mirror of
https://github.com/Ukendio/jecs.git
synced 2026-02-04 15:15:21 +00:00
Replace demo with advanced examples
This commit is contained in:
parent
553cb89b10
commit
8e06781be6
21 changed files with 438 additions and 771 deletions
6
demo/.gitignore
vendored
6
demo/.gitignore
vendored
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@ -1,6 +0,0 @@
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# Project place file
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/example.rbxlx
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# Roblox Studio lock files
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/*.rbxlx.lock
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/*.rbxl.lock
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@ -1,15 +0,0 @@
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# Demo
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## Build with Rojo
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To build the place, run the following commands from the root of the repository:
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```bash
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cd demo
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rojo build -o "demo.rbxl"
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```
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Next, open `demo.rbxl` in Roblox Studio and start the Rojo server:
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```bash
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rojo serve
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```
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@ -1,55 +0,0 @@
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{
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"name": "demo",
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"emitLegacyScripts": false,
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"tree": {
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"$className": "DataModel",
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"ReplicatedStorage": {
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"$className": "ReplicatedStorage",
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"$path": "src/ReplicatedStorage",
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"ecs": {
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"$path": "../jecs.luau"
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},
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"Packages": {
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"$path": "Packages"
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}
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},
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"ServerScriptService": {
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"$className": "ServerScriptService",
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"$path": "src/ServerScriptService"
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},
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"Workspace": {
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"$properties": {
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"FilteringEnabled": true
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},
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"Baseplate": {
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"$className": "Part",
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"$properties": {
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"Anchored": true,
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"Color": [0.38823, 0.37254, 0.38823],
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"Locked": true,
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"Position": [0, -10, 0],
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"Size": [512, 20, 512]
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}
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}
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},
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"Lighting": {
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"$properties": {
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"Ambient": [0, 0, 0],
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"Brightness": 2,
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"GlobalShadows": true,
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"Outlines": false,
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"Technology": "Voxel"
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}
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},
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"SoundService": {
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"$properties": {
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"RespectFilteringEnabled": true
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}
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},
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"StarterPlayer": {
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"StarterPlayerScripts": {
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"$path": "src/StarterPlayer/StarterPlayerScripts"
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}
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}
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}
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}
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@ -1,65 +0,0 @@
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--!strict
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local RunService = game:GetService("RunService")
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local ReplicatedStorage = game:GetService("ReplicatedStorage")
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local jecs = require(ReplicatedStorage.ecs)
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local types = require("./types")
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local Networked = jecs.tag()
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local NetworkedPair = jecs.tag()
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local InstanceMapping = jecs.component() :: jecs.Id<Instance>
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jecs.meta(InstanceMapping, jecs.OnAdd, function(component)
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jecs.meta(component, jecs.OnAdd, function(entity, _, instance)
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if RunService:IsServer() then
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instance:SetAttribute("entity_server")
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else
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instance:SetAttribute("entity_client")
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end
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end)
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end)
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local function networked_id(ct)
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jecs.meta(ct, Networked)
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return ct
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end
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local function networked_pair(ct)
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jecs.meta(ct, NetworkedPair)
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return ct
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end
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local function instance_mapping_id(ct)
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jecs.meta(ct, InstanceMapping)
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return ct
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end
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local Renderable = jecs.component() :: types.Id<Instance>
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local Poison = jecs.component() :: types.Id<number>
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local Health = jecs.component() :: types.Id<number>
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local Player = jecs.component() :: types.Id<Player>
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local Debuff = jecs.tag() :: types.Entity
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local Lifetime = jecs.component() :: types.Id<{
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duration: number,
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created: number
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}>
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local Destroy = jecs.tag()
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local components = {
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Renderable = networked_id(instance_mapping_id(Renderable)),
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Player = networked_id(Player),
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Poison = networked_id(Poison),
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Health = networked_id(Health),
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Lifetime = networked_id(Lifetime),
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Debuff = networked_id(Debuff),
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Destroy = networked_id(Destroy),
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-- We have to define that some builtin IDs can also be networked
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ChildOf = networked_pair(jecs.ChildOf),
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Networked = Networked,
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NetworkedPair = NetworkedPair,
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}
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for name, component in components :: {[string]: types.Id<any> } do
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jecs.meta(component, jecs.Name, name)
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end
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return components
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@ -1,10 +0,0 @@
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local ReplicatedStorage = game:GetService("ReplicatedStorage")
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local jecs = require(ReplicatedStorage.ecs)
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local schedule = require(ReplicatedStorage.schedule)
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local heartbeat = schedule(world,
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systems.entities_delete,
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systems.replication
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)
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game:GetService("RunService").Heartbeat:Connect(heartbeat)
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--!strict
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local ReplicatedStorage = game:GetService("ReplicatedStorage")
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local jabby = require(ReplicatedStorage.Packages.jabby)
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local ct = require(ReplicatedStorage.components)
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local jecs = require(ReplicatedStorage.ecs)
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jabby.set_check_function(function(player) return true end)
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local scheduler = jabby.scheduler.create()
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jabby.register({
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applet = jabby.applets.scheduler,
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name = "Scheduler",
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configuration = {
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scheduler = scheduler,
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},
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}::any)
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local ContextActionService = game:GetService("ContextActionService")
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local function create_widget(_, state: Enum.UserInputState): Enum.ContextActionResult
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local client = jabby.obtain_client()
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if state ~= Enum.UserInputState.Begin then
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return Enum.ContextActionResult.Pass
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end
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client.spawn_app(client.apps.home::any, nil)
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return Enum.ContextActionResult.Sink
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end
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local RunService = game:GetService("RunService")
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local function schedule(world, ...)
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local function get_entity_from_part(part: BasePart): (jecs.Entity<any>?, PVInstance?)
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for id, model in world:query(ct.Renderable) do
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if not part:IsDescendantOf(model) then continue end
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return id, model
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end
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return nil, nil
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end
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jabby.register({
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applet = jabby.applets.world,
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name = "World",
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configuration = {
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world = world,
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get_entity_from_part = get_entity_from_part,
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},
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}::any)
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local systems = { ... }
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local function systems_load(mod: ModuleScript, ...)
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local fn = require(mod) :: (...any) -> ()
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local system = fn(...) or fn
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local system_id = scheduler:register_system({
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name = mod.Name,
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module = mod,
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})
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return {
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system = system,
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id = system_id
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}
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end
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for i, mod in systems do
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systems[i] = systems_load(mod, world, 0)
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end
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if RunService:IsClient() then
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ContextActionService:BindAction(
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"Open Jabby Home",
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create_widget,
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false,
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Enum.KeyCode.F4
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)
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end
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return function(dt: number, input: InputObject?)
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for i, config in systems do
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-- config.system(world, dt, input)
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local system = config.system
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local id = config.id
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scheduler:run(id, system,
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world, dt, input)
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end
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end
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end
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return schedule
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--!strict
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local ReplicatedStorage = game:GetService("ReplicatedStorage")
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local types = require(ReplicatedStorage.types)
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local ct = require(ReplicatedStorage.components)
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local function entities_delete(world: types.World, dt: number)
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for e in world:each(ct.Destroy) do
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world:delete(e)
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end
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end
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return entities_delete
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@ -1,14 +0,0 @@
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local jecs = require(game:GetService("ReplicatedStorage").ecs)
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export type World = typeof(jecs.world())
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export type Entity = jecs.Entity
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export type Id<T> = jecs.Id<T>
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export type Snapshot = {
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[string]: {
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set: { jecs.Entity }?,
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values: { any }?,
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removed: { jecs.Entity }?
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}
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}
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return {}
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@ -1,21 +0,0 @@
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local ReplicatedStorage = game:GetService("ReplicatedStorage")
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local ServerScriptService = game:GetService("ServerScriptService")
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local jecs = require(ReplicatedStorage.ecs)
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local schedule = require(ReplicatedStorage.schedule)
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require(ReplicatedStorage.components)
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local world = jecs.world()
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local systems = ServerScriptService.systems
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local heartbeat = schedule(world,
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systems.players_added,
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systems.poison_hurts,
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systems.health_regen,
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systems.lifetimes_expire,
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systems.life_is_painful,
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systems.entities_delete,
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systems.replication
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)
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game:GetService("RunService").Heartbeat:Connect(heartbeat)
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@ -1,15 +0,0 @@
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local ReplicatedStorage = game:GetService("ReplicatedStorage")
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local ct = require(ReplicatedStorage.components)
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local types = require(ReplicatedStorage.types)
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return function(world: types.World, dt: number)
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for e in world:query(ct.Player):without(ct.Health) do
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world:set(e, ct.Health, 100)
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end
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for e, health in world:query(ct.Health) do
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if math.random() < 1 / 60 / 30 then
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world:set(e, ct.Health, 100)
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end
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end
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end
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@ -1,19 +0,0 @@
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local ReplicatedStorage = game:GetService("ReplicatedStorage")
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local ct = require(ReplicatedStorage.components)
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local types = require(ReplicatedStorage.types)
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local jecs = require(ReplicatedStorage.ecs)
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return function(world: types.World, dt: number)
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if math.random() < (1 / 60 / 7) then
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for e in world:each(ct.Health) do
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local poison = world:entity()
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world:add(poison, ct.Debuff)
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world:add(poison, jecs.pair(jecs.ChildOf, e))
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world:set(poison, ct.Poison, 10)
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world:set(poison, ct.Lifetime, {
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duration = 3,
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created = os.clock()
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})
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end
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end
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end
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@ -1,12 +0,0 @@
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local ReplicatedStorage = game:GetService("ReplicatedStorage")
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local ct = require(ReplicatedStorage.components)
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local types = require(ReplicatedStorage.types)
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return function(world: types.World, dt: number)
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for e, lifetime in world:query(ct.Lifetime) do
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if os.clock() > lifetime.created + lifetime.duration then
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world:add(e, ct.Destroy)
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end
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end
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end
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@ -1,24 +0,0 @@
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local collect = require("../../ReplicatedStorage/collect")
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local types = require("../../ReplicatedStorage/types")
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local ct = require("../../ReplicatedStorage/components")
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local Players = game:GetService("Players")
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local player_added = collect(Players.PlayerAdded)
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return function(world: types.World, dt: number)
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for player in player_added do
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local entity = world:entity()
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world:set(entity, ct.Player, player)
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end
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for entity, player in world:query(ct.Player):without(ct.Renderable) do
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local character = player.Character
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if not character then
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continue
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end
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if not character.Parent then
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continue
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||||||
end
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world:set(entity, ct.Renderable, character)
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end
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end
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@ -1,18 +0,0 @@
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local ReplicatedStorage = game:GetService("ReplicatedStorage")
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local ct = require(ReplicatedStorage.components)
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local types = require(ReplicatedStorage.types)
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local jecs = require(ReplicatedStorage.ecs)
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return function(world: types.World, dt: number)
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for e, poison_tick in world:query(ct.Poison, jecs.pair(jecs.ChildOf, jecs.w)) do
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local tgt = world:target(e, jecs.ChildOf)
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local health = world:get(tgt, ct.Health)
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if not health then
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continue
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end
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if math.random() < 1 / 60 / 1 and health > 1 then
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world:set(tgt, ct.Health, health - 1)
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end
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end
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end
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@ -1,8 +0,0 @@
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[package]
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|
||||||
name = "marcus/demo"
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|
||||||
version = "0.1.0"
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|
||||||
registry = "https://github.com/UpliftGames/wally-index"
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realm = "shared"
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|
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[dependencies]
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|
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jabby = "alicesaidhi/jabby@0.2.2"
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|
@ -1,11 +1,12 @@
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local types = require("../types")
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--!strict
|
||||||
local jecs = require(game:GetService("ReplicatedStorage").ecs)
|
local remotes = require("./remotes")
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local remotes = require("../remotes")
|
local jecs = require("@jecs")
|
||||||
local collect = require("../collect")
|
local collect = require("@modules/collect")
|
||||||
local components = require("../components")
|
|
||||||
|
|
||||||
|
-- this is just an example, you need an actually populated map
|
||||||
|
local components: { [string]: jecs.Id } = {}
|
||||||
|
|
||||||
local client_ids: {[jecs.Entity]: jecs.Entity } = {}
|
local client_ids: {[jecs.Entity]: jecs.Entity<nil> } = {}
|
||||||
|
|
||||||
local function ecs_ensure_entity(world: jecs.World, id: jecs.Entity)
|
local function ecs_ensure_entity(world: jecs.World, id: jecs.Entity)
|
||||||
local e = 0
|
local e = 0
|
||||||
|
|
@ -13,7 +14,7 @@ local function ecs_ensure_entity(world: jecs.World, id: jecs.Entity)
|
||||||
local ser_id = id
|
local ser_id = id
|
||||||
local deser_id = client_ids[ser_id]
|
local deser_id = client_ids[ser_id]
|
||||||
if deser_id then
|
if deser_id then
|
||||||
if deser_id == 0 then
|
if deser_id == 0::any then
|
||||||
local new_id = world:entity()
|
local new_id = world:entity()
|
||||||
client_ids[ser_id] = new_id
|
client_ids[ser_id] = new_id
|
||||||
deser_id = new_id
|
deser_id = new_id
|
||||||
|
|
@ -51,7 +52,7 @@ end
|
||||||
-- return jecs.pair(rel, tgt)
|
-- return jecs.pair(rel, tgt)
|
||||||
-- end
|
-- end
|
||||||
|
|
||||||
local function ecs_deser_pairs(world, rel, tgt)
|
local function ecs_deser_pairs(world, rel: jecs.Entity, tgt: jecs.Entity)
|
||||||
rel = ecs_ensure_entity(world, rel)
|
rel = ecs_ensure_entity(world, rel)
|
||||||
tgt = ecs_ensure_entity(world, tgt)
|
tgt = ecs_ensure_entity(world, tgt)
|
||||||
|
|
||||||
|
|
@ -67,7 +68,7 @@ return function(world: jecs.World)
|
||||||
for snapshot in snapshots do
|
for snapshot in snapshots do
|
||||||
for ser_id, map in snapshot do
|
for ser_id, map in snapshot do
|
||||||
local id = (tonumber(ser_id) :: any) :: jecs.Entity
|
local id = (tonumber(ser_id) :: any) :: jecs.Entity
|
||||||
if jecs.IS_PAIR(id) and map.pair then
|
if jecs.IS_PAIR(id) and map.pair == true then
|
||||||
id = ecs_deser_pairs(world, map.relation, map.target)
|
id = ecs_deser_pairs(world, map.relation, map.target)
|
||||||
elseif id then
|
elseif id then
|
||||||
id = ecs_ensure_entity(world, id)
|
id = ecs_ensure_entity(world, id)
|
||||||
|
|
@ -1,15 +1,17 @@
|
||||||
--!strict
|
--!strict
|
||||||
local Players = game:GetService("Players")
|
local Players = require("@game/Players")
|
||||||
local ReplicatedStorage = game:GetService("ReplicatedStorage")
|
local remotes = require("./remotes")
|
||||||
local ct = require(ReplicatedStorage.components)
|
local jecs = require("@jecs")
|
||||||
local components = ct :: { [string]: jecs.Entity }
|
local collect = require("@modules/collect")
|
||||||
local remotes = require(ReplicatedStorage.remotes)
|
local ty = require("./types")
|
||||||
local jecs = require(ReplicatedStorage.ecs)
|
|
||||||
local collect = require(ReplicatedStorage.collect)
|
-- this is just an example, you need an actually populated map
|
||||||
local ty = require(ReplicatedStorage.types)
|
local components: { [string]: jecs.Id } = {}
|
||||||
|
local ct = components
|
||||||
|
|
||||||
|
|
||||||
return function(world: jecs.World)
|
return function(world: jecs.World)
|
||||||
local storages = {} :: { [jecs.Entity]: {[jecs.Entity]: any }}
|
local storages = {} :: { [jecs.Id]: {[jecs.Id]: any }}
|
||||||
local networked_components = {}
|
local networked_components = {}
|
||||||
local networked_pairs = {}
|
local networked_pairs = {}
|
||||||
|
|
||||||
|
|
@ -106,14 +108,14 @@ return function(world: jecs.World)
|
||||||
|
|
||||||
return function(_, dt: number)
|
return function(_, dt: number)
|
||||||
local snapshot_lazy: ty.snapshot
|
local snapshot_lazy: ty.snapshot
|
||||||
local set_ids_lazy: { jecs.Entity }
|
local set_ids_lazy: { jecs.Id }
|
||||||
|
|
||||||
-- In the future maybe it should be requested by the player instead when they
|
-- In the future maybe it should be requested by the player instead when they
|
||||||
-- are ready to receive the replication. Otherwise streaming could be complicated
|
-- are ready to receive the replication. Otherwise streaming could be complicated
|
||||||
-- with intances references being nil.
|
-- with intances references being nil.
|
||||||
for player in players_added do
|
for player in players_added do
|
||||||
if not snapshot_lazy then
|
if not snapshot_lazy then
|
||||||
snapshot_lazy, set_ids_lazy = {}, {}
|
snapshot_lazy, set_ids_lazy = {}::any, {}
|
||||||
|
|
||||||
for component, storage in storages do
|
for component, storage in storages do
|
||||||
local set_values = {}
|
local set_values = {}
|
||||||
|
|
@ -133,7 +135,7 @@ return function(world: jecs.World)
|
||||||
set_n += entities_len
|
set_n += entities_len
|
||||||
end
|
end
|
||||||
|
|
||||||
local set = table.move(set_ids_lazy, 1, set_n, 1, {})
|
local set = table.move(set_ids_lazy, 1, set_n, 1, {}::any)
|
||||||
|
|
||||||
local map = {
|
local map = {
|
||||||
set = if set_n > 0 then set else nil,
|
set = if set_n > 0 then set else nil,
|
||||||
|
|
@ -214,7 +216,7 @@ return function(world: jecs.World)
|
||||||
snapshot[tostring(component)] = map
|
snapshot[tostring(component)] = map
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
if next(snapshot) ~= nil then
|
if next(snapshot::any) ~= nil then
|
||||||
remotes.replication:FireAllClients(snapshot)
|
remotes.replication:FireAllClients(snapshot)
|
||||||
-- print(snapshot)
|
-- print(snapshot)
|
||||||
end
|
end
|
||||||
|
|
@ -1,5 +1,5 @@
|
||||||
local ReplicatedStorage = game:GetService("ReplicatedStorage")
|
local ReplicatedStorage = require("@game/ReplicatedStorage")
|
||||||
local types = require("../ReplicatedStorage/types")
|
local types = require("./types")
|
||||||
|
|
||||||
type Remote<T...> = {
|
type Remote<T...> = {
|
||||||
FireClient: (Remote<T...>, Player, T...) -> (),
|
FireClient: (Remote<T...>, Player, T...) -> (),
|
||||||
|
|
@ -31,12 +31,6 @@ end
|
||||||
|
|
||||||
return {
|
return {
|
||||||
input = datagram_ensure("input") :: Remote<string>,
|
input = datagram_ensure("input") :: Remote<string>,
|
||||||
replication = stream_ensure("replication") :: Remote<{
|
replication = stream_ensure("replication") :: Remote<types.snapshot>,
|
||||||
[string]: {
|
|
||||||
set: { types.Entity }?,
|
|
||||||
values: { any }?,
|
|
||||||
removed: { types.Entity }?
|
|
||||||
}
|
|
||||||
}>,
|
|
||||||
|
|
||||||
}
|
}
|
||||||
19
examples/networking/types.luau
Executable file
19
examples/networking/types.luau
Executable file
|
|
@ -0,0 +1,19 @@
|
||||||
|
local jecs = require("@jecs")
|
||||||
|
|
||||||
|
export type snapshot = {
|
||||||
|
[string]: {
|
||||||
|
set: { jecs.Entity }?,
|
||||||
|
values: { any }?,
|
||||||
|
removed: { jecs.Entity }?,
|
||||||
|
pair: true,
|
||||||
|
relation: jecs.Entity,
|
||||||
|
target: jecs.Entity
|
||||||
|
} | {
|
||||||
|
set: { jecs.Entity }?,
|
||||||
|
values: { any }?,
|
||||||
|
removed: { jecs.Entity }?,
|
||||||
|
pair: false,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return {}
|
||||||
|
|
@ -1,5 +1,3 @@
|
||||||
|
|
||||||
--!strict
|
|
||||||
local function collect(signal)
|
local function collect(signal)
|
||||||
local enqueued = {}
|
local enqueued = {}
|
||||||
|
|
||||||
39
modules/remotes.luau
Executable file
39
modules/remotes.luau
Executable file
|
|
@ -0,0 +1,39 @@
|
||||||
|
-- A simple way to safely type remote events without hassle
|
||||||
|
|
||||||
|
local ReplicatedStorage = require("@game/ReplicatedStorage")
|
||||||
|
local jecs = require("@jecs")
|
||||||
|
local ty = require("./")
|
||||||
|
|
||||||
|
type Remote<T...> = {
|
||||||
|
FireClient: (Remote<T...>, Player, T...) -> (),
|
||||||
|
FireAllClients: (Remote<T...>, T...) -> (),
|
||||||
|
FireServer: (Remote<T...>, T...) -> (),
|
||||||
|
OnServerEvent: RBXScriptSignal<(Player, T...)>,
|
||||||
|
OnClientEvent: RBXScriptSignal<T...>
|
||||||
|
}
|
||||||
|
|
||||||
|
local function stream_ensure(name)
|
||||||
|
local remote = ReplicatedStorage:FindFirstChild(name)
|
||||||
|
if not remote then
|
||||||
|
remote = Instance.new("RemoteEvent")
|
||||||
|
remote.Name = name
|
||||||
|
remote.Parent = ReplicatedStorage
|
||||||
|
end
|
||||||
|
return remote
|
||||||
|
end
|
||||||
|
|
||||||
|
local function datagram_ensure(name)
|
||||||
|
local remote = ReplicatedStorage:FindFirstChild(name)
|
||||||
|
if not remote then
|
||||||
|
remote = Instance.new("UnreliableRemoteEvent")
|
||||||
|
remote.Name = name
|
||||||
|
remote.Parent = ReplicatedStorage
|
||||||
|
end
|
||||||
|
return remote
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
return {
|
||||||
|
input = datagram_ensure("input") :: Remote<string>,
|
||||||
|
replication = stream_ensure("replication") :: Remote<snapshot>
|
||||||
|
}
|
||||||
Loading…
Reference in a new issue