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Release (#44)
* Add release * Release 0.1.0 * Move the benches to bench.project.json
This commit is contained in:
parent
f55993180b
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8 changed files with 43 additions and 780 deletions
31
bench.project.json
Normal file
31
bench.project.json
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@ -0,0 +1,31 @@
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{
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"name": "jecs-test",
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"tree": {
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"$className": "DataModel",
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"StarterPlayer": {
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"$className": "StarterPlayer",
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"StarterPlayerScripts": {
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"$className": "StarterPlayerScripts",
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"$path": "tests"
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}
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},
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"ReplicatedStorage": {
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"$className": "ReplicatedStorage",
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"Lib": {
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"$path": "lib"
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},
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"rgb": {
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"$path": "rgb.lua"
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},
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"benches": {
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"$path": "benches"
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},
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"mirror": {
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"$path": "mirror"
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},
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"DevPackages": {
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"$path": "benches/visual/DevPackages"
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}
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}
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}
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}
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@ -1,372 +0,0 @@
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local testkit = require("../testkit")
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local jecs = require("../lib/init")
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local ecr = require("../DevPackages/_Index/centau_ecr@0.8.0/ecr/src/ecr")
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local BENCH, START = testkit.benchmark()
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local function TITLE(title: string)
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print()
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print(testkit.color.white(title))
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end
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local N = 2^16-2
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type i53 = number
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do TITLE "create"
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BENCH("entity", function()
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local world = jecs.World.new()
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for i = 1, START(N) do
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world:entity()
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end
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end)
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end
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--- component benchmarks
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--todo: perform the same benchmarks for multiple components.?
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-- these kind of operations only support 1 component at a time, which is
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-- a shame, especially for archetypes where moving components is expensive.
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do TITLE "set"
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BENCH("add 1 component", function()
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local world = jecs.World.new()
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local entities = {}
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local A = world:component()
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for i = 1, N do
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entities[i] = world:entity()
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end
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for i = 1, START(N) do
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world:set(entities[i], A, i)
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end
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end)
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BENCH("change 1 component", function()
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local world = jecs.World.new()
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local entities = {}
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local A = world:component()
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local e = world:entity()
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world:set(e, A, 1)
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for i = 1, START(N) do
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world:set(e, A, 2)
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end
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end)
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end
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do TITLE "remove"
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BENCH("1 component", function()
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local world = jecs.World.new()
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local entities = {}
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local A = world:component()
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for i = 1, N do
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local id = world:entity()
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entities[i] = id
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world:set(id, A, true)
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end
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for i = 1, START(N) do
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world:remove(entities[i], A)
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end
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end)
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end
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do TITLE "get"
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BENCH("1 component", function()
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local world = jecs.World.new()
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local entities = {}
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local A = world:component()
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for i = 1, N do
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local id = world:entity()
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entities[i] = id
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world:set(id, A, true)
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end
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for i = 1, START(N) do
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-- ? curious why the overhead is roughly 80 ns.
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world:get(entities[i], A)
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end
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end)
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BENCH("2 component", function()
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local world = jecs.World.new()
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local entities = {}
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local A = world:component()
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local B = world:component()
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for i = 1, N do
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local id = world:entity()
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entities[i] = id
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world:set(id, A, true)
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world:set(id, B, true)
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end
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for i = 1, START(N) do
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world:get(entities[i], A, B)
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end
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end)
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BENCH("3 component", function()
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local world = jecs.World.new()
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local entities = {}
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local A = world:component()
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local B = world:component()
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local C = world:component()
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for i = 1, N do
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local id = world:entity()
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entities[i] = id
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world:set(id, A, true)
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world:set(id, B, true)
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world:set(id, C, true)
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end
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for i = 1, START(N) do
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world:get(entities[i], A, B, C)
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end
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end)
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BENCH("4 component", function()
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local world = jecs.World.new()
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local entities = {}
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local A = world:component()
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local B = world:component()
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local C = world:component()
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local D = world:component()
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for i = 1, N do
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local id = world:entity()
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entities[i] = id
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world:set(id, A, true)
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world:set(id, B, true)
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world:set(id, C, true)
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world:set(id, D, true)
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end
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for i = 1, START(N) do
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world:get(entities[i], A, B, C, D)
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end
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end)
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end
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do TITLE (testkit.color.white_underline("Jecs query"))
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local function count(query: () -> ())
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local n = 0
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for _ in query do
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n += 1
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end
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return n
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end
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local function flip()
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return math.random() > 0.5
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end
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local function view_bench(
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world: jecs.World,
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A: i53, B: i53, C: i53, D: i53, E: i53, F: i53, G: i53, H: i53, I: i53
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)
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BENCH("1 component", function()
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START(count(world:query(A)))
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for _ in world:query(A) do end
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end)
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BENCH("2 component", function()
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START(count(world:query(A, B)))
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for _ in world:query(A, B) do end
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end)
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BENCH("4 component", function()
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START(count(world:query(A, B, C, D)))
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for _ in world:query(A, B, C, D) do end
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end)
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BENCH("8 component", function()
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START(count(world:query(A, B, C, D, E, F, G, H)))
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for _ in world:query(A, B, C, D, E, F, G, H) do end
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end)
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end
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do TITLE "random components"
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local world = jecs.World.new()
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local A = world:component()
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local B = world:component()
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local C = world:component()
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local D = world:component()
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local E = world:component()
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local F = world:component()
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local G = world:component()
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local H = world:component()
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local I = world:component()
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for i = 1, N do
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local id = world:entity()
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if flip() then world:set(id, A, true) end
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if flip() then world:set(id, B, true) end
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if flip() then world:set(id, C, true) end
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if flip() then world:set(id, D, true) end
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if flip() then world:set(id, E, true) end
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if flip() then world:set(id, F, true) end
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if flip() then world:set(id, G, true) end
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if flip() then world:set(id, H, true) end
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if flip() then world:set(id, I, true) end
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end
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view_bench(world, A, B, C, D, E, F, G, H, I)
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end
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do TITLE "one component in common"
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local world = jecs.World.new()
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local A = world:component()
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local B = world:component()
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local C = world:component()
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local D = world:component()
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local E = world:component()
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local F = world:component()
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local G = world:component()
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local H = world:component()
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local I = world:component()
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for i = 1, N do
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local id = world:entity()
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local a = true
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if flip() then world:set(id, B, true) else a = false end
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if flip() then world:set(id, C, true) else a = false end
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if flip() then world:set(id, D, true) else a = false end
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if flip() then world:set(id, E, true) else a = false end
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if flip() then world:set(id, F, true) else a = false end
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if flip() then world:set(id, G, true) else a = false end
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if flip() then world:set(id, H, true) else a = false end
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if flip() then world:set(id, I, true) else a = false end
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if a then world:set(id, A, true) end
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end
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view_bench(world, A, B, C, D, E, F, G, H, I)
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end
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end
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do TITLE (testkit.color.white_underline("ECR query"))
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local A = ecr.component()
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local B = ecr.component()
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local C = ecr.component()
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local D = ecr.component()
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local E = ecr.component()
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local F = ecr.component()
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local G = ecr.component()
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local H = ecr.component()
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local I = ecr.component()
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local function count(query: () -> ())
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local n = 0
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for _ in query do
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n += 1
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end
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return n
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end
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local function flip()
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return math.random() > 0.5
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end
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local function view_bench(
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world: ecr.Registry,
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A: i53, B: i53, C: i53, D: i53, E: i53, F: i53, G: i53, H: i53, I: i53
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)
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BENCH("1 component", function()
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START(count(world:view(A)))
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for _ in world:view(A) do end
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end)
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BENCH("2 component", function()
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START(count(world:view(A, B)))
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for _ in world:view(A, B) do end
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end)
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BENCH("4 component", function()
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START(count(world:view(A, B, C, D)))
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for _ in world:view(A, B, C, D) do end
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end)
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BENCH("8 component", function()
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START(count(world:view(A, B, C, D, E, F, G, H)))
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for _ in world:view(A, B, C, D, E, F, G, H) do end
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end)
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end
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do TITLE "random components"
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local world = ecr.registry()
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for i = 1, N do
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local id = world.create()
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if flip() then world:set(id, A, true) end
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if flip() then world:set(id, B, true) end
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if flip() then world:set(id, C, true) end
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if flip() then world:set(id, D, true) end
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if flip() then world:set(id, E, true) end
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if flip() then world:set(id, F, true) end
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if flip() then world:set(id, G, true) end
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if flip() then world:set(id, H, true) end
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if flip() then world:set(id, I, true) end
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end
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view_bench(world, A, B, C, D, E, F, G, H, I)
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end
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do TITLE "one component in common"
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local world = ecr.registry()
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for i = 1, N do
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local id = world.create()
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local a = true
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if flip() then world:set(id, B, true) else a = false end
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if flip() then world:set(id, C, true) else a = false end
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if flip() then world:set(id, D, true) else a = false end
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if flip() then world:set(id, E, true) else a = false end
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if flip() then world:set(id, F, true) else a = false end
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if flip() then world:set(id, G, true) else a = false end
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if flip() then world:set(id, H, true) else a = false end
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if flip() then world:set(id, I, true) else a = false end
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if a then world:set(id, A, true) end
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end
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view_bench(world, A, B, C, D, E, F, G, H, I)
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end
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end
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@ -2,7 +2,6 @@
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--!native
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local ReplicatedStorage = game:GetService("ReplicatedStorage")
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local rgb = require(ReplicatedStorage.rgb)
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local Matter = require(ReplicatedStorage.DevPackages.Matter)
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local jecs = require(ReplicatedStorage.Lib)
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local ecr = require(ReplicatedStorage.DevPackages.ecr)
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11
benches/visual/wally.toml
Normal file
11
benches/visual/wally.toml
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[package]
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name = "private/private"
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version = "0.1.0-rc.6"
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registry = "https://github.com/UpliftGames/wally-index"
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realm = "shared"
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include = ["default.project.json", "lib/**", "lib", "wally.toml", "README.md"]
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exclude = ["**"]
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[dev-dependencies]
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Matter = "matter-ecs/matter@0.8.0"
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ecr = "centau/ecr@0.8.0"
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@ -1,382 +0,0 @@
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local jecs = require(script.Parent)
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local world = jecs.World.new()
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local A, B, C, D = world:entity(), world:entity(), world:entity(), world:entity()
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local E, F, G, H = world:entity(), world:entity(), world:entity(), world:entity()
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print("A", A)
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print("B", B)
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print("C", C)
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print("D", D)
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print("E", E)
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print("F", F)
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print("G", G)
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print("H", H)
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local common = 0
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local N = 2^16-2
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local archetypes = {}
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local function flip()
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return math.random() >= 0.5
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end
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local amountOfCombination = 0
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for i = 1, N do
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local entity = world:entity()
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local combination = ""
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if flip() then
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combination ..= "2_"
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world:set(entity, B, { value = true})
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end
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if flip() then
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combination ..= "3_"
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world:set(entity, C, { value = true})
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end
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if flip() then
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combination ..= "4_"
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world:set(entity, D, { value = true})
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end
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if flip() then
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combination ..= "5_"
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world:set(entity, E, { value = true})
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end
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if flip() then
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combination ..= "6_"
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world:set(entity, F, { value = true})
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end
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if flip() then
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combination ..= "7_"
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world:set(entity, G, { value = true})
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end
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if flip() then
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combination ..= "8"
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world:set(entity, H, { value = true})
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end
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if #combination == 7 then
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combination = "1_" .. combination
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common += 1
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world:set(entity, A, { value = true})
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end
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if combination:find("2")
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and combination:find("3")
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and combination:find("4")
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and combination:find("6")
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then
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amountOfCombination += 1
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end
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archetypes[combination] = true
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end
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return function()
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describe("World", function()
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it("should add component", function()
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local id = world:entity()
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world:set(id, A, true)
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world:set(id, B, 1)
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local id1 = world:entity()
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world:set(id1, A, "hello")
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expect(world:get(id, A)).to.equal(true)
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expect(world:get(id, B)).to.equal(1)
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expect(world:get(id1, A)).to.equal("hello")
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end)
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it("should remove component", function()
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local Tag = world:entity()
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local entities = {}
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for i = 1, 10 do
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local entity = world:entity()
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entities[i] = entity
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world:set(entity, Tag)
|
||||
end
|
||||
|
||||
for i = 1, 10 do
|
||||
local entity = entities[i]
|
||||
expect(world:get(entity, Tag)).to.equal(nil)
|
||||
world:remove(entity, Tag)
|
||||
end
|
||||
|
||||
end)
|
||||
|
||||
it("should override component data", function()
|
||||
|
||||
local id = world:entity()
|
||||
world:set(id, A, true)
|
||||
expect(world:get(id, A)).to.equal(true)
|
||||
|
||||
world:set(id, A, false)
|
||||
expect(world:get(id, A)).to.equal(false)
|
||||
|
||||
end)
|
||||
|
||||
it("should not query a removed component", function()
|
||||
local Tag = world:entity()
|
||||
local AnotherTag = world:entity()
|
||||
|
||||
local entity = world:entity()
|
||||
world:set(entity, Tag)
|
||||
world:set(entity, AnotherTag)
|
||||
world:remove(entity, AnotherTag)
|
||||
|
||||
local added = 0
|
||||
for e, t, a in world:query(Tag, AnotherTag) do
|
||||
added += 1
|
||||
end
|
||||
expect(added).to.equal(0)
|
||||
end)
|
||||
|
||||
it("should query correct number of compatible archetypes", function()
|
||||
local added = 0
|
||||
for _ in world:query(B, C, D, F) do
|
||||
added += 1
|
||||
end
|
||||
expect(added).to.equal(amountOfCombination)
|
||||
end)
|
||||
|
||||
it("should not query poisoned players", function()
|
||||
local Player = world:entity()
|
||||
local Health = world:entity()
|
||||
local Poison = world:entity()
|
||||
|
||||
local one = world:entity()
|
||||
world:set(one, Player, { name = "alice"})
|
||||
world:set(one, Health, 100)
|
||||
world:set(one, Poison)
|
||||
|
||||
local two = world:entity()
|
||||
world:set(two, Player, { name = "bob"})
|
||||
world:set(two, Health, 90)
|
||||
|
||||
local withoutCount = 0
|
||||
for _id, _player in world:query(Player):without(Poison) do
|
||||
withoutCount += 1
|
||||
end
|
||||
|
||||
expect(withoutCount).to.equal(1)
|
||||
end)
|
||||
|
||||
it("should allow calling world:entity before world:component", function()
|
||||
for _ = 1, 256 do
|
||||
world:entity()
|
||||
end
|
||||
expect(world:component()).to.be.ok()
|
||||
end)
|
||||
|
||||
it("should skip iteration", function()
|
||||
local Position, Velocity = world:entity(), world:entity()
|
||||
local e = world:entity()
|
||||
world:set(e, Position, Vector3.zero)
|
||||
world:set(e, Velocity, Vector3.one)
|
||||
local added = 0
|
||||
for i in world:query(Position):without(Velocity) do
|
||||
added += 1
|
||||
end
|
||||
expect(added).to.equal(0)
|
||||
end)
|
||||
|
||||
it("should query all matching entities", function()
|
||||
|
||||
local world = jecs.World.new()
|
||||
local A = world:component()
|
||||
local B = world:component()
|
||||
|
||||
local entities = {}
|
||||
for i = 1, N do
|
||||
local id = world:entity()
|
||||
|
||||
|
||||
world:set(id, A, true)
|
||||
if i > 5 then world:set(id, B, true) end
|
||||
entities[i] = id
|
||||
end
|
||||
|
||||
for id in world:query(A) do
|
||||
local i = table.find(entities, id)
|
||||
expect(i).to.be.ok()
|
||||
table.remove(entities, i)
|
||||
end
|
||||
|
||||
expect(#entities).to.equal(0)
|
||||
end)
|
||||
|
||||
it("should query all matching entities when irrelevant component is removed", function()
|
||||
|
||||
|
||||
local world = jecs.World.new()
|
||||
local A = world:component()
|
||||
local B = world:component()
|
||||
|
||||
local entities = {}
|
||||
for i = 1, N do
|
||||
local id = world:entity()
|
||||
|
||||
world:set(id, A, true)
|
||||
world:set(id, B, true)
|
||||
if i > 5 then world:remove(id, B, true) end
|
||||
entities[i] = id
|
||||
end
|
||||
|
||||
local added = 0
|
||||
for id in world:query(A) do
|
||||
added += 1
|
||||
local i = table.find(entities, id)
|
||||
expect(i).to.be.ok()
|
||||
table.remove(entities, i)
|
||||
end
|
||||
|
||||
expect(added).to.equal(N)
|
||||
end)
|
||||
|
||||
it("should query all entities without B", function()
|
||||
local world = jecs.World.new()
|
||||
local A = world:component()
|
||||
local B = world:component()
|
||||
|
||||
local entities = {}
|
||||
for i = 1, N do
|
||||
local id = world:entity()
|
||||
|
||||
world:set(id, A, true)
|
||||
if i < 5 then
|
||||
entities[i] = id
|
||||
else
|
||||
world:set(id, B, true)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
for id in world:query(A):without(B) do
|
||||
local i = table.find(entities, id)
|
||||
expect(i).to.be.ok()
|
||||
table.remove(entities, i)
|
||||
end
|
||||
|
||||
expect(#entities).to.equal(0)
|
||||
end)
|
||||
|
||||
it("should allow setting components in arbitrary order", function()
|
||||
local world = jecs.World.new()
|
||||
|
||||
local Health = world:entity()
|
||||
local Poison = world:component()
|
||||
|
||||
local id = world:entity()
|
||||
world:set(id, Poison, 5)
|
||||
world:set(id, Health, 50)
|
||||
|
||||
expect(world:get(id, Poison)).to.equal(5)
|
||||
end)
|
||||
|
||||
it("Should allow deleting components", function()
|
||||
local world = jecs.World.new()
|
||||
|
||||
local Health = world:entity()
|
||||
local Poison = world:component()
|
||||
|
||||
local id = world:entity()
|
||||
world:set(id, Poison, 5)
|
||||
world:set(id, Health, 50)
|
||||
world:delete(id)
|
||||
|
||||
expect(world:get(id, Poison)).to.never.be.ok()
|
||||
expect(world:get(id, Health)).to.never.be.ok()
|
||||
end)
|
||||
|
||||
it("should allow iterating the whole world", function()
|
||||
local world = jecs.World.new()
|
||||
|
||||
local A, B = world:entity(), world:entity()
|
||||
|
||||
local eA = world:entity()
|
||||
world:set(eA, A, true)
|
||||
local eB = world:entity()
|
||||
world:set(eB, B, true)
|
||||
local eAB = world:entity()
|
||||
world:set(eAB, A, true)
|
||||
world:set(eAB, B, true)
|
||||
|
||||
local count = 0
|
||||
for id, data in world do
|
||||
count += 1
|
||||
if id == eA then
|
||||
expect(data[A]).to.be.ok()
|
||||
expect(data[B]).to.never.be.ok()
|
||||
elseif id == eB then
|
||||
expect(data[B]).to.be.ok()
|
||||
expect(data[A]).to.never.be.ok()
|
||||
elseif id == eAB then
|
||||
expect(data[A]).to.be.ok()
|
||||
expect(data[B]).to.be.ok()
|
||||
end
|
||||
end
|
||||
|
||||
expect(count).to.equal(5)
|
||||
end)
|
||||
|
||||
it("should allow querying for relations", function()
|
||||
local world = jecs.World.new()
|
||||
local Eats = world:entity()
|
||||
local Apples = world:entity()
|
||||
local bob = world:entity()
|
||||
|
||||
world:set(bob, jecs.pair(Eats, Apples), true)
|
||||
for e, bool in world:query(jecs.pair(Eats, Apples)) do
|
||||
expect(e).to.equal(bob)
|
||||
expect(bool).to.equal(bool)
|
||||
end
|
||||
end)
|
||||
|
||||
it("should allow wildcards in queries", function()
|
||||
local world = jecs.World.new()
|
||||
local Eats = world:entity()
|
||||
local Apples = world:entity()
|
||||
local bob = world:entity()
|
||||
|
||||
world:set(bob, jecs.pair(Eats, Apples), "bob eats apples")
|
||||
for e, data in world:query(jecs.pair(Eats, jecs.w)) do
|
||||
expect(e).to.equal(bob)
|
||||
expect(data).to.equal("bob eats apples")
|
||||
end
|
||||
for e, data in world:query(jecs.pair(jecs.w, Apples)) do
|
||||
expect(e).to.equal(bob)
|
||||
expect(data).to.equal("bob eats apples")
|
||||
end
|
||||
end)
|
||||
|
||||
it("should match against multiple pairs", function()
|
||||
local world = jecs.World.new()
|
||||
local pair = jecs.pair
|
||||
local Eats = world:entity()
|
||||
local Apples = world:entity()
|
||||
local Oranges =world:entity()
|
||||
local bob = world:entity()
|
||||
local alice = world:entity()
|
||||
|
||||
world:set(bob, pair(Eats, Apples), "bob eats apples")
|
||||
world:set(alice, pair(Eats, Oranges), "alice eats oranges")
|
||||
|
||||
local w = jecs.Wildcard
|
||||
|
||||
local count = 0
|
||||
for e, data in world:query(pair(Eats, w)) do
|
||||
count += 1
|
||||
if e == bob then
|
||||
expect(data).to.equal("bob eats apples")
|
||||
else
|
||||
expect(data).to.equal("alice eats oranges")
|
||||
end
|
||||
end
|
||||
|
||||
expect(count).to.equal(2)
|
||||
count = 0
|
||||
|
||||
for e, data in world:query(pair(w, Apples)) do
|
||||
count += 1
|
||||
expect(data).to.equal("bob eats apples")
|
||||
end
|
||||
expect(count).to.equal(1)
|
||||
end)
|
||||
end)
|
||||
end
|
|
@ -22,18 +22,6 @@
|
|||
},
|
||||
"mirror": {
|
||||
"$path": "mirror"
|
||||
},
|
||||
"DevPackages": {
|
||||
"$path": "DevPackages"
|
||||
}
|
||||
},
|
||||
"TestService": {
|
||||
"$properties": {
|
||||
"ExecuteWithStudioRun": true
|
||||
},
|
||||
"$className": "TestService",
|
||||
"run": {
|
||||
"$path": "tests.server.lua"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,9 +0,0 @@
|
|||
local ReplicatedStorage = game:GetService("ReplicatedStorage")
|
||||
|
||||
require(ReplicatedStorage.DevPackages.TestEZ).TestBootstrap:run({
|
||||
ReplicatedStorage.Lib,
|
||||
nil,
|
||||
{
|
||||
noXpcallByDefault = true,
|
||||
},
|
||||
})
|
|
@ -5,6 +5,3 @@ registry = "https://github.com/UpliftGames/wally-index"
|
|||
realm = "shared"
|
||||
include = ["default.project.json", "lib/**", "lib", "wally.toml", "README.md"]
|
||||
exclude = ["**"]
|
||||
|
||||
[dev-dependencies]
|
||||
TestEZ = "roblox/testez@0.4.1"
|
Loading…
Reference in a new issue