)
for _, archetype in archetypes do
if #archetype.entities == 0 then
archetype_destroy(world, archetype)
@ -3173,26 +3128,27 @@ local function world_new()
error("Too many components, consider using world:entity() instead to create components.")
end
world.max_component_id = max_component_id
inner_world_add(world, max_component_id, EcsComponent)
world_add(world, max_component_id, EcsComponent)
return max_component_id
end
world.entity = inner_world_entity
world.entity = world_entity
world.query = world_query :: any
world.remove = inner_world_remove
world.clear = inner_world_clear
world.delete = inner_world_delete
world.remove = world_remove
world.clear = world_clear
-- world.purge = world_purge
world.delete = world_delete
world.component = world_component
world.add = inner_world_add
world.set = inner_world_set
world.get = inner_world_get :: any
world.has = inner_world_has :: any
world.target = inner_world_target
world.parent = inner_world_parent
world.contains = inner_world_contains
world.exists = inner_world_exists
world.cleanup = inner_world_cleanup
world.add = world_add
world.set = world_set
world.get = world_get :: any
world.has = world_has :: any
world.target = world_target
world.parent = world_parent
world.contains = world_contains
world.exists = world_exists
world.cleanup = world_cleanup
world.each = world_each
world.children = world_children
world.range = world_range
@ -3202,36 +3158,36 @@ local function world_new()
end
for i = 1, max_component_id do
inner_world_add(world, i, EcsComponent)
world_add(world, i, EcsComponent)
end
inner_world_add(world, EcsName, EcsComponent)
inner_world_add(world, EcsOnChange, EcsComponent)
inner_world_add(world, EcsOnAdd, EcsComponent)
inner_world_add(world, EcsOnRemove, EcsComponent)
inner_world_add(world, EcsWildcard, EcsComponent)
inner_world_add(world, EcsRest, EcsComponent)
world_add(world, EcsName, EcsComponent)
world_add(world, EcsOnChange, EcsComponent)
world_add(world, EcsOnAdd, EcsComponent)
world_add(world, EcsOnRemove, EcsComponent)
world_add(world, EcsWildcard, EcsComponent)
world_add(world, EcsRest, EcsComponent)
inner_world_set(world, EcsOnAdd, EcsName, "jecs.OnAdd")
inner_world_set(world, EcsOnRemove, EcsName, "jecs.OnRemove")
inner_world_set(world, EcsOnChange, EcsName, "jecs.OnChange")
inner_world_set(world, EcsWildcard, EcsName, "jecs.Wildcard")
inner_world_set(world, EcsChildOf, EcsName, "jecs.ChildOf")
inner_world_set(world, EcsComponent, EcsName, "jecs.Component")
world_set(world, EcsOnAdd, EcsName, "jecs.OnAdd")
world_set(world, EcsOnRemove, EcsName, "jecs.OnRemove")
world_set(world, EcsOnChange, EcsName, "jecs.OnChange")
world_set(world, EcsWildcard, EcsName, "jecs.Wildcard")
world_set(world, EcsChildOf, EcsName, "jecs.ChildOf")
world_set(world, EcsComponent, EcsName, "jecs.Component")
inner_world_set(world, EcsOnDelete, EcsName, "jecs.OnDelete")
inner_world_set(world, EcsOnDeleteTarget, EcsName, "jecs.OnDeleteTarget")
world_set(world, EcsOnDelete, EcsName, "jecs.OnDelete")
world_set(world, EcsOnDeleteTarget, EcsName, "jecs.OnDeleteTarget")
inner_world_set(world, EcsDelete, EcsName, "jecs.Delete")
inner_world_set(world, EcsRemove, EcsName, "jecs.Remove")
inner_world_set(world, EcsName, EcsName, "jecs.Name")
inner_world_set(world, EcsRest, EcsRest, "jecs.Rest")
world_set(world, EcsDelete, EcsName, "jecs.Delete")
world_set(world, EcsRemove, EcsName, "jecs.Remove")
world_set(world, EcsName, EcsName, "jecs.Name")
world_set(world, EcsRest, EcsRest, "jecs.Rest")
inner_world_add(world, EcsChildOf, ECS_PAIR(EcsOnDeleteTarget, EcsDelete))
inner_world_add(world, EcsChildOf, EcsExclusive)
world_add(world, EcsChildOf, ECS_PAIR(EcsOnDeleteTarget, EcsDelete))
world_add(world, EcsChildOf, EcsExclusive)
inner_world_add(world, EcsOnDelete, EcsExclusive)
inner_world_add(world, EcsOnDeleteTarget, EcsExclusive)
world_add(world, EcsOnDelete, EcsExclusive)
world_add(world, EcsOnDeleteTarget, EcsExclusive)
for i = EcsRest + 1, ecs_max_tag_id do
entity_index_new_id(entity_index)
@ -3240,9 +3196,9 @@ local function world_new()
for i, bundle in ecs_metadata do
for ty, value in bundle do
if value == NULL then
inner_world_add(world, i, ty)
world_add(world, i, ty)
else
inner_world_set(world, i, ty, value)
world_set(world, i, ty, value)
end
end
end
@ -3273,7 +3229,7 @@ local function ecs_is_tag(world: world, entity: i53): boolean
if idr then
return bit32.btest(idr.flags, ECS_ID_IS_TAG)
end
return not world_has_one_inline(world, entity, EcsComponent)
return not WORLD_HAS(world, entity, EcsComponent)
end
local function ecs_entity_record(world: world, entity: i53)
@ -3338,7 +3294,7 @@ return {
entity_index_try_get_fast = entity_index_try_get_fast :: (EntityIndex, Entity) -> Record?,
entity_index_try_get_any = entity_index_try_get_any :: (EntityIndex, Entity) -> Record,
entity_index_is_alive = entity_index_is_alive :: (EntityIndex, Entity) -> boolean,
entity_index_new_id = entity_index_new_id :: (EntityIndex) -> Entity,
entity_index_new_id = ENTITY_INDEX_NEW_ID :: (EntityIndex) -> Entity,
Query = Query,

View file

@ -24,39 +24,6 @@ type Id<T=unknown> = jecs.Id<T>
local entity_visualiser = require("@tools/entity_visualiser")
local dwi = entity_visualiser.stringify
TEST("ardi", function()
local world = jecs.world()
local r = world:entity()
world:add(r, jecs.pair(jecs.OnDelete, jecs.Delete))
local e = world:entity()
local e1 = world:entity()
world:add(e, jecs.pair(r, e1))
world:delete(r)
CHECK(not world:contains(e))
end)
TEST("dai", function()
local world = jecs.world()
local C = world:component()
world:set(C, jecs.Name, "C")
CHECK(world:get(C, jecs.Name) == "C")
world:entity(2000)
CHECK(world:get(C, jecs.Name) == "C")
end)
TEST("another axen banger", function()
-- taken from jecs.luau
local world = jecs.world()
world:range(2000, 3000)
local e0v1_id = jecs.ECS_COMBINE(1000, 1) -- id can be both within or outside the world's range
local e0v1 = world:entity(e0v1_id)
assert(world:contains(e0v1)) -- fails
end)
TEST("Ensure archetype edges get cleaned", function()
local A = jecs.component()
local B = jecs.component()
@ -91,6 +58,7 @@ TEST("Ensure archetype edges get cleaned", function()
CHECK(false)
end
end)
TEST("repeated entity cached query", function()
local pair = jecs.pair
local world = jecs.world()
@ -591,100 +559,146 @@ TEST("world:children()", function()
jecs.ECS_META_RESET()
end)
TEST("world:clear()", function()
do CASE "should remove its components"
-- TEST("world:purge()", function()
-- do CASE "should remove all instances of specified component"
-- local world = jecs.world()
-- local A = world:component()
-- local B = world:component()
-- local e = world:entity()
-- local e1 = world:entity()
-- local _e2 = world:entity()
-- world:set(e, A, true)
-- world:set(e, B, true)
-- world:set(e1, A, true)
-- world:set(e1, B, true)
-- CHECK(world:get(e, A))
-- CHECK(world:get(e, B))
-- world:purge(A)
-- CHECK(world:get(e, A) == nil)
-- CHECK(world:get(e, B))
-- CHECK(world:get(e1, A) == nil)
-- CHECK(world:get(e1, B))
-- end
-- do CASE "remove purged component from entities"
-- local world = jecs.world()
-- local A = world:component()
-- local B = world:component()
-- local C = world:component()
-- do
-- local id1 = world:entity()
-- local id2 = world:entity()
-- local id3 = world:entity()
-- world:set(id1, A, true)
-- world:set(id2, A, true)
-- world:set(id2, B, true)
-- world:set(id3, A, true)
-- world:set(id3, B, true)
-- world:set(id3, C, true)
-- world:purge(A)
-- CHECK(not world:has(id1, A))
-- CHECK(not world:has(id2, A))
-- CHECK(not world:has(id3, A))
-- CHECK(world:has(id2, B))
-- CHECK(world:has(id3, B, C))
-- world:purge(C)
-- CHECK(world:has(id2, B))
-- CHECK(world:has(id3, B))
-- CHECK(world:contains(A))
-- CHECK(world:contains(C))
-- CHECK(world:has(A, jecs.Component))
-- CHECK(world:has(B, jecs.Component))
-- end
-- do
-- local id1 = world:entity()
-- local id2 = world:entity()
-- local id3 = world:entity()
-- local tgt = world:entity()
-- world:add(id1, pair(A, tgt))
-- world:add(id1, pair(B, tgt))
-- world:add(id1, pair(C, tgt))
-- world:add(id2, pair(A, tgt))
-- world:add(id2, pair(B, tgt))
-- world:add(id2, pair(C, tgt))
-- world:add(id3, pair(A, tgt))
-- world:add(id3, pair(B, tgt))
-- world:add(id3, pair(C, tgt))
-- world:purge(B)
-- CHECK(world:has(id1, pair(A, tgt), pair(C, tgt)))
-- CHECK(not world:has(id1, pair(B, tgt)))
-- CHECK(world:has(id2, pair(A, tgt), pair(C, tgt)))
-- CHECK(not world:has(id1, pair(B, tgt)))
-- CHECK(world:has(id3, pair(A, tgt), pair(C, tgt)))
-- end
-- end
-- end)
TEST("world:clear", function()
do CASE "remove all components on entity"
local world = jecs.world()
local A = world:component()
local B = world:component()
local e = world:entity()
local e1 = world:entity()
local _e2 = world:entity()
world:set(e, A, true)
world:set(e, B, true)
world:set(e1, A, true)
world:set(e1, B, true)
world:clear(e)
CHECK(world:get(e, A))
CHECK(world:get(e, B))
world:clear(A)
CHECK(world:get(e, A) == nil)
CHECK(world:get(e, B))
CHECK(world:get(e1, A) == nil)
CHECK(world:get(e1, B))
CHECK(world:contains(e))
CHECK(not world:has(e, A))
CHECK(not world:has(e, B))
print(jecs.record(world, e).archetype == nil::any)
end
do CASE "remove cleared ID from entities"
do CASE "should invoke hooks"
local world = jecs.world()
local A = world:component()
local called = 0
world:set(A, jecs.OnRemove, function()
called += 1
end)
local B = world:component()
local C = world:component()
world:set(B, jecs.OnRemove, function()
called += 1
end)
do
local id1 = world:entity()
local id2 = world:entity()
local id3 = world:entity()
local e = world:entity()
world:set(id1, A, true)
world:set(e, A, true)
world:set(e, B, true)
world:set(id2, A, true)
world:set(id2, B, true)
world:set(id3, A, true)
world:set(id3, B, true)
world:set(id3, C, true)
world:clear(A)
CHECK(not world:has(id1, A))
CHECK(not world:has(id2, A))
CHECK(not world:has(id3, A))
CHECK(world:has(id2, B))
CHECK(world:has(id3, B, C))
world:clear(C)
CHECK(world:has(id2, B))
CHECK(world:has(id3, B))
CHECK(world:contains(A))
CHECK(world:contains(C))
CHECK(world:has(A, jecs.Component))
CHECK(world:has(B, jecs.Component))
end
do
local id1 = world:entity()
local id2 = world:entity()
local id3 = world:entity()
local tgt = world:entity()
world:add(id1, pair(A, tgt))
world:add(id1, pair(B, tgt))
world:add(id1, pair(C, tgt))
world:add(id2, pair(A, tgt))
world:add(id2, pair(B, tgt))
world:add(id2, pair(C, tgt))
world:add(id3, pair(A, tgt))
world:add(id3, pair(B, tgt))
world:add(id3, pair(C, tgt))
world:clear(B)
CHECK(world:has(id1, pair(A, tgt), pair(C, tgt)))
CHECK(not world:has(id1, pair(B, tgt)))
CHECK(world:has(id2, pair(A, tgt), pair(C, tgt)))
CHECK(not world:has(id1, pair(B, tgt)))
CHECK(world:has(id3, pair(A, tgt), pair(C, tgt)))
end
world:clear(e)
CHECK(world:contains(e))
CHECK(not world:has(e, A))
CHECK(not world:has(e, B))
CHECK(called == 2)
end
end)
@ -756,6 +770,60 @@ TEST("world:contains()", function()
end)
TEST("world:delete()", function()
do CASE "OnDelete cleanup policy cascades deletion to entites with idr_r pairs"
local world = jecs.world()
local r = world:entity()
world:add(r, jecs.pair(jecs.OnDelete, jecs.Delete))
local e = world:entity()
local e1 = world:entity()
world:add(e, jecs.pair(r, e1))
world:delete(r)
CHECK(not world:contains(e))
end
do CASE "OnDeleteTarget works correctly regardless of adjacent archetype iteration order"
local world = jecs.world()
local t = world:entity()
local c = world:component()
world:add(c, t)
local component = world:component()
local lifetime = world:component()
local tag = world:entity()
local rel1 = world:entity()
local rel2 = world:entity()
local rel3 = world:entity()
local destroyed = false
world:removed(lifetime, function(e)
destroyed = true
end)
local parent = world:entity()
world:set(parent, component, "foo")
world:add(parent, jecs.pair(rel1, component))
local other1 = world:entity()
world:add(other1, tag)
world:add(other1, jecs.pair(jecs.ChildOf, parent))
world:add(other1, jecs.pair(rel1, component))
local child = world:entity()
world:set(child, lifetime, "")
world:add(child, jecs.pair(jecs.ChildOf, parent))
world:add(child, jecs.pair(rel3, parent))
world:add(child, jecs.pair(rel2, other1))
world:delete(parent)
CHECK(destroyed)
CHECK(not world:contains(child))
end
do CASE "Should delete children in different archetypes if they have the same parent"
local world = jecs.world()
@ -810,7 +878,6 @@ TEST("world:delete()", function()
local world = jecs.world()
local A = world:component()
local B = world:component()
local C = world:component()
world:set(A, jecs.OnRemove, function(entity, id)
world:set(entity, B, true)
end)
@ -1380,7 +1447,7 @@ TEST("world:range()", function()
CHECK(world.entity_index.alive_count == 400)
CHECK(e)
end
do CASE "axen"
do CASE "entity ID reuse works correctly across different world ranges"
local base = jecs.world()
base:range(1_000, 2_000)
@ -1492,6 +1559,24 @@ TEST("world:range()", function()
end)
TEST("world:entity()", function()
do CASE "entity mirroring preserves IDs across world ranges"
local world = jecs.world()
world:range(2000, 3000)
local e0v1_id = jecs.ECS_COMBINE(1000, 1) -- id can be both within or outside the world's range
local e0v1 = world:entity(e0v1_id)
CHECK(world:contains(e0v1)) -- fails
end
do CASE "component names persist after entity creation"
local world = jecs.world()
local C = world:component()
world:set(C, jecs.Name, "C")
CHECK(world:get(C, jecs.Name) == "C")
world:entity(2000)
CHECK(world:get(C, jecs.Name) == "C")
end
do CASE "desired id"
local world = jecs.world()
local id = world:entity()