Update README.md example and remove trailing whitespace (#14)

This commit is contained in:
Shane 2024-05-02 06:33:31 -07:00 committed by GitHub
parent 0a70e7887b
commit e5e1aec6b2
No known key found for this signature in database
GPG key ID: B5690EEEBB952194

View file

@ -3,25 +3,24 @@
Just an ECS Just an ECS
jecs is a stupidly fast Entity Component System (ECS). jecs is a stupidly fast Entity Component System (ECS).
- Process tens of thousands of entities with ease every frame - Process tens of thousands of entities with ease every frame
- Zero-dependency Luau package - Zero-dependency Luau package
- Optimized for column-major operations - Optimized for column-major operations
- Cache friendly archetype/SoA storage - Cache friendly archetype/SoA storage
### Example ### Example
```lua ```lua
local world = Jecs.World.new() local world = Jecs.World.new()
local player = world:entity() local Health = world:component()
local opponent = world:entity() local Damage = world:component()
local Position = world:component()
-- Notice how components are just entities local player = world:entity()
local Health = world:entity() local opponent = world:entity()
local Damage = world:entity()
local Position = world:entity()
world:set(player, Health, 100) world:set(player, Health, 100)
world:set(player, Damage, 8) world:set(player, Damage, 8)
@ -31,25 +30,25 @@ world:set(opponent, Health, 100)
world:set(opponent, Damage, 21) world:set(opponent, Damage, 21)
world:set(opponent, Position, Vector3.new(0, 5, 3)) world:set(opponent, Position, Vector3.new(0, 5, 3))
for playerId, playerPosition, health in world:query(Position, Health) do for playerId, playerPosition, health in world:query(Position, Health) do
local totalDamage = 0 local totalDamage = 0
for _, opponentPosition, damage in world:query(Position, Damage) do for _, opponentPosition, damage in world:query(Position, Damage) do
if (playerPosition - opponentPosition).Magnitude < 5 then if (playerPosition - opponentPosition).Magnitude < 5 then
totalDamage += damage totalDamage += damage
end end
end end
world:set(playerId, Health, health - totalDamage) world:set(playerId, Health, health - totalDamage)
end end
assert(world:get(playerId, Health) == 79) assert(world:get(playerId, Health) == 79)
assert(world:get(opponentId, Health) == 92) assert(world:get(opponentId, Health) == 92)
``` ```
125 archetypes, 4 random components queried. 125 archetypes, 4 random components queried.
![Queries](image-3.png) ![Queries](image-3.png)
Can be found under /benches/query.lua Can be found under /benches/query.lua
Inserting 8 components to an entity and updating them over 50 times. Inserting 8 components to an entity and updating them over 50 times.
![Insertions](image-4.png) ![Insertions](image-4.png)
Can be found under /benches/insertions.lua Can be found under /benches/insertions.lua