mirror of
https://github.com/Ukendio/jecs.git
synced 2025-06-19 15:59:18 +00:00
fix line endings (#234)
This commit is contained in:
parent
e74924ec07
commit
d505a0a38d
15 changed files with 1128 additions and 1128 deletions
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@ -1,49 +1,49 @@
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--!optimize 2
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--!optimize 2
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--!native
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--!native
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local ReplicatedStorage = game:GetService("ReplicatedStorage")
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local ReplicatedStorage = game:GetService("ReplicatedStorage")
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local Matter = require(ReplicatedStorage.DevPackages.Matter)
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local Matter = require(ReplicatedStorage.DevPackages.Matter)
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local ecr = require(ReplicatedStorage.DevPackages.ecr)
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local ecr = require(ReplicatedStorage.DevPackages.ecr)
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local jecs = require(ReplicatedStorage.Lib)
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local jecs = require(ReplicatedStorage.Lib)
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local pair = jecs.pair
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local pair = jecs.pair
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local ecs = jecs.World.new()
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local ecs = jecs.World.new()
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local mirror = require(ReplicatedStorage.mirror)
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local mirror = require(ReplicatedStorage.mirror)
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local mcs = mirror.World.new()
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local mcs = mirror.World.new()
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local C1 = ecs:component()
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local C1 = ecs:component()
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local C2 = ecs:entity()
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local C2 = ecs:entity()
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ecs:add(C2, pair(jecs.OnDeleteTarget, jecs.Delete))
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ecs:add(C2, pair(jecs.OnDeleteTarget, jecs.Delete))
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local C3 = ecs:entity()
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local C3 = ecs:entity()
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ecs:add(C3, pair(jecs.OnDeleteTarget, jecs.Delete))
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ecs:add(C3, pair(jecs.OnDeleteTarget, jecs.Delete))
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local C4 = ecs:entity()
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local C4 = ecs:entity()
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ecs:add(C4, pair(jecs.OnDeleteTarget, jecs.Delete))
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ecs:add(C4, pair(jecs.OnDeleteTarget, jecs.Delete))
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local E1 = mcs:component()
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local E1 = mcs:component()
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local E2 = mcs:entity()
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local E2 = mcs:entity()
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mcs:add(E2, pair(jecs.OnDeleteTarget, jecs.Delete))
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mcs:add(E2, pair(jecs.OnDeleteTarget, jecs.Delete))
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local E3 = mcs:entity()
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local E3 = mcs:entity()
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mcs:add(E3, pair(jecs.OnDeleteTarget, jecs.Delete))
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mcs:add(E3, pair(jecs.OnDeleteTarget, jecs.Delete))
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local E4 = mcs:entity()
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local E4 = mcs:entity()
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mcs:add(E4, pair(jecs.OnDeleteTarget, jecs.Delete))
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mcs:add(E4, pair(jecs.OnDeleteTarget, jecs.Delete))
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return {
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return {
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ParameterGenerator = function()
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ParameterGenerator = function()
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end,
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end,
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Functions = {
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Functions = {
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Mirror = function()
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Mirror = function()
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local m = mcs:entity()
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local m = mcs:entity()
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for i = 1, 100 do
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for i = 1, 100 do
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mcs:add(m, E3)
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mcs:add(m, E3)
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mcs:remove(m, E3)
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mcs:remove(m, E3)
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end
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end
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end,
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end,
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Jecs = function()
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Jecs = function()
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local j = ecs:entity()
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local j = ecs:entity()
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for i = 1, 100 do
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for i = 1, 100 do
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ecs:add(j, C3)
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ecs:add(j, C3)
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ecs:remove(j, C3)
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ecs:remove(j, C3)
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end
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end
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end,
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end,
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},
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},
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}
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}
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@ -1,28 +1,28 @@
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local function collect<T...>(
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local function collect<T...>(
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signal: {
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signal: {
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Connect: (RBXScriptSignal<T...>, fn: (T...) -> ()) -> RBXScriptConnection
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Connect: (RBXScriptSignal<T...>, fn: (T...) -> ()) -> RBXScriptConnection
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}
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}
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): () -> (T...)
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): () -> (T...)
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local enqueued = {}
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local enqueued = {}
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local i = 0
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local i = 0
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local connection = (signal :: any):Connect(function(...)
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local connection = (signal :: any):Connect(function(...)
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table.insert(enqueued, { ... })
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table.insert(enqueued, { ... })
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i += 1
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i += 1
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end)
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end)
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return function(): any
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return function(): any
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if i == 0 then
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if i == 0 then
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return
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return
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end
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end
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i -= 1
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i -= 1
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local args: any = table.remove(enqueued, 1)
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local args: any = table.remove(enqueued, 1)
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return unpack(args)
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return unpack(args)
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end, connection
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end, connection
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end
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end
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return collect
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return collect
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@ -1,36 +1,36 @@
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local ReplicatedStorage = game:GetService("ReplicatedStorage")
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local ReplicatedStorage = game:GetService("ReplicatedStorage")
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local jecs = require(ReplicatedStorage.ecs)
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local jecs = require(ReplicatedStorage.ecs)
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local types = require("./types")
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local types = require("./types")
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local Networked = jecs.tag()
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local Networked = jecs.tag()
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local NetworkedPair = jecs.tag()
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local NetworkedPair = jecs.tag()
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local Renderable = jecs.component() :: jecs.Id<Instance>
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local Renderable = jecs.component() :: jecs.Id<Instance>
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jecs.meta(Renderable, Networked)
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jecs.meta(Renderable, Networked)
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local Poison = jecs.component() :: jecs.Id<number>
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local Poison = jecs.component() :: jecs.Id<number>
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jecs.meta(Poison, Networked)
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jecs.meta(Poison, Networked)
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local Health = jecs.component() :: jecs.Id<number>
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local Health = jecs.component() :: jecs.Id<number>
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jecs.meta(Health, Networked)
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jecs.meta(Health, Networked)
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local Player = jecs.component() :: jecs.Id<Player>
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local Player = jecs.component() :: jecs.Id<Player>
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jecs.meta(Player, Networked)
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jecs.meta(Player, Networked)
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local components = {
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local components = {
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Renderable = Renderable,
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Renderable = Renderable,
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Player = Player,
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Player = Player,
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Poison = Poison,
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Poison = Poison,
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Health = Health,
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Health = Health,
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Networked = Networked,
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Networked = Networked,
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NetworkedPair = NetworkedPair,
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NetworkedPair = NetworkedPair,
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}
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}
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for name, component in components do
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for name, component in components do
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jecs.meta(component, jecs.Name, name)
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jecs.meta(component, jecs.Name, name)
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end
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end
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return components
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return components
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@ -1,190 +1,190 @@
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local ReplicatedStorage = game:GetService("ReplicatedStorage")
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local ReplicatedStorage = game:GetService("ReplicatedStorage")
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local jecs = require(ReplicatedStorage.ecs)
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local jecs = require(ReplicatedStorage.ecs)
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type Observer<T...> = {
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type Observer<T...> = {
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callback: (jecs.Entity) -> (),
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callback: (jecs.Entity) -> (),
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query: jecs.Query<T...>,
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query: jecs.Query<T...>,
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}
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}
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export type PatchedWorld = jecs.World & {
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export type PatchedWorld = jecs.World & {
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added: <T>(PatchedWorld, jecs.Id<T>, (e: jecs.Entity, id: jecs.Id<T>, value: T) -> ()) -> (),
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added: <T>(PatchedWorld, jecs.Id<T>, (e: jecs.Entity, id: jecs.Id<T>, value: T) -> ()) -> (),
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removed: (PatchedWorld, jecs.Id, (e: jecs.Entity, id: jecs.Id) -> ()) -> (),
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removed: (PatchedWorld, jecs.Id, (e: jecs.Entity, id: jecs.Id) -> ()) -> (),
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changed: <T>(PatchedWorld, jecs.Id<T>, (e: jecs.Entity, id: jecs.Id<T>, value: T) -> ()) -> (),
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changed: <T>(PatchedWorld, jecs.Id<T>, (e: jecs.Entity, id: jecs.Id<T>, value: T) -> ()) -> (),
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-- deleted: (PatchedWorld, () -> ()) -> () -> (),
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-- deleted: (PatchedWorld, () -> ()) -> () -> (),
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observer: (PatchedWorld, Observer<any>) -> (),
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observer: (PatchedWorld, Observer<any>) -> (),
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monitor: (PatchedWorld, Observer<any>) -> (),
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monitor: (PatchedWorld, Observer<any>) -> (),
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}
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}
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local function observers_new(world, description)
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local function observers_new(world, description)
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local query = description.query
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local query = description.query
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local callback = description.callback
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local callback = description.callback
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local terms = query.filter_with :: { jecs.Id }
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local terms = query.filter_with :: { jecs.Id }
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if not terms then
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if not terms then
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local ids = query.ids
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local ids = query.ids
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query.filter_with = ids
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query.filter_with = ids
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terms = ids
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terms = ids
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end
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end
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local entity_index = world.entity_index :: any
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local entity_index = world.entity_index :: any
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local function emplaced(entity: jecs.Entity)
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local function emplaced(entity: jecs.Entity)
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local r = jecs.entity_index_try_get_fast(
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local r = jecs.entity_index_try_get_fast(
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entity_index, entity :: any)
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entity_index, entity :: any)
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if not r then
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if not r then
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return
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return
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end
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end
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local archetype = r.archetype
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local archetype = r.archetype
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if jecs.query_match(query, archetype) then
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if jecs.query_match(query, archetype) then
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callback(entity)
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callback(entity)
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end
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end
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end
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end
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for _, term in terms do
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for _, term in terms do
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world:added(term, emplaced)
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world:added(term, emplaced)
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world:changed(term, emplaced)
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world:changed(term, emplaced)
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end
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end
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end
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end
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local function monitors_new(world, description)
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local function monitors_new(world, description)
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local query = description.query
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local query = description.query
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local callback = description.callback
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local callback = description.callback
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local terms = query.filter_with :: { jecs.Id }
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local terms = query.filter_with :: { jecs.Id }
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if not terms then
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if not terms then
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local ids = query.ids
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local ids = query.ids
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query.filter_with = ids
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query.filter_with = ids
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terms = ids
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terms = ids
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end
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end
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local entity_index = world.entity_index :: any
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local entity_index = world.entity_index :: any
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local function emplaced(entity: jecs.Entity)
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local function emplaced(entity: jecs.Entity)
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local r = jecs.entity_index_try_get_fast(
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local r = jecs.entity_index_try_get_fast(
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entity_index, entity :: any)
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entity_index, entity :: any)
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if not r then
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if not r then
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return
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return
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end
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end
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local archetype = r.archetype
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local archetype = r.archetype
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if jecs.query_match(query, archetype) then
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if jecs.query_match(query, archetype) then
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callback(entity, jecs.OnAdd)
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callback(entity, jecs.OnAdd)
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end
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end
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end
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end
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local function removed(entity: jecs.Entity, component: jecs.Id)
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local function removed(entity: jecs.Entity, component: jecs.Id)
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local r = jecs.entity_index_try_get_fast(
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local r = jecs.entity_index_try_get_fast(
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entity_index, entity :: any)
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entity_index, entity :: any)
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if not r then
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if not r then
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return
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return
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end
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end
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local archetype = r.archetype
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local archetype = r.archetype
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if jecs.query_match(query, archetype) then
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if jecs.query_match(query, archetype) then
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callback(entity, jecs.OnRemove)
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callback(entity, jecs.OnRemove)
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end
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end
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end
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end
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for _, term in terms do
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for _, term in terms do
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world:added(term, emplaced)
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world:added(term, emplaced)
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world:removed(term, removed)
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world:removed(term, removed)
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end
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end
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end
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end
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local function observers_add(world: jecs.World): PatchedWorld
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local function observers_add(world: jecs.World): PatchedWorld
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local signals = {
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local signals = {
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added = {},
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added = {},
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emplaced = {},
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emplaced = {},
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removed = {},
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removed = {},
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deleted = {}
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deleted = {}
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}
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}
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world = world :: jecs.World & {[string]: any}
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world = world :: jecs.World & {[string]: any}
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world.added = function(_, component, fn)
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world.added = function(_, component, fn)
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local listeners = signals.added[component]
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local listeners = signals.added[component]
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if not listeners then
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if not listeners then
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listeners = {}
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listeners = {}
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signals.added[component] = listeners
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signals.added[component] = listeners
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local idr = jecs.id_record_ensure(world :: any, component :: any)
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local idr = jecs.id_record_ensure(world :: any, component :: any)
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local rw = jecs.pair(component, jecs.Wildcard)
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local rw = jecs.pair(component, jecs.Wildcard)
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local idr_r = jecs.id_record_ensure(world :: any, rw :: any)
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local idr_r = jecs.id_record_ensure(world :: any, rw :: any)
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local function on_add(entity: number, id: number, value: any)
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local function on_add(entity: number, id: number, value: any)
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for _, listener in listeners do
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for _, listener in listeners do
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listener(entity, id, value)
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listener(entity, id, value)
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end
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end
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end
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end
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world:set(component, jecs.OnAdd, on_add)
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world:set(component, jecs.OnAdd, on_add)
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idr.hooks.on_add = on_add :: any
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idr.hooks.on_add = on_add :: any
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idr_r.hooks.on_add = on_add :: any
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idr_r.hooks.on_add = on_add :: any
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end
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end
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table.insert(listeners, fn)
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table.insert(listeners, fn)
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end
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end
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world.changed = function(_, component, fn)
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world.changed = function(_, component, fn)
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local listeners = signals.emplaced[component]
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local listeners = signals.emplaced[component]
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if not listeners then
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if not listeners then
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listeners = {}
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listeners = {}
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signals.emplaced[component] = listeners
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signals.emplaced[component] = listeners
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local idr = jecs.id_record_ensure(world :: any, component :: any)
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local idr = jecs.id_record_ensure(world :: any, component :: any)
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local rw = jecs.pair(component, jecs.Wildcard)
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local rw = jecs.pair(component, jecs.Wildcard)
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local idr_r = jecs.id_record_ensure(world :: any, rw :: any)
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local idr_r = jecs.id_record_ensure(world :: any, rw :: any)
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local function on_change(entity: number, id: number, value: any)
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local function on_change(entity: number, id: number, value: any)
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for _, listener in listeners do
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for _, listener in listeners do
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listener(entity, id, value)
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listener(entity, id, value)
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end
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end
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end
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end
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world:set(component, jecs.OnChange, on_change)
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world:set(component, jecs.OnChange, on_change)
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idr.hooks.on_change = on_change :: any
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idr.hooks.on_change = on_change :: any
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idr_r.hooks.on_change = on_change :: any
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idr_r.hooks.on_change = on_change :: any
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end
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end
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table.insert(listeners, fn)
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table.insert(listeners, fn)
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end
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end
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world.removed = function(_, component, fn)
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world.removed = function(_, component, fn)
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local listeners = signals.removed[component]
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local listeners = signals.removed[component]
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if not listeners then
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if not listeners then
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listeners = {}
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listeners = {}
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signals.removed[component] = listeners
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signals.removed[component] = listeners
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local idr = jecs.id_record_ensure(world :: any, component :: any)
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local idr = jecs.id_record_ensure(world :: any, component :: any)
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local rw = jecs.pair(component, jecs.Wildcard)
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local rw = jecs.pair(component, jecs.Wildcard)
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local idr_r = jecs.id_record_ensure(world :: any, rw :: any)
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local idr_r = jecs.id_record_ensure(world :: any, rw :: any)
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local function on_remove(entity: number, id: number, value: any)
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local function on_remove(entity: number, id: number, value: any)
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for _, listener in listeners do
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for _, listener in listeners do
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listener(entity, id, value)
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listener(entity, id, value)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
world:set(component, jecs.OnRemove, on_remove)
|
world:set(component, jecs.OnRemove, on_remove)
|
||||||
idr.hooks.on_remove = on_remove :: any
|
idr.hooks.on_remove = on_remove :: any
|
||||||
idr_r.hooks.on_remove = on_remove :: any
|
idr_r.hooks.on_remove = on_remove :: any
|
||||||
end
|
end
|
||||||
table.insert(listeners, fn)
|
table.insert(listeners, fn)
|
||||||
end
|
end
|
||||||
|
|
||||||
world.signals = signals
|
world.signals = signals
|
||||||
|
|
||||||
world.observer = observers_new
|
world.observer = observers_new
|
||||||
|
|
||||||
world.monitor = monitors_new
|
world.monitor = monitors_new
|
||||||
|
|
||||||
-- local world_delete = world.delete
|
-- local world_delete = world.delete
|
||||||
|
|
||||||
-- world.deleted = function(_, fn)
|
-- world.deleted = function(_, fn)
|
||||||
-- local listeners = signals.deleted
|
-- local listeners = signals.deleted
|
||||||
-- table.insert(listeners, fn)
|
-- table.insert(listeners, fn)
|
||||||
-- end
|
-- end
|
||||||
-- world.delete = function(world, entity)
|
-- world.delete = function(world, entity)
|
||||||
-- world_delete(world, entity)
|
-- world_delete(world, entity)
|
||||||
-- for _, fn in signals.deleted do
|
-- for _, fn in signals.deleted do
|
||||||
-- fn(entity)
|
-- fn(entity)
|
||||||
-- end
|
-- end
|
||||||
-- end
|
-- end
|
||||||
|
|
||||||
return world :: PatchedWorld
|
return world :: PatchedWorld
|
||||||
end
|
end
|
||||||
|
|
||||||
return observers_add
|
return observers_add
|
||||||
|
|
|
@ -1,50 +1,50 @@
|
||||||
local ReplicatedStorage = game:GetService("ReplicatedStorage")
|
local ReplicatedStorage = game:GetService("ReplicatedStorage")
|
||||||
local types = require("../ReplicatedStorage/types")
|
local types = require("../ReplicatedStorage/types")
|
||||||
|
|
||||||
type Signal<T...> = {
|
type Signal<T...> = {
|
||||||
Connect: (Signal<T...>, fn: (T...) -> ()) -> RBXScriptConnection
|
Connect: (Signal<T...>, fn: (T...) -> ()) -> RBXScriptConnection
|
||||||
}
|
}
|
||||||
type Remote<T...> = {
|
type Remote<T...> = {
|
||||||
FireClient: (Remote<T...>, T...) -> (),
|
FireClient: (Remote<T...>, T...) -> (),
|
||||||
FireAllClients: (Remote<T...>, T...) -> (),
|
FireAllClients: (Remote<T...>, T...) -> (),
|
||||||
FireServer: (Remote<T...>) -> (),
|
FireServer: (Remote<T...>) -> (),
|
||||||
OnServerEvent: {
|
OnServerEvent: {
|
||||||
Connect: (any, fn: (Player, T...) -> () ) -> ()
|
Connect: (any, fn: (Player, T...) -> () ) -> ()
|
||||||
},
|
},
|
||||||
OnClientEvent: {
|
OnClientEvent: {
|
||||||
Connect: (any, fn: (T...) -> () ) -> ()
|
Connect: (any, fn: (T...) -> () ) -> ()
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
local function stream_ensure(name): Remote<any>
|
local function stream_ensure(name): Remote<any>
|
||||||
local remote = ReplicatedStorage:FindFirstChild(name)
|
local remote = ReplicatedStorage:FindFirstChild(name)
|
||||||
if not remote then
|
if not remote then
|
||||||
remote = Instance.new("RemoteEvent")
|
remote = Instance.new("RemoteEvent")
|
||||||
remote.Name = name
|
remote.Name = name
|
||||||
remote.Parent = ReplicatedStorage
|
remote.Parent = ReplicatedStorage
|
||||||
end
|
end
|
||||||
return remote :: any
|
return remote :: any
|
||||||
end
|
end
|
||||||
|
|
||||||
local function datagram_ensure(name): Remote<any>
|
local function datagram_ensure(name): Remote<any>
|
||||||
local remote = ReplicatedStorage:FindFirstChild(name)
|
local remote = ReplicatedStorage:FindFirstChild(name)
|
||||||
if not remote then
|
if not remote then
|
||||||
remote = Instance.new("UnreliableRemoteEvent")
|
remote = Instance.new("UnreliableRemoteEvent")
|
||||||
remote.Name = name
|
remote.Name = name
|
||||||
remote.Parent = ReplicatedStorage
|
remote.Parent = ReplicatedStorage
|
||||||
end
|
end
|
||||||
return remote :: any
|
return remote :: any
|
||||||
end
|
end
|
||||||
|
|
||||||
return {
|
return {
|
||||||
input = datagram_ensure("input") :: Remote<string>,
|
input = datagram_ensure("input") :: Remote<string>,
|
||||||
replication = stream_ensure("replication") :: Remote<{
|
replication = stream_ensure("replication") :: Remote<{
|
||||||
[string]: {
|
[string]: {
|
||||||
set: { types.Entity }?,
|
set: { types.Entity }?,
|
||||||
values: { any }?,
|
values: { any }?,
|
||||||
removed: { types.Entity }?
|
removed: { types.Entity }?
|
||||||
}
|
}
|
||||||
}>,
|
}>,
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,136 +1,136 @@
|
||||||
local ReplicatedStorage = game:GetService("ReplicatedStorage")
|
local ReplicatedStorage = game:GetService("ReplicatedStorage")
|
||||||
local jabby = require(ReplicatedStorage.Packages.jabby)
|
local jabby = require(ReplicatedStorage.Packages.jabby)
|
||||||
local jecs = require(ReplicatedStorage.ecs)
|
local jecs = require(ReplicatedStorage.ecs)
|
||||||
|
|
||||||
jabby.set_check_function(function() return true end)
|
jabby.set_check_function(function() return true end)
|
||||||
|
|
||||||
local scheduler = jabby.scheduler.create("jabby scheduler")
|
local scheduler = jabby.scheduler.create("jabby scheduler")
|
||||||
|
|
||||||
jabby.register({
|
jabby.register({
|
||||||
applet = jabby.applets.scheduler,
|
applet = jabby.applets.scheduler,
|
||||||
name = "Scheduler",
|
name = "Scheduler",
|
||||||
configuration = {
|
configuration = {
|
||||||
scheduler = scheduler,
|
scheduler = scheduler,
|
||||||
},
|
},
|
||||||
})
|
})
|
||||||
|
|
||||||
local ContextActionService = game:GetService("ContextActionService")
|
local ContextActionService = game:GetService("ContextActionService")
|
||||||
|
|
||||||
local function create_widget(_, state: Enum.UserInputState)
|
local function create_widget(_, state: Enum.UserInputState)
|
||||||
local client = jabby.obtain_client()
|
local client = jabby.obtain_client()
|
||||||
if state ~= Enum.UserInputState.Begin then return end
|
if state ~= Enum.UserInputState.Begin then return end
|
||||||
client.spawn_app(client.apps.home, nil)
|
client.spawn_app(client.apps.home, nil)
|
||||||
end
|
end
|
||||||
|
|
||||||
local RunService = game:GetService("RunService")
|
local RunService = game:GetService("RunService")
|
||||||
|
|
||||||
local System = jecs.component() :: jecs.Id<{
|
local System = jecs.component() :: jecs.Id<{
|
||||||
fn: () -> (),
|
fn: () -> (),
|
||||||
name: string,
|
name: string,
|
||||||
}>
|
}>
|
||||||
local DependsOn = jecs.component()
|
local DependsOn = jecs.component()
|
||||||
local Phase = jecs.tag()
|
local Phase = jecs.tag()
|
||||||
local Event = jecs.component() :: jecs.Id<RBXScriptSignal>
|
local Event = jecs.component() :: jecs.Id<RBXScriptSignal>
|
||||||
|
|
||||||
local pair = jecs.pair
|
local pair = jecs.pair
|
||||||
|
|
||||||
local types = require(ReplicatedStorage.types)
|
local types = require(ReplicatedStorage.types)
|
||||||
|
|
||||||
local function ECS_PHASE(world, after: types.Entity)
|
local function ECS_PHASE(world, after: types.Entity)
|
||||||
local phase = world:entity()
|
local phase = world:entity()
|
||||||
world:add(phase, Phase)
|
world:add(phase, Phase)
|
||||||
if after then
|
if after then
|
||||||
local dependency = pair(DependsOn, after)
|
local dependency = pair(DependsOn, after)
|
||||||
world:add(phase, dependency)
|
world:add(phase, dependency)
|
||||||
end
|
end
|
||||||
|
|
||||||
return phase
|
return phase
|
||||||
end
|
end
|
||||||
|
|
||||||
local Heartbeat = jecs.tag()
|
local Heartbeat = jecs.tag()
|
||||||
jecs.meta(Heartbeat, Phase)
|
jecs.meta(Heartbeat, Phase)
|
||||||
jecs.meta(Heartbeat, Event, RunService.Heartbeat)
|
jecs.meta(Heartbeat, Event, RunService.Heartbeat)
|
||||||
|
|
||||||
local PreSimulation = jecs.tag()
|
local PreSimulation = jecs.tag()
|
||||||
jecs.meta(PreSimulation, Phase)
|
jecs.meta(PreSimulation, Phase)
|
||||||
jecs.meta(PreSimulation, Event, RunService.PreSimulation)
|
jecs.meta(PreSimulation, Event, RunService.PreSimulation)
|
||||||
|
|
||||||
local PreAnimation = jecs.tag()
|
local PreAnimation = jecs.tag()
|
||||||
jecs.meta(PreAnimation, Phase)
|
jecs.meta(PreAnimation, Phase)
|
||||||
jecs.meta(PreAnimation, Event, RunService.PreAnimation)
|
jecs.meta(PreAnimation, Event, RunService.PreAnimation)
|
||||||
|
|
||||||
local PreRender = jecs.tag()
|
local PreRender = jecs.tag()
|
||||||
jecs.meta(PreRender, Phase)
|
jecs.meta(PreRender, Phase)
|
||||||
jecs.meta(PreRender, Event, RunService.PreRender)
|
jecs.meta(PreRender, Event, RunService.PreRender)
|
||||||
|
|
||||||
local function ECS_SYSTEM(world: types.World, mod: ModuleScript, phase: types.Entity?)
|
local function ECS_SYSTEM(world: types.World, mod: ModuleScript, phase: types.Entity?)
|
||||||
local system = world:entity()
|
local system = world:entity()
|
||||||
local p = phase or Heartbeat
|
local p = phase or Heartbeat
|
||||||
local fn = require(mod) :: (...any) -> ()
|
local fn = require(mod) :: (...any) -> ()
|
||||||
world:set(system, System, {
|
world:set(system, System, {
|
||||||
fn = fn(world, 0) or fn,
|
fn = fn(world, 0) or fn,
|
||||||
name = mod.Name,
|
name = mod.Name,
|
||||||
})
|
})
|
||||||
|
|
||||||
local depends_on = DependsOn :: jecs.Entity
|
local depends_on = DependsOn :: jecs.Entity
|
||||||
world:add(system, pair(depends_on, p))
|
world:add(system, pair(depends_on, p))
|
||||||
end
|
end
|
||||||
local function find_systems_w_phase(world: types.World, systems, phase: types.Entity)
|
local function find_systems_w_phase(world: types.World, systems, phase: types.Entity)
|
||||||
local phase_name = world:get(phase, jecs.Name) :: string
|
local phase_name = world:get(phase, jecs.Name) :: string
|
||||||
for _, s in world:query(System):with(pair(DependsOn, phase)) do
|
for _, s in world:query(System):with(pair(DependsOn, phase)) do
|
||||||
table.insert(systems, {
|
table.insert(systems, {
|
||||||
id = scheduler:register_system({
|
id = scheduler:register_system({
|
||||||
phase = phase_name,
|
phase = phase_name,
|
||||||
name = s.name,
|
name = s.name,
|
||||||
}),
|
}),
|
||||||
fn = s.fn
|
fn = s.fn
|
||||||
})
|
})
|
||||||
end
|
end
|
||||||
for after in world:query(Phase, pair(DependsOn, phase)) do
|
for after in world:query(Phase, pair(DependsOn, phase)) do
|
||||||
find_systems_w_phase(world, systems, after)
|
find_systems_w_phase(world, systems, after)
|
||||||
end
|
end
|
||||||
return systems
|
return systems
|
||||||
end
|
end
|
||||||
|
|
||||||
local function ECS_RUN(world: types.World)
|
local function ECS_RUN(world: types.World)
|
||||||
|
|
||||||
jabby.register({
|
jabby.register({
|
||||||
applet = jabby.applets.world,
|
applet = jabby.applets.world,
|
||||||
name = "MyWorld",
|
name = "MyWorld",
|
||||||
configuration = {
|
configuration = {
|
||||||
world = world,
|
world = world,
|
||||||
},
|
},
|
||||||
})
|
})
|
||||||
|
|
||||||
if RunService:IsClient() then
|
if RunService:IsClient() then
|
||||||
ContextActionService:BindAction("Open Jabby Home", create_widget, false, Enum.KeyCode.F4)
|
ContextActionService:BindAction("Open Jabby Home", create_widget, false, Enum.KeyCode.F4)
|
||||||
end
|
end
|
||||||
|
|
||||||
for phase, event in world:query(Event, Phase) do
|
for phase, event in world:query(Event, Phase) do
|
||||||
local systems = find_systems_w_phase(world, {}, phase)
|
local systems = find_systems_w_phase(world, {}, phase)
|
||||||
event:Connect(function(...)
|
event:Connect(function(...)
|
||||||
for _, system in systems do
|
for _, system in systems do
|
||||||
scheduler:run(system.id, system.fn, world, ...)
|
scheduler:run(system.id, system.fn, world, ...)
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
return {
|
return {
|
||||||
PHASE = ECS_PHASE,
|
PHASE = ECS_PHASE,
|
||||||
SYSTEM = ECS_SYSTEM,
|
SYSTEM = ECS_SYSTEM,
|
||||||
RUN = ECS_RUN,
|
RUN = ECS_RUN,
|
||||||
phases = {
|
phases = {
|
||||||
Heartbeat = Heartbeat,
|
Heartbeat = Heartbeat,
|
||||||
PreSimulation = PreSimulation,
|
PreSimulation = PreSimulation,
|
||||||
PreAnimation = PreAnimation,
|
PreAnimation = PreAnimation,
|
||||||
PreRender = PreRender
|
PreRender = PreRender
|
||||||
},
|
},
|
||||||
components = {
|
components = {
|
||||||
System = System,
|
System = System,
|
||||||
DependsOn = DependsOn,
|
DependsOn = DependsOn,
|
||||||
Phase = Phase,
|
Phase = Phase,
|
||||||
Event = Event,
|
Event = Event,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,86 +1,86 @@
|
||||||
local types = require("../types")
|
local types = require("../types")
|
||||||
local jecs = require(game:GetService("ReplicatedStorage").ecs)
|
local jecs = require(game:GetService("ReplicatedStorage").ecs)
|
||||||
local remotes = require("../remotes")
|
local remotes = require("../remotes")
|
||||||
local collect = require("../collect")
|
local collect = require("../collect")
|
||||||
local client_ids = {}
|
local client_ids = {}
|
||||||
|
|
||||||
|
|
||||||
local function ecs_map_get(world, id)
|
local function ecs_map_get(world, id)
|
||||||
local deserialised_id = client_ids[id]
|
local deserialised_id = client_ids[id]
|
||||||
|
|
||||||
if not deserialised_id then
|
if not deserialised_id then
|
||||||
if world:has(id, jecs.Name) then
|
if world:has(id, jecs.Name) then
|
||||||
deserialised_id = world:entity(id)
|
deserialised_id = world:entity(id)
|
||||||
else
|
else
|
||||||
deserialised_id = world:entity()
|
deserialised_id = world:entity()
|
||||||
end
|
end
|
||||||
|
|
||||||
client_ids[id] = deserialised_id
|
client_ids[id] = deserialised_id
|
||||||
end
|
end
|
||||||
|
|
||||||
-- local deserialised_id = client_ids[id]
|
-- local deserialised_id = client_ids[id]
|
||||||
-- if not deserialised_id then
|
-- if not deserialised_id then
|
||||||
-- if world:has(id, jecs.Name) then
|
-- if world:has(id, jecs.Name) then
|
||||||
-- deserialised_id = world:entity(id)
|
-- deserialised_id = world:entity(id)
|
||||||
-- else
|
-- else
|
||||||
-- if world:exists(id) then
|
-- if world:exists(id) then
|
||||||
-- deserialised_id = world:entity()
|
-- deserialised_id = world:entity()
|
||||||
-- else
|
-- else
|
||||||
-- deserialised_id = world:entity(id)
|
-- deserialised_id = world:entity(id)
|
||||||
-- end
|
-- end
|
||||||
-- end
|
-- end
|
||||||
-- client_ids[id] = deserialised_id
|
-- client_ids[id] = deserialised_id
|
||||||
-- end
|
-- end
|
||||||
|
|
||||||
return deserialised_id
|
return deserialised_id
|
||||||
end
|
end
|
||||||
|
|
||||||
local function ecs_make_alive_id(world, id)
|
local function ecs_make_alive_id(world, id)
|
||||||
local rel = jecs.ECS_PAIR_FIRST(id)
|
local rel = jecs.ECS_PAIR_FIRST(id)
|
||||||
local tgt = jecs.ECS_PAIR_SECOND(id)
|
local tgt = jecs.ECS_PAIR_SECOND(id)
|
||||||
|
|
||||||
rel = ecs_map_get(world, rel)
|
rel = ecs_map_get(world, rel)
|
||||||
tgt = ecs_map_get(world, tgt)
|
tgt = ecs_map_get(world, tgt)
|
||||||
|
|
||||||
return jecs.pair(rel, tgt)
|
return jecs.pair(rel, tgt)
|
||||||
end
|
end
|
||||||
|
|
||||||
local snapshots = collect(remotes.replication.OnClientEvent)
|
local snapshots = collect(remotes.replication.OnClientEvent)
|
||||||
|
|
||||||
return function(world: types.World)
|
return function(world: types.World)
|
||||||
for snapshot in snapshots do
|
for snapshot in snapshots do
|
||||||
for id, map in snapshot do
|
for id, map in snapshot do
|
||||||
id = tonumber(id)
|
id = tonumber(id)
|
||||||
if jecs.IS_PAIR(id) then
|
if jecs.IS_PAIR(id) then
|
||||||
id = ecs_make_alive_id(world, id)
|
id = ecs_make_alive_id(world, id)
|
||||||
end
|
end
|
||||||
|
|
||||||
local set = map.set
|
local set = map.set
|
||||||
if set then
|
if set then
|
||||||
if jecs.is_tag(world, id) then
|
if jecs.is_tag(world, id) then
|
||||||
for _, entity in set do
|
for _, entity in set do
|
||||||
entity = ecs_map_get(world, entity)
|
entity = ecs_map_get(world, entity)
|
||||||
world:add(entity, id)
|
world:add(entity, id)
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
local values = map.values
|
local values = map.values
|
||||||
for i, entity in set do
|
for i, entity in set do
|
||||||
entity = ecs_map_get(world, entity)
|
entity = ecs_map_get(world, entity)
|
||||||
world:set(entity, id, values[i])
|
world:set(entity, id, values[i])
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local removed = map.removed
|
local removed = map.removed
|
||||||
|
|
||||||
if removed then
|
if removed then
|
||||||
for i, e in removed do
|
for i, e in removed do
|
||||||
if not world:contains(e) then
|
if not world:contains(e) then
|
||||||
continue
|
continue
|
||||||
end
|
end
|
||||||
world:remove(e, id)
|
world:remove(e, id)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
|
@ -1,15 +1,15 @@
|
||||||
local jecs = require(game:GetService("ReplicatedStorage").ecs)
|
local jecs = require(game:GetService("ReplicatedStorage").ecs)
|
||||||
local observers_add = require("../ReplicatedStorage/observers_add")
|
local observers_add = require("../ReplicatedStorage/observers_add")
|
||||||
|
|
||||||
export type World = typeof(observers_add(jecs.world()))
|
export type World = typeof(observers_add(jecs.world()))
|
||||||
export type Entity = jecs.Entity
|
export type Entity = jecs.Entity
|
||||||
export type Id<T> = jecs.Id<T>
|
export type Id<T> = jecs.Id<T>
|
||||||
export type Snapshot = {
|
export type Snapshot = {
|
||||||
[string]: {
|
[string]: {
|
||||||
set: { jecs.Entity }?,
|
set: { jecs.Entity }?,
|
||||||
values: { any }?,
|
values: { any }?,
|
||||||
removed: { jecs.Entity }?
|
removed: { jecs.Entity }?
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return {}
|
return {}
|
||||||
|
|
|
@ -1,12 +1,12 @@
|
||||||
local ReplicatedStorage = game:GetService("ReplicatedStorage")
|
local ReplicatedStorage = game:GetService("ReplicatedStorage")
|
||||||
local ct = require(ReplicatedStorage.components)
|
local ct = require(ReplicatedStorage.components)
|
||||||
local types = require(ReplicatedStorage.types)
|
local types = require(ReplicatedStorage.types)
|
||||||
|
|
||||||
return function(world: types.World, dt: number)
|
return function(world: types.World, dt: number)
|
||||||
for e in world:query(ct.Player):without(ct.Health) do
|
for e in world:query(ct.Player):without(ct.Health) do
|
||||||
world:set(e, ct.Health, 100)
|
world:set(e, ct.Health, 100)
|
||||||
end
|
end
|
||||||
for e in world:query(ct.Player, ct.Health):without(ct.Poison) do
|
for e in world:query(ct.Player, ct.Health):without(ct.Poison) do
|
||||||
world:set(e, ct.Poison, 10)
|
world:set(e, ct.Poison, 10)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
|
@ -1,20 +1,20 @@
|
||||||
local collect = require("../../ReplicatedStorage/collect")
|
local collect = require("../../ReplicatedStorage/collect")
|
||||||
local types = require("../../ReplicatedStorage/types")
|
local types = require("../../ReplicatedStorage/types")
|
||||||
local ct = require("../../ReplicatedStorage/components")
|
local ct = require("../../ReplicatedStorage/components")
|
||||||
local Players = game:GetService("Players")
|
local Players = game:GetService("Players")
|
||||||
|
|
||||||
local player_added = collect(Players.PlayerAdded)
|
local player_added = collect(Players.PlayerAdded)
|
||||||
return function(world: types.World, dt: number)
|
return function(world: types.World, dt: number)
|
||||||
for player in player_added do
|
for player in player_added do
|
||||||
local entity = world:entity()
|
local entity = world:entity()
|
||||||
world:set(entity, ct.Player, player)
|
world:set(entity, ct.Player, player)
|
||||||
end
|
end
|
||||||
|
|
||||||
for entity, player in world:query(ct.Player):without(ct.Renderable) do
|
for entity, player in world:query(ct.Player):without(ct.Renderable) do
|
||||||
local character = player.Character
|
local character = player.Character
|
||||||
if character then
|
if character then
|
||||||
if not character.Parent then
|
if not character.Parent then
|
||||||
world:set(entity, ct.Renderable, character)
|
world:set(entity, ct.Renderable, character)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
|
@ -1,12 +1,12 @@
|
||||||
local ReplicatedStorage = game:GetService("ReplicatedStorage")
|
local ReplicatedStorage = game:GetService("ReplicatedStorage")
|
||||||
local ct = require(ReplicatedStorage.components)
|
local ct = require(ReplicatedStorage.components)
|
||||||
return function(world, dt)
|
return function(world, dt)
|
||||||
for e, poison, health in world:query(ct.Poison, ct.Health) do
|
for e, poison, health in world:query(ct.Poison, ct.Health) do
|
||||||
local health_after_tick = health - poison * dt * 0.05
|
local health_after_tick = health - poison * dt * 0.05
|
||||||
if health_after_tick < 0 then
|
if health_after_tick < 0 then
|
||||||
world:remove(e, ct.Health)
|
world:remove(e, ct.Health)
|
||||||
continue
|
continue
|
||||||
end
|
end
|
||||||
world:set(e, ct.Health, health_after_tick)
|
world:set(e, ct.Health, health_after_tick)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
|
@ -1,190 +1,190 @@
|
||||||
local ReplicatedStorage = game:GetService("ReplicatedStorage")
|
local ReplicatedStorage = game:GetService("ReplicatedStorage")
|
||||||
local types = require("../../ReplicatedStorage/types")
|
local types = require("../../ReplicatedStorage/types")
|
||||||
local ct = require("../../ReplicatedStorage/components")
|
local ct = require("../../ReplicatedStorage/components")
|
||||||
local jecs = require(ReplicatedStorage.ecs)
|
local jecs = require(ReplicatedStorage.ecs)
|
||||||
local remotes = require("../../ReplicatedStorage/remotes")
|
local remotes = require("../../ReplicatedStorage/remotes")
|
||||||
local components = ct :: {[string]: jecs.Entity }
|
local components = ct :: {[string]: jecs.Entity }
|
||||||
|
|
||||||
return function(world: ty.World)
|
return function(world: ty.World)
|
||||||
|
|
||||||
--- integration test
|
--- integration test
|
||||||
|
|
||||||
-- for _ = 1, 10 do
|
-- for _ = 1, 10 do
|
||||||
-- local e = world:entity()
|
-- local e = world:entity()
|
||||||
-- world:set(e, ct.TestA, true)
|
-- world:set(e, ct.TestA, true)
|
||||||
-- end
|
-- end
|
||||||
|
|
||||||
local storages = {} :: { [jecs.Entity]: {[jecs.Entity]: any }}
|
local storages = {} :: { [jecs.Entity]: {[jecs.Entity]: any }}
|
||||||
local networked_components = {}
|
local networked_components = {}
|
||||||
local networked_pairs = {}
|
local networked_pairs = {}
|
||||||
|
|
||||||
for component in world:each(ct.Networked) do
|
for component in world:each(ct.Networked) do
|
||||||
local name = world:get(component, jecs.Name) :: string
|
local name = world:get(component, jecs.Name) :: string
|
||||||
if components[name] == nil then
|
if components[name] == nil then
|
||||||
continue
|
continue
|
||||||
end
|
end
|
||||||
|
|
||||||
storages[component] = {}
|
storages[component] = {}
|
||||||
|
|
||||||
table.insert(networked_components, component)
|
table.insert(networked_components, component)
|
||||||
end
|
end
|
||||||
|
|
||||||
for relation in world:each(ct.NetworkedPair) do
|
for relation in world:each(ct.NetworkedPair) do
|
||||||
local name = world:get(relation, jecs.Name) :: string
|
local name = world:get(relation, jecs.Name) :: string
|
||||||
if not components[name] then
|
if not components[name] then
|
||||||
continue
|
continue
|
||||||
end
|
end
|
||||||
table.insert(networked_pairs, relation)
|
table.insert(networked_pairs, relation)
|
||||||
end
|
end
|
||||||
|
|
||||||
for _, component in networked_components do
|
for _, component in networked_components do
|
||||||
local name = world:get(component, jecs.Name) :: string
|
local name = world:get(component, jecs.Name) :: string
|
||||||
if not components[name] then
|
if not components[name] then
|
||||||
error(`Networked Component (%id{component}%name{name})`)
|
error(`Networked Component (%id{component}%name{name})`)
|
||||||
end
|
end
|
||||||
local is_tag = jecs.is_tag(world, component)
|
local is_tag = jecs.is_tag(world, component)
|
||||||
local storage = storages[component]
|
local storage = storages[component]
|
||||||
if is_tag then
|
if is_tag then
|
||||||
world:added(component, function(entity)
|
world:added(component, function(entity)
|
||||||
storage[entity] = true
|
storage[entity] = true
|
||||||
end)
|
end)
|
||||||
else
|
else
|
||||||
world:added(component, function(entity, _, value)
|
world:added(component, function(entity, _, value)
|
||||||
storage[entity] = value
|
storage[entity] = value
|
||||||
end)
|
end)
|
||||||
world:changed(component, function(entity, _, value)
|
world:changed(component, function(entity, _, value)
|
||||||
storage[entity] = value
|
storage[entity] = value
|
||||||
end)
|
end)
|
||||||
end
|
end
|
||||||
|
|
||||||
world:removed(component, function(entity)
|
world:removed(component, function(entity)
|
||||||
storage[entity] = "jecs.Remove"
|
storage[entity] = "jecs.Remove"
|
||||||
end)
|
end)
|
||||||
end
|
end
|
||||||
|
|
||||||
for _, relation in networked_pairs do
|
for _, relation in networked_pairs do
|
||||||
world:added(relation, function(entity, id, value)
|
world:added(relation, function(entity, id, value)
|
||||||
local is_tag = jecs.is_tag(world, id)
|
local is_tag = jecs.is_tag(world, id)
|
||||||
local storage = storages[id]
|
local storage = storages[id]
|
||||||
if not storage then
|
if not storage then
|
||||||
storage = {}
|
storage = {}
|
||||||
storages[id] = storage
|
storages[id] = storage
|
||||||
end
|
end
|
||||||
if is_tag then
|
if is_tag then
|
||||||
storage[entity] = true
|
storage[entity] = true
|
||||||
else
|
else
|
||||||
storage[entity] = value
|
storage[entity] = value
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
|
||||||
world:changed(relation, function(entity, id, value)
|
world:changed(relation, function(entity, id, value)
|
||||||
local is_tag = jecs.is_tag(world, id)
|
local is_tag = jecs.is_tag(world, id)
|
||||||
if is_tag then
|
if is_tag then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
local storage = storages[id]
|
local storage = storages[id]
|
||||||
if not storage then
|
if not storage then
|
||||||
storage = {}
|
storage = {}
|
||||||
storages[id] = storage
|
storages[id] = storage
|
||||||
end
|
end
|
||||||
|
|
||||||
storage[entity] = value
|
storage[entity] = value
|
||||||
end)
|
end)
|
||||||
|
|
||||||
world:removed(relation, function(entity, id)
|
world:removed(relation, function(entity, id)
|
||||||
local storage = storages[id]
|
local storage = storages[id]
|
||||||
if not storage then
|
if not storage then
|
||||||
storage = {}
|
storage = {}
|
||||||
storages[id] = storage
|
storages[id] = storage
|
||||||
end
|
end
|
||||||
|
|
||||||
storage[entity] = "jecs.Remove"
|
storage[entity] = "jecs.Remove"
|
||||||
end)
|
end)
|
||||||
end
|
end
|
||||||
|
|
||||||
local players_added = collect(Players.PlayerAdded)
|
local players_added = collect(Players.PlayerAdded)
|
||||||
|
|
||||||
return function()
|
return function()
|
||||||
local snapshot_lazy: ty.Snapshot
|
local snapshot_lazy: ty.Snapshot
|
||||||
local set_ids_lazy: { jecs.Entity }
|
local set_ids_lazy: { jecs.Entity }
|
||||||
|
|
||||||
for player in players_added do
|
for player in players_added do
|
||||||
if not snapshot_lazy then
|
if not snapshot_lazy then
|
||||||
snapshot_lazy, set_ids_lazy = {}, {}
|
snapshot_lazy, set_ids_lazy = {}, {}
|
||||||
|
|
||||||
for component, storage in storages do
|
for component, storage in storages do
|
||||||
local set_values = {}
|
local set_values = {}
|
||||||
local set_n = 0
|
local set_n = 0
|
||||||
|
|
||||||
local q = world:query(component)
|
local q = world:query(component)
|
||||||
local is_tag = jecs.is_tag(world, component)
|
local is_tag = jecs.is_tag(world, component)
|
||||||
for _, archetype in q:archetypes() do
|
for _, archetype in q:archetypes() do
|
||||||
local entities = archetype.entities
|
local entities = archetype.entities
|
||||||
local entities_len = #entities
|
local entities_len = #entities
|
||||||
table.move(entities, 1, entities_len, set_n + 1, set_ids_lazy)
|
table.move(entities, 1, entities_len, set_n + 1, set_ids_lazy)
|
||||||
if is_tag then
|
if is_tag then
|
||||||
set_values = table.create(entities_len, true)
|
set_values = table.create(entities_len, true)
|
||||||
else
|
else
|
||||||
local column = archetype.columns[archetype.records[component]]
|
local column = archetype.columns[archetype.records[component]]
|
||||||
table.move(column, 1, entities_len, set_n + 1, set_values)
|
table.move(column, 1, entities_len, set_n + 1, set_values)
|
||||||
end
|
end
|
||||||
|
|
||||||
set_n += entities_len
|
set_n += entities_len
|
||||||
end
|
end
|
||||||
|
|
||||||
local set = table.move(set_ids_lazy, 1, set_n, 1, {})
|
local set = table.move(set_ids_lazy, 1, set_n, 1, {})
|
||||||
|
|
||||||
snapshot_lazy[tostring(component)] = {
|
snapshot_lazy[tostring(component)] = {
|
||||||
set = if set_n > 0 then set else nil,
|
set = if set_n > 0 then set else nil,
|
||||||
values = if set_n > 0 then set_values else nil,
|
values = if set_n > 0 then set_values else nil,
|
||||||
}
|
}
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
remotes.replication:FireClient(player, snapshot_lazy)
|
remotes.replication:FireClient(player, snapshot_lazy)
|
||||||
end
|
end
|
||||||
|
|
||||||
local snapshot = {} :: ty.Snapshot
|
local snapshot = {} :: ty.Snapshot
|
||||||
|
|
||||||
local set_ids = {}
|
local set_ids = {}
|
||||||
local removed_ids = {}
|
local removed_ids = {}
|
||||||
|
|
||||||
for component, storage in storages do
|
for component, storage in storages do
|
||||||
local set_values = {} :: { any }
|
local set_values = {} :: { any }
|
||||||
local set_n = 0
|
local set_n = 0
|
||||||
local removed_n = 0
|
local removed_n = 0
|
||||||
for e, v in storage do
|
for e, v in storage do
|
||||||
if v ~= "jecs.Remove" then
|
if v ~= "jecs.Remove" then
|
||||||
set_n += 1
|
set_n += 1
|
||||||
set_ids[set_n] = e
|
set_ids[set_n] = e
|
||||||
set_values[set_n] = v or true
|
set_values[set_n] = v or true
|
||||||
elseif not world:contains(e) then
|
elseif not world:contains(e) then
|
||||||
removed_n += 1
|
removed_n += 1
|
||||||
removed_ids[removed_n] = e
|
removed_ids[removed_n] = e
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
table.clear(storage)
|
table.clear(storage)
|
||||||
|
|
||||||
local dirty = false
|
local dirty = false
|
||||||
|
|
||||||
if set_n > 0 or removed_n > 0 then
|
if set_n > 0 or removed_n > 0 then
|
||||||
dirty = true
|
dirty = true
|
||||||
end
|
end
|
||||||
|
|
||||||
if dirty then
|
if dirty then
|
||||||
local removed = table.move(removed_ids, 1, removed_n, 1, {}) :: { jecs.Entity }
|
local removed = table.move(removed_ids, 1, removed_n, 1, {}) :: { jecs.Entity }
|
||||||
local set = table.move(set_ids, 1, set_n, 1, {}) :: { jecs.Entity }
|
local set = table.move(set_ids, 1, set_n, 1, {}) :: { jecs.Entity }
|
||||||
snapshot[tostring(component)] = {
|
snapshot[tostring(component)] = {
|
||||||
set = if set_n > 0 then set else nil,
|
set = if set_n > 0 then set else nil,
|
||||||
values = if set_n > 0 then set_values else nil,
|
values = if set_n > 0 then set_values else nil,
|
||||||
removed = if removed_n > 0 then removed else nil
|
removed = if removed_n > 0 then removed else nil
|
||||||
}
|
}
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
if next(snapshot) ~= nil then
|
if next(snapshot) ~= nil then
|
||||||
remotes.replication:FireAllClients(snapshot)
|
remotes.replication:FireAllClients(snapshot)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
316
test/lol.luau
316
test/lol.luau
|
@ -1,158 +1,158 @@
|
||||||
local c = {
|
local c = {
|
||||||
white_underline = function(s: any)
|
white_underline = function(s: any)
|
||||||
return `\27[1;4m{s}\27[0m`
|
return `\27[1;4m{s}\27[0m`
|
||||||
end,
|
end,
|
||||||
|
|
||||||
white = function(s: any)
|
white = function(s: any)
|
||||||
return `\27[37;1m{s}\27[0m`
|
return `\27[37;1m{s}\27[0m`
|
||||||
end,
|
end,
|
||||||
|
|
||||||
green = function(s: any)
|
green = function(s: any)
|
||||||
return `\27[32;1m{s}\27[0m`
|
return `\27[32;1m{s}\27[0m`
|
||||||
end,
|
end,
|
||||||
|
|
||||||
red = function(s: any)
|
red = function(s: any)
|
||||||
return `\27[31;1m{s}\27[0m`
|
return `\27[31;1m{s}\27[0m`
|
||||||
end,
|
end,
|
||||||
|
|
||||||
yellow = function(s: any)
|
yellow = function(s: any)
|
||||||
return `\27[33;1m{s}\27[0m`
|
return `\27[33;1m{s}\27[0m`
|
||||||
end,
|
end,
|
||||||
|
|
||||||
red_highlight = function(s: any)
|
red_highlight = function(s: any)
|
||||||
return `\27[41;1;30m{s}\27[0m`
|
return `\27[41;1;30m{s}\27[0m`
|
||||||
end,
|
end,
|
||||||
|
|
||||||
green_highlight = function(s: any)
|
green_highlight = function(s: any)
|
||||||
return `\27[42;1;30m{s}\27[0m`
|
return `\27[42;1;30m{s}\27[0m`
|
||||||
end,
|
end,
|
||||||
|
|
||||||
gray = function(s: any)
|
gray = function(s: any)
|
||||||
return `\27[30;1m{s}\27[0m`
|
return `\27[30;1m{s}\27[0m`
|
||||||
end,
|
end,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
local ECS_PAIR_FLAG = 0x8
|
local ECS_PAIR_FLAG = 0x8
|
||||||
local ECS_ID_FLAGS_MASK = 0x10
|
local ECS_ID_FLAGS_MASK = 0x10
|
||||||
local ECS_ENTITY_MASK = bit32.lshift(1, 24)
|
local ECS_ENTITY_MASK = bit32.lshift(1, 24)
|
||||||
local ECS_GENERATION_MASK = bit32.lshift(1, 16)
|
local ECS_GENERATION_MASK = bit32.lshift(1, 16)
|
||||||
|
|
||||||
type i53 = number
|
type i53 = number
|
||||||
type i24 = number
|
type i24 = number
|
||||||
|
|
||||||
local function ECS_ENTITY_T_LO(e: i53): i24
|
local function ECS_ENTITY_T_LO(e: i53): i24
|
||||||
return if e > ECS_ENTITY_MASK then (e // ECS_ID_FLAGS_MASK) // ECS_ENTITY_MASK else e
|
return if e > ECS_ENTITY_MASK then (e // ECS_ID_FLAGS_MASK) // ECS_ENTITY_MASK else e
|
||||||
end
|
end
|
||||||
|
|
||||||
local function ECS_GENERATION(e: i53): i24
|
local function ECS_GENERATION(e: i53): i24
|
||||||
return if e > ECS_ENTITY_MASK then (e // ECS_ID_FLAGS_MASK) % ECS_GENERATION_MASK else 0
|
return if e > ECS_ENTITY_MASK then (e // ECS_ID_FLAGS_MASK) % ECS_GENERATION_MASK else 0
|
||||||
end
|
end
|
||||||
|
|
||||||
local ECS_ID = ECS_ENTITY_T_LO
|
local ECS_ID = ECS_ENTITY_T_LO
|
||||||
|
|
||||||
local function ECS_COMBINE(source: number, target: number): i53
|
local function ECS_COMBINE(source: number, target: number): i53
|
||||||
return (source * 268435456) + (target * ECS_ID_FLAGS_MASK)
|
return (source * 268435456) + (target * ECS_ID_FLAGS_MASK)
|
||||||
end
|
end
|
||||||
|
|
||||||
local function ECS_GENERATION_INC(e: i53)
|
local function ECS_GENERATION_INC(e: i53)
|
||||||
if e > ECS_ENTITY_MASK then
|
if e > ECS_ENTITY_MASK then
|
||||||
local flags = e // ECS_ID_FLAGS_MASK
|
local flags = e // ECS_ID_FLAGS_MASK
|
||||||
local id = flags // ECS_ENTITY_MASK
|
local id = flags // ECS_ENTITY_MASK
|
||||||
local generation = flags % ECS_GENERATION_MASK
|
local generation = flags % ECS_GENERATION_MASK
|
||||||
|
|
||||||
local next_gen = generation + 1
|
local next_gen = generation + 1
|
||||||
if next_gen > ECS_GENERATION_MASK then
|
if next_gen > ECS_GENERATION_MASK then
|
||||||
return id
|
return id
|
||||||
end
|
end
|
||||||
|
|
||||||
return ECS_COMBINE(id, next_gen) + flags
|
return ECS_COMBINE(id, next_gen) + flags
|
||||||
end
|
end
|
||||||
return ECS_COMBINE(e, 1)
|
return ECS_COMBINE(e, 1)
|
||||||
end
|
end
|
||||||
|
|
||||||
local function bl()
|
local function bl()
|
||||||
print("")
|
print("")
|
||||||
end
|
end
|
||||||
|
|
||||||
local function pe(e)
|
local function pe(e)
|
||||||
local gen = ECS_GENERATION(e)
|
local gen = ECS_GENERATION(e)
|
||||||
return c.green(`e{ECS_ID(e)}`)..c.yellow(`v{gen}`)
|
return c.green(`e{ECS_ID(e)}`)..c.yellow(`v{gen}`)
|
||||||
end
|
end
|
||||||
|
|
||||||
local function dprint(tbl: { [number]: number })
|
local function dprint(tbl: { [number]: number })
|
||||||
bl()
|
bl()
|
||||||
print("--------")
|
print("--------")
|
||||||
for i, e in tbl do
|
for i, e in tbl do
|
||||||
print("| "..pe(e).." |")
|
print("| "..pe(e).." |")
|
||||||
print("--------")
|
print("--------")
|
||||||
end
|
end
|
||||||
bl()
|
bl()
|
||||||
end
|
end
|
||||||
|
|
||||||
local max_id = 0
|
local max_id = 0
|
||||||
local alive_count = 0
|
local alive_count = 0
|
||||||
local dense = {}
|
local dense = {}
|
||||||
local sparse = {}
|
local sparse = {}
|
||||||
local function alloc()
|
local function alloc()
|
||||||
if alive_count ~= #dense then
|
if alive_count ~= #dense then
|
||||||
alive_count += 1
|
alive_count += 1
|
||||||
print("*recycled", pe(dense[alive_count]))
|
print("*recycled", pe(dense[alive_count]))
|
||||||
return dense[alive_count]
|
return dense[alive_count]
|
||||||
end
|
end
|
||||||
max_id += 1
|
max_id += 1
|
||||||
local id = max_id
|
local id = max_id
|
||||||
alive_count += 1
|
alive_count += 1
|
||||||
dense[alive_count] = id
|
dense[alive_count] = id
|
||||||
sparse[id] = {
|
sparse[id] = {
|
||||||
dense = alive_count
|
dense = alive_count
|
||||||
}
|
}
|
||||||
print("*allocated", pe(id))
|
print("*allocated", pe(id))
|
||||||
return id
|
return id
|
||||||
end
|
end
|
||||||
|
|
||||||
local function remove(entity)
|
local function remove(entity)
|
||||||
local id = ECS_ID(entity)
|
local id = ECS_ID(entity)
|
||||||
local r = sparse[id]
|
local r = sparse[id]
|
||||||
local index_of_deleted_entity = r.dense
|
local index_of_deleted_entity = r.dense
|
||||||
local last_entity_alive_at_index = alive_count -- last entity alive
|
local last_entity_alive_at_index = alive_count -- last entity alive
|
||||||
alive_count -= 1
|
alive_count -= 1
|
||||||
local last_alive_entity = dense[last_entity_alive_at_index]
|
local last_alive_entity = dense[last_entity_alive_at_index]
|
||||||
local r_swap = sparse[ECS_ID(last_alive_entity)]
|
local r_swap = sparse[ECS_ID(last_alive_entity)]
|
||||||
r_swap.dense = r.dense
|
r_swap.dense = r.dense
|
||||||
r.dense = last_entity_alive_at_index
|
r.dense = last_entity_alive_at_index
|
||||||
dense[index_of_deleted_entity] = last_alive_entity
|
dense[index_of_deleted_entity] = last_alive_entity
|
||||||
dense[last_entity_alive_at_index] = ECS_GENERATION_INC(entity)
|
dense[last_entity_alive_at_index] = ECS_GENERATION_INC(entity)
|
||||||
print("*dellocated", pe(id))
|
print("*dellocated", pe(id))
|
||||||
end
|
end
|
||||||
|
|
||||||
local function alive(e)
|
local function alive(e)
|
||||||
local r = sparse[ECS_ID(e)]
|
local r = sparse[ECS_ID(e)]
|
||||||
|
|
||||||
return dense[r.dense] == e
|
return dense[r.dense] == e
|
||||||
end
|
end
|
||||||
|
|
||||||
local function pa(e)
|
local function pa(e)
|
||||||
print(`{pe(e)} is {if alive(e) then "alive" else "not alive"}`)
|
print(`{pe(e)} is {if alive(e) then "alive" else "not alive"}`)
|
||||||
end
|
end
|
||||||
|
|
||||||
local tprint = require("@testkit").print
|
local tprint = require("@testkit").print
|
||||||
local e1v0 = alloc()
|
local e1v0 = alloc()
|
||||||
local e2v0 = alloc()
|
local e2v0 = alloc()
|
||||||
local e3v0 = alloc()
|
local e3v0 = alloc()
|
||||||
local e4v0 = alloc()
|
local e4v0 = alloc()
|
||||||
local e5v0 = alloc()
|
local e5v0 = alloc()
|
||||||
pa(e1v0)
|
pa(e1v0)
|
||||||
pa(e4v0)
|
pa(e4v0)
|
||||||
remove(e5v0)
|
remove(e5v0)
|
||||||
pa(e5v0)
|
pa(e5v0)
|
||||||
|
|
||||||
local e5v1 = alloc()
|
local e5v1 = alloc()
|
||||||
pa(e5v0)
|
pa(e5v0)
|
||||||
pa(e5v1)
|
pa(e5v1)
|
||||||
pa(e2v0)
|
pa(e2v0)
|
||||||
print(ECS_ID(e2v0))
|
print(ECS_ID(e2v0))
|
||||||
|
|
||||||
dprint(dense)
|
dprint(dense)
|
||||||
remove(e2v0)
|
remove(e2v0)
|
||||||
dprint(dense)
|
dprint(dense)
|
||||||
|
|
|
@ -1,122 +1,122 @@
|
||||||
local RunService = game:GetService("RunService")
|
local RunService = game:GetService("RunService")
|
||||||
local ReplicatedStorage = game:GetService("ReplicatedStorage")
|
local ReplicatedStorage = game:GetService("ReplicatedStorage")
|
||||||
_G.__JECS_HI_COMPONENT_ID = 300
|
_G.__JECS_HI_COMPONENT_ID = 300
|
||||||
local ecs = require(ReplicatedStorage.ecs)
|
local ecs = require(ReplicatedStorage.ecs)
|
||||||
|
|
||||||
-- 500 entities
|
-- 500 entities
|
||||||
-- 2-30 components on each entity
|
-- 2-30 components on each entity
|
||||||
-- 300 unique components
|
-- 300 unique components
|
||||||
-- 200 systems
|
-- 200 systems
|
||||||
-- 1-10 components to query per system
|
-- 1-10 components to query per system
|
||||||
|
|
||||||
local startTime = os.clock()
|
local startTime = os.clock()
|
||||||
|
|
||||||
local world = ecs.World.new()
|
local world = ecs.World.new()
|
||||||
|
|
||||||
local components = {}
|
local components = {}
|
||||||
|
|
||||||
for i = 1, 300 do -- 300 components
|
for i = 1, 300 do -- 300 components
|
||||||
components[i] = world:component()
|
components[i] = world:component()
|
||||||
end
|
end
|
||||||
|
|
||||||
local archetypes = {}
|
local archetypes = {}
|
||||||
for i = 1, 50 do -- 50 archetypes
|
for i = 1, 50 do -- 50 archetypes
|
||||||
local archetype = {}
|
local archetype = {}
|
||||||
|
|
||||||
for _ = 1, math.random(2, 30) do
|
for _ = 1, math.random(2, 30) do
|
||||||
local componentId = math.random(1, #components)
|
local componentId = math.random(1, #components)
|
||||||
|
|
||||||
table.insert(archetype, components[componentId])
|
table.insert(archetype, components[componentId])
|
||||||
end
|
end
|
||||||
|
|
||||||
archetypes[i] = archetype
|
archetypes[i] = archetype
|
||||||
end
|
end
|
||||||
|
|
||||||
for _ = 1, 1000 do -- 1000 entities in the world
|
for _ = 1, 1000 do -- 1000 entities in the world
|
||||||
local componentsToAdd = {}
|
local componentsToAdd = {}
|
||||||
|
|
||||||
local archetypeId = math.random(1, #archetypes)
|
local archetypeId = math.random(1, #archetypes)
|
||||||
local e = world:entity()
|
local e = world:entity()
|
||||||
for _, component in ipairs(archetypes[archetypeId]) do
|
for _, component in ipairs(archetypes[archetypeId]) do
|
||||||
world:set(e, component, {
|
world:set(e, component, {
|
||||||
DummyData = math.random(1, 5000),
|
DummyData = math.random(1, 5000),
|
||||||
})
|
})
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local function values(t)
|
local function values(t)
|
||||||
local array = {}
|
local array = {}
|
||||||
for _, v in t do
|
for _, v in t do
|
||||||
table.insert(array, v)
|
table.insert(array, v)
|
||||||
end
|
end
|
||||||
return array
|
return array
|
||||||
end
|
end
|
||||||
|
|
||||||
local contiguousComponents = values(components)
|
local contiguousComponents = values(components)
|
||||||
local systemComponentsToQuery = {}
|
local systemComponentsToQuery = {}
|
||||||
|
|
||||||
for _ = 1, 200 do -- 200 systems
|
for _ = 1, 200 do -- 200 systems
|
||||||
local numComponentsToQuery = math.random(1, 10)
|
local numComponentsToQuery = math.random(1, 10)
|
||||||
local componentsToQuery = {}
|
local componentsToQuery = {}
|
||||||
|
|
||||||
for _ = 1, numComponentsToQuery do
|
for _ = 1, numComponentsToQuery do
|
||||||
table.insert(componentsToQuery, contiguousComponents[math.random(1, #contiguousComponents)])
|
table.insert(componentsToQuery, contiguousComponents[math.random(1, #contiguousComponents)])
|
||||||
end
|
end
|
||||||
|
|
||||||
table.insert(systemComponentsToQuery, componentsToQuery)
|
table.insert(systemComponentsToQuery, componentsToQuery)
|
||||||
end
|
end
|
||||||
|
|
||||||
local worldCreateTime = os.clock() - startTime
|
local worldCreateTime = os.clock() - startTime
|
||||||
local results = {}
|
local results = {}
|
||||||
startTime = os.clock()
|
startTime = os.clock()
|
||||||
|
|
||||||
RunService.Heartbeat:Connect(function()
|
RunService.Heartbeat:Connect(function()
|
||||||
local added = 0
|
local added = 0
|
||||||
local systemStartTime = os.clock()
|
local systemStartTime = os.clock()
|
||||||
debug.profilebegin("systems")
|
debug.profilebegin("systems")
|
||||||
for _, componentsToQuery in ipairs(systemComponentsToQuery) do
|
for _, componentsToQuery in ipairs(systemComponentsToQuery) do
|
||||||
debug.profilebegin("system")
|
debug.profilebegin("system")
|
||||||
for entityId, firstComponent in world:query(unpack(componentsToQuery)) do
|
for entityId, firstComponent in world:query(unpack(componentsToQuery)) do
|
||||||
world:set(
|
world:set(
|
||||||
entityId,
|
entityId,
|
||||||
{
|
{
|
||||||
DummyData = firstComponent.DummyData + 1,
|
DummyData = firstComponent.DummyData + 1,
|
||||||
}
|
}
|
||||||
)
|
)
|
||||||
added += 1
|
added += 1
|
||||||
end
|
end
|
||||||
debug.profileend()
|
debug.profileend()
|
||||||
end
|
end
|
||||||
debug.profileend()
|
debug.profileend()
|
||||||
|
|
||||||
if os.clock() - startTime < 4 then
|
if os.clock() - startTime < 4 then
|
||||||
-- discard first 4 seconds
|
-- discard first 4 seconds
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
if results == nil then
|
if results == nil then
|
||||||
return
|
return
|
||||||
elseif #results < 1000 then
|
elseif #results < 1000 then
|
||||||
table.insert(results, os.clock() - systemStartTime)
|
table.insert(results, os.clock() - systemStartTime)
|
||||||
else
|
else
|
||||||
print("added", added)
|
print("added", added)
|
||||||
print("World created in", worldCreateTime * 1000, "ms")
|
print("World created in", worldCreateTime * 1000, "ms")
|
||||||
local sum = 0
|
local sum = 0
|
||||||
for _, result in ipairs(results) do
|
for _, result in ipairs(results) do
|
||||||
sum += result
|
sum += result
|
||||||
end
|
end
|
||||||
print(("Average frame time: %fms"):format((sum / #results) * 1000))
|
print(("Average frame time: %fms"):format((sum / #results) * 1000))
|
||||||
|
|
||||||
results = nil
|
results = nil
|
||||||
|
|
||||||
local n = #world.archetypes
|
local n = #world.archetypes
|
||||||
|
|
||||||
print(
|
print(
|
||||||
("X entities\n%d components\n%d systems\n%d archetypes"):format(
|
("X entities\n%d components\n%d systems\n%d archetypes"):format(
|
||||||
#components,
|
#components,
|
||||||
#systemComponentsToQuery,
|
#systemComponentsToQuery,
|
||||||
n
|
n
|
||||||
)
|
)
|
||||||
)
|
)
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
|
|
@ -1,24 +1,24 @@
|
||||||
local jecs = require("@jecs")
|
local jecs = require("@jecs")
|
||||||
local pair = jecs.pair
|
local pair = jecs.pair
|
||||||
local ChildOf = jecs.ChildOf
|
local ChildOf = jecs.ChildOf
|
||||||
local lifetime_tracker_add = require("@tools/lifetime_tracker")
|
local lifetime_tracker_add = require("@tools/lifetime_tracker")
|
||||||
local world = lifetime_tracker_add(jecs.world(), {padding_enabled=false})
|
local world = lifetime_tracker_add(jecs.world(), {padding_enabled=false})
|
||||||
local FriendsWith = world:component()
|
local FriendsWith = world:component()
|
||||||
world:print_snapshot()
|
world:print_snapshot()
|
||||||
local e1 = world:entity()
|
local e1 = world:entity()
|
||||||
local e2 = world:entity()
|
local e2 = world:entity()
|
||||||
world:delete(e2)
|
world:delete(e2)
|
||||||
|
|
||||||
world:print_snapshot()
|
world:print_snapshot()
|
||||||
local e3 = world:entity()
|
local e3 = world:entity()
|
||||||
world:add(e3, pair(ChildOf, e1))
|
world:add(e3, pair(ChildOf, e1))
|
||||||
local e4 = world:entity()
|
local e4 = world:entity()
|
||||||
world:add(e4, pair(FriendsWith, e3))
|
world:add(e4, pair(FriendsWith, e3))
|
||||||
world:print_snapshot()
|
world:print_snapshot()
|
||||||
world:delete(e1)
|
world:delete(e1)
|
||||||
world:delete(e3)
|
world:delete(e3)
|
||||||
world:print_snapshot()
|
world:print_snapshot()
|
||||||
world:print_entity_index()
|
world:print_entity_index()
|
||||||
world:entity()
|
world:entity()
|
||||||
world:entity()
|
world:entity()
|
||||||
world:print_snapshot()
|
world:print_snapshot()
|
||||||
|
|
Loading…
Reference in a new issue