mirror of
https://github.com/Ukendio/jecs.git
synced 2026-02-04 15:15:21 +00:00
Replace demo with advanced examples
This commit is contained in:
parent
553cb89b10
commit
8e06781be6
21 changed files with 438 additions and 771 deletions
6
demo/.gitignore
vendored
6
demo/.gitignore
vendored
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@ -1,6 +0,0 @@
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# Project place file
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/example.rbxlx
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# Roblox Studio lock files
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/*.rbxlx.lock
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/*.rbxl.lock
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@ -1,15 +0,0 @@
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# Demo
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## Build with Rojo
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To build the place, run the following commands from the root of the repository:
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```bash
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cd demo
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rojo build -o "demo.rbxl"
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```
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Next, open `demo.rbxl` in Roblox Studio and start the Rojo server:
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```bash
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rojo serve
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```
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@ -1,55 +0,0 @@
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{
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"name": "demo",
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"emitLegacyScripts": false,
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"tree": {
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"$className": "DataModel",
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"ReplicatedStorage": {
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"$className": "ReplicatedStorage",
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"$path": "src/ReplicatedStorage",
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"ecs": {
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"$path": "../jecs.luau"
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},
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"Packages": {
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"$path": "Packages"
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}
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},
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"ServerScriptService": {
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"$className": "ServerScriptService",
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"$path": "src/ServerScriptService"
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},
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"Workspace": {
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"$properties": {
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"FilteringEnabled": true
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},
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"Baseplate": {
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"$className": "Part",
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"$properties": {
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"Anchored": true,
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"Color": [0.38823, 0.37254, 0.38823],
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"Locked": true,
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"Position": [0, -10, 0],
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"Size": [512, 20, 512]
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}
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}
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},
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"Lighting": {
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"$properties": {
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"Ambient": [0, 0, 0],
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"Brightness": 2,
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"GlobalShadows": true,
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"Outlines": false,
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"Technology": "Voxel"
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}
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},
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"SoundService": {
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"$properties": {
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"RespectFilteringEnabled": true
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}
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},
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"StarterPlayer": {
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"StarterPlayerScripts": {
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"$path": "src/StarterPlayer/StarterPlayerScripts"
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}
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}
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}
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}
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@ -1,65 +0,0 @@
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--!strict
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local RunService = game:GetService("RunService")
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local ReplicatedStorage = game:GetService("ReplicatedStorage")
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local jecs = require(ReplicatedStorage.ecs)
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local types = require("./types")
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local Networked = jecs.tag()
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local NetworkedPair = jecs.tag()
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local InstanceMapping = jecs.component() :: jecs.Id<Instance>
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jecs.meta(InstanceMapping, jecs.OnAdd, function(component)
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jecs.meta(component, jecs.OnAdd, function(entity, _, instance)
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if RunService:IsServer() then
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instance:SetAttribute("entity_server")
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else
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instance:SetAttribute("entity_client")
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end
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end)
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end)
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local function networked_id(ct)
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jecs.meta(ct, Networked)
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return ct
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end
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local function networked_pair(ct)
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jecs.meta(ct, NetworkedPair)
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return ct
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end
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local function instance_mapping_id(ct)
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jecs.meta(ct, InstanceMapping)
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return ct
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end
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local Renderable = jecs.component() :: types.Id<Instance>
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local Poison = jecs.component() :: types.Id<number>
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local Health = jecs.component() :: types.Id<number>
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local Player = jecs.component() :: types.Id<Player>
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local Debuff = jecs.tag() :: types.Entity
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local Lifetime = jecs.component() :: types.Id<{
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duration: number,
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created: number
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}>
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local Destroy = jecs.tag()
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local components = {
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Renderable = networked_id(instance_mapping_id(Renderable)),
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Player = networked_id(Player),
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Poison = networked_id(Poison),
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Health = networked_id(Health),
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Lifetime = networked_id(Lifetime),
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Debuff = networked_id(Debuff),
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Destroy = networked_id(Destroy),
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-- We have to define that some builtin IDs can also be networked
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ChildOf = networked_pair(jecs.ChildOf),
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Networked = Networked,
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NetworkedPair = NetworkedPair,
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}
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for name, component in components :: {[string]: types.Id<any> } do
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jecs.meta(component, jecs.Name, name)
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end
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return components
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@ -1,10 +0,0 @@
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local ReplicatedStorage = game:GetService("ReplicatedStorage")
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local jecs = require(ReplicatedStorage.ecs)
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local schedule = require(ReplicatedStorage.schedule)
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local heartbeat = schedule(world,
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systems.entities_delete,
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systems.replication
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)
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game:GetService("RunService").Heartbeat:Connect(heartbeat)
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@ -1,91 +0,0 @@
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--!strict
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local ReplicatedStorage = game:GetService("ReplicatedStorage")
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local jabby = require(ReplicatedStorage.Packages.jabby)
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local ct = require(ReplicatedStorage.components)
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local jecs = require(ReplicatedStorage.ecs)
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jabby.set_check_function(function(player) return true end)
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local scheduler = jabby.scheduler.create()
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jabby.register({
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applet = jabby.applets.scheduler,
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name = "Scheduler",
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configuration = {
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scheduler = scheduler,
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},
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}::any)
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local ContextActionService = game:GetService("ContextActionService")
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local function create_widget(_, state: Enum.UserInputState): Enum.ContextActionResult
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local client = jabby.obtain_client()
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if state ~= Enum.UserInputState.Begin then
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return Enum.ContextActionResult.Pass
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end
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client.spawn_app(client.apps.home::any, nil)
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return Enum.ContextActionResult.Sink
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end
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local RunService = game:GetService("RunService")
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local function schedule(world, ...)
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local function get_entity_from_part(part: BasePart): (jecs.Entity<any>?, PVInstance?)
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for id, model in world:query(ct.Renderable) do
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if not part:IsDescendantOf(model) then continue end
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return id, model
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end
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return nil, nil
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end
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jabby.register({
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applet = jabby.applets.world,
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name = "World",
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configuration = {
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world = world,
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get_entity_from_part = get_entity_from_part,
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},
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}::any)
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local systems = { ... }
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local function systems_load(mod: ModuleScript, ...)
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local fn = require(mod) :: (...any) -> ()
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local system = fn(...) or fn
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local system_id = scheduler:register_system({
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name = mod.Name,
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module = mod,
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})
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return {
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system = system,
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id = system_id
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}
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end
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for i, mod in systems do
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systems[i] = systems_load(mod, world, 0)
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end
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if RunService:IsClient() then
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ContextActionService:BindAction(
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"Open Jabby Home",
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create_widget,
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false,
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Enum.KeyCode.F4
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)
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end
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return function(dt: number, input: InputObject?)
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for i, config in systems do
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-- config.system(world, dt, input)
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local system = config.system
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local id = config.id
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scheduler:run(id, system,
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world, dt, input)
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end
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end
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end
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return schedule
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@ -1,13 +0,0 @@
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--!strict
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local ReplicatedStorage = game:GetService("ReplicatedStorage")
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local types = require(ReplicatedStorage.types)
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local ct = require(ReplicatedStorage.components)
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local function entities_delete(world: types.World, dt: number)
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for e in world:each(ct.Destroy) do
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world:delete(e)
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end
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end
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return entities_delete
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@ -1,14 +0,0 @@
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local jecs = require(game:GetService("ReplicatedStorage").ecs)
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export type World = typeof(jecs.world())
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export type Entity = jecs.Entity
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export type Id<T> = jecs.Id<T>
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export type Snapshot = {
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[string]: {
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set: { jecs.Entity }?,
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values: { any }?,
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removed: { jecs.Entity }?
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}
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}
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return {}
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@ -1,21 +0,0 @@
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local ReplicatedStorage = game:GetService("ReplicatedStorage")
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local ServerScriptService = game:GetService("ServerScriptService")
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local jecs = require(ReplicatedStorage.ecs)
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local schedule = require(ReplicatedStorage.schedule)
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require(ReplicatedStorage.components)
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local world = jecs.world()
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local systems = ServerScriptService.systems
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local heartbeat = schedule(world,
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systems.players_added,
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systems.poison_hurts,
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systems.health_regen,
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systems.lifetimes_expire,
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systems.life_is_painful,
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systems.entities_delete,
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systems.replication
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)
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game:GetService("RunService").Heartbeat:Connect(heartbeat)
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local ReplicatedStorage = game:GetService("ReplicatedStorage")
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local ct = require(ReplicatedStorage.components)
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local types = require(ReplicatedStorage.types)
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return function(world: types.World, dt: number)
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for e in world:query(ct.Player):without(ct.Health) do
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world:set(e, ct.Health, 100)
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end
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for e, health in world:query(ct.Health) do
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if math.random() < 1 / 60 / 30 then
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world:set(e, ct.Health, 100)
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end
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end
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end
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@ -1,19 +0,0 @@
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local ReplicatedStorage = game:GetService("ReplicatedStorage")
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local ct = require(ReplicatedStorage.components)
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local types = require(ReplicatedStorage.types)
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local jecs = require(ReplicatedStorage.ecs)
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return function(world: types.World, dt: number)
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if math.random() < (1 / 60 / 7) then
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for e in world:each(ct.Health) do
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local poison = world:entity()
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world:add(poison, ct.Debuff)
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world:add(poison, jecs.pair(jecs.ChildOf, e))
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world:set(poison, ct.Poison, 10)
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world:set(poison, ct.Lifetime, {
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duration = 3,
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created = os.clock()
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})
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end
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end
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end
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@ -1,12 +0,0 @@
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local ReplicatedStorage = game:GetService("ReplicatedStorage")
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local ct = require(ReplicatedStorage.components)
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local types = require(ReplicatedStorage.types)
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return function(world: types.World, dt: number)
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for e, lifetime in world:query(ct.Lifetime) do
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if os.clock() > lifetime.created + lifetime.duration then
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world:add(e, ct.Destroy)
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end
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end
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end
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@ -1,24 +0,0 @@
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local collect = require("../../ReplicatedStorage/collect")
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local types = require("../../ReplicatedStorage/types")
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local ct = require("../../ReplicatedStorage/components")
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local Players = game:GetService("Players")
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local player_added = collect(Players.PlayerAdded)
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return function(world: types.World, dt: number)
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for player in player_added do
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local entity = world:entity()
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world:set(entity, ct.Player, player)
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end
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for entity, player in world:query(ct.Player):without(ct.Renderable) do
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local character = player.Character
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if not character then
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continue
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end
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if not character.Parent then
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continue
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end
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world:set(entity, ct.Renderable, character)
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end
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end
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@ -1,18 +0,0 @@
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local ReplicatedStorage = game:GetService("ReplicatedStorage")
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local ct = require(ReplicatedStorage.components)
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local types = require(ReplicatedStorage.types)
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local jecs = require(ReplicatedStorage.ecs)
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return function(world: types.World, dt: number)
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for e, poison_tick in world:query(ct.Poison, jecs.pair(jecs.ChildOf, jecs.w)) do
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local tgt = world:target(e, jecs.ChildOf)
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local health = world:get(tgt, ct.Health)
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if not health then
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continue
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end
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if math.random() < 1 / 60 / 1 and health > 1 then
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world:set(tgt, ct.Health, health - 1)
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end
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end
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end
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|
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@ -1,8 +0,0 @@
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[package]
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name = "marcus/demo"
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version = "0.1.0"
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registry = "https://github.com/UpliftGames/wally-index"
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realm = "shared"
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[dependencies]
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jabby = "alicesaidhi/jabby@0.2.2"
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|
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@ -1,121 +1,122 @@
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local types = require("../types")
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local jecs = require(game:GetService("ReplicatedStorage").ecs)
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local remotes = require("../remotes")
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local collect = require("../collect")
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local components = require("../components")
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local client_ids: {[jecs.Entity]: jecs.Entity } = {}
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local function ecs_ensure_entity(world: jecs.World, id: jecs.Entity)
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local e = 0
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local ser_id = id
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local deser_id = client_ids[ser_id]
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if deser_id then
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if deser_id == 0 then
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local new_id = world:entity()
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client_ids[ser_id] = new_id
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deser_id = new_id
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end
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else
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if not world:exists(ser_id)
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or (world:contains(ser_id) and not world:get(ser_id, jecs.Name))
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then
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deser_id = world:entity()
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else
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if world:contains(ser_id) and world:get(ser_id, jecs.Name) then
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deser_id = ser_id
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else
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deser_id = world:entity()
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end
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end
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client_ids[ser_id] = deser_id
|
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end
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e = deser_id
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return e
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end
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-- local rel_render = `e{jecs.ECS_ID(rel)}v{jecs.ECS_GENERATION(rel)}`
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-- local tgt_render = `e{jecs.ECS_ID(tgt)}v{jecs.ECS_GENERATION(tgt)}`
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-- local function ecs_deser_pairs_str(world, token)
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-- local tokens = string.split(token, ",")
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-- local rel = tonumber(tokens[1]) :: jecs.Entity
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-- local tgt = tonumber(tokens[2]) :: jecs.Entity
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-- rel = ecs_ensure_entity(world, rel)
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-- tgt = ecs_ensure_entity(world, tgt)
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-- return jecs.pair(rel, tgt)
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-- end
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local function ecs_deser_pairs(world, rel, tgt)
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rel = ecs_ensure_entity(world, rel)
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tgt = ecs_ensure_entity(world, tgt)
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return jecs.pair(rel, tgt)
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end
|
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|
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local snapshots = collect(remotes.replication.OnClientEvent)
|
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|
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return function(world: jecs.World)
|
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for entity in world:each(components.Destroy) do
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client_ids[entity] = nil
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end
|
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for snapshot in snapshots do
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for ser_id, map in snapshot do
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local id = (tonumber(ser_id) :: any) :: jecs.Entity
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if jecs.IS_PAIR(id) and map.pair then
|
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id = ecs_deser_pairs(world, map.relation, map.target)
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elseif id then
|
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id = ecs_ensure_entity(world, id)
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end
|
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-- if not id then
|
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-- id = ecs_deser_pairs_str(world, ser_id)
|
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-- else
|
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-- id = ecs_ensure_entity(world, id)
|
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-- end
|
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local members = world:get(id, components.NetworkedMembers)
|
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|
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local set = map.set
|
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if set then
|
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if jecs.is_tag(world, id) then
|
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for _, entity in set do
|
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entity = ecs_ensure_entity(world, entity)
|
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world:add(entity, id)
|
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end
|
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else
|
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local values = map.values :: { any }
|
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for i, entity in set do
|
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entity = ecs_ensure_entity(world, entity)
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local value = values[i]
|
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if members then
|
||||
for _, member in members do
|
||||
local data = value[member] :: {jecs.Entity} | jecs.Entity -- targets
|
||||
if typeof(data) == "table" then
|
||||
for pos, tgt in data :: { jecs.Entity } do
|
||||
data[pos] = ecs_ensure_entity(world, tgt)
|
||||
end
|
||||
else
|
||||
value[member] = ecs_ensure_entity(world, data :: any)
|
||||
end
|
||||
end
|
||||
end
|
||||
world:set(entity, id, value)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local removed = map.removed
|
||||
|
||||
if removed then
|
||||
for _, entity in removed do
|
||||
entity = ecs_ensure_entity(world, entity)
|
||||
world:remove(entity, id)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
--!strict
|
||||
local remotes = require("./remotes")
|
||||
local jecs = require("@jecs")
|
||||
local collect = require("@modules/collect")
|
||||
|
||||
-- this is just an example, you need an actually populated map
|
||||
local components: { [string]: jecs.Id } = {}
|
||||
|
||||
local client_ids: {[jecs.Entity]: jecs.Entity<nil> } = {}
|
||||
|
||||
local function ecs_ensure_entity(world: jecs.World, id: jecs.Entity)
|
||||
local e = 0
|
||||
|
||||
local ser_id = id
|
||||
local deser_id = client_ids[ser_id]
|
||||
if deser_id then
|
||||
if deser_id == 0::any then
|
||||
local new_id = world:entity()
|
||||
client_ids[ser_id] = new_id
|
||||
deser_id = new_id
|
||||
end
|
||||
else
|
||||
if not world:exists(ser_id)
|
||||
or (world:contains(ser_id) and not world:get(ser_id, jecs.Name))
|
||||
then
|
||||
deser_id = world:entity()
|
||||
else
|
||||
if world:contains(ser_id) and world:get(ser_id, jecs.Name) then
|
||||
deser_id = ser_id
|
||||
else
|
||||
deser_id = world:entity()
|
||||
end
|
||||
end
|
||||
client_ids[ser_id] = deser_id
|
||||
end
|
||||
|
||||
e = deser_id
|
||||
|
||||
return e
|
||||
end
|
||||
|
||||
-- local rel_render = `e{jecs.ECS_ID(rel)}v{jecs.ECS_GENERATION(rel)}`
|
||||
-- local tgt_render = `e{jecs.ECS_ID(tgt)}v{jecs.ECS_GENERATION(tgt)}`
|
||||
-- local function ecs_deser_pairs_str(world, token)
|
||||
-- local tokens = string.split(token, ",")
|
||||
-- local rel = tonumber(tokens[1]) :: jecs.Entity
|
||||
-- local tgt = tonumber(tokens[2]) :: jecs.Entity
|
||||
|
||||
-- rel = ecs_ensure_entity(world, rel)
|
||||
-- tgt = ecs_ensure_entity(world, tgt)
|
||||
|
||||
-- return jecs.pair(rel, tgt)
|
||||
-- end
|
||||
|
||||
local function ecs_deser_pairs(world, rel: jecs.Entity, tgt: jecs.Entity)
|
||||
rel = ecs_ensure_entity(world, rel)
|
||||
tgt = ecs_ensure_entity(world, tgt)
|
||||
|
||||
return jecs.pair(rel, tgt)
|
||||
end
|
||||
|
||||
local snapshots = collect(remotes.replication.OnClientEvent)
|
||||
|
||||
return function(world: jecs.World)
|
||||
for entity in world:each(components.Destroy) do
|
||||
client_ids[entity] = nil
|
||||
end
|
||||
for snapshot in snapshots do
|
||||
for ser_id, map in snapshot do
|
||||
local id = (tonumber(ser_id) :: any) :: jecs.Entity
|
||||
if jecs.IS_PAIR(id) and map.pair == true then
|
||||
id = ecs_deser_pairs(world, map.relation, map.target)
|
||||
elseif id then
|
||||
id = ecs_ensure_entity(world, id)
|
||||
end
|
||||
-- if not id then
|
||||
-- id = ecs_deser_pairs_str(world, ser_id)
|
||||
-- else
|
||||
-- id = ecs_ensure_entity(world, id)
|
||||
-- end
|
||||
local members = world:get(id, components.NetworkedMembers)
|
||||
|
||||
local set = map.set
|
||||
if set then
|
||||
if jecs.is_tag(world, id) then
|
||||
for _, entity in set do
|
||||
entity = ecs_ensure_entity(world, entity)
|
||||
world:add(entity, id)
|
||||
end
|
||||
else
|
||||
local values = map.values :: { any }
|
||||
for i, entity in set do
|
||||
entity = ecs_ensure_entity(world, entity)
|
||||
local value = values[i]
|
||||
if members then
|
||||
for _, member in members do
|
||||
local data = value[member] :: {jecs.Entity} | jecs.Entity -- targets
|
||||
if typeof(data) == "table" then
|
||||
for pos, tgt in data :: { jecs.Entity } do
|
||||
data[pos] = ecs_ensure_entity(world, tgt)
|
||||
end
|
||||
else
|
||||
value[member] = ecs_ensure_entity(world, data :: any)
|
||||
end
|
||||
end
|
||||
end
|
||||
world:set(entity, id, value)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local removed = map.removed
|
||||
|
||||
if removed then
|
||||
for _, entity in removed do
|
||||
entity = ecs_ensure_entity(world, entity)
|
||||
world:remove(entity, id)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
|
@ -1,222 +1,224 @@
|
|||
--!strict
|
||||
local Players = game:GetService("Players")
|
||||
local ReplicatedStorage = game:GetService("ReplicatedStorage")
|
||||
local ct = require(ReplicatedStorage.components)
|
||||
local components = ct :: { [string]: jecs.Entity }
|
||||
local remotes = require(ReplicatedStorage.remotes)
|
||||
local jecs = require(ReplicatedStorage.ecs)
|
||||
local collect = require(ReplicatedStorage.collect)
|
||||
local ty = require(ReplicatedStorage.types)
|
||||
|
||||
return function(world: jecs.World)
|
||||
local storages = {} :: { [jecs.Entity]: {[jecs.Entity]: any }}
|
||||
local networked_components = {}
|
||||
local networked_pairs = {}
|
||||
|
||||
for component in world:each(ct.Networked) do
|
||||
local name = world:get(component, jecs.Name)
|
||||
assert(name)
|
||||
if components[name] == nil then
|
||||
error("Invalid component:"..name)
|
||||
end
|
||||
|
||||
storages[component] = {}
|
||||
|
||||
table.insert(networked_components, component)
|
||||
end
|
||||
|
||||
for relation in world:each(ct.NetworkedPair) do
|
||||
local name = world:get(relation, jecs.Name)
|
||||
assert(name)
|
||||
if not components[name] then
|
||||
error("Invalid component")
|
||||
end
|
||||
table.insert(networked_pairs, relation)
|
||||
end
|
||||
|
||||
for _, component in networked_components do
|
||||
local name = world:get(component, jecs.Name)
|
||||
if not name or not components[name] then
|
||||
-- error("Invalid component")
|
||||
error(`Networked Component (%id{component}%name{name})`)
|
||||
end
|
||||
local is_tag = jecs.is_tag(world, component)
|
||||
local storage = storages[component]
|
||||
if is_tag then
|
||||
world:added(component, function(entity)
|
||||
storage[entity] = true
|
||||
end)
|
||||
else
|
||||
world:added(component, function(entity, _, value)
|
||||
storage[entity] = value
|
||||
end)
|
||||
world:changed(component, function(entity, _, value)
|
||||
storage[entity] = value
|
||||
end)
|
||||
end
|
||||
|
||||
world:removed(component, function(entity)
|
||||
storage[entity] = "jecs.Remove"
|
||||
end)
|
||||
end
|
||||
|
||||
for _, relation in networked_pairs do
|
||||
world:added(relation, function(entity: jecs.Entity, id: jecs.Id, value)
|
||||
local is_tag = jecs.is_tag(world, id)
|
||||
local storage = storages[id]
|
||||
if not storage then
|
||||
storage = {}
|
||||
storages[id] = storage
|
||||
end
|
||||
if is_tag then
|
||||
storage[entity] = true
|
||||
else
|
||||
storage[entity] = value
|
||||
end
|
||||
end)
|
||||
|
||||
world:changed(relation, function(entity: jecs.Id, id: jecs.Id, value)
|
||||
local is_tag = jecs.is_tag(world, id)
|
||||
if is_tag then
|
||||
return
|
||||
end
|
||||
|
||||
local storage = storages[id]
|
||||
if not storage then
|
||||
storage = {}
|
||||
storages[id] = storage
|
||||
end
|
||||
|
||||
storage[entity] = value
|
||||
end)
|
||||
|
||||
world:removed(relation, function(entity, id)
|
||||
local storage = storages[id]
|
||||
if not storage then
|
||||
storage = {}
|
||||
storages[id] = storage
|
||||
end
|
||||
|
||||
storage[entity] = "jecs.Remove"
|
||||
end)
|
||||
end
|
||||
|
||||
-- local requested_snapshots = collect(remotes.request_snapshot.OnServerEvent)
|
||||
local players_added = collect(Players.PlayerAdded)
|
||||
|
||||
return function(_, dt: number)
|
||||
local snapshot_lazy: ty.snapshot
|
||||
local set_ids_lazy: { jecs.Entity }
|
||||
|
||||
-- In the future maybe it should be requested by the player instead when they
|
||||
-- are ready to receive the replication. Otherwise streaming could be complicated
|
||||
-- with intances references being nil.
|
||||
for player in players_added do
|
||||
if not snapshot_lazy then
|
||||
snapshot_lazy, set_ids_lazy = {}, {}
|
||||
|
||||
for component, storage in storages do
|
||||
local set_values = {}
|
||||
local set_n = 0
|
||||
|
||||
local q = world:query(component)
|
||||
local is_tag = jecs.is_tag(world, component)
|
||||
for _, archetype in q:archetypes() do
|
||||
local entities = archetype.entities
|
||||
local entities_len = #entities
|
||||
table.move(entities, 1, entities_len, set_n + 1, set_ids_lazy)
|
||||
if not is_tag then
|
||||
local column = archetype.columns_map[component]
|
||||
table.move(column, 1, entities_len, set_n + 1, set_values)
|
||||
end
|
||||
|
||||
set_n += entities_len
|
||||
end
|
||||
|
||||
local set = table.move(set_ids_lazy, 1, set_n, 1, {})
|
||||
|
||||
local map = {
|
||||
set = if set_n > 0 then set else nil,
|
||||
values = if set_n > 0 then set_values else nil,
|
||||
}
|
||||
|
||||
if jecs.IS_PAIR(component) then
|
||||
map.relation = jecs.pair_first(world, component)
|
||||
map.target = jecs.pair_second(world, component)
|
||||
map.pair = true
|
||||
end
|
||||
snapshot_lazy[tostring(component)] = map
|
||||
end
|
||||
end
|
||||
|
||||
remotes.replication:FireClient(player, snapshot_lazy)
|
||||
end
|
||||
|
||||
-- accumulator += dt
|
||||
|
||||
-- Purposely sending less diffs of the world because doing it at 60hz
|
||||
-- gets expensive. But this requires interpolated elements in the scene.
|
||||
-- if accumulator > 1/60 then
|
||||
-- accumulator = 0
|
||||
|
||||
local snapshot = {} :: ty.snapshot
|
||||
|
||||
local set_ids = {}
|
||||
local removed_ids = {}
|
||||
|
||||
for component, storage in storages do
|
||||
local set_values = {} :: { any }
|
||||
local set_n = 0
|
||||
local removed_n = 0
|
||||
for e, v in storage do
|
||||
if v ~= "jecs.Remove" then
|
||||
set_n += 1
|
||||
set_ids[set_n] = e
|
||||
set_values[set_n] = v or true
|
||||
elseif world:contains(e) then
|
||||
removed_n += 1
|
||||
removed_ids[removed_n] = e
|
||||
end
|
||||
end
|
||||
|
||||
table.clear(storage)
|
||||
|
||||
local dirty = false
|
||||
|
||||
if set_n > 0 or removed_n > 0 then
|
||||
dirty = true
|
||||
end
|
||||
|
||||
if dirty then
|
||||
local removed = table.move(removed_ids, 1, removed_n, 1, {}) :: { jecs.Entity }
|
||||
local set = table.move(set_ids, 1, set_n, 1, {}) :: { jecs.Entity }
|
||||
|
||||
-- local ser_id: string = nil :: any
|
||||
|
||||
-- if jecs.IS_PAIR(component) then
|
||||
-- ser_id = `{jecs.pair_first(world, component)},{jecs.pair_second(world, component)}`
|
||||
-- else
|
||||
-- ser_id = tostring(component)
|
||||
-- end
|
||||
|
||||
local map = {
|
||||
set = if set_n > 0 then set else nil,
|
||||
values = if set_n > 0 then set_values else nil,
|
||||
removed = if removed_n > 0 then removed else nil,
|
||||
}
|
||||
|
||||
if jecs.IS_PAIR(component) then
|
||||
map.relation = jecs.pair_first(world, component)
|
||||
map.target = jecs.pair_second(world, component)
|
||||
map.pair = true
|
||||
end
|
||||
|
||||
snapshot[tostring(component)] = map
|
||||
end
|
||||
end
|
||||
if next(snapshot) ~= nil then
|
||||
remotes.replication:FireAllClients(snapshot)
|
||||
-- print(snapshot)
|
||||
end
|
||||
end
|
||||
end
|
||||
--!strict
|
||||
local Players = require("@game/Players")
|
||||
local remotes = require("./remotes")
|
||||
local jecs = require("@jecs")
|
||||
local collect = require("@modules/collect")
|
||||
local ty = require("./types")
|
||||
|
||||
-- this is just an example, you need an actually populated map
|
||||
local components: { [string]: jecs.Id } = {}
|
||||
local ct = components
|
||||
|
||||
|
||||
return function(world: jecs.World)
|
||||
local storages = {} :: { [jecs.Id]: {[jecs.Id]: any }}
|
||||
local networked_components = {}
|
||||
local networked_pairs = {}
|
||||
|
||||
for component in world:each(ct.Networked) do
|
||||
local name = world:get(component, jecs.Name)
|
||||
assert(name)
|
||||
if components[name] == nil then
|
||||
error("Invalid component:"..name)
|
||||
end
|
||||
|
||||
storages[component] = {}
|
||||
|
||||
table.insert(networked_components, component)
|
||||
end
|
||||
|
||||
for relation in world:each(ct.NetworkedPair) do
|
||||
local name = world:get(relation, jecs.Name)
|
||||
assert(name)
|
||||
if not components[name] then
|
||||
error("Invalid component")
|
||||
end
|
||||
table.insert(networked_pairs, relation)
|
||||
end
|
||||
|
||||
for _, component in networked_components do
|
||||
local name = world:get(component, jecs.Name)
|
||||
if not name or not components[name] then
|
||||
-- error("Invalid component")
|
||||
error(`Networked Component (%id{component}%name{name})`)
|
||||
end
|
||||
local is_tag = jecs.is_tag(world, component)
|
||||
local storage = storages[component]
|
||||
if is_tag then
|
||||
world:added(component, function(entity)
|
||||
storage[entity] = true
|
||||
end)
|
||||
else
|
||||
world:added(component, function(entity, _, value)
|
||||
storage[entity] = value
|
||||
end)
|
||||
world:changed(component, function(entity, _, value)
|
||||
storage[entity] = value
|
||||
end)
|
||||
end
|
||||
|
||||
world:removed(component, function(entity)
|
||||
storage[entity] = "jecs.Remove"
|
||||
end)
|
||||
end
|
||||
|
||||
for _, relation in networked_pairs do
|
||||
world:added(relation, function(entity: jecs.Entity, id: jecs.Id, value)
|
||||
local is_tag = jecs.is_tag(world, id)
|
||||
local storage = storages[id]
|
||||
if not storage then
|
||||
storage = {}
|
||||
storages[id] = storage
|
||||
end
|
||||
if is_tag then
|
||||
storage[entity] = true
|
||||
else
|
||||
storage[entity] = value
|
||||
end
|
||||
end)
|
||||
|
||||
world:changed(relation, function(entity: jecs.Id, id: jecs.Id, value)
|
||||
local is_tag = jecs.is_tag(world, id)
|
||||
if is_tag then
|
||||
return
|
||||
end
|
||||
|
||||
local storage = storages[id]
|
||||
if not storage then
|
||||
storage = {}
|
||||
storages[id] = storage
|
||||
end
|
||||
|
||||
storage[entity] = value
|
||||
end)
|
||||
|
||||
world:removed(relation, function(entity, id)
|
||||
local storage = storages[id]
|
||||
if not storage then
|
||||
storage = {}
|
||||
storages[id] = storage
|
||||
end
|
||||
|
||||
storage[entity] = "jecs.Remove"
|
||||
end)
|
||||
end
|
||||
|
||||
-- local requested_snapshots = collect(remotes.request_snapshot.OnServerEvent)
|
||||
local players_added = collect(Players.PlayerAdded)
|
||||
|
||||
return function(_, dt: number)
|
||||
local snapshot_lazy: ty.snapshot
|
||||
local set_ids_lazy: { jecs.Id }
|
||||
|
||||
-- In the future maybe it should be requested by the player instead when they
|
||||
-- are ready to receive the replication. Otherwise streaming could be complicated
|
||||
-- with intances references being nil.
|
||||
for player in players_added do
|
||||
if not snapshot_lazy then
|
||||
snapshot_lazy, set_ids_lazy = {}::any, {}
|
||||
|
||||
for component, storage in storages do
|
||||
local set_values = {}
|
||||
local set_n = 0
|
||||
|
||||
local q = world:query(component)
|
||||
local is_tag = jecs.is_tag(world, component)
|
||||
for _, archetype in q:archetypes() do
|
||||
local entities = archetype.entities
|
||||
local entities_len = #entities
|
||||
table.move(entities, 1, entities_len, set_n + 1, set_ids_lazy)
|
||||
if not is_tag then
|
||||
local column = archetype.columns_map[component]
|
||||
table.move(column, 1, entities_len, set_n + 1, set_values)
|
||||
end
|
||||
|
||||
set_n += entities_len
|
||||
end
|
||||
|
||||
local set = table.move(set_ids_lazy, 1, set_n, 1, {}::any)
|
||||
|
||||
local map = {
|
||||
set = if set_n > 0 then set else nil,
|
||||
values = if set_n > 0 then set_values else nil,
|
||||
}
|
||||
|
||||
if jecs.IS_PAIR(component) then
|
||||
map.relation = jecs.pair_first(world, component)
|
||||
map.target = jecs.pair_second(world, component)
|
||||
map.pair = true
|
||||
end
|
||||
snapshot_lazy[tostring(component)] = map
|
||||
end
|
||||
end
|
||||
|
||||
remotes.replication:FireClient(player, snapshot_lazy)
|
||||
end
|
||||
|
||||
-- accumulator += dt
|
||||
|
||||
-- Purposely sending less diffs of the world because doing it at 60hz
|
||||
-- gets expensive. But this requires interpolated elements in the scene.
|
||||
-- if accumulator > 1/60 then
|
||||
-- accumulator = 0
|
||||
|
||||
local snapshot = {} :: ty.snapshot
|
||||
|
||||
local set_ids = {}
|
||||
local removed_ids = {}
|
||||
|
||||
for component, storage in storages do
|
||||
local set_values = {} :: { any }
|
||||
local set_n = 0
|
||||
local removed_n = 0
|
||||
for e, v in storage do
|
||||
if v ~= "jecs.Remove" then
|
||||
set_n += 1
|
||||
set_ids[set_n] = e
|
||||
set_values[set_n] = v or true
|
||||
elseif world:contains(e) then
|
||||
removed_n += 1
|
||||
removed_ids[removed_n] = e
|
||||
end
|
||||
end
|
||||
|
||||
table.clear(storage)
|
||||
|
||||
local dirty = false
|
||||
|
||||
if set_n > 0 or removed_n > 0 then
|
||||
dirty = true
|
||||
end
|
||||
|
||||
if dirty then
|
||||
local removed = table.move(removed_ids, 1, removed_n, 1, {}) :: { jecs.Entity }
|
||||
local set = table.move(set_ids, 1, set_n, 1, {}) :: { jecs.Entity }
|
||||
|
||||
-- local ser_id: string = nil :: any
|
||||
|
||||
-- if jecs.IS_PAIR(component) then
|
||||
-- ser_id = `{jecs.pair_first(world, component)},{jecs.pair_second(world, component)}`
|
||||
-- else
|
||||
-- ser_id = tostring(component)
|
||||
-- end
|
||||
|
||||
local map = {
|
||||
set = if set_n > 0 then set else nil,
|
||||
values = if set_n > 0 then set_values else nil,
|
||||
removed = if removed_n > 0 then removed else nil,
|
||||
}
|
||||
|
||||
if jecs.IS_PAIR(component) then
|
||||
map.relation = jecs.pair_first(world, component)
|
||||
map.target = jecs.pair_second(world, component)
|
||||
map.pair = true
|
||||
end
|
||||
|
||||
snapshot[tostring(component)] = map
|
||||
end
|
||||
end
|
||||
if next(snapshot::any) ~= nil then
|
||||
remotes.replication:FireAllClients(snapshot)
|
||||
-- print(snapshot)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
local ReplicatedStorage = game:GetService("ReplicatedStorage")
|
||||
local types = require("../ReplicatedStorage/types")
|
||||
local ReplicatedStorage = require("@game/ReplicatedStorage")
|
||||
local types = require("./types")
|
||||
|
||||
type Remote<T...> = {
|
||||
FireClient: (Remote<T...>, Player, T...) -> (),
|
||||
|
|
@ -31,12 +31,6 @@ end
|
|||
|
||||
return {
|
||||
input = datagram_ensure("input") :: Remote<string>,
|
||||
replication = stream_ensure("replication") :: Remote<{
|
||||
[string]: {
|
||||
set: { types.Entity }?,
|
||||
values: { any }?,
|
||||
removed: { types.Entity }?
|
||||
}
|
||||
}>,
|
||||
replication = stream_ensure("replication") :: Remote<types.snapshot>,
|
||||
|
||||
}
|
||||
19
examples/networking/types.luau
Executable file
19
examples/networking/types.luau
Executable file
|
|
@ -0,0 +1,19 @@
|
|||
local jecs = require("@jecs")
|
||||
|
||||
export type snapshot = {
|
||||
[string]: {
|
||||
set: { jecs.Entity }?,
|
||||
values: { any }?,
|
||||
removed: { jecs.Entity }?,
|
||||
pair: true,
|
||||
relation: jecs.Entity,
|
||||
target: jecs.Entity
|
||||
} | {
|
||||
set: { jecs.Entity }?,
|
||||
values: { any }?,
|
||||
removed: { jecs.Entity }?,
|
||||
pair: false,
|
||||
}
|
||||
}
|
||||
|
||||
return {}
|
||||
|
|
@ -1,33 +1,31 @@
|
|||
|
||||
--!strict
|
||||
local function collect(signal)
|
||||
local enqueued = {}
|
||||
|
||||
local i = 0
|
||||
|
||||
local connection = signal:Connect(function(...)
|
||||
table.insert(enqueued, { ... })
|
||||
i += 1
|
||||
end)
|
||||
|
||||
return function(): any
|
||||
if i == 0 then
|
||||
return
|
||||
end
|
||||
|
||||
i -= 1
|
||||
|
||||
local args: any = table.remove(enqueued, 1)
|
||||
|
||||
return unpack(args)
|
||||
end, connection
|
||||
end
|
||||
|
||||
type Signal<T... = ...any> = {
|
||||
Connect: (self: Signal<T...>, callback: (T...) -> ()) -> RBXScriptConnection,
|
||||
ConnectParallel: (self: Signal<T...>, callback: (T...) -> ()) -> RBXScriptConnection,
|
||||
Once: (self: Signal<T...>, callback: (T...) -> ()) -> RBXScriptConnection,
|
||||
Wait: (self: Signal<T...>) -> (T...)
|
||||
}
|
||||
|
||||
return collect :: <T...>(Signal<T...>) -> (() -> (T...), RBXScriptConnection)
|
||||
local function collect(signal)
|
||||
local enqueued = {}
|
||||
|
||||
local i = 0
|
||||
|
||||
local connection = signal:Connect(function(...)
|
||||
table.insert(enqueued, { ... })
|
||||
i += 1
|
||||
end)
|
||||
|
||||
return function(): any
|
||||
if i == 0 then
|
||||
return
|
||||
end
|
||||
|
||||
i -= 1
|
||||
|
||||
local args: any = table.remove(enqueued, 1)
|
||||
|
||||
return unpack(args)
|
||||
end, connection
|
||||
end
|
||||
|
||||
type Signal<T... = ...any> = {
|
||||
Connect: (self: Signal<T...>, callback: (T...) -> ()) -> RBXScriptConnection,
|
||||
ConnectParallel: (self: Signal<T...>, callback: (T...) -> ()) -> RBXScriptConnection,
|
||||
Once: (self: Signal<T...>, callback: (T...) -> ()) -> RBXScriptConnection,
|
||||
Wait: (self: Signal<T...>) -> (T...)
|
||||
}
|
||||
|
||||
return collect :: <T...>(Signal<T...>) -> (() -> (T...), RBXScriptConnection)
|
||||
39
modules/remotes.luau
Executable file
39
modules/remotes.luau
Executable file
|
|
@ -0,0 +1,39 @@
|
|||
-- A simple way to safely type remote events without hassle
|
||||
|
||||
local ReplicatedStorage = require("@game/ReplicatedStorage")
|
||||
local jecs = require("@jecs")
|
||||
local ty = require("./")
|
||||
|
||||
type Remote<T...> = {
|
||||
FireClient: (Remote<T...>, Player, T...) -> (),
|
||||
FireAllClients: (Remote<T...>, T...) -> (),
|
||||
FireServer: (Remote<T...>, T...) -> (),
|
||||
OnServerEvent: RBXScriptSignal<(Player, T...)>,
|
||||
OnClientEvent: RBXScriptSignal<T...>
|
||||
}
|
||||
|
||||
local function stream_ensure(name)
|
||||
local remote = ReplicatedStorage:FindFirstChild(name)
|
||||
if not remote then
|
||||
remote = Instance.new("RemoteEvent")
|
||||
remote.Name = name
|
||||
remote.Parent = ReplicatedStorage
|
||||
end
|
||||
return remote
|
||||
end
|
||||
|
||||
local function datagram_ensure(name)
|
||||
local remote = ReplicatedStorage:FindFirstChild(name)
|
||||
if not remote then
|
||||
remote = Instance.new("UnreliableRemoteEvent")
|
||||
remote.Name = name
|
||||
remote.Parent = ReplicatedStorage
|
||||
end
|
||||
return remote
|
||||
end
|
||||
|
||||
|
||||
return {
|
||||
input = datagram_ensure("input") :: Remote<string>,
|
||||
replication = stream_ensure("replication") :: Remote<snapshot>
|
||||
}
|
||||
Loading…
Reference in a new issue