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https://github.com/Ukendio/jecs.git
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Implement lookups
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parent
582b09be66
commit
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2 changed files with 151 additions and 117 deletions
247
lib/init.lua
247
lib/init.lua
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@ -50,6 +50,90 @@ local ON_REMOVE = HI_COMPONENT_ID + 2
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local ON_SET = HI_COMPONENT_ID + 3
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local REST = HI_COMPONENT_ID + 4
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local FLAGS_PAIR = 0x8
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local function addFlags(flags)
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local typeFlags = 0x0
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if flags.isPair then
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typeFlags = bit32.bor(typeFlags, FLAGS_PAIR) -- HIGHEST bit in the ID.
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end
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if false then
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typeFlags = bit32.bor(typeFlags, 0x4) -- Set the second flag to true
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end
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if false then
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typeFlags = bit32.bor(typeFlags, 0x2) -- Set the third flag to true
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end
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if false then
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typeFlags = bit32.bor(typeFlags, 0x1) -- LAST BIT in the ID.
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end
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return typeFlags
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end
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local ECS_ID_FLAGS_MASK = 0x10
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local ECS_ENTITY_MASK = bit32.lshift(1, 24)
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local ECS_GENERATION_MASK = bit32.lshift(1, 16)
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local function newId(source: number, target: number)
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local e = source * 2^28 + target * ECS_ID_FLAGS_MASK
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return e
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end
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local function isPair(e: number)
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return (e % 2^4) // FLAGS_PAIR ~= 0
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end
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function separate(entity: number)
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local _typeFlags = entity % 0x10
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entity //= ECS_ID_FLAGS_MASK
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return entity // ECS_ENTITY_MASK, entity % ECS_GENERATION_MASK, _typeFlags
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end
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-- HIGH 24 bits LOW 24 bits
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local function ECS_GENERATION(e: i53)
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e //= 0x10
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return e % ECS_GENERATION_MASK
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end
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local function ECS_ID(e: i53)
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e //= 0x10
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return e // ECS_ENTITY_MASK
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end
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local function ECS_GENERATION_INC(e: i53)
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local id, generation, flags = separate(e)
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return newId(id, generation + 1) + flags
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end
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-- gets the high ID
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local function ECS_PAIR_FIRST(entity: i53): i24
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entity //= 0x10
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local first = entity % ECS_ENTITY_MASK
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return first
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end
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-- gets the low ID
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local ECS_PAIR_SECOND = ECS_ID
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local function ECS_PAIR(source: number, target: number)
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local id = newId(ECS_PAIR_SECOND(target), ECS_PAIR_SECOND(source)) + addFlags({ isPair = true })
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return id
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end
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local function getAlive(entityIndex: EntityIndex, id: i53)
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return entityIndex.dense[id]
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end
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local function ecs_get_source(entityIndex, e)
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assert(isPair(e))
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return getAlive(entityIndex, ECS_PAIR_FIRST(e))
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end
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local function ecs_get_target(entityIndex, e)
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assert(isPair(e))
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return getAlive(entityIndex, ECS_PAIR_SECOND(e))
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end
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local function transitionArchetype(
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entityIndex: EntityIndex,
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to: Archetype,
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@ -164,13 +248,13 @@ local function archetypeOf(world: World, types: {i24}, prev: Archetype?): Archet
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end
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local archetype = {
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columns = columns;
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edges = {};
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entities = {};
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id = id;
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records = {};
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type = ty;
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types = types;
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columns = columns,
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edges = {},
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entities = {},
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id = id,
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records = {},
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type = ty,
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types = types,
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}
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world.archetypeIndex[ty] = archetype
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world.archetypes[id] = archetype
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@ -185,123 +269,46 @@ local World = {}
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World.__index = World
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function World.new()
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local self = setmetatable({
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archetypeIndex = {};
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archetypes = {};
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componentIndex = {};
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archetypeIndex = {},
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archetypes = {},
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componentIndex = {},
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entityIndex = {
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dense = {},
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sparse = {}
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} :: EntityIndex;
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} :: EntityIndex,
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hooks = {
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[ON_ADD] = {};
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};
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nextArchetypeId = 0;
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nextComponentId = 0;
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nextEntityId = 0;
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ROOT_ARCHETYPE = (nil :: any) :: Archetype;
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[ON_ADD] = {},
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},
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nextArchetypeId = 0,
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nextComponentId = 0,
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nextEntityId = 0,
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ROOT_ARCHETYPE = (nil :: any) :: Archetype,
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entityLookup = {
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id = {},
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name = {}
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}
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}, World)
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return self
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end
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local FLAGS_PAIR = 0x8
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type World = typeof(World.new())
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local function addFlags(flags)
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local typeFlags = 0x0
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if flags.isPair then
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typeFlags = bit32.bor(typeFlags, FLAGS_PAIR) -- HIGHEST bit in the ID.
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end
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if false then
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typeFlags = bit32.bor(typeFlags, 0x4) -- Set the second flag to true
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end
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if false then
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typeFlags = bit32.bor(typeFlags, 0x2) -- Set the third flag to true
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end
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if false then
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typeFlags = bit32.bor(typeFlags, 0x1) -- LAST BIT in the ID.
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end
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return typeFlags
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end
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local ECS_ID_FLAGS_MASK = 0x10
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-- ECS_ENTITY_MASK (0xFFFFFFFFull << 28)
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local ECS_ENTITY_MASK = bit32.lshift(1, 24)
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-- ECS_GENERATION_MASK (0xFFFFull << 24)
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local ECS_GENERATION_MASK = bit32.lshift(1, 16)
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local function newId(source: number, target: number)
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local e = source * 2^28 + target * ECS_ID_FLAGS_MASK
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return e
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end
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local function isPair(e: number)
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return (e % 2^4) // FLAGS_PAIR ~= 0
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end
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function separate(entity: number)
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local _typeFlags = entity % 0x10
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entity //= ECS_ID_FLAGS_MASK
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return entity // ECS_ENTITY_MASK, entity % ECS_GENERATION_MASK, _typeFlags
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end
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-- HIGH 24 bits LOW 24 bits
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local function ECS_GENERATION(e: i53)
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e //= 0x10
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return e % ECS_GENERATION_MASK
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end
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local function ECS_ID(e: i53)
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e //= 0x10
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return e // ECS_ENTITY_MASK
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end
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local function ECS_GENERATION_INC(e: i53)
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local id, generation, flags = separate(e)
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return newId(id, generation + 1) + flags
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end
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-- gets the high ID
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local function ECS_PAIR_FIRST(entity: i53): i24
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entity //= 0x10
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local first = entity % ECS_ENTITY_MASK
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return first
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end
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-- gets the low ID
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local ECS_PAIR_SECOND = ECS_ID
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local function ECS_PAIR(source: number, target: number)
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local id = newId(ECS_PAIR_SECOND(target), ECS_PAIR_SECOND(source)) + addFlags({ isPair = true })
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return id
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end
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local function getAlive(entityIndex: EntityIndex, id: i53)
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return entityIndex.dense[id]
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end
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local function ecs_get_source(entityIndex, e)
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assert(isPair(e))
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return getAlive(entityIndex, ECS_PAIR_FIRST(e))
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end
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local function ecs_get_target(entityIndex, e)
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assert(isPair(e))
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return getAlive(entityIndex, ECS_PAIR_SECOND(e))
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end
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local function nextEntityId(entityIndex, index: i24)
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local function nextEntityId(world: World, index: i24, name: string?)
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local entityIndex = world.entityIndex
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local id = newId(index, 0)
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entityIndex.sparse[id] = {
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dense = index
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} :: Record
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entityIndex.dense[index] = id
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if name then
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world.entityLookup.id[id] = name
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world.entityLookup.name[name] = id
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end
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return id
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end
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function World.component(world: World)
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function World.component(world: World, name: string?)
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local componentId = world.nextComponentId + 1
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if componentId > HI_COMPONENT_ID then
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-- IDs are partitioned into ranges because component IDs are not nominal,
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@ -309,13 +316,21 @@ function World.component(world: World)
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error("Too many components, consider using world:entity() instead to create components.")
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end
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world.nextComponentId = componentId
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return nextEntityId(world.entityIndex, componentId)
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return nextEntityId(world, componentId, name)
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end
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function World.entity(world: World)
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function World.entity(world: World, name: string?)
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local entityId = world.nextEntityId + 1
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world.nextEntityId = entityId
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return nextEntityId(world.entityIndex, entityId + REST)
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return nextEntityId(world, entityId + REST, name)
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end
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function World.lookup(world: World, name: string): i53
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return world.entityLookup.name[name]
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end
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function World.name(world: World, entity: i53): string
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return world.entityLookup.id[entity]
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end
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-- should reuse this logic in World.set instead of swap removing in transition archetype
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@ -369,8 +384,6 @@ function World.delete(world: World, entityId: i53)
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archetypeDelete(entityIndex, record, entityId, true)
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end
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export type World = typeof(World.new())
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local function ensureArchetype(world: World, types, prev)
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if #types < 1 then
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return world.ROOT_ARCHETYPE
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@ -560,8 +573,8 @@ local function noop(_self: Query, ...: i53): () -> (number, ...any)
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end
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local EmptyQuery = {
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__iter = noop;
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without = noop;
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__iter = noop,
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without = noop,
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}
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EmptyQuery.__index = EmptyQuery
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setmetatable(EmptyQuery, EmptyQuery)
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@ -763,10 +776,10 @@ function World.__iter(world: World): () -> (number?, unknown?)
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end
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return table.freeze({
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World = World;
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ON_ADD = ON_ADD;
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ON_REMOVE = ON_REMOVE;
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ON_SET = ON_SET;
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World = World,
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ON_ADD = ON_ADD,
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ON_REMOVE = ON_REMOVE,
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ON_SET = ON_SET,
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ECS_ID = ECS_ID,
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IS_PAIR = isPair,
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ECS_PAIR = ECS_PAIR,
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@ -203,6 +203,27 @@ TEST("world", function()
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CHECK(ecs_get_target(world.entityIndex, pair) == e3)
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end
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do CASE "should allow querying for relations"
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local world = jecs.World.new()
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local Eats = world:entity()
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local Apples = world:entity()
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local bob = world:entity()
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world:set(bob, ECS_PAIR(Eats, Apples), true)
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for e in world:query(ECS_PAIR(Eats, Apples)) do
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CHECK(e == bob)
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end
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end
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do CASE "should lookup entity name by id"
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local world = jecs.World.new()
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local Eats = world:entity("Eats")
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local Apples = world:entity("Apples")
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CHECK(world:lookup("Eats") == Eats)
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CHECK(world:name(Apples) == "Apples")
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end
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end)
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FINISH()
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