mirror of
https://github.com/Ukendio/jecs.git
synced 2025-06-20 00:09:18 +00:00
Add installation methods
This commit is contained in:
parent
bb03e88d3d
commit
93cbd2d287
2 changed files with 32 additions and 0 deletions
15
README.md
15
README.md
|
@ -14,6 +14,21 @@ Just a stupidly fast Entity Component System
|
|||
- Cache friendly [archetype/SoA](https://ajmmertens.medium.com/building-an-ecs-2-archetypes-and-vectorization-fe21690805f9) storage
|
||||
- Rigorously [unit tested](https://github.com/Ukendio/jecs/actions/workflows/ci.yaml) for stability
|
||||
|
||||
### Installation
|
||||
|
||||
With [Wally](https://wally.run/):
|
||||
```bash
|
||||
jecs = "ukendio/jecs@0.6.0" # Inside wally.toml
|
||||
```
|
||||
With [pesde](https://pesde.dev/):
|
||||
```bash
|
||||
pesde add wally#ukendio/jecs@0.6.0
|
||||
```
|
||||
With [npm](https://www.npmjs.com/package/@rbxts/jecs) ([roblox-ts](https://roblox-ts.com/)):
|
||||
```bash
|
||||
npm i @rbxts/jecs
|
||||
```
|
||||
|
||||
### Example
|
||||
|
||||
```lua
|
||||
|
|
|
@ -2,6 +2,23 @@
|
|||
Jecs is a standalone entity-component-system module written in Luau.
|
||||
ECS ("entity-component-system") describes one way to write games in a more data oriented design.
|
||||
|
||||
## Installation
|
||||
|
||||
Jecs supports the following installation methods using package managers:
|
||||
:::code-group
|
||||
```bash [wally]
|
||||
jecs = "ukendio/jecs@0.6.0" # Inside wally.toml
|
||||
```
|
||||
```bash [pesde]
|
||||
pesde add wally#ukendio/jecs@0.6.0
|
||||
```
|
||||
```bash [npm]
|
||||
npm i @rbxts/jecs
|
||||
```
|
||||
:::
|
||||
|
||||
Additionally an `rbxm` is published with [each release under the assets submenu](https://github.com/Ukendio/jecs/releases/latest).
|
||||
|
||||
## Hello World, Entity and Component
|
||||
It all has to start somewhere. A world stores entities and their components, and manages them. This tour will reference it for every operation.
|
||||
:::code-group
|
||||
|
|
Loading…
Reference in a new issue