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Example (#93)
* Initial commit * Return static function * Fix upvalues conflict * Add examples to luau * rename example folder * Add queries example * Add changetracking example * Add wildcards example * Delete example.project.json
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71
demo.project.json
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71
demo.project.json
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{
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"name": "demo",
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"tree": {
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"$className": "DataModel",
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"ReplicatedStorage": {
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"Shared": {
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"$path": "demo/src/shared"
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},
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"ecs": {
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"$path": "src"
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}
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},
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"ServerScriptService": {
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"Server": {
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"$path": "demo/src/server"
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}
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},
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"StarterPlayer": {
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"StarterPlayerScripts": {
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"Client": {
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"$path": "demo/src/client"
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}
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}
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},
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"Workspace": {
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"$properties": {
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"FilteringEnabled": true
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},
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"Baseplate": {
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"$className": "Part",
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"$properties": {
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"Anchored": true,
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"Color": [
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0.38823,
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0.37254,
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0.38823
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],
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"Locked": true,
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"Position": [
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0,
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-10,
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0
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],
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"Size": [
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512,
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20,
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512
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]
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}
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}
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},
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"Lighting": {
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"$properties": {
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"Ambient": [
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0,
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0,
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0
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],
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"Brightness": 2,
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"GlobalShadows": true,
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"Outlines": false,
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"Technology": "Voxel"
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}
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},
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"SoundService": {
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"$properties": {
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"RespectFilteringEnabled": true
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}
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}
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}
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}
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6
demo/.gitignore
vendored
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6
demo/.gitignore
vendored
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# Project place file
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/example.rbxlx
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# Roblox Studio lock files
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/*.rbxlx.lock
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/*.rbxl.lock
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17
demo/README.md
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17
demo/README.md
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# example
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Generated by [Rojo](https://github.com/rojo-rbx/rojo) 7.4.1.
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## Getting Started
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To build the place from scratch, use:
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```bash
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rojo build -o "example.rbxlx"
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```
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Next, open `example.rbxlx` in Roblox Studio and start the Rojo server:
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```bash
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rojo serve
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```
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For more help, check out [the Rojo documentation](https://rojo.space/docs).
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1
demo/src/client/init.client.luau
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1
demo/src/client/init.client.luau
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print("Hello world, from client!")
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1
demo/src/server/init.server.luau
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1
demo/src/server/init.server.luau
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258
demo/src/shared/common.luau
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258
demo/src/shared/common.luau
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--!optimize 2
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--!native
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local jecs = require(game:GetService("ReplicatedStorage").ecs)
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type World = jecs.WorldShim
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type Entity<T = any> = jecs.Entity<T>
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local function panic(str)
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-- We don't want to interrupt the loop when we error
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task.spawn(error, str)
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end
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local function Scheduler(world, ...)
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local systems = { ... }
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local systemsNames = {}
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local N = #systems
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local system
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local dt
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for i, module in systems do
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local sys = require(module)
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systems[i] = sys
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local file, line = debug.info(2, "sl")
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systemsNames[sys] = `{file}->::{line}::->{debug.info(sys, "n")}`
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end
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local function run()
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local name = systemsNames[system]
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debug.profilebegin(name)
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debug.setmemorycategory(name)
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system(world, dt)
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debug.profileend()
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end
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local function loop(sinceLastFrame)
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debug.profilebegin("loop()")
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for i = N, 1, -1 do
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system = systems[i]
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dt = sinceLastFrame
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local didNotYield, why = xpcall(function()
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for _ in run do end
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end, debug.traceback)
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if didNotYield then
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continue
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end
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if string.find(why, "thread is not yieldable") then
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N -= 1
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local name = table.remove(systems, i)
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panic("Not allowed to yield in the systems."
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.. "\n"
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.. `System: {name} has been ejected`
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)
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else
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panic(why)
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end
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end
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debug.profileend()
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debug.resetmemorycategory()
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end
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return loop
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end
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type Tracker<T> = { track: (world: World, fn: (changes: {
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added: () -> () -> (number, T),
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removed: () -> () -> number,
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changed: () -> () -> (number, T, T)
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}) -> ()) -> ()
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}
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type Entity<T = any> = number & { __nominal_type_dont_use: T }
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local function diff(a, b)
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local size = 0
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for k, v in a do
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if b[k] ~= v then
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return true
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end
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size += 1
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end
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for k, v in b do
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size -= 1
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end
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if size ~= 0 then
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return true
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end
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return false
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end
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local function ChangeTracker<T>(world, T: Entity<T>): Tracker<T>
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local PreviousT = jecs.pair(jecs.Rest, T)
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local add = {}
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local added
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local removed
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local is_trivial
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local function changes_added()
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added = true
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local q = world:query(T):without(PreviousT):drain()
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return function()
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local id, data = q.next()
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if not id then
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return nil
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end
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is_trivial = typeof(data) ~= "table"
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add[id] = data
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return id, data
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end
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end
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local function changes_changed()
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local q = world:query(T, PreviousT):drain()
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return function()
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local id, new, old = q.next()
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while true do
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if not id then
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return nil
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end
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if not is_trivial then
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if diff(new, old) then
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break
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end
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elseif new ~= old then
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break
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end
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id, new, old = q.next()
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end
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local record = world.entityIndex.sparse[id]
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local archetype = record.archetype
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local column = archetype.records[PreviousT].column
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local data = if is_trivial then new else table.clone(new)
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archetype.columns[column][record.row] = data
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return id, old, new
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end
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end
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local function changes_removed()
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removed = true
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local q = world:query(PreviousT):without(T):drain()
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return function()
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local id = q.next()
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if id then
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world:remove(id, PreviousT)
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end
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return id
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end
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end
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local changes = {
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added = changes_added,
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changed = changes_changed,
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removed = changes_removed,
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}
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local function track(fn)
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added = false
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removed = false
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fn(changes)
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if not added then
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for _ in changes_added() do
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end
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end
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if not removed then
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for _ in changes_removed() do
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end
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end
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for e, data in add do
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world:set(e, PreviousT, if is_trivial then data else table.clone(data))
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end
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end
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local tracker = { track = track }
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return tracker
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end
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local bt
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do
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local SUCCESS = 0
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local FAILURE = 1
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local RUNNING = 2
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local function SEQUENCE(nodes)
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return function(...)
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for _, node in nodes do
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local status = node(...)
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if status == FAILURE or status == RUNNING then
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return status
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end
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end
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return SUCCESS
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end
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end
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local function FALLBACK(nodes)
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return function(...)
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for _, node in nodes do
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local status = node(...)
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if status == SUCCESS or status == RUNNING then
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return status
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end
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end
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return FAILURE
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end
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end
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bt = {
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SEQUENCE = SEQUENCE,
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FALLBACK = FALLBACK,
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RUNNING = RUNNING
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}
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end
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local function interval(s)
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local pin
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local function throttle()
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if not pin then
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pin = os.clock()
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end
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local elapsed = os.clock() - pin > s
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if elapsed then
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pin = os.clock()
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end
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return elapsed
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end
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return throttle
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end
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return {
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Scheduler = Scheduler,
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ChangeTracker = ChangeTracker,
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interval = interval,
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BehaviorTree = bt
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}
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11
examples/README.md
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11
examples/README.md
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@ -0,0 +1,11 @@
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# Examples
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This folder contains code examples for the Luau/Typescript APIs.
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## Run with Luau
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To run the examples with Luau, run the following commands from the root of the repository:
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```sh
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cd examples/luau
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luau path/to/file.luau
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```
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45
examples/luau/entities/basics.luau
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45
examples/luau/entities/basics.luau
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local jecs = require("@jecs")
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local world = jecs.World.new()
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local Position = world:component()
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local Walking = world:component()
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local Name = world:component()
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-- Create an entity with name Bob
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local bob = world:entity()
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-- The set operation finds or creates a component, and sets it.
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world:set(bob, Position, Vector3.new(10, 20, 30))
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-- Name the entity Bob
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world:set(bob, Name, "Bob")
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-- The add operation adds a component without setting a value. This is
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-- useful for tags, or when adding a component with its default value.
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world:add(bob, Walking)
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-- Get the value for the Position component
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local pos = world:get(bob, Position)
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print(`\{{pos.X}, {pos.Y}, {pos.Z}\}`)
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-- Overwrite the value of the Position component
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world:set(bob, Position, Vector3.new(40, 50, 60))
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local alice = world:entity()
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-- Create another named entity
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world:set(alice, Name, "Alice")
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world:set(alice, Position, Vector3.new(10, 20, 30))
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world:add(alice, Walking)
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-- Remove tag
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world:remove(alice, Walking)
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-- Iterate all entities with Position
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for entity, p in world:query(Position) do
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print(`{entity}: \{{p.X}, {p.Y}, {p.Z}\}`)
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end
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-- Output:
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-- {10, 20, 30}
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-- Alice: {10, 20, 30}
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-- Bob: {40, 50, 60}
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125
examples/luau/entities/hierarchy.luau
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125
examples/luau/entities/hierarchy.luau
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local jecs = require("@jecs")
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local pair = jecs.pair
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local ChildOf = jecs.ChildOf
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local world = jecs.World.new()
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local Name = world:component()
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local Position = world:component()
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local Star = world:component()
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local Planet = world:component()
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local Moon = world:component()
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local Vector3
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do
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Vector3 = {}
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Vector3.__index = Vector3
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function Vector3.new(x, y, z)
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x = x or 0
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y = y or 0
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z = z or 0
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return setmetatable({ X = x, Y = y, Z = z }, Vector3)
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end
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function Vector3.__add(left, right)
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return Vector3.new(
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left.X + right.X,
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left.Y + right.Y,
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left.Z + right.Z
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)
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end
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function Vector3.__mul(left, right)
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if typeof(right) == "number" then
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return Vector3.new(
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left.X * right,
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left.Y * right,
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left.Z * right
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)
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end
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return Vector3.new(
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left.X * right.X,
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left.Y * right.Y,
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left.Z * right.Z
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)
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end
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Vector3.one = Vector3.new(1, 1, 1)
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Vector3.zero = Vector3.new()
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end
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local function path(entity)
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local str = world:get(entity, Name)
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local parent
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while true do
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parent = world:parent(entity)
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if not parent then
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break
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end
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entity = parent
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str = world:get(parent, Name) .. "/" .. str
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end
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return str
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end
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|
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local function iterate(entity, parent)
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local p = world:get(entity, Position)
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local actual = p + parent
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print(path(entity))
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print(`\{{actual.X}, {actual.Y}, {actual.Z}}`)
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for child in world:query(pair(ChildOf, entity)) do
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--print(world:get(child, Name))
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iterate(child, actual)
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end
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end
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local sun = world:entity()
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world:add(sun, Star)
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world:set(sun, Position, Vector3.one)
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world:set(sun, Name, "Sun")
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do
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local earth = world:entity()
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||||
world:set(earth, Name, "Earth")
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world:add(earth, pair(ChildOf, sun))
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world:add(earth, Planet)
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world:set(earth, Position, Vector3.one * 3)
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||||
do
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local moon = world:entity()
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world:set(moon, Name, "Moon")
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world:add(moon, pair(ChildOf, earth))
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world:add(moon, Moon)
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world:set(moon, Position, Vector3.one * 0.1)
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print(`Child of Earth? {world:has(moon, pair(ChildOf, earth))}`)
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end
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local venus = world:entity()
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world:set(venus, Name, "Venus")
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world:add(venus, pair(ChildOf, sun))
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world:add(venus, Planet)
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world:set(venus, Position, Vector3.one * 2)
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local mercury = world:entity()
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world:set(mercury, Name, "Mercury")
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world:add(mercury, pair(ChildOf, sun))
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world:add(mercury, Planet)
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world:set(mercury, Position, Vector3.one)
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iterate(sun, Vector3.zero)
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end
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-- Output:
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-- Child of Earth? true
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-- Sun
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-- {1, 1, 1}
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-- Sun/Mercury
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-- {2, 2, 2}
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-- Sun/Venus
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-- {3, 3, 3}
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-- Sun/Earth
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-- {4, 4, 4}
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-- Sun/Earth/Moon
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-- {4.1, 4.1, 4.1}
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75
examples/luau/queries/basics.luau
Normal file
75
examples/luau/queries/basics.luau
Normal file
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@ -0,0 +1,75 @@
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local jecs = require("@jecs")
|
||||
local world = jecs.World.new()
|
||||
|
||||
local Position = world:component()
|
||||
local Velocity = world:component()
|
||||
local Name = world:component()
|
||||
|
||||
local Vector3
|
||||
do
|
||||
Vector3 = {}
|
||||
Vector3.__index = Vector3
|
||||
|
||||
function Vector3.new(x, y, z)
|
||||
x = x or 0
|
||||
y = y or 0
|
||||
z = z or 0
|
||||
return setmetatable({ X = x, Y = y, Z = z }, Vector3)
|
||||
end
|
||||
|
||||
function Vector3.__add(left, right)
|
||||
return Vector3.new(
|
||||
left.X + right.X,
|
||||
left.Y + right.Y,
|
||||
left.Z + right.Z
|
||||
)
|
||||
end
|
||||
|
||||
function Vector3.__mul(left, right)
|
||||
if typeof(right) == "number" then
|
||||
return Vector3.new(
|
||||
left.X * right,
|
||||
left.Y * right,
|
||||
left.Z * right
|
||||
)
|
||||
end
|
||||
return Vector3.new(
|
||||
left.X * right.X,
|
||||
left.Y * right.Y,
|
||||
left.Z * right.Z
|
||||
)
|
||||
end
|
||||
|
||||
Vector3.one = Vector3.new(1, 1, 1)
|
||||
Vector3.zero = Vector3.new()
|
||||
end
|
||||
|
||||
-- Create a few test entities for a Position, Velocity query
|
||||
local e1 = world:entity()
|
||||
world:set(e1, Name, "e1")
|
||||
world:set(e1, Position, Vector3.new(10, 20, 30))
|
||||
world:set(e1, Velocity, Vector3.new(1, 2, 3))
|
||||
|
||||
local e2 = world:entity()
|
||||
world:set(e2, Name, "e2")
|
||||
world:set(e2, Position, Vector3.new(10, 20, 30))
|
||||
world:set(e2, Velocity, Vector3.new(4, 5, 6))
|
||||
|
||||
-- This entity will not match as it does not have Position, Velocity
|
||||
local e3 = world:entity()
|
||||
world:set(e3, Name, "e3")
|
||||
world:set(e3, Position, Vector3.new(10, 20, 30))
|
||||
|
||||
-- Create an uncached query for Position, Velocity.
|
||||
for entity, p, v in world:query(Position, Velocity) do
|
||||
-- Iterate entities matching the query
|
||||
p.X += v.X
|
||||
p.Y += v.Y
|
||||
p.Z += v.Z
|
||||
|
||||
print(`{world:get(entity, Name)}: \{{p.X}, {p.Y}, {p.Z}}`)
|
||||
end
|
||||
|
||||
-- Output:
|
||||
-- e2: {14, 25, 36}
|
||||
-- e1: {11, 22, 33}
|
242
examples/luau/queries/changetracking.luau
Normal file
242
examples/luau/queries/changetracking.luau
Normal file
|
@ -0,0 +1,242 @@
|
|||
local jecs = require("@jecs")
|
||||
|
||||
type World = jecs.WorldShim
|
||||
|
||||
type Tracker<T> = { track: (world: World, fn: (changes: {
|
||||
added: () -> () -> (number, T),
|
||||
removed: () -> () -> number,
|
||||
changed: () -> () -> (number, T, T)
|
||||
}) -> ()) -> ()
|
||||
}
|
||||
|
||||
local function diff(a, b)
|
||||
local size = 0
|
||||
for k, v in a do
|
||||
if b[k] ~= v then
|
||||
return true
|
||||
end
|
||||
size += 1
|
||||
end
|
||||
for k, v in b do
|
||||
size -= 1
|
||||
end
|
||||
|
||||
if size ~= 0 then
|
||||
return true
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
type Entity<T> = number & { __nominal_type_dont_use: T }
|
||||
|
||||
local function ChangeTracker<T>(world, T: Entity<T>): Tracker<T>
|
||||
local PreviousT = jecs.pair(jecs.Rest, T)
|
||||
local add = {}
|
||||
local added
|
||||
local removed
|
||||
local is_trivial
|
||||
|
||||
local function changes_added()
|
||||
added = true
|
||||
local q = world:query(T):without(PreviousT):drain()
|
||||
return function()
|
||||
local id, data = q.next()
|
||||
if not id then
|
||||
return nil
|
||||
end
|
||||
|
||||
is_trivial = typeof(data) ~= "table"
|
||||
|
||||
add[id] = data
|
||||
|
||||
return id, data
|
||||
end
|
||||
end
|
||||
|
||||
local function changes_changed()
|
||||
local q = world:query(T, PreviousT):drain()
|
||||
|
||||
return function()
|
||||
local id, new, old = q.next()
|
||||
while true do
|
||||
if not id then
|
||||
return nil
|
||||
end
|
||||
|
||||
if not is_trivial then
|
||||
if diff(new, old) then
|
||||
break
|
||||
end
|
||||
elseif new ~= old then
|
||||
break
|
||||
end
|
||||
|
||||
id, new, old = q.next()
|
||||
end
|
||||
|
||||
add[id] = new
|
||||
|
||||
return id, old, new
|
||||
end
|
||||
end
|
||||
|
||||
local function changes_removed()
|
||||
removed = true
|
||||
|
||||
local q = world:query(PreviousT):without(T):drain()
|
||||
return function()
|
||||
local id = q.next()
|
||||
if id then
|
||||
world:remove(id, PreviousT)
|
||||
end
|
||||
return id
|
||||
end
|
||||
end
|
||||
|
||||
local changes = {
|
||||
added = changes_added,
|
||||
changed = changes_changed,
|
||||
removed = changes_removed,
|
||||
}
|
||||
|
||||
local function track(fn)
|
||||
added = false
|
||||
removed = false
|
||||
|
||||
fn(changes)
|
||||
|
||||
if not added then
|
||||
for _ in changes_added() do
|
||||
end
|
||||
end
|
||||
|
||||
if not removed then
|
||||
for _ in changes_removed() do
|
||||
end
|
||||
end
|
||||
|
||||
for e, data in add do
|
||||
world:set(e, PreviousT, if is_trivial then data else table.clone(data))
|
||||
end
|
||||
end
|
||||
|
||||
local tracker = { track = track }
|
||||
|
||||
return tracker
|
||||
end
|
||||
|
||||
local Vector3
|
||||
do
|
||||
Vector3 = {}
|
||||
Vector3.__index = Vector3
|
||||
|
||||
function Vector3.new(x, y, z)
|
||||
x = x or 0
|
||||
y = y or 0
|
||||
z = z or 0
|
||||
return setmetatable({ X = x, Y = y, Z = z }, Vector3)
|
||||
end
|
||||
|
||||
function Vector3.__add(left, right)
|
||||
return Vector3.new(
|
||||
left.X + right.X,
|
||||
left.Y + right.Y,
|
||||
left.Z + right.Z
|
||||
)
|
||||
end
|
||||
|
||||
function Vector3.__mul(left, right)
|
||||
if typeof(right) == "number" then
|
||||
return Vector3.new(
|
||||
left.X * right,
|
||||
left.Y * right,
|
||||
left.Z * right
|
||||
)
|
||||
end
|
||||
return Vector3.new(
|
||||
left.X * right.X,
|
||||
left.Y * right.Y,
|
||||
left.Z * right.Z
|
||||
)
|
||||
end
|
||||
|
||||
Vector3.one = Vector3.new(1, 1, 1)
|
||||
Vector3.zero = Vector3.new()
|
||||
end
|
||||
|
||||
local world = jecs.World.new()
|
||||
local Name = world:component()
|
||||
|
||||
local function named(ctr, name)
|
||||
local e = ctr(world)
|
||||
world:set(e, Name, name)
|
||||
return e
|
||||
end
|
||||
local function name(e)
|
||||
return world:get(e, Name)
|
||||
end
|
||||
|
||||
local Position = named(world.component, "Position")
|
||||
|
||||
-- Create the ChangeTracker with the component type to track
|
||||
local PositionTracker = ChangeTracker(world, Position)
|
||||
|
||||
local e1 = named(world.entity, "e1")
|
||||
world:set(e1, Position, Vector3.new(10, 20, 30))
|
||||
|
||||
local e2 = named(world.entity, "e2")
|
||||
world:set(e2, Position, Vector3.new(10, 20, 30))
|
||||
|
||||
PositionTracker.track(function(changes)
|
||||
-- You can iterate over different types of changes: Added, Changed, Removed
|
||||
|
||||
-- added queries for every entity with a new Position component
|
||||
for e, p in changes.added() do
|
||||
print(`Added {e}: \{{p.X}, {p.Y}, {p.Z}}`)
|
||||
end
|
||||
|
||||
-- changed queries for entities who's changed their data since
|
||||
-- last was it tracked
|
||||
for _ in changes.changed() do
|
||||
print([[This won't print because it is the first time
|
||||
we are tracking the Position component]])
|
||||
end
|
||||
|
||||
-- removed queries for entities who's removed their Position component
|
||||
-- since last it was tracked
|
||||
for _ in changes.removed() do
|
||||
print([[This won't print because it is the first time
|
||||
we are tracking the Position component]])
|
||||
end
|
||||
end)
|
||||
|
||||
world:set(e1, Position, Vector3.new(1, 1, 2) * 999)
|
||||
|
||||
PositionTracker.track(function(changes)
|
||||
for e, p in changes.added() do
|
||||
print([[This won't never print no Position component was added
|
||||
since last time we tracked]])
|
||||
end
|
||||
|
||||
for e, old, new in changes.changed() do
|
||||
print(`{name(e)}'s Position changed from \{{old.X}, {old.Y}, {old.Z}\} to \{{new.X}, {new.Y}, {new.Z}\}`)
|
||||
end
|
||||
|
||||
-- If you don't call e.g. changes.removed() then it will automatically drain its iterator and stage their changes.
|
||||
-- This ensures you will not have any off-by-one frame errors.
|
||||
end)
|
||||
|
||||
world:remove(e2, Position)
|
||||
|
||||
PositionTracker.track(function(changes)
|
||||
for e in changes.removed() do
|
||||
print(`Position was removed from {name(e)}`)
|
||||
end
|
||||
end)
|
||||
|
||||
-- Output:
|
||||
-- Added 265: {10, 20, 30}
|
||||
-- Added 264: {10, 20, 30}
|
||||
-- e1's Position changed from {10, 20, 30} to {999, 999, 1998}
|
||||
-- Position was removed from e2
|
37
examples/luau/queries/wildcards.luau
Normal file
37
examples/luau/queries/wildcards.luau
Normal file
|
@ -0,0 +1,37 @@
|
|||
local jecs = require("@jecs")
|
||||
local pair = jecs.pair
|
||||
local world = jecs.World.new()
|
||||
local Name = world:component()
|
||||
|
||||
local function named(ctr, name)
|
||||
local e = ctr(world)
|
||||
world:set(e, Name, name)
|
||||
return e
|
||||
end
|
||||
local function name(e)
|
||||
return world:get(e, Name)
|
||||
end
|
||||
|
||||
local Eats = world:component()
|
||||
local Apples = named(world.entity, "Apples")
|
||||
local Oranges = named(world.entity, "Oranges")
|
||||
|
||||
local bob = named(world.entity, "Bob")
|
||||
world:set(bob, pair(Eats, Apples), 10)
|
||||
|
||||
local alice = named(world.entity, "Alice")
|
||||
world:set(alice, pair(Eats, Oranges), 5)
|
||||
|
||||
-- Aliasing the wildcard to symbols improves readability and ease of writing
|
||||
local __ = jecs.Wildcard
|
||||
|
||||
-- Create a query that matches edible components
|
||||
for entity, amount in world:query(pair(Eats, __)) do
|
||||
-- Iterate the query
|
||||
local food = world:target(entity, Eats)
|
||||
print(`{name(entity)} eats {amount} {name(food)}`)
|
||||
end
|
||||
|
||||
-- Output:
|
||||
-- Alice eats 5 Oranges
|
||||
-- Bob eats 10 Apples
|
152
test/btree.luau
Normal file
152
test/btree.luau
Normal file
|
@ -0,0 +1,152 @@
|
|||
-- original author @centauri
|
||||
local bt
|
||||
do
|
||||
|
||||
local FAILURE = 0
|
||||
local SUCCESS = 1
|
||||
local RUNNING = 2
|
||||
|
||||
local function SEQUENCE(nodes)
|
||||
return function(...)
|
||||
for _, node in nodes do
|
||||
local status = node(...)
|
||||
if status == FAILURE or status == RUNNING then
|
||||
return status
|
||||
end
|
||||
end
|
||||
return SUCCESS
|
||||
end
|
||||
end
|
||||
local function FALLBACK(nodes)
|
||||
return function(...)
|
||||
for _, node in nodes do
|
||||
local status = node(...)
|
||||
if status == SUCCESS or status == RUNNING then
|
||||
return status
|
||||
end
|
||||
end
|
||||
return FAILURE
|
||||
end
|
||||
end
|
||||
bt = {
|
||||
SEQUENCE = SEQUENCE,
|
||||
FALLBACK = FALLBACK,
|
||||
RUNNING = RUNNING,
|
||||
SUCCESS = SUCCESS,
|
||||
FAILURE = FAILURE,
|
||||
}
|
||||
end
|
||||
|
||||
local SEQUENCE, FALLBACK = bt.SEQUENCE, bt.FALLBACK
|
||||
local RUNNING, SUCCESS, FAILURE = bt.FAILURE, bt.SUCCESS, bt.FAILURE
|
||||
|
||||
local btree = FALLBACK {
|
||||
SEQUENCE {
|
||||
function()
|
||||
return 1
|
||||
end,
|
||||
|
||||
function()
|
||||
return 0
|
||||
end
|
||||
},
|
||||
SEQUENCE {
|
||||
function()
|
||||
print(3)
|
||||
local start = os.clock()
|
||||
local now = os.clock()
|
||||
while os.clock() - now < 4 do
|
||||
print("yielding")
|
||||
coroutine.yield()
|
||||
end
|
||||
return 0
|
||||
end
|
||||
},
|
||||
function()
|
||||
return 1
|
||||
end
|
||||
}
|
||||
|
||||
function wait(seconds)
|
||||
local start = os.clock()
|
||||
while os.clock() - start < seconds do end
|
||||
return os.clock() - start
|
||||
end
|
||||
|
||||
local function panic(str)
|
||||
-- We don't want to interrupt the loop when we error
|
||||
coroutine.resume(coroutine.create(function() error(str) end))
|
||||
end
|
||||
|
||||
local jecs = require("@jecs")
|
||||
local world = jecs.World.new()
|
||||
|
||||
local function Scheduler(world, ...)
|
||||
local systems = { ... }
|
||||
local systemsNames = {}
|
||||
local N = #systems
|
||||
local system
|
||||
local dt
|
||||
|
||||
for i, module in systems do
|
||||
local sys = if typeof(module) == "function" then module else require(module)
|
||||
systems[i] = sys
|
||||
local file, line = debug.info(2, "sl")
|
||||
systemsNames[sys] = `{file}->::{line}::->{debug.info(sys, "n")}`
|
||||
end
|
||||
|
||||
local function run()
|
||||
local name = systemsNames[system]
|
||||
|
||||
--debug.profilebegin(name)
|
||||
--debug.setmemorycategory(name)
|
||||
system(world, dt)
|
||||
--debug.profileend()
|
||||
end
|
||||
|
||||
local function loop(sinceLastFrame)
|
||||
--debug.profilebegin("loop()")
|
||||
local start = os.clock()
|
||||
for i = N, 1, -1 do
|
||||
system = systems[i]
|
||||
|
||||
dt = sinceLastFrame
|
||||
|
||||
local didNotYield, why = xpcall(function()
|
||||
for _ in run do end
|
||||
end, debug.traceback)
|
||||
|
||||
if didNotYield then
|
||||
continue
|
||||
end
|
||||
|
||||
if string.find(why, "thread is not yieldable") then
|
||||
N -= 1
|
||||
local name = table.remove(systems, i)
|
||||
panic("Not allowed to yield in the systems."
|
||||
.. "\n"
|
||||
.. `System: {name} has been ejected`
|
||||
)
|
||||
else
|
||||
panic(why)
|
||||
end
|
||||
end
|
||||
|
||||
--debug.profileend()
|
||||
--debug.resetmemorycategory()
|
||||
return os.clock() - start
|
||||
end
|
||||
|
||||
return loop
|
||||
end
|
||||
|
||||
local co = coroutine.create(btree)
|
||||
local function ai(world, dt)
|
||||
coroutine.resume(co)
|
||||
end
|
||||
|
||||
local loop = Scheduler(world, ai)
|
||||
|
||||
while wait(0.2) do
|
||||
print("frame time: ", loop(0.2))
|
||||
end
|
Loading…
Reference in a new issue