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Devtools initial commit
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6 changed files with 308 additions and 23 deletions
4
.gitignore
vendored
4
.gitignore
vendored
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@ -65,3 +65,7 @@ drafts/
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# Luau tools
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profile.*
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# Patch files
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*.patch
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3
.luaurc
3
.luaurc
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@ -2,7 +2,8 @@
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"aliases": {
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"jecs": "jecs",
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"testkit": "test/testkit",
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"mirror": "mirror"
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"mirror": "mirror",
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"tools": "tools"
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},
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"languageMode": "strict"
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}
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@ -5,41 +5,60 @@ local ReplicatedStorage = game:GetService("ReplicatedStorage")
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local Matter = require(ReplicatedStorage.DevPackages.Matter)
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local ecr = require(ReplicatedStorage.DevPackages.ecr)
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local jecs = require(ReplicatedStorage.Lib)
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local pair = jecs.pair
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local newWorld = Matter.World.new()
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local ecs = jecs.World.new()
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local mirror = require(ReplicatedStorage.mirror)
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local mcs = mirror.World.new()
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local A, B = Matter.component(), Matter.component()
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local C, D = ecs:component(), ecs:component()
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local C1 = ecs:component()
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local C2 = ecs:entity()
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ecs:add(C2, pair(jecs.OnDeleteTarget, jecs.Delete))
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local C3 = ecs:entity()
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ecs:add(C3, pair(jecs.OnDeleteTarget, jecs.Delete))
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local C4 = ecs:entity()
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ecs:add(C4, pair(jecs.OnDeleteTarget, jecs.Delete))
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local E1 = mcs:component()
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local E2 = mcs:entity()
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mcs:add(E2, pair(jecs.OnDeleteTarget, jecs.Delete))
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local E3 = mcs:entity()
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mcs:add(E3, pair(jecs.OnDeleteTarget, jecs.Delete))
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local E4 = mcs:entity()
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mcs:add(E4, pair(jecs.OnDeleteTarget, jecs.Delete))
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local registry2 = ecr.registry()
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return {
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ParameterGenerator = function()
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local matter_entities = {}
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local jecs_entities = {}
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local entities = {
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matter = matter_entities,
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jecs = jecs_entities,
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}
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local j = ecs:entity()
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ecs:set(j, C1, true)
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local m = mcs:entity()
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mcs:set(m, E1, true)
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for i = 1, 1000 do
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table.insert(matter_entities, newWorld:spawn(A(), B()))
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local e = ecs:entity()
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ecs:set(e, C, {})
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ecs:set(e, D, {})
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table.insert(jecs_entities, e)
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local friend1 = ecs:entity()
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local friend2 = mcs:entity()
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ecs:add(friend1, pair(C2, j))
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ecs:add(friend1, pair(C3, j))
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ecs:add(friend1, pair(C4, j))
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mcs:add(friend2, pair(E2, m))
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mcs:add(friend2, pair(E3, m))
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mcs:add(friend2, pair(E4, m))
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end
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return entities
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return {
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m = m,
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j = j,
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}
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end,
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Functions = {
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Matter = function(_, entities)
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for _, entity in entities.matter do
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newWorld:despawn(entity)
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end
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Mirror = function(_, a)
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mcs:delete(a.m)
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end,
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Jecs = function(_, entities)
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for _, entity in entities.jecs do
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ecs:delete(entity)
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end
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Jecs = function(_, a)
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ecs:delete(a.j)
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end,
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},
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}
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48
demo/src/ReplicatedStorage/track.luau
Normal file
48
demo/src/ReplicatedStorage/track.luau
Normal file
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@ -0,0 +1,48 @@
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local events = {}
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local function trackers_invoke(event, component, entity, ...)
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local trackers = events[event][component]
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if not trackers then
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return
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end
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for _, tracker in trackers do
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tracker(entity, data)
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end
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end
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local function trackers_init(event, component, fn)
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local ob = events[event]
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return {
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connect = function(component, fn)
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local trackers = ob[component]
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if not trackers then
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trackers = {}
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ob[component] = trackers
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end
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table.insert(trackers, fn)
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end,
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invoke = function(component, ...)
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trackers_invoke(event, component, ...)
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end
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}
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return function(component, fn)
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local trackers = ob[component]
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if not trackers then
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trackers = {}
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ob[component] = trackers
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end
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table.insert(trackers, fn)
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end
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end
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local trackers = {
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emplace = trackers_init("emplace"),
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add = trackers_init("added"),
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remove = trackers_init("removed")
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}
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return trackers
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20
test/devtools_test.luau
Normal file
20
test/devtools_test.luau
Normal file
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@ -0,0 +1,20 @@
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local jecs = require("@jecs")
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local lifetime_tracker_add = require("@tools/lifetime_tracker")
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local world = lifetime_tracker_add(jecs.world())
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world:print_snapshot()
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local e = world:entity()
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local e1 = world:entity()
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world:delete(e)
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world:print_snapshot()
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local e2 = world:entity()
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local e3 = world:entity()
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world:print_snapshot()
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world:delete(e1)
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world:delete(e2)
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world:delete(e3)
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world:print_snapshot()
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world:print_entities()
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world:entity()
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world:entity()
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world:print_snapshot()
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193
tools/lifetime_tracker.luau
Normal file
193
tools/lifetime_tracker.luau
Normal file
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@ -0,0 +1,193 @@
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local jecs = require("@jecs")
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local ECS_GENERATION = jecs.ECS_GENERATION
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local ECS_ID = jecs.ECS_ID
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local __ = jecs.Wildcard
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local pair = jecs.pair
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local testkit = require("@testkit")
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local BENCH, START = testkit.benchmark()
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local it = testkit.test()
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local TEST, CASE = it.TEST, it.CASE
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local CHECK, FINISH = it.CHECK, it.FINISH
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local SKIP, FOCUS = it.SKIP, it.FOCUS
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local CHECK_EXPECT_ERR = it.CHECK_EXPECT_ERR
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local c = {
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white_underline = function(s: any)
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return `\27[1;4m{s}\27[0m`
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end,
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white = function(s: any)
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return `\27[37;1m{s}\27[0m`
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end,
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green = function(s: any)
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return `\27[32;1m{s}\27[0m`
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end,
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red = function(s: any)
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return `\27[31;1m{s}\27[0m`
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end,
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yellow = function(s: any)
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return `\27[33;1m{s}\27[0m`
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end,
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red_highlight = function(s: any)
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return `\27[41;1;30m{s}\27[0m`
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end,
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green_highlight = function(s: any)
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return `\27[42;1;30m{s}\27[0m`
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end,
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gray = function(s: any)
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return `\27[30;1m{s}\27[0m`
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end,
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}
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local function pe(e: any)
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local gen = ECS_GENERATION(e)
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return c.green(`e{ECS_ID(e)}`)..c.yellow(`v{gen}`)
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end
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function print_centered_entity(entity, width: number)
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local entity_str = tostring(entity)
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local entity_length = #entity_str
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-- Calculate total padding needed to center the string
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local padding_total = width - 2 - entity_length -- Subtract 2 for the `| |` characters
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-- Calculate padding for the left and right
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local padding_left = math.floor(padding_total / 2)
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local padding_right = padding_total - padding_left
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-- Build the centered string
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local centered_str = string.rep(" ", padding_left) .. entity_str .. string.rep(" ", padding_right)
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-- Print with pipes around the centered string
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print("|" .. centered_str .. "|")
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end
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local function lifetime_tracker_add(world: jecs.World)
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local entity_index = world.entity_index
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local dense_array = entity_index.dense_array
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local world_delete = world.delete
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local world_entity = world.entity
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local component_index = world.component_index
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local ENTITY_RANGE = (jecs.Rest :: any) + 1
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local w = setmetatable({}, { __index = world })
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w.delete = function(self, e)
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print("Entity deleted:", e)
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for child in world:each(pair(__, e)) do
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end
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return world_delete(world, e)
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end
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w.entity = function(self)
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local e = world_entity(world)
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print("Entity created:", pe(e))
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return e
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end
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w.print_entities = function(self)
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local max_id = entity_index.max_id
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local alive_count = entity_index.alive_count
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local alive = table.move(dense_array, 1+jecs.Rest::any, alive_count, 1, {})
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local dead = table.move(dense_array, alive_count + 1, max_id, 1, {})
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local sep = "|--------|"
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print("|-alive--|")
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for i = 1, #alive do
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local e = pe(alive[i])
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print_centered_entity(e, 32)
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print(sep)
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end
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print("\n")
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print("|--dead--|")
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for i = 1, #dead do
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print_centered_entity(pe(dead[i]), 32)
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print(sep)
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end
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end
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local timelines = {}
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w.print_snapshot = function(self)
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local timeline = #timelines + 1
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local entity_column_width = 10
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local status_column_width = 8
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local header = string.format("| %-" .. entity_column_width .. "s |", "Entity")
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for i = 1, timeline do
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header = header .. string.format(" %-" .. status_column_width .. "s |", string.format("T%d", i))
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end
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local max_id = entity_index.max_id
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local alive_count = entity_index.alive_count
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local alive = table.move(dense_array, 1+jecs.Rest::any, alive_count, 1, {})
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local dead = table.move(dense_array, alive_count + 1, max_id, 1, {})
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local data = {}
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print("-------------------------------------------------------------------")
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print(header)
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-- Store the snapshot data for this timeline
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for i = ENTITY_RANGE, max_id do
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if dense_array[i] then
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local entity = dense_array[i]
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local id = ECS_ID(entity)
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local status = "alive"
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if id > alive_count then
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status = "dead"
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end
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data[id] = status
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end
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end
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table.insert(timelines, data)
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-- Create a table to hold entity data for sorting
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local entities = {}
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for i = ENTITY_RANGE, max_id do
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if dense_array[i] then
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local entity = dense_array[i]
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local id = ECS_ID(entity)
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-- Push entity and id into the new `entities` table
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table.insert(entities, {entity = entity, id = id})
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end
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end
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-- Sort the entities by ECS_ID
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table.sort(entities, function(a, b)
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return a.id < b.id
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end)
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-- Print the sorted rows
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for _, entity_data in ipairs(entities) do
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local entity = entity_data.entity
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local id = entity_data.id
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local status = "alive"
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if id > alive_count then
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status = "dead"
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end
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local row = string.format("| %-" .. entity_column_width .. "s |", pe(entity))
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for j = 1, timeline do
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local timeline_data = timelines[j]
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local entity_data = timeline_data[id]
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if entity_data then
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row = row .. string.format(" %-" .. status_column_width .. "s |", entity_data)
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else
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row = row .. string.format(" %-" .. status_column_width .. "s |", "-")
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end
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end
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print(row)
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end
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print("-------------------------------------------------------------------")
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end
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return w
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end
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return lifetime_tracker_add
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