mirror of
https://github.com/Ukendio/jecs.git
synced 2025-06-20 08:19:18 +00:00
parent
283243350f
commit
c0854e960e
4 changed files with 78 additions and 3295 deletions
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@ -10,9 +10,6 @@ end
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local jecs = require("../mirror/init")
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local oldMatter = require("../oldMatter")
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local newMatter = require("../newMatter")
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type i53 = number
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do
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@ -107,193 +104,3 @@ do
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view_bench(ecs, D1, D2, D3, D4, D5, D6, D7, D8)
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end
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end
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do
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TITLE(testkit.color.white_underline("OldMatter query"))
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local ecs = oldMatter.World.new()
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local component = oldMatter.component
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do
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TITLE("one component in common")
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local function view_bench(world: jecs.World, A: i53, B: i53, C: i53, D: i53, E: i53, F: i53, G: i53, H: i53)
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BENCH("1 component", function()
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for _ in world:query(A) do
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end
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end)
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BENCH("2 component", function()
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for _ in world:query(A, B) do
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end
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end)
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BENCH("4 component", function()
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for _ in world:query(A, B, C, D) do
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end
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end)
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BENCH("8 component", function()
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for _ in world:query(A, B, C, D, E, F, G, H) do
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end
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end)
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end
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local D1 = component()
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local D2 = component()
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local D3 = component()
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local D4 = component()
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local D5 = component()
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local D6 = component()
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local D7 = component()
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local D8 = component()
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local function flip()
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return math.random() >= 0.15
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end
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local added = 0
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local archetypes = {}
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for i = 1, 2 ^ 16 - 2 do
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local entity = ecs:spawn()
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local combination = ""
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if flip() then
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combination ..= "B"
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ecs:insert(entity, D2({value = true}))
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end
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if flip() then
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combination ..= "C"
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ecs:insert(entity, D3({value = true}))
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end
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if flip() then
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combination ..= "D"
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ecs:insert(entity, D4({value = true}))
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end
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if flip() then
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combination ..= "E"
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ecs:insert(entity, D5({value = true}))
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end
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if flip() then
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combination ..= "F"
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ecs:insert(entity, D6({value = true}))
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end
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if flip() then
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combination ..= "G"
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ecs:insert(entity, D7({value = true}))
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end
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if flip() then
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combination ..= "H"
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ecs:insert(entity, D8({value = true}))
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end
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if #combination == 7 then
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added += 1
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ecs:insert(entity, D1({value = true}))
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end
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archetypes[combination] = true
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end
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local a = 0
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for _ in archetypes do
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a += 1
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end
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view_bench(ecs, D1, D2, D3, D4, D5, D6, D7, D8)
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end
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end
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do
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TITLE(testkit.color.white_underline("NewMatter query"))
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local ecs = newMatter.World.new()
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local component = newMatter.component
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do
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TITLE("one component in common")
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local function view_bench(world: jecs.World, A: i53, B: i53, C: i53, D: i53, E: i53, F: i53, G: i53, H: i53)
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BENCH("1 component", function()
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for _ in world:query(A) do
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end
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end)
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BENCH("2 component", function()
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for _ in world:query(A, B) do
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end
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end)
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BENCH("4 component", function()
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for _ in world:query(A, B, C, D) do
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end
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end)
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BENCH("8 component", function()
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for _ in world:query(A, B, C, D, E, F, G, H) do
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end
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end)
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end
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local D1 = component()
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local D2 = component()
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local D3 = component()
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local D4 = component()
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local D5 = component()
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local D6 = component()
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local D7 = component()
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local D8 = component()
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local function flip()
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return math.random() >= 0.15
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end
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local added = 0
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local archetypes = {}
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for i = 1, 2 ^ 16 - 2 do
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local entity = ecs:spawn()
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local combination = ""
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if flip() then
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combination ..= "B"
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ecs:insert(entity, D2({value = true}))
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end
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if flip() then
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combination ..= "C"
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ecs:insert(entity, D3({value = true}))
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end
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if flip() then
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combination ..= "D"
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ecs:insert(entity, D4({value = true}))
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end
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if flip() then
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combination ..= "E"
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ecs:insert(entity, D5({value = true}))
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end
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if flip() then
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combination ..= "F"
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ecs:insert(entity, D6({value = true}))
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end
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if flip() then
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combination ..= "G"
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ecs:insert(entity, D7({value = true}))
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end
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if flip() then
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combination ..= "H"
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ecs:insert(entity, D8({value = true}))
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end
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if #combination == 7 then
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added += 1
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ecs:insert(entity, D1({value = true}))
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end
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archetypes[combination] = true
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end
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local a = 0
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for _ in archetypes do
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a += 1
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end
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view_bench(ecs, D1, D2, D3, D4, D5, D6, D7, D8)
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end
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end
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110
mirror/init.lua
110
mirror/init.lua
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@ -51,31 +51,48 @@ local REST = HI_COMPONENT_ID + 4
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local function transitionArchetype(
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entityIndex: EntityIndex,
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destinationArchetype: Archetype,
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to: Archetype,
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destinationRow: i24,
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sourceArchetype: Archetype,
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from: Archetype,
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sourceRow: i24
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)
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local columns = sourceArchetype.columns
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local sourceEntities = sourceArchetype.entities
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local destinationEntities = destinationArchetype.entities
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local destinationColumns = destinationArchetype.columns
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local columns = from.columns
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local sourceEntities = from.entities
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local destinationEntities = to.entities
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local destinationColumns = to.columns
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local tr = to.records
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local types = from.types
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for componentId, column in columns do
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local targetColumn = destinationColumns[componentId]
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for i, column in columns do
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-- Retrieves the new column index from the source archetype's record from each component
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-- We have to do this because the columns are tightly packed and indexes may not correspond to each other.
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local targetColumn = destinationColumns[tr[types[i]]]
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-- Sometimes target column may not exist, e.g. when you remove a component.
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if targetColumn then
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targetColumn[destinationRow] = column[sourceRow]
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end
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column[sourceRow] = column[#column]
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column[#column] = nil
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-- If the entity is the last row in the archetype then swapping it would be meaningless.
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local last = #column
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if sourceRow ~= last then
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-- Swap rempves columns to ensure there are no holes in the archetype.
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column[sourceRow] = column[last]
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end
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column[last] = nil
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end
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-- Move the entity from the source to the destination archetype.
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destinationEntities[destinationRow] = sourceEntities[sourceRow]
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entityIndex[sourceEntities[sourceRow]].row = destinationRow
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-- Because we have swapped columns we now have to update the records
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-- corresponding to the entities' rows that were swapped.
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local movedAway = #sourceEntities
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sourceEntities[sourceRow] = sourceEntities[movedAway]
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entityIndex[sourceEntities[movedAway]].row = sourceRow
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if sourceRow ~= movedAway then
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sourceEntities[sourceRow] = sourceEntities[movedAway]
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entityIndex[sourceEntities[movedAway]].row = sourceRow
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end
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sourceEntities[movedAway] = nil
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end
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@ -145,7 +162,9 @@ local function archetypeOf(world: World, types: { i24 }, prev: Archetype?): Arch
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}
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world.archetypeIndex[ty] = archetype
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world.archetypes[id] = archetype
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createArchetypeRecords(world.componentIndex, archetype, prev)
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if #types > 0 then
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createArchetypeRecords(world.componentIndex, archetype, prev)
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end
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return archetype
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end
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@ -180,8 +199,6 @@ local function emit(world, eventDescription)
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})
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end
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local function onNotifyAdd(world, archetype, otherArchetype, row: number, added: Ty)
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if #added > 0 then
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emit(world, {
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@ -194,13 +211,13 @@ local function onNotifyAdd(world, archetype, otherArchetype, row: number, added:
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end
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end
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export type World = typeof(World.new())
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local function ensureArchetype(world: World, types, prev)
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if #types < 1 then
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return world.ROOT_ARCHETYPE
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end
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local ty = hash(types)
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local archetype = world.archetypeIndex[ty]
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if archetype then
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@ -226,8 +243,13 @@ end
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local function findArchetypeWith(world: World, node: Archetype, componentId: i53)
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local types = node.types
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-- Component IDs are added incrementally, so inserting and sorting
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-- them each time would be expensive. Instead this insertion sort can find the insertion
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-- point in the types array.
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local at = findInsert(types, componentId)
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if at == -1 then
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-- If it finds a duplicate, it just means it is the same archetype so it can return it
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-- directly instead of needing to hash types for a lookup to the archetype.
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return node
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end
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@ -245,6 +267,7 @@ end
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local function archetypeTraverseAdd(world: World, componentId: i53, from: Archetype): Archetype
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if not from then
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-- If there was no source archetype then it should return the ROOT_ARCHETYPE
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if not world.ROOT_ARCHETYPE then
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local ROOT_ARCHETYPE = archetypeOf(world, {}, nil)
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world.ROOT_ARCHETYPE = ROOT_ARCHETYPE
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local edge = ensureEdge(from, componentId)
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if not edge.add then
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-- Save an edge using the component ID to the archetype to allow
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-- faster traversals to adjacent archetypes.
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edge.add = findArchetypeWith(world, from, componentId)
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end
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@ -270,26 +295,31 @@ end
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function World.set(world: World, entityId: i53, componentId: i53, data: unknown)
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local record = ensureRecord(world.entityIndex, entityId)
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local sourceArchetype = record.archetype
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local destinationArchetype = archetypeTraverseAdd(world, componentId, sourceArchetype)
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local from = record.archetype
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local to = archetypeTraverseAdd(world, componentId, from)
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if sourceArchetype == destinationArchetype then
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local archetypeRecord = destinationArchetype.records[componentId]
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destinationArchetype.columns[archetypeRecord][record.row] = data
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if from == to then
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-- If the archetypes are the same it can avoid moving the entity
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-- and just set the data directly.
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local archetypeRecord = to.records[componentId]
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from.columns[archetypeRecord][record.row] = data
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-- Should fire an OnSet event here.
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return
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end
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if sourceArchetype then
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moveEntity(world.entityIndex, entityId, record, destinationArchetype)
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if from then
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-- If there was a previous archetype, then the entity needs to move the archetype
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moveEntity(world.entityIndex, entityId, record, to)
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else
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if #destinationArchetype.types > 0 then
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newEntity(entityId, record, destinationArchetype)
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onNotifyAdd(world, destinationArchetype, sourceArchetype, record.row, { componentId })
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if #to.types > 0 then
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-- When there is no previous archetype it should create the archetype
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newEntity(entityId, record, to)
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onNotifyAdd(world, to, from, record.row, { componentId })
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end
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end
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local archetypeRecord = destinationArchetype.records[componentId]
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destinationArchetype.columns[archetypeRecord][record.row] = data
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local archetypeRecord = to.records[componentId]
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to.columns[archetypeRecord][record.row] = data
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end
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local function archetypeTraverseRemove(world: World, componentId: i53, archetype: Archetype?): Archetype
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@ -316,9 +346,10 @@ function World.remove(world: World, entityId: i53, componentId: i53)
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end
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end
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-- Keeping the function as small as possible to enable inlining
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local function get(componentIndex: { [i24]: ArchetypeMap }, record: Record, componentId: i24)
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local archetype = record.archetype
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local archetypeRecord = componentIndex[componentId].sparse[archetype.id]
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local archetypeRecord = archetype.records[componentId]
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if not archetypeRecord then
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return nil
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@ -388,26 +419,24 @@ function World.query(world: World, ...: i53): Query
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end
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end
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local i = 0
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for id in firstArchetypeMap.sparse do
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local archetype = archetypes[id]
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local archetypeRecords = archetype.records
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local indices = {}
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local skip = false
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for j, componentId in components do
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for i, componentId in components do
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local index = archetypeRecords[componentId]
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if not index then
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skip = true
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break
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end
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indices[j] = archetypeRecords[componentId]
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indices[i] = archetypeRecords[componentId]
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end
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if skip then
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continue
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end
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i += 1
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table.insert(compatibleArchetypes, { archetype, indices })
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end
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@ -530,7 +559,9 @@ end
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function World.component(world: World)
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local componentId = world.nextComponentId + 1
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if componentId > HI_COMPONENT_ID then
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error("Too many components")
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-- IDs are partitioned into ranges because component IDs are not nominal,
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-- so it needs to error when IDs intersect into the entity range.
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error("Too many components, consider using world:entity() instead to create components.")
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end
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world.nextComponentId = componentId
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return componentId
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@ -541,6 +572,17 @@ function World.entity(world: World)
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return world.nextEntityId + REST
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end
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function World.delete(world: World, entityId: i53)
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local entityIndex = world.entityIndex
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local record = entityIndex[entityId]
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moveEntity(entityIndex, entityId, record, world.ROOT_ARCHETYPE)
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-- Since we just appended an entity to the ROOT_ARCHETYPE we have to remove it from
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-- the entities array and delete the record. We know there won't be the hole since
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-- we are always removing the last row.
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--world.ROOT_ARCHETYPE.entities[record.row] = nil
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--entityIndex[entityId] = nil
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end
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function World.observer(world: World, ...)
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local componentIds = { ... }
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1499
newMatter.lua
1499
newMatter.lua
File diff suppressed because it is too large
Load diff
1567
oldMatter.lua
1567
oldMatter.lua
File diff suppressed because it is too large
Load diff
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