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Add backwards iteration (#61)
* Iterate backwards * Should test for removing as well * Add test * Add faíling test * Add to changelog
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3 changed files with 93 additions and 34 deletions
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@ -10,12 +10,16 @@ The format is based on [Keep a Changelog][kac], and this project adheres to
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## [Unreleased]
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### Changed
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- Iterator now goes backwards instead to prevent common cases of iterator invalidation
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## [0.2.1] - 2024-07-06
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### Added
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* Added `jecs.Component` built-in component which will be added to ids created with `world:component()`.
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* used to find every component id with `query(jecs.Component)
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- Added `jecs.Component` built-in component which will be added to ids created with `world:component()`.
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- Used to find every component id with `query(jecs.Component)
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## [0.2.0] - 2024-07-03
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@ -184,13 +184,9 @@ local function nextEntityId(entityIndex: EntityIndex, index: i24): i53
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return id
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end
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local function transitionArchetype(
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entityIndex: EntityIndex,
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to: Archetype,
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destinationRow: i24,
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from: Archetype,
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sourceRow: i24
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)
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local function transitionArchetype(entityIndex: EntityIndex, to: Archetype,
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destinationRow: i24, from: Archetype, sourceRow: i24)
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local columns = from.columns
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local sourceEntities = from.entities
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local destinationEntities = to.entities
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@ -690,11 +686,11 @@ local function preparedQuery(compatibleArchetypes: { Archetype },
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local queryOutput = {}
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local i = 1
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local entities = archetype.entities
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local i = #entities
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local function queryNext(): ...any
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local entityId = archetype.entities[i]
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local entityId = entities[i]
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while entityId == nil do
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lastArchetype += 1
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archetype = compatibleArchetypes[lastArchetype]
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@ -703,12 +699,13 @@ local function preparedQuery(compatibleArchetypes: { Archetype },
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return
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end
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i = 1
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entityId = archetype.entities[1]
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entities = archetype.entities
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i = #entities
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entityId = entities[i]
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end
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local row = i
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i+=1
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i-=1
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local columns = archetype.columns
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local tr = indices[lastArchetype]
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@ -788,9 +785,10 @@ local function preparedQuery(compatibleArchetypes: { Archetype },
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local it = {
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__iter = function()
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i = 1
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lastArchetype = 1
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archetype = compatibleArchetypes[1]
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entities = archetype.entities
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i = #entities
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return queryNext
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end,
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@ -25,30 +25,23 @@ local N = 10
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type World = jecs.WorldShim
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TEST("world", function()
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do CASE("should be iterable")
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do CASE("should find every component id")
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local world = jecs.World.new() :: World
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local A = world:component()
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local B = world:component()
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local eA = world:entity()
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world:set(eA, A, true)
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local eB = world:entity()
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world:set(eB, B, true)
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local eAB = world:entity()
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world:set(eAB, A, true)
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world:set(eAB, B, true)
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world:entity()
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world:entity()
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world:entity()
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for id, data in world do
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if id == eA then
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CHECK(data[A] == true)
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CHECK(data[B] == nil)
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elseif id == eB then
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CHECK(data[A] == nil)
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CHECK(data[B] == true)
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elseif id == eAB then
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CHECK(data[A] == true)
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CHECK(data[B] == true)
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local count = 0
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for componentId in world:query(jecs.Component) do
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if componentId ~= A and componentId ~= B then
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error("found entity")
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end
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count += 1
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end
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CHECK(count == 2)
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end
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do CASE("should remove its components")
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@ -395,6 +388,70 @@ TEST("world", function()
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end
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CHECK(count == 2)
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end
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do CASE "should be able to add/remove matching entity during iteration"
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local world = jecs.World.new()
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local Name = world:component()
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for i = 1, 5 do
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local e = world:entity()
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world:set(e, Name, tostring(e))
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end
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local count = 0
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for id, name in world:query(Name) do
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count += 1
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CHECK(id == tonumber(name))
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world:remove(id, Name)
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local e = world:entity()
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world:set(e, Name, tostring(e))
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end
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CHECK(count == 5)
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end
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do CASE "should allow adding a matching entity during iteration"
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local world = jecs.World.new()
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local A = world:component()
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local B = world:component()
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local e1 = world:entity()
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local e2 = world:entity()
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world:add(e1, A)
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world:add(e2, A)
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world:add(e2, B)
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local count = 0
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for id in world:query(A) do
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local e = world:entity()
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world:add(e, A)
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world:add(e, B)
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count += 1
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end
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CHECK(count == 3)
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end
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do CASE "should not iterate same entity when adding component"
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local world = jecs.World.new()
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local A = world:component()
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local B = world:component()
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local e1 = world:entity()
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local e2 = world:entity()
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world:add(e1, A)
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world:add(e2, A)
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world:add(e2, B)
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local count = 0
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for id in world:query(A) do
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world:add(id, B)
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count += 1
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end
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print(count)
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CHECK(count == 2)
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end
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end)
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FINISH()
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