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Allow nil index in world:target
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parent
68729446d0
commit
c1e11cf844
3 changed files with 34 additions and 1 deletions
10
src/index.d.ts
vendored
10
src/index.d.ts
vendored
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@ -95,11 +95,21 @@ export class World {
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* Gets the target of a relationship. For example, when a user calls
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* `world.target(entity, ChildOf(parent))`, you will obtain the parent entity.
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* @param entity Entity
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* @param index Target index
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* @param relation The Relationship
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* @returns The Parent Entity if it exists
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*/
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target(entity: Entity, relation: Entity, index: number): Entity | undefined;
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/**
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* Gets the target of a relationship. For example, when a user calls
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* `world.target(entity, ChildOf(parent))`, you will obtain the parent entity.
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* @param entity Entity
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* @param relation The Relationship
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* @returns The Parent Entity if it exists
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*/
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target(entity: Entity, relation: Entity): Entity | undefined;
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/**
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* Clears an entity from the world.
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* @param entity Entity to be cleared
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@ -389,7 +389,8 @@ local function world_has(world: World, entity: number, ...: i53): boolean
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return true
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end
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local function world_target(world: World, entity: i53, relation: i24, index: number): i24?
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local function world_target(world: World, entity: i53, relation: i24, index_opt: number?): i24?
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local index = if index_opt then index_opt else 0
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local record = world.entityIndex.sparse[entity]
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local archetype = record.archetype
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if not archetype then
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@ -1012,6 +1012,28 @@ TEST("world:target", function()
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CHECK(world:target(e, C, 1) == nil)
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end
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do CASE "infer index when unspecified"
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local world = world_new()
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local A = world:component()
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local B = world:component()
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local C = world:component()
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local D = world:component()
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local e = world:entity()
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world:add(e, pair(A, B))
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world:add(e, pair(A, C))
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world:add(e, pair(B, C))
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world:add(e, pair(B, D))
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world:add(e, pair(C, D))
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CHECK(world:target(e, A) == B)
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CHECK(world:target(e, A, 1) == C)
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CHECK(world:target(e, B) == C)
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CHECK(world:target(e, B, 1) == D)
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CHECK(world:target(e, C) == D)
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CHECK(world:target(e, C, 1) == nil)
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end
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do CASE "loop until no target"
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local world = world_new()
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