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Merge unit testing
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commit
bc11bd9cff
2 changed files with 26 additions and 6 deletions
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@ -1995,6 +1995,7 @@ local function world_each(world: World, id): () -> ()
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archetype = archetypes[archetype_id]
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entities = archetype.entities
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row = #entities
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entity = entities[row]
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end
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row -= 1
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return entity
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@ -900,20 +900,39 @@ end)
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TEST("world:children", function()
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local world = world_new()
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local e1 = world:entity()
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local e2 = world:entity()
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local e3 = world:entity()
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local C = world:component()
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local T = world:entity()
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local e1 = world:entity()
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world:set(e1, C, true)
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local e2 = world:entity()
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world:add(e2, T)
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world:add(e2, pair(ChildOf, e1))
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local e3 = world:entity()
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world:add(e3, pair(ChildOf, e1))
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for entity in world:children(pair(ChildOf, e1)) do
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local count = 0
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for entity in world:children(e1) do
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count += 1
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if entity == e2 or entity == e3 then
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CHECK(true)
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continue
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end
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CHECK(false)
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end
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CHECK(count == 2)
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world:remove(e2, pair(ChildOf, e1))
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count = 0
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for entity in world:children(e1) do
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count += 1
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end
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CHECK(count == 1)
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end)
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TEST("world:clear()", function()
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