Change invocation points for hooks

This commit is contained in:
Ukendio 2025-03-24 14:31:56 +01:00
parent 79a4a6a0c4
commit e073a570b7
5 changed files with 2449 additions and 489 deletions

View file

@ -0,0 +1,49 @@
--!optimize 2
--!native
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Matter = require(ReplicatedStorage.DevPackages.Matter)
local ecr = require(ReplicatedStorage.DevPackages.ecr)
local jecs = require(ReplicatedStorage.Lib)
local pair = jecs.pair
local ecs = jecs.World.new()
local mirror = require(ReplicatedStorage.mirror)
local mcs = mirror.World.new()
local C1 = ecs:component()
local C2 = ecs:entity()
ecs:add(C2, pair(jecs.OnDeleteTarget, jecs.Delete))
local C3 = ecs:entity()
ecs:add(C3, pair(jecs.OnDeleteTarget, jecs.Delete))
local C4 = ecs:entity()
ecs:add(C4, pair(jecs.OnDeleteTarget, jecs.Delete))
local E1 = mcs:component()
local E2 = mcs:entity()
mcs:add(E2, pair(jecs.OnDeleteTarget, jecs.Delete))
local E3 = mcs:entity()
mcs:add(E3, pair(jecs.OnDeleteTarget, jecs.Delete))
local E4 = mcs:entity()
mcs:add(E4, pair(jecs.OnDeleteTarget, jecs.Delete))
return {
ParameterGenerator = function()
end,
Functions = {
Mirror = function()
local m = mcs:entity()
for i = 1, 100 do
mcs:add(m, E3)
mcs:remove(m, E3)
end
end,
Jecs = function()
local j = ecs:entity()
for i = 1, 100 do
ecs:add(j, C3)
ecs:remove(j, C3)
end
end,
},
}

View file

@ -860,16 +860,16 @@ local function world_set(world: World, entity: i53, id: i53, data: unknown): ()
end end
end end
local on_add = idr_hooks.on_add
if on_add then
on_add(entity)
end
local tr = to.records[id] local tr = to.records[id]
local column = to.columns[tr] local column = to.columns[tr]
column[record.row] = data column[record.row] = data
local on_add = idr_hooks.on_add
if on_add then
on_add(entity)
end
local on_set = idr_hooks.on_set local on_set = idr_hooks.on_set
if on_set then if on_set then
on_set(entity, data) on_set(entity, data)
@ -899,15 +899,16 @@ local function world_remove(world: World, entity: i53, id: i53)
if not from then if not from then
return return
end end
local to = archetype_traverse_remove(world, id, from)
if from ~= to then if from.records[id] then
local idr = world.component_index[id] local idr = world.component_index[id]
local on_remove = idr.hooks.on_remove local on_remove = idr.hooks.on_remove
if on_remove then if on_remove then
on_remove(entity) on_remove(entity)
end end
local to = archetype_traverse_remove(world, id, record.archetype)
entity_move(entity_index, entity, record, to) entity_move(entity_index, entity, record, to)
end end
end end
@ -2413,51 +2414,44 @@ export type World = {
observable: any, observable: any,
--- Creates a new entity --- Creates a new entity
entity: (self: World) -> Entity, entity: (self: World, id: Entity?) -> Entity,
--- Creates a new entity located in the first 256 ids. --- Creates a new entity located in the first 256 ids.
--- These should be used for static components for fast access. --- These should be used for static components for fast access.
component: <T>(self: World) -> Entity<T>, component: <T>(self: World) -> Entity<T>,
--- Gets the target of an relationship. For example, when a user calls --- Gets the target of an relationship. For example, when a user calls
--- `world:target(id, ChildOf(parent), 0)`, you will obtain the parent entity. --- `world:target(id, ChildOf(parent), 0)`, you will obtain the parent entity.
target: <T, U>(self: World, id: Entity<T>, relation: Entity<U>, index: number?) -> Entity?, target: (self: World, id: Entity, relation: Id, index: number?) -> Entity?,
--- Deletes an entity and all it's related components and relationships. --- Deletes an entity and all it's related components and relationships.
delete: <T>(self: World, id: Entity<T>) -> (), delete: (self: World, id: Entity) -> (),
--- Adds a component to the entity with no value --- Adds a component to the entity with no value
add: <T, U>(self: World, id: Entity<T>, component: Id<U>) -> (), add: <T>(self: World, id: Entity, component: Id) -> (),
--- Assigns a value to a component on the given entity --- Assigns a value to a component on the given entity
set: <T, U>(self: World, id: Entity<T>, component: Id<U>, data: U) -> (), set: <T>(self: World, id: Entity, component: Id<T>, data: T) -> (),
cleanup: (self: World) -> (), cleanup: (self: World) -> (),
-- Clears an entity from the world -- Clears an entity from the world
clear: <T>(self: World, id: Entity<T>) -> (), clear: (self: World, id: Entity) -> (),
--- Removes a component from the given entity --- Removes a component from the given entity
remove: <T, U>(self: World, id: Entity<T>, component: Id<U>) -> (), remove: (self: World, id: Entity, component: Id) -> (),
--- Retrieves the value of up to 4 components. These values may be nil. --- Retrieves the value of up to 4 components. These values may be nil.
get: (<T, A>(self: World, id: Entity<T>, Id<A>) -> A?) get: (<A>(self: World, id: Entity, Id<A>) -> A?)
& (<T, A, B>(self: World, id: Entity<T>, Id<A>, Id<B>) -> (A?, B?)) & (<A, B>(self: World, id: Entity, Id<A>, Id<B>) -> (A?, B?))
& (<T, A, B, C>(self: World, id: Entity<T>, Id<A>, Id<B>, Id<C>) -> (A?, B?, C?)) & (<A, B, C>(self: World, id: Entity, Id<A>, Id<B>, Id<C>) -> (A?, B?, C?))
& <T, A, B, C, D>(self: World, id: Entity<T>, Id<A>, Id<B>, Id<C>, Id<D>) -> (A?, B?, C?, D?), & <A, B, C, D>(self: World, id: Entity, Id<A>, Id<B>, Id<C>, Id<D>) -> (A?, B?, C?, D?),
--- Returns whether the entity has the ID. --- Returns whether the entity has the ID.
has: (<T, U>(self: World, entity: Entity<T>, ...Id<U>) -> boolean) has: (self: World, entity: Entity, ...Id) -> boolean,
& (<T, U, V>(self: World, entity: Entity<T>, Id<U>, Id<V>) -> boolean)
& (<T, U, V, W>(self: World, entity: Entity<T>, Id<U>, Id<V>, Id<W>) -> boolean)
& (<T, U, V, W, X>(self: World, entity: Entity<T>, Id<U>, Id<V>, Id<W>, Id<X>) -> boolean)
& (<T, U, V, W, X, Y>(self: World, entity: Entity<T>, Id<U>, Id<V>, Id<W>, Id<X>, Id<Y>) -> boolean)
& (<T, U, V, W, X, Y, Z>(self: World, entity: Entity<T>, Id<U>, Id<V>, Id<W>, Id<X>, Id<Y>, Id<Z>) -> boolean)
& (<T, U, V, W, X, Y, Z, A>(self: World, entity: Entity<T>, Id<U>, Id<V>, Id<W>, Id<X>, Id<Y>, Id<Z>, Id<A>) -> boolean)
& (<T, U, V, W, X, Y, Z, A>(self: World, entity: Entity<T>, Id<U>, Id<V>, Id<W>, Id<X>, Id<Y>, Id<Z>, Id<A>, ...unknown) -> boolean),
--- Get parent (target of ChildOf relationship) for entity. If there is no ChildOf relationship pair, it will return nil. --- Get parent (target of ChildOf relationship) for entity. If there is no ChildOf relationship pair, it will return nil.
parent: <T>(self: World, entity: Entity<T>) -> Entity, parent:(self: World, entity: Entity) -> Entity,
--- Checks if the world contains the given entity --- Checks if the world contains the given entity
contains: <T>(self: World, entity: Entity<T>) -> boolean, contains:(self: World, entity: Entity) -> boolean,
each: <T>(self: World, id: Id<T>) -> () -> Entity, each: (self: World, id: Id) -> () -> Entity,
children: <T>(self: World, id: Id<T>) -> () -> Entity, children: (self: World, id: Id) -> () -> Entity,
--- Searches the world for entities that match a given query --- Searches the world for entities that match a given query
query: (<A>(World, Id<A>) -> Query<A>) query: (<A>(World, Id<A>) -> Query<A>)

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@ -124,15 +124,15 @@ TEST("#repro", function()
local tgts = {} local tgts = {}
local pairwildcard = pair(relation, jecs.Wildcard) local pairwildcard = pair(relation, jecs.Wildcard)
for _, archetype in world:query(pairwildcard):archetypes() do for _, archetype in world:query(pairwildcard):archetypes() do
local tr = archetype.records[pairwildcard] local tr = archetype.records[pairwildcard]
local count = archetype.counts[pairwildcard] local count = archetype.counts[pairwildcard]
local types = archetype.types local types = archetype.types
for _, entity in archetype.entities do for _, entity in archetype.entities do
for i = 0, count - 1 do for i = 0, count - 1 do
local tgt = jecs.pair_second(world, types[i + tr]) local tgt = jecs.pair_second(world, types[i + tr])
table.insert(tgts, tgt) table.insert(tgts, tgt)
end end
end end
end end
return tgts return tgts
end end
@ -148,22 +148,24 @@ TEST("#repro", function()
local e1 = world:entity() local e1 = world:entity()
local e2 = world:entity() local e2 = world:entity()
local e3 = world:entity() local e3 = world:entity()
print(e1, e2, e3)
setAttacksAndEats(e3, e1) setAttacksAndEats(e3, e1)
setAttacksAndEats(e3, e2) setAttacksAndEats(e3, e2)
setAttacksAndEats(e1, e2) setAttacksAndEats(e1, e2)
print("---------------- delete e2 ---------------")
local d = dwi(world) local d = dwi(world)
for archetype_id in world.component_index[pair(jecs.Wildcard, e2)].cache do
local archetype = world.archetypes[archetype_id].type
testkit.print(archetype)
end
world:delete(e2) world:delete(e2)
print("-----------------------------") local types1 = { pair(Attacks, e1), pair(Eats, e1) }
testkit.print(d.tbl(e1).types) table.sort(types1)
-- testkit.print(d.tbl(e3).types)
-- testkit.print(getTargets(Attacks))
-- testkit.print(getTargets(Eats)) CHECK(d.tbl(e1).type == "")
CHECK(d.tbl(e3).type == table.concat(types1, "_"))
for _, entity in getTargets(Attacks) do
CHECK(entity == e1)
end
for _, entity in getTargets(Eats) do
CHECK(entity == e1)
end
end) end)
TEST("archetype", function() TEST("archetype", function()
@ -235,7 +237,23 @@ TEST("world:cleanup()", function()
CHECK(#archetype_index["1_2_3"].entities == 1) CHECK(#archetype_index["1_2_3"].entities == 1)
end) end)
local pe = require("@tools/entity_visualiser").prettify
local lifetime_tracker_add = require("@tools/lifetime_tracker")
TEST("world:entity()", function() TEST("world:entity()", function()
do CASE "ensure id"
local w = world_new()
w = lifetime_tracker_add(w, {padding_enabled=false})
local id = w:entity()
CHECK(id == w:entity(id))
CHECK(w:entity(999 :: any) == 999 :: any)
w:print_snapshot()
local id1 = w:entity(999)
CHECK(w:contains(999))
CHECK(not w:contains(998))
print(w:entity(), "newest id after 999")
end
do do
CASE("unique IDs") CASE("unique IDs")
local world = jecs.World.new() local world = jecs.World.new()
@ -1566,13 +1584,14 @@ TEST("repro", function()
do CASE "#1" do CASE "#1"
local world = world_new() local world = world_new()
local reproEntity = world:component() local reproEntity = world:component()
local components = { Cooldown = world:component() :: jecs.Id<number> } local components = { Cooldown = world:component() :: jecs.Entity<number> }
world:set(reproEntity, components.Cooldown, 2) world:set(reproEntity, components.Cooldown, 2)
local function updateCooldowns(dt: number) local function updateCooldowns(dt: number)
local toRemove = {} local toRemove = {}
for id, cooldown in world:query(components.Cooldown):iter() do local it = world:query(components.Cooldown):iter()
for id, cooldown in it do
cooldown -= dt cooldown -= dt
if cooldown <= 0 then if cooldown <= 0 then

View file

@ -45,7 +45,10 @@ local function lifetime_tracker_add(world: jecs.World, opt)
padding_enabled = opt.padding_enabled padding_enabled = opt.padding_enabled
local world_entity = world.entity local world_entity = world.entity
w.entity = function(self) w.entity = function(self, entity)
if entity then
return world_entity(world, entity)
end
local will_recycle = entity_index.max_id ~= entity_index.alive_count local will_recycle = entity_index.max_id ~= entity_index.alive_count
local e = world_entity(world) local e = world_entity(world)
if will_recycle then if will_recycle then
@ -108,7 +111,7 @@ local function lifetime_tracker_add(world: jecs.World, opt)
local entity = dense_array[i] local entity = dense_array[i]
local id = ECS_ID(entity) local id = ECS_ID(entity)
local status = "alive" local status = "alive"
if id > alive_count then if not world:contains(entity) then
status = "dead" status = "dead"
end end
data[id] = status data[id] = status