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Update networking example
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parent
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commit
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13 changed files with 252 additions and 129 deletions
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@ -2,7 +2,7 @@
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--!native
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--!native
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local ReplicatedStorage = game:GetService("ReplicatedStorage")
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local ReplicatedStorage = game:GetService("ReplicatedStorage")
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local Matter = require(ReplicatedStorage.DevPackages.matter)
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local Matter = require(ReplicatedStorage.DevPackages.Matter)
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local ecr = require(ReplicatedStorage.DevPackages.ecr)
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local ecr = require(ReplicatedStorage.DevPackages.ecr)
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local newWorld = Matter.World.new()
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local newWorld = Matter.World.new()
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@ -1,3 +1,5 @@
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--!strict
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local RunService = game:GetService("RunService")
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local ReplicatedStorage = game:GetService("ReplicatedStorage")
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local ReplicatedStorage = game:GetService("ReplicatedStorage")
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local jecs = require(ReplicatedStorage.ecs)
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local jecs = require(ReplicatedStorage.ecs)
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local types = require("./types")
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local types = require("./types")
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@ -5,31 +7,58 @@ local types = require("./types")
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local Networked = jecs.tag()
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local Networked = jecs.tag()
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local NetworkedPair = jecs.tag()
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local NetworkedPair = jecs.tag()
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local Renderable = jecs.component() :: jecs.Id<Instance>
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local InstanceMapping = jecs.component() :: jecs.Id<Instance>
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jecs.meta(Renderable, Networked)
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jecs.meta(InstanceMapping, jecs.OnAdd, function(component)
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jecs.meta(component, jecs.OnAdd, function(entity, _, instance)
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if RunService:IsServer() then
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instance:SetAttribute("entity_server")
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else
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instance:SetAttribute("entity_client")
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end
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end)
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end)
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local function networked_id(ct)
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jecs.meta(ct, Networked)
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return ct
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end
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local function networked_pair(ct)
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jecs.meta(ct, NetworkedPair)
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return ct
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end
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local function instance_mapping_id(ct)
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jecs.meta(ct, InstanceMapping)
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return ct
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end
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local Poison = jecs.component() :: jecs.Id<number>
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local Renderable = jecs.component() :: types.Id<Instance>
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jecs.meta(Poison, Networked)
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local Poison = jecs.component() :: types.Id<number>
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local Health = jecs.component() :: types.Id<number>
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local Health = jecs.component() :: jecs.Id<number>
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local Player = jecs.component() :: types.Id<Player>
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jecs.meta(Health, Networked)
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local Debuff = jecs.tag() :: types.Entity
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local Lifetime = jecs.component() :: types.Id<{
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local Player = jecs.component() :: jecs.Id<Player>
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duration: number,
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jecs.meta(Player, Networked)
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created: number
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}>
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local Destroy = jecs.tag()
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local components = {
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local components = {
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Renderable = Renderable,
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Renderable = networked_id(instance_mapping_id(Renderable)),
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Player = Player,
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Player = networked_id(Player),
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Poison = Poison,
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Poison = networked_id(Poison),
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Health = Health,
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Health = networked_id(Health),
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Lifetime = networked_id(Lifetime),
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Debuff = networked_id(Debuff),
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Destroy = networked_id(Destroy),
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-- We have to define that some builtin IDs can also be networked
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ChildOf = networked_pair(jecs.ChildOf),
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Networked = Networked,
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Networked = Networked,
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NetworkedPair = NetworkedPair,
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NetworkedPair = NetworkedPair,
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}
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}
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for name, component in components do
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for name, component in components :: {[string]: types.Id<any> } do
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jecs.meta(component, jecs.Name, name)
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jecs.meta(component, jecs.Name, name)
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end
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end
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@ -10,4 +10,5 @@ local world = observers_add(jecs.world())
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local systems = ReplicatedStorage.systems
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local systems = ReplicatedStorage.systems
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SYSTEM(world, systems.receive_replication)
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SYSTEM(world, systems.receive_replication)
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SYSTEM(world, systems.entities_delete)
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RUN(world)
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RUN(world)
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13
demo/src/ReplicatedStorage/systems/entities_delete.luau
Executable file
13
demo/src/ReplicatedStorage/systems/entities_delete.luau
Executable file
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@ -0,0 +1,13 @@
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--!strict
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local ReplicatedStorage = game:GetService("ReplicatedStorage")
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local types = require(ReplicatedStorage.types)
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local ct = require(ReplicatedStorage.components)
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local function entities_delete(world: types.World, dt: number)
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for e in world:each(ct.Destroy) do
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world:delete(e)
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end
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end
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return entities_delete
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@ -2,45 +2,51 @@ local types = require("../types")
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local jecs = require(game:GetService("ReplicatedStorage").ecs)
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local jecs = require(game:GetService("ReplicatedStorage").ecs)
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local remotes = require("../remotes")
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local remotes = require("../remotes")
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local collect = require("../collect")
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local collect = require("../collect")
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local client_ids = {}
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local components = require("../components")
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local function ecs_map_get(world, id)
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local client_ids: {[jecs.Entity]: jecs.Entity } = {}
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local deserialised_id = client_ids[id]
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if not deserialised_id then
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local function ecs_ensure_entity(world: jecs.World, id: jecs.Entity)
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if world:has(id, jecs.Name) then
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local e = 0
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deserialised_id = world:entity(id)
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else
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local ser_id = id
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deserialised_id = world:entity()
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local deser_id = client_ids[ser_id]
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if deser_id then
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if deser_id == 0 then
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local new_id = world:entity()
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client_ids[ser_id] = new_id
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deser_id = new_id
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end
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end
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else
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client_ids[id] = deserialised_id
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if not world:exists(ser_id)
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or (world:contains(ser_id) and not world:get(ser_id, jecs.Name))
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then
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deser_id = world:entity()
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else
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if world:contains(ser_id) and world:get(ser_id, jecs.Name) then
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deser_id = ser_id
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else
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deser_id = world:entity()
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end
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end
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client_ids[ser_id] = deser_id
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end
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end
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-- local deserialised_id = client_ids[id]
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e = deser_id
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-- if not deserialised_id then
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-- if world:has(id, jecs.Name) then
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-- deserialised_id = world:entity(id)
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-- else
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-- if world:exists(id) then
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-- deserialised_id = world:entity()
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-- else
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-- deserialised_id = world:entity(id)
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-- end
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-- end
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-- client_ids[id] = deserialised_id
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-- end
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return deserialised_id
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return e
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end
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end
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local function ecs_make_alive_id(world, id)
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-- local rel_render = `e{jecs.ECS_ID(rel)}v{jecs.ECS_GENERATION(rel)}`
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local rel = jecs.ECS_PAIR_FIRST(id)
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-- local tgt_render = `e{jecs.ECS_ID(tgt)}v{jecs.ECS_GENERATION(tgt)}`
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local tgt = jecs.ECS_PAIR_SECOND(id)
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local function ecs_deser_pairs(world, token)
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local tokens = string.split(token, ",")
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local rel = tonumber(tokens[1])
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local tgt = tonumber(tokens[2])
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rel = ecs_map_get(world, rel)
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rel = ecs_ensure_entity(world, rel)
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tgt = ecs_map_get(world, tgt)
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tgt = ecs_ensure_entity(world, tgt)
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return jecs.pair(rel, tgt)
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return jecs.pair(rel, tgt)
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end
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end
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@ -48,25 +54,31 @@ end
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local snapshots = collect(remotes.replication.OnClientEvent)
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local snapshots = collect(remotes.replication.OnClientEvent)
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return function(world: types.World)
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return function(world: types.World)
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for entity in world:each(components.Destroy) do
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client_ids[entity] = nil
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end
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for snapshot in snapshots do
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for snapshot in snapshots do
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for id, map in snapshot do
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for ser_id, map in snapshot do
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id = tonumber(id)
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local id = tonumber(ser_id)
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if jecs.IS_PAIR(id) then
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if not id then
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id = ecs_make_alive_id(world, id)
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id = ecs_deser_pairs(world, ser_id)
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else
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id = ecs_ensure_entity(world, id)
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end
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end
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local set = map.set
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local set = map.set
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if set then
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if set then
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if jecs.is_tag(world, id) then
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if jecs.is_tag(world, id) then
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for _, entity in set do
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for _, entity in set do
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entity = ecs_map_get(world, entity)
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entity = ecs_ensure_entity(world, entity)
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world:add(entity, id)
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world:add(entity, id)
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end
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end
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else
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else
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local t = os.clock()
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local values = map.values
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local values = map.values
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for i, entity in set do
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for i, entity in set do
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entity = ecs_map_get(world, entity)
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entity = ecs_ensure_entity(world, entity)
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world:set(entity, id, values[i])
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world:set(entity, id, values[i])
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end
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end
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end
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end
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end
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end
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@ -75,7 +87,7 @@ return function(world: types.World)
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if removed then
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if removed then
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for _, entity in removed do
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for _, entity in removed do
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entity = ecs_map_get(world, entity)
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entity = ecs_ensure_entity(world, entity)
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if not world:contains(entity) then
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if not world:contains(entity) then
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continue
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continue
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end
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end
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@ -15,5 +15,8 @@ local systems = ServerScriptService.systems
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SYSTEM(world, systems.replication)
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SYSTEM(world, systems.replication)
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SYSTEM(world, systems.players_added)
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SYSTEM(world, systems.players_added)
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SYSTEM(world, systems.poison_hurts)
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SYSTEM(world, systems.poison_hurts)
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SYSTEM(world, systems.health_regen)
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SYSTEM(world, systems.lifetimes_expire)
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SYSTEM(world, systems.life_is_painful)
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SYSTEM(world, systems.life_is_painful)
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SYSTEM(world, ReplicatedStorage.systems.entities_delete)
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RUN(world, 0)
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RUN(world, 0)
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15
demo/src/ServerScriptService/systems/health_regen.luau
Executable file
15
demo/src/ServerScriptService/systems/health_regen.luau
Executable file
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@ -0,0 +1,15 @@
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local ReplicatedStorage = game:GetService("ReplicatedStorage")
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local ct = require(ReplicatedStorage.components)
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local types = require(ReplicatedStorage.types)
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return function(world: types.World, dt: number)
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for e in world:query(ct.Player):without(ct.Health) do
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world:set(e, ct.Health, 100)
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end
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for e, health in world:query(ct.Health) do
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if math.random() < 1 / 60 / 30 then
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world:set(e, ct.Health, 100)
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end
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end
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end
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@ -1,12 +1,19 @@
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local ReplicatedStorage = game:GetService("ReplicatedStorage")
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local ReplicatedStorage = game:GetService("ReplicatedStorage")
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local ct = require(ReplicatedStorage.components)
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local ct = require(ReplicatedStorage.components)
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local types = require(ReplicatedStorage.types)
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local types = require(ReplicatedStorage.types)
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local jecs = require(ReplicatedStorage.ecs)
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return function(world: types.World, dt: number)
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return function(world: types.World, dt: number)
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for e in world:query(ct.Player):without(ct.Health) do
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if math.random() < (1 / 60 / 7) then
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world:set(e, ct.Health, 100)
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for e in world:each(ct.Health) do
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end
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local poison = world:entity()
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for e in world:query(ct.Player, ct.Health):without(ct.Poison) do
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world:add(poison, ct.Debuff)
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world:set(e, ct.Poison, 10)
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world:add(poison, jecs.pair(jecs.ChildOf, e))
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world:set(poison, ct.Poison, 10)
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world:set(poison, ct.Lifetime, {
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duration = 3,
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created = os.clock()
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})
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end
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end
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end
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end
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end
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12
demo/src/ServerScriptService/systems/lifetimes_expire.luau
Executable file
12
demo/src/ServerScriptService/systems/lifetimes_expire.luau
Executable file
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@ -0,0 +1,12 @@
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local ReplicatedStorage = game:GetService("ReplicatedStorage")
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local ct = require(ReplicatedStorage.components)
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local types = require(ReplicatedStorage.types)
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return function(world: types.World, dt: number)
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for e, lifetime in world:query(ct.Lifetime) do
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if os.clock() > lifetime.created + lifetime.duration then
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world:add(e, ct.Destroy)
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end
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end
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end
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@ -12,9 +12,13 @@ return function(world: types.World, dt: number)
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for entity, player in world:query(ct.Player):without(ct.Renderable) do
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for entity, player in world:query(ct.Player):without(ct.Renderable) do
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local character = player.Character
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local character = player.Character
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if character then
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if not character then
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if not character.Parent then
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continue
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world:set(entity, ct.Renderable, character)
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end
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end
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if not character.Parent then
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continue
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end
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world:set(entity, ct.Renderable, character)
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end
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end
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end
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end
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@ -1,12 +1,18 @@
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local ReplicatedStorage = game:GetService("ReplicatedStorage")
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local ReplicatedStorage = game:GetService("ReplicatedStorage")
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local ct = require(ReplicatedStorage.components)
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local ct = require(ReplicatedStorage.components)
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return function(world, dt)
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local types = require(ReplicatedStorage.types)
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for e, poison, health in world:query(ct.Poison, ct.Health) do
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local jecs = require(ReplicatedStorage.ecs)
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local health_after_tick = health - poison * dt * 0.05
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if health_after_tick < 0 then
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return function(world: types.World, dt: number)
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world:remove(e, ct.Health)
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for e, poison_tick in world:query(ct.Poison, jecs.pair(jecs.ChildOf, jecs.w)) do
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local tgt = world:target(e, jecs.ChildOf)
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local health = world:get(tgt, ct.Health)
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if not health then
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continue
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continue
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end
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end
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world:set(e, ct.Health, health_after_tick)
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if math.random() < 1 / 60 / 1 and health > 1 then
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world:set(tgt, ct.Health, health - 1)
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end
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end
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end
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end
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end
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@ -1,9 +1,13 @@
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--!strict
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local Players = game:GetService("Players")
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local ReplicatedStorage = game:GetService("ReplicatedStorage")
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local ReplicatedStorage = game:GetService("ReplicatedStorage")
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local types = require("../../ReplicatedStorage/types")
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local ct = require(ReplicatedStorage.components)
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local ct = require("../../ReplicatedStorage/components")
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local components = ct :: { [string]: jecs.Entity }
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local remotes = require(ReplicatedStorage.remotes)
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local jecs = require(ReplicatedStorage.ecs)
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local jecs = require(ReplicatedStorage.ecs)
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local remotes = require("../../ReplicatedStorage/remotes")
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local collect = require(ReplicatedStorage.collect)
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local components = ct :: {[string]: jecs.Entity }
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local ty = require(ReplicatedStorage.types)
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return function(world: ty.World)
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return function(world: ty.World)
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@ -19,9 +23,10 @@ return function(world: ty.World)
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local networked_pairs = {}
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local networked_pairs = {}
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for component in world:each(ct.Networked) do
|
for component in world:each(ct.Networked) do
|
||||||
local name = world:get(component, jecs.Name) :: string
|
local name = assert(world:get(component, jecs.Name), "Invalid component")
|
||||||
if components[name] == nil then
|
if components[name] == nil then
|
||||||
continue
|
error("Invalid component:"..name)
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
storages[component] = {}
|
storages[component] = {}
|
||||||
|
@ -32,29 +37,30 @@ return function(world: ty.World)
|
||||||
for relation in world:each(ct.NetworkedPair) do
|
for relation in world:each(ct.NetworkedPair) do
|
||||||
local name = world:get(relation, jecs.Name) :: string
|
local name = world:get(relation, jecs.Name) :: string
|
||||||
if not components[name] then
|
if not components[name] then
|
||||||
continue
|
error("Invalid component")
|
||||||
end
|
end
|
||||||
table.insert(networked_pairs, relation)
|
table.insert(networked_pairs, relation)
|
||||||
end
|
end
|
||||||
|
|
||||||
for _, component in networked_components do
|
for _, component in networked_components do
|
||||||
local name = world:get(component, jecs.Name) :: string
|
local name = world:get(component, jecs.Name)
|
||||||
if not components[name] then
|
if not components[name] then
|
||||||
|
-- error("Invalid component")
|
||||||
error(`Networked Component (%id{component}%name{name})`)
|
error(`Networked Component (%id{component}%name{name})`)
|
||||||
end
|
end
|
||||||
local is_tag = jecs.is_tag(world, component)
|
local is_tag = jecs.is_tag(world, component)
|
||||||
local storage = storages[component]
|
local storage = storages[component]
|
||||||
if is_tag then
|
if is_tag then
|
||||||
world:added(component, function(entity)
|
world:added(component, function(entity)
|
||||||
storage[entity] = true
|
storage[entity] = true
|
||||||
end)
|
end)
|
||||||
else
|
else
|
||||||
world:added(component, function(entity, _, value)
|
world:added(component, function(entity, _, value)
|
||||||
storage[entity] = value
|
storage[entity] = value
|
||||||
end)
|
end)
|
||||||
world:changed(component, function(entity, _, value)
|
world:changed(component, function(entity, _, value)
|
||||||
storage[entity] = value
|
storage[entity] = value
|
||||||
end)
|
end)
|
||||||
end
|
end
|
||||||
|
|
||||||
world:removed(component, function(entity)
|
world:removed(component, function(entity)
|
||||||
|
@ -64,51 +70,55 @@ return function(world: ty.World)
|
||||||
|
|
||||||
for _, relation in networked_pairs do
|
for _, relation in networked_pairs do
|
||||||
world:added(relation, function(entity, id, value)
|
world:added(relation, function(entity, id, value)
|
||||||
local is_tag = jecs.is_tag(world, id)
|
local is_tag = jecs.is_tag(world, id)
|
||||||
local storage = storages[id]
|
local storage = storages[id]
|
||||||
if not storage then
|
if not storage then
|
||||||
storage = {}
|
storage = {}
|
||||||
storages[id] = storage
|
storages[id] = storage
|
||||||
end
|
end
|
||||||
if is_tag then
|
if is_tag then
|
||||||
storage[entity] = true
|
storage[entity] = true
|
||||||
else
|
else
|
||||||
storage[entity] = value
|
storage[entity] = value
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
|
||||||
world:changed(relation, function(entity, id, value)
|
world:changed(relation, function(entity, id, value)
|
||||||
local is_tag = jecs.is_tag(world, id)
|
local is_tag = jecs.is_tag(world, id)
|
||||||
if is_tag then
|
if is_tag then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
local storage = storages[id]
|
local storage = storages[id]
|
||||||
if not storage then
|
if not storage then
|
||||||
storage = {}
|
storage = {}
|
||||||
storages[id] = storage
|
storages[id] = storage
|
||||||
end
|
end
|
||||||
|
|
||||||
storage[entity] = value
|
storage[entity] = value
|
||||||
end)
|
end)
|
||||||
|
|
||||||
world:removed(relation, function(entity, id)
|
world:removed(relation, function(entity, id)
|
||||||
local storage = storages[id]
|
local storage = storages[id]
|
||||||
if not storage then
|
if not storage then
|
||||||
storage = {}
|
storage = {}
|
||||||
storages[id] = storage
|
storages[id] = storage
|
||||||
end
|
end
|
||||||
|
|
||||||
storage[entity] = "jecs.Remove"
|
storage[entity] = "jecs.Remove"
|
||||||
end)
|
end)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- local requested_snapshots = collect(remotes.request_snapshot.OnServerEvent)
|
||||||
local players_added = collect(Players.PlayerAdded)
|
local players_added = collect(Players.PlayerAdded)
|
||||||
|
|
||||||
return function()
|
return function()
|
||||||
local snapshot_lazy: ty.Snapshot
|
local snapshot_lazy: ty.Snapshot
|
||||||
local set_ids_lazy: { jecs.Entity }
|
local set_ids_lazy: { jecs.Entity }
|
||||||
|
|
||||||
|
-- In the future maybe it should be requested by the player instead when they
|
||||||
|
-- are ready to receive the replication. Otherwise streaming could be complicated
|
||||||
|
-- with intances references being nil.
|
||||||
for player in players_added do
|
for player in players_added do
|
||||||
if not snapshot_lazy then
|
if not snapshot_lazy then
|
||||||
snapshot_lazy, set_ids_lazy = {}, {}
|
snapshot_lazy, set_ids_lazy = {}, {}
|
||||||
|
@ -126,7 +136,7 @@ return function(world: ty.World)
|
||||||
if is_tag then
|
if is_tag then
|
||||||
set_values = table.create(entities_len, true)
|
set_values = table.create(entities_len, true)
|
||||||
else
|
else
|
||||||
local column = archetype.columns[archetype.records[component]]
|
local column = archetype.columns_map[component]
|
||||||
table.move(column, 1, entities_len, set_n + 1, set_values)
|
table.move(column, 1, entities_len, set_n + 1, set_values)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -135,10 +145,18 @@ return function(world: ty.World)
|
||||||
|
|
||||||
local set = table.move(set_ids_lazy, 1, set_n, 1, {})
|
local set = table.move(set_ids_lazy, 1, set_n, 1, {})
|
||||||
|
|
||||||
snapshot_lazy[tostring(component)] = {
|
local ser_id: string = nil :: any
|
||||||
set = if set_n > 0 then set else nil,
|
|
||||||
values = if set_n > 0 then set_values else nil,
|
if jecs.IS_PAIR(component) then
|
||||||
}
|
ser_id = `{jecs.pair_first(world, component)},{jecs.pair_first(world, component)}`
|
||||||
|
else
|
||||||
|
ser_id = tostring(component)
|
||||||
|
end
|
||||||
|
|
||||||
|
snapshot_lazy[ser_id] = {
|
||||||
|
set = if set_n > 0 then set else nil,
|
||||||
|
values = if set_n > 0 then set_values else nil,
|
||||||
|
}
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -159,7 +177,7 @@ return function(world: ty.World)
|
||||||
set_n += 1
|
set_n += 1
|
||||||
set_ids[set_n] = e
|
set_ids[set_n] = e
|
||||||
set_values[set_n] = v or true
|
set_values[set_n] = v or true
|
||||||
elseif world:contains(e) then
|
elseif not world:contains(e) then
|
||||||
removed_n += 1
|
removed_n += 1
|
||||||
removed_ids[removed_n] = e
|
removed_ids[removed_n] = e
|
||||||
end
|
end
|
||||||
|
@ -176,7 +194,15 @@ return function(world: ty.World)
|
||||||
if dirty then
|
if dirty then
|
||||||
local removed = table.move(removed_ids, 1, removed_n, 1, {}) :: { jecs.Entity }
|
local removed = table.move(removed_ids, 1, removed_n, 1, {}) :: { jecs.Entity }
|
||||||
local set = table.move(set_ids, 1, set_n, 1, {}) :: { jecs.Entity }
|
local set = table.move(set_ids, 1, set_n, 1, {}) :: { jecs.Entity }
|
||||||
snapshot[tostring(component)] = {
|
local ser_id: string = nil :: any
|
||||||
|
|
||||||
|
if jecs.IS_PAIR(component) then
|
||||||
|
ser_id = `{jecs.pair_first(world, component)},{jecs.pair_second(world, component)}`
|
||||||
|
else
|
||||||
|
ser_id = tostring(component)
|
||||||
|
end
|
||||||
|
|
||||||
|
snapshot[ser_id] = {
|
||||||
set = if set_n > 0 then set else nil,
|
set = if set_n > 0 then set else nil,
|
||||||
values = if set_n > 0 then set_values else nil,
|
values = if set_n > 0 then set_values else nil,
|
||||||
removed = if removed_n > 0 then removed else nil
|
removed = if removed_n > 0 then removed else nil
|
||||||
|
|
|
@ -24,11 +24,6 @@ type Id<T=unknown> = jecs.Id<T>
|
||||||
local entity_visualiser = require("@tools/entity_visualiser")
|
local entity_visualiser = require("@tools/entity_visualiser")
|
||||||
local dwi = entity_visualiser.stringify
|
local dwi = entity_visualiser.stringify
|
||||||
|
|
||||||
TEST("repro", function()
|
|
||||||
|
|
||||||
|
|
||||||
end)
|
|
||||||
|
|
||||||
TEST("bulk", function()
|
TEST("bulk", function()
|
||||||
local world = jecs.world()
|
local world = jecs.world()
|
||||||
local A = world:component()
|
local A = world:component()
|
||||||
|
|
Loading…
Reference in a new issue