Merge unit testing

This commit is contained in:
Ukendio 2025-01-15 13:11:22 +01:00
commit bc11bd9cff
2 changed files with 26 additions and 6 deletions

View file

@ -1995,6 +1995,7 @@ local function world_each(world: World, id): () -> ()
archetype = archetypes[archetype_id]
entities = archetype.entities
row = #entities
entity = entities[row]
end
row -= 1
return entity

View file

@ -900,20 +900,39 @@ end)
TEST("world:children", function()
local world = world_new()
local e1 = world:entity()
local e2 = world:entity()
local e3 = world:entity()
local C = world:component()
local T = world:entity()
local e1 = world:entity()
world:set(e1, C, true)
local e2 = world:entity()
world:add(e2, T)
world:add(e2, pair(ChildOf, e1))
local e3 = world:entity()
world:add(e3, pair(ChildOf, e1))
for entity in world:children(pair(ChildOf, e1)) do
local count = 0
for entity in world:children(e1) do
count += 1
if entity == e2 or entity == e3 then
CHECK(true)
continue
end
CHECK(false)
end
CHECK(count == 2)
world:remove(e2, pair(ChildOf, e1))
count = 0
for entity in world:children(e1) do
count += 1
end
CHECK(count == 1)
end)
TEST("world:clear()", function()