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Fix get type to include undefined and add documentation
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1 changed files with 93 additions and 5 deletions
98
lib/index.d.ts
vendored
98
lib/index.d.ts
vendored
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@ -56,24 +56,112 @@ export type EntityType<T> = T extends Entity<infer A> ? A : never;
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export type InferComponents<A extends Entity[]> = {
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[K in keyof A]: EntityType<A[K]>
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};
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type PossiblyUndefinedPack<T extends unknown[]> = {
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[K in keyof T]: T[K] | undefined
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}
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export class World {
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/**
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* Creates a new World
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*/
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constructor();
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/**
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* Creates a new entity
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* @returns Entity
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*/
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entity(): Entity;
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/**
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* Creates a new entity located in the first 256 ids.
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* These should be used for static components for fast access.
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* @returns Entity<T>
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*/
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component<T = unknown>(): Entity<T>;
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/**
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* Gets the target of a relationship. For example, when a user calls
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* `world.target(id, ChildOf(parent))`, you will obtain the parent entity.
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* @param id Entity
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* @param relation The Relationship
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* @returns The Parent Entity if it exists
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*/
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target(id: Entity, relation: Entity): Entity | undefined;
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/**
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* Deletes an entity and all its related components and relationships.
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* @param id Entity to be destroyed
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*/
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delete(id: Entity): void;
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/**
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* Adds a component to the entity with no value
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* @param id Target Entity
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* @param component Component
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*/
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add<T>(id: Entity, component: Entity<T>): void;
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/**
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* Assigns a value to a component on the given entity
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* @param id Target Entity
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* @param component Target Component
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* @param data Component Data
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*/
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set<T>(id: Entity, component: Entity<T>, data: T): void;
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/**
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* Removes a component from the given entity
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* @param id Target Entity
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* @param component Target Component
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*/
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remove(id: Entity, component: Entity): void;
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get<A>(id: number, component: Entity<A>): A; // Manually typed out since there is a hard limit.
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get<A, B>(id: number, component: Entity<A>, component2: Entity<B>): LuaTuple<[A, B]>;
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get<A, B, C>(id: number, component: Entity<A>, component2: Entity<B>, component3: Entity<C>): LuaTuple<[A, B, C]>;
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get<A, B, C, D>(id: number, component: Entity<A>, component2: Entity<B>, component3: Entity<C>, component4: Entity<D>): LuaTuple<[A, B, C, D]>;
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// Manually typed out get since there is a hard limit.
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/**
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* Retrieves the value of one component. This value may be undefined.
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* @param id Target Entity
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* @param component Target Component
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* @returns Data associated with the component if it exists
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*/
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get<A>(id: number, component: Entity<A>): A | undefined;
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/**
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* Retrieves the value of two components. This value may be undefined.
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* @param id Target Entity
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* @param component Target Component 1
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* @param component2 Target Component 2
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* @returns Data associated with the components if it exists
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*/
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get<A, B>(id: number, component: Entity<A>, component2: Entity<B>): LuaTuple<PossiblyUndefinedPack<[A, B]>>;
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/**
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* Retrieves the value of three components. This value may be undefined.
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* @param id Target Entity
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* @param component Target Component 1
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* @param component2 Target Component 2
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* @param component3 Target Component 3
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* @returns Data associated with the components if it exists
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*/
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get<A, B, C>(id: number, component: Entity<A>, component2: Entity<B>, component3: Entity<C>): LuaTuple<PossiblyUndefinedPack<[A, B, C]>>;
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/**
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* Retrieves the value of four components. This value may be undefined.
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* @param id Target Entity
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* @param component Target Component 1
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* @param component2 Target Component 2
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* @param component3 Target Component 3
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* @param component4 Target Component 4
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* @returns Data associated with the components if it exists
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*/
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get<A, B, C, D>(id: number, component: Entity<A>, component2: Entity<B>, component3: Entity<C>, component4: Entity<D>): LuaTuple<PossiblyUndefinedPack<[A, B, C, D]>>;
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/**
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* Searches the world for entities that match a given query
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* @param components Queried Components
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* @returns Iterable function
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*/
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query<T extends Entity[]>(...components: T): Query<InferComponents<T>>
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}
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