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Update README.md example and remove trailing whitespace (#14)
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README.md
27
README.md
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@ -3,25 +3,24 @@
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Just an ECS
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jecs is a stupidly fast Entity Component System (ECS).
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jecs is a stupidly fast Entity Component System (ECS).
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- Process tens of thousands of entities with ease every frame
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- Zero-dependency Luau package
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- Optimized for column-major operations
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- Cache friendly archetype/SoA storage
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- Cache friendly archetype/SoA storage
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### Example
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```lua
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local world = Jecs.World.new()
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local player = world:entity()
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local opponent = world:entity()
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local Health = world:component()
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local Damage = world:component()
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local Position = world:component()
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-- Notice how components are just entities
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local Health = world:entity()
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local Damage = world:entity()
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local Position = world:entity()
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local player = world:entity()
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local opponent = world:entity()
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world:set(player, Health, 100)
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world:set(player, Damage, 8)
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@ -31,25 +30,25 @@ world:set(opponent, Health, 100)
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world:set(opponent, Damage, 21)
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world:set(opponent, Position, Vector3.new(0, 5, 3))
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for playerId, playerPosition, health in world:query(Position, Health) do
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for playerId, playerPosition, health in world:query(Position, Health) do
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local totalDamage = 0
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for _, opponentPosition, damage in world:query(Position, Damage) do
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if (playerPosition - opponentPosition).Magnitude < 5 then
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for _, opponentPosition, damage in world:query(Position, Damage) do
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if (playerPosition - opponentPosition).Magnitude < 5 then
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totalDamage += damage
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end
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end
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world:set(playerId, Health, health - totalDamage)
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world:set(playerId, Health, health - totalDamage)
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end
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assert(world:get(playerId, Health) == 79)
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assert(world:get(opponentId, Health) == 92)
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```
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125 archetypes, 4 random components queried.
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Can be found under /benches/query.lua
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Inserting 8 components to an entity and updating them over 50 times.
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Can be found under /benches/insertions.lua
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Can be found under /benches/insertions.lua
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