Docs addons (#112)

* Fix indentations

* Add addons page

* Fix indent
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@ -38,7 +38,8 @@ export default defineConfig({
{ text: 'Entities and Components', link: '/learn/concepts/entities-and-components' },
{ text: 'Queries', link: '/learn/concepts/queries' },
{ text: 'Relationships', link: '/learn/concepts/relationships' },
{ text: 'Builtin Component Traits', link: 'learn/concepts/builtin-component-traits' }
{ text: 'Component Traits', link: 'learn/concepts/component-traits' },
{ text: 'Addons', link: '/learn/addons' }
]
},
{

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@ -0,0 +1,16 @@
# Addons
A collection of third-party jecs addons made by the community. If you would like to share what you're working on, [submit a pull request]()!
# Debuggers
## [jabby](https://github.com/alicesaidhi/jabby)
A jecs debugger with a string-based query language and entity editing capabilities.
# Schedulers
## [sapphire-jecs](https://github.com/Mark-Marks/sapphire/tree/main/crates/sapphire-jecs)
A batteries-included [sapphire](https://github.com/mark-marks/sapphire) scheduler for jecs
This page takes wording and terminology directly from Bevy's [assets page](https://bevyengine.org/assets/)

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@ -1,10 +1,49 @@
# Builtin Component Traits
# Component Traits
Component traits are IDs and pairs that can be added to components to modify their behavior. Although it is possible to create custom traits, this manual only contains an overview of all builtin component traits supported by Jecs.
Component traits are IDs and pairs that can be added to components to modify their behavior. This manual contains an overview of all component traits supported by Jecs.
# Component
Every (component) ID comes with a `Component` which helps with the distinction between normal entities and component IDs.
# Tag
A (component) ID can be marked with `Tag´ in which the component will never contain any data. This allows for zero-cost components which improves performance for structural changes.
# Hooks
Hooks are part of the "interface" of a component. You could consider hooks as the counterpart to OOP methods in ECS. They define the behavior of a component, but can only be invoked through mutations on the component data. You can only configure a single `OnAdd`, `OnRemove` and `OnSet` hook per component, just like you can only have a single constructor and destructor.
## Examples
::: code-group
```luau [luau]
local Transform= world:component()
world:set(Transform, OnAdd, function(entity)
-- A transform component has been added to an entity
end)
world:set(Transform, OnRemove, function(entity)
-- A transform component has been removed from the entity
end)
world:set(Transform, OnSet, function(entity, value)
-- A transform component has been assigned/changed to value on the entity
end)
```
```typescript [typescript]
const Transform = world.component()
world.set(Transform, OnAdd, (entity) => {
// A transform component has been added to an entity
})
world.set(Transform, OnRemove, (entity) => {
// A transform component has been removed from the entity
})
world.set(Transform, OnSet, (entity, value) => {
// A transform component has been assigned/changed to value on the entity
})
```
:::
# Cleanup Traits
When entities that are used as tags, components, relationships or relationship targets are deleted, cleanup traits ensure that the store does not contain any dangling references. Any cleanup policy provides this guarantee, so while they are configurable, games cannot configure traits that allows for dangling references.
We also want to specify this per relationship. If an entity has `(Likes, parent)` we may not want to delete that entity, meaning the cleanup we want to perform for `Likes` and `ChildOf` may not be the same.
@ -24,11 +63,9 @@ There are two cleanup conditions:
- `OnDeleteTarget`: a target used with the relationship is deleted
## Examples
The following examples show how to use cleanup traits
### (OnDelete, Remove)
::: code-group
```luau [luau]
@ -83,7 +120,6 @@ world.delete(Archer)
:::
### (OnDeleteTarget, Delete)
::: code-group
```luau [luau]

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@ -272,7 +272,8 @@ local function hash(arr: { number }): string
return table.concat(arr, "_")
end
local world_get: (world: World, entityId: i53, a: i53, b: i53?, c: i53?, d: i53?, e: i53?) -> (...any)
local world_get: (world: World, entityId: i53,
a: i53, b: i53?, c: i53?, d: i53?, e: i53?) -> ...any
do
-- Keeping the function as small as possible to enable inlining
local records
@ -289,7 +290,9 @@ do
return columns[tr.column][row]
end
function world_get(world: World, entity: i53, a: i53, b: i53?, c: i53?, d: i53?, e: i53?): ...any
function world_get(world: World, entity: i53,
a: i53, b: i53?, c: i53?, d: i53?, e: i53?): ...any
local record = world.entityIndex.sparse[entity]
if not record then
return nil
@ -401,7 +404,9 @@ end
-- TODO:
-- should have an additional `nth` parameter which selects the nth target
-- this is important when an entity can have multiple relationships with the same target
local function world_target(world: World, entity: i53, relation: i24--[[, nth: number]]): i24?
local function world_target(world: World, entity: i53,
relation: i24--[[, nth: number]]): i24?
local record = world.entityIndex.sparse[entity]
local archetype = record.archetype
if not archetype then
@ -421,10 +426,7 @@ local function world_target(world: World, entity: i53, relation: i24--[[, nth: n
return ecs_pair_second(world, archetype.types[tr.column])
end
local function id_record_ensure(
world: World,
id: number
): ArchetypeMap
local function id_record_ensure(world: World, id: number): ArchetypeMap
local componentIndex = world.componentIndex
local idr = componentIndex[id]
@ -433,8 +435,7 @@ local function id_record_ensure(
local relation = ECS_ENTITY_T_HI(id)
local cleanup_policy = world_target(world, relation, EcsOnDelete)
local cleanup_policy_target = world_target(world, relation,
EcsOnDeleteTarget)
local cleanup_policy_target = world_target(world, relation, EcsOnDeleteTarget)
if cleanup_policy == EcsDelete or cleanup_policy_target == EcsDelete then
flags = bit32.bor(flags, ECS_ID_DELETE)
@ -457,7 +458,7 @@ local function id_record_ensure(
idr = {
size = 0,
cache = {},
flags = flags
flags = flags,
} :: ArchetypeMap
componentIndex[id] = idr
end
@ -754,16 +755,16 @@ local function world_clear(world: World, entity: i53)
entity_move(world.entityIndex, entity, record, ROOT_ARCHETYPE)
end
local function archetype_fast_delete_last(columns, column_count,
types, entity)
local function archetype_fast_delete_last(columns: { Column },
column_count: number, types: { i53 }, entity: i53)
for i, column in columns do
column[column_count] = nil
end
end
local function archetype_fast_delete(columns, column_count,
row, types, entity)
local function archetype_fast_delete(columns: { Column },
column_count: number, row, types, entity)
for i, column in columns do
column[row] = column[column_count]
@ -771,8 +772,6 @@ local function archetype_fast_delete(columns, column_count,
end
end
local ERROR_DELETE_PANIC = "Tried to delete entity that has (OnDelete, Panic)"
local function archetype_delete(world: World,
archetype: Archetype, row: number)
@ -802,14 +801,11 @@ local function archetype_delete(world: World,
end
if row == last then
archetype_fast_delete_last(columns,
column_count, types, delete)
archetype_fast_delete_last(columns, column_count, types, delete)
else
archetype_fast_delete(columns, column_count,
row, types, delete)
archetype_fast_delete(columns, column_count, row, types, delete)
end
local component_index = world.componentIndex
local archetypes = world.archetypes
@ -933,8 +929,7 @@ end
type CompatibleArchetype = { archetype: Archetype, indices: { number } }
local function noop()
end
local function noop() end
local function Arm(query, ...)
return query
@ -1057,7 +1052,7 @@ do
end
local row = i
i-=1
i -= 1
return entityId, a[row]
end
@ -1084,7 +1079,7 @@ do
end
local row = i
i-=1
i -= 1
return entityId, a[row], b[row]
end
@ -1112,7 +1107,7 @@ do
end
local row = i
i-=1
i -= 1
return entityId, a[row], b[row], c[row]
end
@ -1141,7 +1136,7 @@ do
end
local row = i
i-=1
i -= 1
return entityId, a[row], b[row], c[row], d[row]
end
@ -1198,7 +1193,7 @@ do
end
local row = i
i-=1
i -= 1
if not F then
return entityId, a[row], b[row], c[row], d[row], e[row]
@ -1322,7 +1317,7 @@ do
return query
end
local function world_query_replace(query, fn: (...any) -> (...any))
local function world_query_replace(query, fn: (...any) -> ...any)
query_init(query)
for i, archetype in compatible_archetypes do
@ -1351,15 +1346,13 @@ do
local vc = columns[records[C].column]
local vd = columns[records[D].column]
va[row], vb[row], vc[row], vd[row] = fn(
va[row], vb[row], vc[row], vd[row])
va[row], vb[row], vc[row], vd[row] = fn(va[row], vb[row], vc[row], vd[row])
else
for j, id in ids do
local tr = records[id]
queryOutput[j] = columns[tr.column][row]
end
world_query_replace_values(row, columns,
fn(unpack(queryOutput)))
world_query_replace_values(row, columns, fn(unpack(queryOutput)))
end
end
end
@ -1430,7 +1423,7 @@ do
with = world_query_with,
without = world_query_without,
replace = world_query_replace,
archetypes = world_query_archetypes
archetypes = world_query_archetypes,
} :: any
setmetatable(it, it)
@ -1478,8 +1471,7 @@ function World.new()
entity_index_new_id(self.entityIndex, i)
end
world_add(self, EcsChildOf,
ECS_PAIR(EcsOnDeleteTarget, EcsDelete))
world_add(self, EcsChildOf, ECS_PAIR(EcsOnDeleteTarget, EcsDelete))
return self
end
@ -1490,19 +1482,19 @@ export type Pair = number
type Item<T...> = (self: Query<T...>) -> (Entity, T...)
export type Entity<T = nil> = number & {__T: T }
export type Entity<T = nil> = number & { __T: T }
type Iter<T...> = (query: Query<T...>) -> () -> (Entity, T...)
type Query<T...> = typeof(setmetatable({}, {
__iter = (nil :: any) :: Iter<T...>
__iter = (nil :: any) :: Iter<T...>,
})) & {
iter: Iter<T...>,
next: Item<T...>,
drain: (self: Query<T...>) -> Query<T...>,
with: (self: Query<T...>, ...i53) -> Query<T...>,
without: (self: Query<T...>, ...i53) -> Query<T...>,
replace: (self: Query<T...>, <U...>(T...) -> (U...)) -> (),
replace: (self: Query<T...>, <U...>(T...) -> U...) -> (),
archetypes: () -> { Archetype },
}
@ -1594,7 +1586,7 @@ export type World = {
Id<H>,
...Id<any>
) -> Query<A, B, C, D, E, F, G, H>),
}
}
return {
World = World :: { new: () -> World },