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1b96975b53
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11589f5aa8 |
2 changed files with 141 additions and 0 deletions
19
stress.project.json
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19
stress.project.json
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{
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"name": "Stress",
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"tree": {
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"$className": "DataModel",
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"ReplicatedStorage": {
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"$className": "ReplicatedStorage",
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"$path": "DevPackages",
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"ecs": {
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"$path": "jecs.luau"
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}
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},
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"ReplicatedFirst": {
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"$className": "ReplicatedFirst",
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"stres": {
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"$path": "stress.client.luau"
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}
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}
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}
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}
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122
test/stress.client.luau
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122
test/stress.client.luau
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local RunService = game:GetService("RunService")
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local ReplicatedStorage = game:GetService("ReplicatedStorage")
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_G.__JECS_HI_COMPONENT_ID = 300
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local ecs = require(ReplicatedStorage.ecs)
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-- 500 entities
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-- 2-30 components on each entity
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-- 300 unique components
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-- 200 systems
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-- 1-10 components to query per system
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local startTime = os.clock()
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local world = ecs.World.new()
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local components = {}
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for i = 1, 300 do -- 300 components
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components[i] = world:component()
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end
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local archetypes = {}
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for i = 1, 50 do -- 50 archetypes
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local archetype = {}
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for _ = 1, math.random(2, 30) do
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local componentId = math.random(1, #components)
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table.insert(archetype, components[componentId])
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end
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archetypes[i] = archetype
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end
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for _ = 1, 1000 do -- 1000 entities in the world
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local componentsToAdd = {}
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local archetypeId = math.random(1, #archetypes)
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local e = world:entity()
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for _, component in ipairs(archetypes[archetypeId]) do
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world:set(e, component, {
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DummyData = math.random(1, 5000),
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})
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end
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end
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local function values(t)
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local array = {}
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for _, v in t do
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table.insert(array, v)
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end
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return array
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end
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local contiguousComponents = values(components)
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local systemComponentsToQuery = {}
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for _ = 1, 200 do -- 200 systems
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local numComponentsToQuery = math.random(1, 10)
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local componentsToQuery = {}
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for _ = 1, numComponentsToQuery do
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table.insert(componentsToQuery, contiguousComponents[math.random(1, #contiguousComponents)])
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end
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table.insert(systemComponentsToQuery, componentsToQuery)
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end
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local worldCreateTime = os.clock() - startTime
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local results = {}
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startTime = os.clock()
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RunService.Heartbeat:Connect(function()
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local added = 0
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local systemStartTime = os.clock()
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debug.profilebegin("systems")
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for _, componentsToQuery in ipairs(systemComponentsToQuery) do
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debug.profilebegin("system")
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for entityId, firstComponent in world:query(unpack(componentsToQuery)) do
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world:set(
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entityId,
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{
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DummyData = firstComponent.DummyData + 1,
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}
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)
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added += 1
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end
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debug.profileend()
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end
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debug.profileend()
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if os.clock() - startTime < 4 then
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-- discard first 4 seconds
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return
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end
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if results == nil then
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return
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elseif #results < 1000 then
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table.insert(results, os.clock() - systemStartTime)
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else
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print("added", added)
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print("World created in", worldCreateTime * 1000, "ms")
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local sum = 0
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for _, result in ipairs(results) do
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sum += result
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end
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print(("Average frame time: %fms"):format((sum / #results) * 1000))
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results = nil
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local n = #world.archetypes
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print(
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("X entities\n%d components\n%d systems\n%d archetypes"):format(
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#components,
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#systemComponentsToQuery,
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n
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)
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)
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end
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end)
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