Use ecs_pair_first

This commit is contained in:
Ukendio 2024-11-16 18:05:17 +01:00
parent eb315067f5
commit bacda3c2e8

View file

@ -348,7 +348,7 @@ do
end
function world_get(world: World, entity: i53, a: i53, b: i53?, c: i53?, d: i53?, e: i53?): ...any
local record = entity_index_try_get(world.entity_index, entity)
local record = entity_index_try_get_fast(world.entity_index, entity)
if not record then
return nil
end
@ -379,7 +379,7 @@ do
end
local function world_get_one_inline(world: World, entity: i53, id: i53): any
local record = entity_index_try_get(world.entity_index, entity)
local record = entity_index_try_get_fast(world.entity_index, entity)
if not record then
return nil
end
@ -482,7 +482,10 @@ local function id_record_ensure(world: World, id: number): IdRecord
if not idr then
local flags = ECS_ID_MASK
local relation = ECS_ENTITY_T_HI(id)
local relation = id
if ECS_IS_PAIR(id) then
relation = ecs_pair_first(world, id)
end
local cleanup_policy = world_target(world, relation, EcsOnDelete, 0)
local cleanup_policy_target = world_target(world, relation, EcsOnDeleteTarget, 0)