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https://github.com/Ukendio/jecs.git
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Fix cycles (#129)
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parent
2ed869ba93
commit
b3da0745bc
2 changed files with 126 additions and 129 deletions
159
src/init.luau
159
src/init.luau
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@ -992,98 +992,6 @@ do
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else
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archetype_fast_delete(columns, column_count, row, types, delete)
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end
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local component_index = world.componentIndex
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local archetypes = world.archetypes
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local idr = component_index[delete]
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if idr then
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local children = {}
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for archetype_id in idr.cache do
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local idr_archetype = archetypes[archetype_id]
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for i, child in idr_archetype.entities do
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table.insert(children, child)
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end
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end
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local flags = idr.flags
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if bit32.band(flags, ECS_ID_DELETE) ~= 0 then
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for _, child in children do
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-- Cascade deletion to children
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world_delete(world, child)
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end
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else
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for _, child in children do
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world_remove(world, child, delete)
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end
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end
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end
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-- TODO: iterate each linked record.
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-- local r = ECS_PAIR(delete, EcsWildcard)
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-- local idr_r = component_index[r]
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-- if idr_r then
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-- -- Doesn't work for relations atm
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-- for archetype_id in idr_o.cache do
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-- local children = {}
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-- local idr_r_archetype = archetypes[archetype_id]
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-- local idr_r_types = idr_r_archetype.types
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-- for _, child in idr_r_archetype.entities do
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-- table.insert(children, child)
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-- end
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-- for _, id in idr_r_types do
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-- local relation = ECS_ENTITY_T_HI(id)
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-- if world_target(world, child, relation) == delete then
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-- world_remove(world, child, ECS_PAIR(relation, delete))
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-- end
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-- end
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-- end
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-- end
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local o = ECS_PAIR(EcsWildcard, delete)
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local idr_o = component_index[o]
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if idr_o then
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for archetype_id in idr_o.cache do
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local children = {}
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local idr_o_archetype = archetypes[archetype_id]
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-- In the future, this needs to be optimized to only
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-- look for linked records instead of doing this linearly
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local idr_o_types = idr_o_archetype.types
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for _, child in idr_o_archetype.entities do
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table.insert(children, child)
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end
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for _, id in idr_o_types do
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if not ECS_IS_PAIR(id) then
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continue
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end
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local id_record = component_index[id]
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if id_record then
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local flags = id_record.flags
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if bit32.band(flags, ECS_ID_DELETE) ~= 0 then
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for _, child in children do
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-- Cascade deletions of it has Delete as component trait
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world_delete(world, child, destruct)
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end
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else
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local object = ECS_ENTITY_T_LO(id)
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if object == delete then
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for _, child in children do
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world_remove(world, child, id)
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end
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end
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end
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end
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end
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end
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end
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end
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function world_delete(world: World, entity: i53, destruct: boolean?)
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@ -1103,6 +1011,73 @@ do
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archetype_delete(world, archetype, row, destruct)
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end
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local delete = entity
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local component_index = world.componentIndex
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local archetypes = world.archetypes
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local tgt = ECS_PAIR(EcsWildcard, delete)
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local idr_t = component_index[tgt]
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local idr = component_index[delete]
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if idr then
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local children = {}
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for archetype_id in idr.cache do
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local idr_archetype = archetypes[archetype_id]
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for i, child in idr_archetype.entities do
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table.insert(children, child)
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end
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end
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local flags = idr.flags
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if bit32.band(flags, ECS_ID_DELETE) ~= 0 then
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for _, child in children do
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-- Cascade deletion to children
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world_delete(world, child)
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end
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else
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for _, child in children do
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world_remove(world, child, delete)
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end
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end
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end
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if idr_t then
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for archetype_id in idr_t.cache do
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local children = {}
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local idr_o_archetype = archetypes[archetype_id]
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local idr_o_types = idr_o_archetype.types
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for _, child in idr_o_archetype.entities do
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table.insert(children, child)
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end
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for _, id in idr_o_types do
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if not ECS_IS_PAIR(id) then
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continue
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end
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local id_record = component_index[id]
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if id_record then
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local flags = id_record.flags
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if bit32.band(flags, ECS_ID_DELETE) ~= 0 then
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for _, child in children do
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-- Cascade deletions of it has Delete as component trait
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world_delete(world, child, destruct)
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end
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else
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local object = ECS_ENTITY_T_LO(id)
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if object == delete then
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for _, child in children do
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world_remove(world, child, id)
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end
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end
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end
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end
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end
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end
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end
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record.archetype = nil :: any
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entityIndex.sparse[entity] = nil
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@ -67,6 +67,10 @@ local function debug_world_inspect(world)
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}
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end
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local function name(world, e)
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return world:get(e, jecs.Name)
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end
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TEST("world:entity()", function()
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do CASE "unique IDs"
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local world = jecs.World.new()
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@ -254,7 +258,6 @@ TEST("world:query()", function()
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for x in q:iter() do
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counter += 1
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end
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print(counter)
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CHECK(counter == 2)
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end
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do CASE "tag"
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@ -764,32 +767,32 @@ TEST("world:clear()", function()
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end)
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TEST("world:has()", function()
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do CASE "should find Tag on entity"
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local world = jecs.World.new()
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do CASE "should find Tag on entity"
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local world = jecs.World.new()
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local Tag = world:entity()
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local Tag = world:entity()
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local e = world:entity()
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world:add(e, Tag)
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local e = world:entity()
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world:add(e, Tag)
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CHECK(world:has(e, Tag))
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end
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CHECK(world:has(e, Tag))
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end
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do CASE "should return false when missing one tag"
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local world = jecs.World.new()
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do CASE "should return false when missing one tag"
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local world = jecs.World.new()
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local A = world:entity()
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local B = world:entity()
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local C = world:entity()
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local D = world:entity()
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local A = world:entity()
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local B = world:entity()
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local C = world:entity()
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local D = world:entity()
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local e = world:entity()
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world:add(e, A)
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world:add(e, C)
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world:add(e, D)
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local e = world:entity()
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world:add(e, A)
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world:add(e, C)
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world:add(e, D)
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CHECK(world:has(e, A, B, C, D) == false)
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end
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CHECK(world:has(e, A, B, C, D) == false)
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end
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end)
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TEST("world:component()", function()
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@ -820,27 +823,46 @@ TEST("world:component()", function()
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end)
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TEST("world:delete", function()
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do CASE "bug: Empty entity does not respect cleanup policy"
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local world = world_new()
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local parent = world:entity()
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local tag = world:entity()
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local child = world:entity()
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world:add(child, jecs.pair(jecs.ChildOf, parent))
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world:delete(parent)
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CHECK(not world:contains(parent))
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CHECK(not world:contains(child))
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local entity = world:entity()
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world:add(entity, tag)
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world:delete(tag)
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CHECK(world:contains(entity))
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CHECK(not world:contains(tag))
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CHECK(not world:has(entity, tag)) -- => true
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end
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do CASE("should allow deleting components")
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local world = jecs.World.new()
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local world = jecs.World.new()
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local Health = world:component()
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local Poison = world:component()
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local Health = world:component()
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local Poison = world:component()
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local id = world:entity()
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world:set(id, Poison, 5)
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world:set(id, Health, 50)
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local id1 = world:entity()
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world:set(id1, Poison, 500)
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world:set(id1, Health, 50)
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local id = world:entity()
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world:set(id, Poison, 5)
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world:set(id, Health, 50)
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local id1 = world:entity()
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world:set(id1, Poison, 500)
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world:set(id1, Health, 50)
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world:delete(id)
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CHECK(not world:contains(id))
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CHECK(world:get(id, Poison) == nil)
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CHECK(world:get(id, Health) == nil)
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world:delete(id)
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CHECK(not world:contains(id))
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CHECK(world:get(id, Poison) == nil)
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CHECK(world:get(id, Health) == nil)
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CHECK(world:get(id1, Poison) == 500)
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CHECK(world:get(id1, Health) == 50)
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end
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CHECK(world:get(id1, Poison) == 500)
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CHECK(world:get(id1, Health) == 50)
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end
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do CASE "delete entities using another Entity as component with Delete cleanup action"
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local world = jecs.World.new()
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@ -918,7 +940,7 @@ TEST("world:delete", function()
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end)
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for i, friend in friends do
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CHECK(not world:has(friends, pair(jecs.ChildOf, e)))
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CHECK(not world:has(friend, pair(FriendsWith, e)))
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CHECK(world:has(friend, Health))
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end
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end
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