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	Update README.md example and remove trailing whitespace (#14)
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							|  | @ -15,14 +15,13 @@ jecs is a stupidly fast Entity Component System (ECS). | |||
| ```lua | ||||
| local world = Jecs.World.new() | ||||
| 
 | ||||
| local Health = world:component() | ||||
| local Damage = world:component() | ||||
| local Position = world:component() | ||||
| 
 | ||||
| local player = world:entity() | ||||
| local opponent = world:entity() | ||||
| 
 | ||||
| -- Notice how components are just entities | ||||
| local Health = world:entity()  | ||||
| local Damage = world:entity() | ||||
| local Position = world:entity() | ||||
| 
 | ||||
| world:set(player, Health, 100) | ||||
| world:set(player, Damage, 8) | ||||
| world:set(player, Position, Vector3.new(0, 5, 0)) | ||||
|  | @ -44,8 +43,8 @@ end | |||
| 
 | ||||
| assert(world:get(playerId, Health) == 79) | ||||
| assert(world:get(opponentId, Health) == 92) | ||||
| 
 | ||||
| ``` | ||||
| 
 | ||||
| 125 archetypes, 4 random components queried. | ||||
|  | ||||
| Can be found under /benches/query.lua | ||||
|  |  | |||
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