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	Fix line endings on demo (#232)
	
		
			
	
		
	
	
		
	
		
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					 15 changed files with 1128 additions and 1128 deletions
				
			
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					@ -1,49 +1,49 @@
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--!optimize 2
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					--!optimize 2
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--!native
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					--!native
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local ReplicatedStorage = game:GetService("ReplicatedStorage")
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					local ReplicatedStorage = game:GetService("ReplicatedStorage")
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local Matter = require(ReplicatedStorage.DevPackages.Matter)
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					local Matter = require(ReplicatedStorage.DevPackages.Matter)
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local ecr = require(ReplicatedStorage.DevPackages.ecr)
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					local ecr = require(ReplicatedStorage.DevPackages.ecr)
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local jecs = require(ReplicatedStorage.Lib)
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					local jecs = require(ReplicatedStorage.Lib)
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local pair = jecs.pair
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					local pair = jecs.pair
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local ecs = jecs.World.new()
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					local ecs = jecs.World.new()
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local mirror = require(ReplicatedStorage.mirror)
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					local mirror = require(ReplicatedStorage.mirror)
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local mcs = mirror.World.new()
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					local mcs = mirror.World.new()
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local C1 = ecs:component()
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					local C1 = ecs:component()
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local C2 = ecs:entity()
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					local C2 = ecs:entity()
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ecs:add(C2, pair(jecs.OnDeleteTarget, jecs.Delete))
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					ecs:add(C2, pair(jecs.OnDeleteTarget, jecs.Delete))
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local C3 = ecs:entity()
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					local C3 = ecs:entity()
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ecs:add(C3, pair(jecs.OnDeleteTarget, jecs.Delete))
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					ecs:add(C3, pair(jecs.OnDeleteTarget, jecs.Delete))
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local C4 = ecs:entity()
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					local C4 = ecs:entity()
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ecs:add(C4, pair(jecs.OnDeleteTarget, jecs.Delete))
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					ecs:add(C4, pair(jecs.OnDeleteTarget, jecs.Delete))
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local E1 = mcs:component()
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					local E1 = mcs:component()
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local E2 = mcs:entity()
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					local E2 = mcs:entity()
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mcs:add(E2, pair(jecs.OnDeleteTarget, jecs.Delete))
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					mcs:add(E2, pair(jecs.OnDeleteTarget, jecs.Delete))
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local E3 = mcs:entity()
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					local E3 = mcs:entity()
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mcs:add(E3, pair(jecs.OnDeleteTarget, jecs.Delete))
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					mcs:add(E3, pair(jecs.OnDeleteTarget, jecs.Delete))
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local E4 = mcs:entity()
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					local E4 = mcs:entity()
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mcs:add(E4, pair(jecs.OnDeleteTarget, jecs.Delete))
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					mcs:add(E4, pair(jecs.OnDeleteTarget, jecs.Delete))
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return {
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					return {
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	ParameterGenerator = function()
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						ParameterGenerator = function()
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	end,
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						end,
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	Functions = {
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						Functions = {
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		Mirror = function()
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							Mirror = function()
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			local m = mcs:entity()
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								local m = mcs:entity()
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			for i = 1, 100 do
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								for i = 1, 100 do
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				mcs:add(m, E3)
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									mcs:add(m, E3)
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				mcs:remove(m, E3)
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									mcs:remove(m, E3)
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			end
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								end
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		end,
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							end,
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		Jecs = function()
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							Jecs = function()
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			local j = ecs:entity()
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								local j = ecs:entity()
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			for i = 1, 100 do
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								for i = 1, 100 do
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				ecs:add(j, C3)
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									ecs:add(j, C3)
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				ecs:remove(j, C3)
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									ecs:remove(j, C3)
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			end
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								end
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		end,
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							end,
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	},
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						},
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}
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					}
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					@ -1,28 +1,28 @@
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local function collect<T...>(
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					local function collect<T...>(
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	signal: {
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						signal: {
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		Connect: (RBXScriptSignal<T...>, fn: (T...) -> ()) -> RBXScriptConnection
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							Connect: (RBXScriptSignal<T...>, fn: (T...) -> ()) -> RBXScriptConnection
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	}
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						}
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): () -> (T...)
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					): () -> (T...)
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	local enqueued = {}
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						local enqueued = {}
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	local i = 0
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						local i = 0
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	local connection = (signal :: any):Connect(function(...)
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						local connection = (signal :: any):Connect(function(...)
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		table.insert(enqueued, { ... })
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							table.insert(enqueued, { ... })
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		i += 1
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							i += 1
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	end)
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						end)
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	return function(): any
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						return function(): any
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		if i == 0 then
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							if i == 0 then
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			return
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								return
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		end
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							end
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		i -= 1
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							i -= 1
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		local args: any = table.remove(enqueued, 1)
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							local args: any = table.remove(enqueued, 1)
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		return unpack(args)
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							return unpack(args)
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	end, connection
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						end, connection
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end
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					end
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return collect
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					return collect
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					@ -1,36 +1,36 @@
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local ReplicatedStorage = game:GetService("ReplicatedStorage")
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					local ReplicatedStorage = game:GetService("ReplicatedStorage")
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local jecs = require(ReplicatedStorage.ecs)
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					local jecs = require(ReplicatedStorage.ecs)
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local types = require("./types")
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					local types = require("./types")
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local Networked = jecs.tag()
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					local Networked = jecs.tag()
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local NetworkedPair = jecs.tag()
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					local NetworkedPair = jecs.tag()
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local Renderable = jecs.component() :: jecs.Id<Instance>
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					local Renderable = jecs.component() :: jecs.Id<Instance>
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jecs.meta(Renderable, Networked)
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					jecs.meta(Renderable, Networked)
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local Poison = jecs.component() :: jecs.Id<number>
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					local Poison = jecs.component() :: jecs.Id<number>
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jecs.meta(Poison, Networked)
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					jecs.meta(Poison, Networked)
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local Health = jecs.component() :: jecs.Id<number>
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					local Health = jecs.component() :: jecs.Id<number>
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jecs.meta(Health, Networked)
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					jecs.meta(Health, Networked)
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local Player = jecs.component() :: jecs.Id<Player>
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					local Player = jecs.component() :: jecs.Id<Player>
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jecs.meta(Player, Networked)
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					jecs.meta(Player, Networked)
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local components = {
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					local components = {
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	Renderable = Renderable,
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						Renderable = Renderable,
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	Player = Player,
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						Player = Player,
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	Poison = Poison,
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						Poison = Poison,
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	Health = Health,
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						Health = Health,
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	Networked = Networked,
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						Networked = Networked,
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	NetworkedPair = NetworkedPair,
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						NetworkedPair = NetworkedPair,
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}
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					}
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for name, component in components do
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					for name, component in components do
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	jecs.meta(component, jecs.Name, name)
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						jecs.meta(component, jecs.Name, name)
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end
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					end
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return components
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					return components
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					@ -1,190 +1,190 @@
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local ReplicatedStorage = game:GetService("ReplicatedStorage")
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					local ReplicatedStorage = game:GetService("ReplicatedStorage")
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local jecs = require(ReplicatedStorage.ecs)
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					local jecs = require(ReplicatedStorage.ecs)
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type Observer<T...> = {
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					type Observer<T...> = {
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	callback: (jecs.Entity) -> (),
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						callback: (jecs.Entity) -> (),
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	query: jecs.Query<T...>,
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						query: jecs.Query<T...>,
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}
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					}
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export type PatchedWorld = jecs.World & {
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					export type PatchedWorld = jecs.World & {
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	added: <T>(PatchedWorld, jecs.Id<T>, (e: jecs.Entity, id: jecs.Id<T>, value: T) -> ()) -> (),
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						added: <T>(PatchedWorld, jecs.Id<T>, (e: jecs.Entity, id: jecs.Id<T>, value: T) -> ()) -> (),
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	removed: (PatchedWorld, jecs.Id, (e: jecs.Entity, id: jecs.Id) -> ()) -> (),
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						removed: (PatchedWorld, jecs.Id, (e: jecs.Entity, id: jecs.Id) -> ()) -> (),
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	changed: <T>(PatchedWorld, jecs.Id<T>, (e: jecs.Entity, id: jecs.Id<T>, value: T) -> ()) -> (),
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						changed: <T>(PatchedWorld, jecs.Id<T>, (e: jecs.Entity, id: jecs.Id<T>, value: T) -> ()) -> (),
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	-- deleted: (PatchedWorld, () -> ()) -> () -> (),
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						-- deleted: (PatchedWorld, () -> ()) -> () -> (),
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	observer: (PatchedWorld, Observer<any>) -> (),
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						observer: (PatchedWorld, Observer<any>) -> (),
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	monitor: (PatchedWorld, Observer<any>) -> (),
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						monitor: (PatchedWorld, Observer<any>) -> (),
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}
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					}
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local function observers_new(world, description)
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					local function observers_new(world, description)
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	local query = description.query
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						local query = description.query
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	local callback = description.callback
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						local callback = description.callback
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	local terms = query.filter_with :: { jecs.Id }
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						local terms = query.filter_with :: { jecs.Id }
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	if not terms then
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						if not terms then
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		local ids = query.ids
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							local ids = query.ids
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		query.filter_with = ids
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							query.filter_with = ids
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		terms = ids
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							terms = ids
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	end
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						end
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	local entity_index = world.entity_index :: any
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						local entity_index = world.entity_index :: any
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	local function emplaced(entity: jecs.Entity)
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						local function emplaced(entity: jecs.Entity)
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		local r = jecs.entity_index_try_get_fast(
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							local r = jecs.entity_index_try_get_fast(
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			entity_index, entity :: any)
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								entity_index, entity :: any)
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		if not r then
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							if not r then
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			return
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								return
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		end
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							end
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		local archetype = r.archetype
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							local archetype = r.archetype
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		if jecs.query_match(query, archetype) then
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							if jecs.query_match(query, archetype) then
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			callback(entity)
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								callback(entity)
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		end
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							end
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	end
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						end
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	for _, term in terms do
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						for _, term in terms do
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		world:added(term, emplaced)
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							world:added(term, emplaced)
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		world:changed(term, emplaced)
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							world:changed(term, emplaced)
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 	end
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					 	end
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end
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					end
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local function monitors_new(world, description)
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					local function monitors_new(world, description)
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	local query = description.query
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						local query = description.query
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	local callback = description.callback
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						local callback = description.callback
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	local terms = query.filter_with :: { jecs.Id }
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						local terms = query.filter_with :: { jecs.Id }
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	if not terms then
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						if not terms then
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		local ids = query.ids
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							local ids = query.ids
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		query.filter_with = ids
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							query.filter_with = ids
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		terms = ids
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							terms = ids
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	end
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						end
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	local entity_index = world.entity_index :: any
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						local entity_index = world.entity_index :: any
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	local function emplaced(entity: jecs.Entity)
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						local function emplaced(entity: jecs.Entity)
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		local r = jecs.entity_index_try_get_fast(
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							local r = jecs.entity_index_try_get_fast(
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			entity_index, entity :: any)
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								entity_index, entity :: any)
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		if not r then
 | 
							if not r then
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			return
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								return
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			||||||
		end
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							end
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		local archetype = r.archetype
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							local archetype = r.archetype
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		if jecs.query_match(query, archetype) then
 | 
							if jecs.query_match(query, archetype) then
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			callback(entity, jecs.OnAdd)
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								callback(entity, jecs.OnAdd)
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		end
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							end
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	end
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						end
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	local function removed(entity: jecs.Entity, component: jecs.Id)
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						local function removed(entity: jecs.Entity, component: jecs.Id)
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		local r = jecs.entity_index_try_get_fast(
 | 
							local r = jecs.entity_index_try_get_fast(
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			entity_index, entity :: any)
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								entity_index, entity :: any)
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			||||||
 | 
					
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		if not r then
 | 
							if not r then
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			return
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								return
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			||||||
		end
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							end
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		local archetype = r.archetype
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							local archetype = r.archetype
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		if jecs.query_match(query, archetype) then
 | 
							if jecs.query_match(query, archetype) then
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			callback(entity, jecs.OnRemove)
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								callback(entity, jecs.OnRemove)
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		end
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							end
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			||||||
	end
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						end
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	for _, term in terms do
 | 
						for _, term in terms do
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		world:added(term, emplaced)
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							world:added(term, emplaced)
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		world:removed(term, removed)
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							world:removed(term, removed)
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 	end
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					 	end
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end
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					end
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local function observers_add(world: jecs.World): PatchedWorld
 | 
					local function observers_add(world: jecs.World): PatchedWorld
 | 
				
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	local signals = {
 | 
						local signals = {
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		added = {},
 | 
							added = {},
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		emplaced = {},
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							emplaced = {},
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		removed = {},
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							removed = {},
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			||||||
		deleted = {}
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							deleted = {}
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			||||||
	}
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						}
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 | 
					
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	world = world :: jecs.World & {[string]: any}
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						world = world :: jecs.World & {[string]: any}
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	world.added = function(_, component, fn)
 | 
						world.added = function(_, component, fn)
 | 
				
			||||||
		local listeners = signals.added[component]
 | 
							local listeners = signals.added[component]
 | 
				
			||||||
		if not listeners then
 | 
							if not listeners then
 | 
				
			||||||
			listeners = {}
 | 
								listeners = {}
 | 
				
			||||||
			signals.added[component] = listeners
 | 
								signals.added[component] = listeners
 | 
				
			||||||
 | 
					
 | 
				
			||||||
			local idr = jecs.id_record_ensure(world :: any, component :: any)
 | 
								local idr = jecs.id_record_ensure(world :: any, component :: any)
 | 
				
			||||||
			local rw = jecs.pair(component, jecs.Wildcard)
 | 
								local rw = jecs.pair(component, jecs.Wildcard)
 | 
				
			||||||
			local idr_r = jecs.id_record_ensure(world :: any, rw :: any)
 | 
								local idr_r = jecs.id_record_ensure(world :: any, rw :: any)
 | 
				
			||||||
			local function on_add(entity: number, id: number, value: any)
 | 
								local function on_add(entity: number, id: number, value: any)
 | 
				
			||||||
				for _, listener in listeners do
 | 
									for _, listener in listeners do
 | 
				
			||||||
					listener(entity, id, value)
 | 
										listener(entity, id, value)
 | 
				
			||||||
				end
 | 
									end
 | 
				
			||||||
			end
 | 
								end
 | 
				
			||||||
			world:set(component, jecs.OnAdd, on_add)
 | 
								world:set(component, jecs.OnAdd, on_add)
 | 
				
			||||||
			idr.hooks.on_add = on_add :: any
 | 
								idr.hooks.on_add = on_add :: any
 | 
				
			||||||
			idr_r.hooks.on_add = on_add :: any
 | 
								idr_r.hooks.on_add = on_add :: any
 | 
				
			||||||
		end
 | 
							end
 | 
				
			||||||
		table.insert(listeners, fn)
 | 
							table.insert(listeners, fn)
 | 
				
			||||||
	end
 | 
						end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	world.changed = function(_, component, fn)
 | 
						world.changed = function(_, component, fn)
 | 
				
			||||||
		local listeners = signals.emplaced[component]
 | 
							local listeners = signals.emplaced[component]
 | 
				
			||||||
		if not listeners then
 | 
							if not listeners then
 | 
				
			||||||
			listeners = {}
 | 
								listeners = {}
 | 
				
			||||||
			signals.emplaced[component] = listeners
 | 
								signals.emplaced[component] = listeners
 | 
				
			||||||
			local idr = jecs.id_record_ensure(world :: any, component :: any)
 | 
								local idr = jecs.id_record_ensure(world :: any, component :: any)
 | 
				
			||||||
			local rw = jecs.pair(component, jecs.Wildcard)
 | 
								local rw = jecs.pair(component, jecs.Wildcard)
 | 
				
			||||||
			local idr_r = jecs.id_record_ensure(world :: any, rw :: any)
 | 
								local idr_r = jecs.id_record_ensure(world :: any, rw :: any)
 | 
				
			||||||
			local function on_change(entity: number, id: number, value: any)
 | 
								local function on_change(entity: number, id: number, value: any)
 | 
				
			||||||
				for _, listener in listeners do
 | 
									for _, listener in listeners do
 | 
				
			||||||
					listener(entity, id, value)
 | 
										listener(entity, id, value)
 | 
				
			||||||
				end
 | 
									end
 | 
				
			||||||
			end
 | 
								end
 | 
				
			||||||
			world:set(component, jecs.OnChange, on_change)
 | 
								world:set(component, jecs.OnChange, on_change)
 | 
				
			||||||
			idr.hooks.on_change = on_change :: any
 | 
								idr.hooks.on_change = on_change :: any
 | 
				
			||||||
			idr_r.hooks.on_change = on_change :: any
 | 
								idr_r.hooks.on_change = on_change :: any
 | 
				
			||||||
		end
 | 
							end
 | 
				
			||||||
		table.insert(listeners, fn)
 | 
							table.insert(listeners, fn)
 | 
				
			||||||
	end
 | 
						end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	world.removed = function(_, component, fn)
 | 
						world.removed = function(_, component, fn)
 | 
				
			||||||
		local listeners = signals.removed[component]
 | 
							local listeners = signals.removed[component]
 | 
				
			||||||
		if not listeners then
 | 
							if not listeners then
 | 
				
			||||||
			listeners = {}
 | 
								listeners = {}
 | 
				
			||||||
			signals.removed[component] = listeners
 | 
								signals.removed[component] = listeners
 | 
				
			||||||
			local idr = jecs.id_record_ensure(world :: any, component :: any)
 | 
								local idr = jecs.id_record_ensure(world :: any, component :: any)
 | 
				
			||||||
			local rw = jecs.pair(component, jecs.Wildcard)
 | 
								local rw = jecs.pair(component, jecs.Wildcard)
 | 
				
			||||||
			local idr_r = jecs.id_record_ensure(world :: any, rw :: any)
 | 
								local idr_r = jecs.id_record_ensure(world :: any, rw :: any)
 | 
				
			||||||
			local function on_remove(entity: number, id: number, value: any)
 | 
								local function on_remove(entity: number, id: number, value: any)
 | 
				
			||||||
				for _, listener in listeners do
 | 
									for _, listener in listeners do
 | 
				
			||||||
					listener(entity, id, value)
 | 
										listener(entity, id, value)
 | 
				
			||||||
				end
 | 
									end
 | 
				
			||||||
			end
 | 
								end
 | 
				
			||||||
			world:set(component, jecs.OnRemove, on_remove)
 | 
								world:set(component, jecs.OnRemove, on_remove)
 | 
				
			||||||
			idr.hooks.on_remove = on_remove :: any
 | 
								idr.hooks.on_remove = on_remove :: any
 | 
				
			||||||
			idr_r.hooks.on_remove = on_remove :: any
 | 
								idr_r.hooks.on_remove = on_remove :: any
 | 
				
			||||||
		end
 | 
							end
 | 
				
			||||||
		table.insert(listeners, fn)
 | 
							table.insert(listeners, fn)
 | 
				
			||||||
	end
 | 
						end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	world.signals = signals
 | 
						world.signals = signals
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	world.observer = observers_new
 | 
						world.observer = observers_new
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	world.monitor = monitors_new
 | 
						world.monitor = monitors_new
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	-- local world_delete = world.delete
 | 
						-- local world_delete = world.delete
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	-- world.deleted = function(_, fn)
 | 
						-- world.deleted = function(_, fn)
 | 
				
			||||||
	-- 	local listeners = signals.deleted
 | 
						-- 	local listeners = signals.deleted
 | 
				
			||||||
	-- 	table.insert(listeners, fn)
 | 
						-- 	table.insert(listeners, fn)
 | 
				
			||||||
	-- end
 | 
						-- end
 | 
				
			||||||
	-- world.delete = function(world, entity)
 | 
						-- world.delete = function(world, entity)
 | 
				
			||||||
	-- 	world_delete(world, entity)
 | 
						-- 	world_delete(world, entity)
 | 
				
			||||||
	-- 	for _, fn in signals.deleted do
 | 
						-- 	for _, fn in signals.deleted do
 | 
				
			||||||
	-- 		fn(entity)
 | 
						-- 		fn(entity)
 | 
				
			||||||
	-- 	end
 | 
						-- 	end
 | 
				
			||||||
	-- end
 | 
						-- end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	return world :: PatchedWorld
 | 
						return world :: PatchedWorld
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
return observers_add
 | 
					return observers_add
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -1,50 +1,50 @@
 | 
				
			||||||
local ReplicatedStorage = game:GetService("ReplicatedStorage")
 | 
					local ReplicatedStorage = game:GetService("ReplicatedStorage")
 | 
				
			||||||
local types = require("../ReplicatedStorage/types")
 | 
					local types = require("../ReplicatedStorage/types")
 | 
				
			||||||
 | 
					
 | 
				
			||||||
type Signal<T...> = {
 | 
					type Signal<T...> = {
 | 
				
			||||||
	Connect: (Signal<T...>, fn: (T...) -> ()) -> RBXScriptConnection
 | 
						Connect: (Signal<T...>, fn: (T...) -> ()) -> RBXScriptConnection
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
type Remote<T...> = {
 | 
					type Remote<T...> = {
 | 
				
			||||||
	FireClient: (Remote<T...>, T...) -> (),
 | 
						FireClient: (Remote<T...>, T...) -> (),
 | 
				
			||||||
	FireAllClients: (Remote<T...>, T...) -> (),
 | 
						FireAllClients: (Remote<T...>, T...) -> (),
 | 
				
			||||||
	FireServer: (Remote<T...>) -> (),
 | 
						FireServer: (Remote<T...>) -> (),
 | 
				
			||||||
	OnServerEvent: {
 | 
						OnServerEvent: {
 | 
				
			||||||
		Connect: (any, fn: (Player, T...) -> () ) -> ()
 | 
							Connect: (any, fn: (Player, T...) -> () ) -> ()
 | 
				
			||||||
	},
 | 
						},
 | 
				
			||||||
	OnClientEvent: {
 | 
						OnClientEvent: {
 | 
				
			||||||
		Connect: (any, fn: (T...) -> () ) -> ()
 | 
							Connect: (any, fn: (T...) -> () ) -> ()
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
local function stream_ensure(name): Remote<any>
 | 
					local function stream_ensure(name): Remote<any>
 | 
				
			||||||
	local remote = ReplicatedStorage:FindFirstChild(name)
 | 
						local remote = ReplicatedStorage:FindFirstChild(name)
 | 
				
			||||||
	if not remote then
 | 
						if not remote then
 | 
				
			||||||
		remote = Instance.new("RemoteEvent")
 | 
							remote = Instance.new("RemoteEvent")
 | 
				
			||||||
		remote.Name = name
 | 
							remote.Name = name
 | 
				
			||||||
		remote.Parent = ReplicatedStorage
 | 
							remote.Parent = ReplicatedStorage
 | 
				
			||||||
	end
 | 
						end
 | 
				
			||||||
	return remote :: any
 | 
						return remote :: any
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
local function datagram_ensure(name): Remote<any>
 | 
					local function datagram_ensure(name): Remote<any>
 | 
				
			||||||
	local remote = ReplicatedStorage:FindFirstChild(name)
 | 
						local remote = ReplicatedStorage:FindFirstChild(name)
 | 
				
			||||||
	if not remote then
 | 
						if not remote then
 | 
				
			||||||
		remote = Instance.new("UnreliableRemoteEvent")
 | 
							remote = Instance.new("UnreliableRemoteEvent")
 | 
				
			||||||
		remote.Name = name
 | 
							remote.Name = name
 | 
				
			||||||
		remote.Parent = ReplicatedStorage
 | 
							remote.Parent = ReplicatedStorage
 | 
				
			||||||
	end
 | 
						end
 | 
				
			||||||
	return remote :: any
 | 
						return remote :: any
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
return {
 | 
					return {
 | 
				
			||||||
	input = datagram_ensure("input") :: Remote<string>,
 | 
						input = datagram_ensure("input") :: Remote<string>,
 | 
				
			||||||
	replication = stream_ensure("replication") :: Remote<{
 | 
						replication = stream_ensure("replication") :: Remote<{
 | 
				
			||||||
		[string]: {
 | 
							[string]: {
 | 
				
			||||||
			set: { types.Entity }?,
 | 
								set: { types.Entity }?,
 | 
				
			||||||
			values: { any }?,
 | 
								values: { any }?,
 | 
				
			||||||
			removed: { types.Entity }?
 | 
								removed: { types.Entity }?
 | 
				
			||||||
		}
 | 
							}
 | 
				
			||||||
	}>,
 | 
						}>,
 | 
				
			||||||
 | 
					
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -1,136 +1,136 @@
 | 
				
			||||||
local ReplicatedStorage = game:GetService("ReplicatedStorage")
 | 
					local ReplicatedStorage = game:GetService("ReplicatedStorage")
 | 
				
			||||||
local jabby = require(ReplicatedStorage.Packages.jabby)
 | 
					local jabby = require(ReplicatedStorage.Packages.jabby)
 | 
				
			||||||
local jecs = require(ReplicatedStorage.ecs)
 | 
					local jecs = require(ReplicatedStorage.ecs)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
jabby.set_check_function(function() return true end)
 | 
					jabby.set_check_function(function() return true end)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
local scheduler = jabby.scheduler.create("jabby scheduler")
 | 
					local scheduler = jabby.scheduler.create("jabby scheduler")
 | 
				
			||||||
 | 
					
 | 
				
			||||||
jabby.register({
 | 
					jabby.register({
 | 
				
			||||||
	applet = jabby.applets.scheduler,
 | 
						applet = jabby.applets.scheduler,
 | 
				
			||||||
	name = "Scheduler",
 | 
						name = "Scheduler",
 | 
				
			||||||
	configuration = {
 | 
						configuration = {
 | 
				
			||||||
		scheduler = scheduler,
 | 
							scheduler = scheduler,
 | 
				
			||||||
	},
 | 
						},
 | 
				
			||||||
})
 | 
					})
 | 
				
			||||||
 | 
					
 | 
				
			||||||
local ContextActionService = game:GetService("ContextActionService")
 | 
					local ContextActionService = game:GetService("ContextActionService")
 | 
				
			||||||
 | 
					
 | 
				
			||||||
local function create_widget(_, state: Enum.UserInputState)
 | 
					local function create_widget(_, state: Enum.UserInputState)
 | 
				
			||||||
	local client = jabby.obtain_client()
 | 
						local client = jabby.obtain_client()
 | 
				
			||||||
    if state ~= Enum.UserInputState.Begin then return end
 | 
					    if state ~= Enum.UserInputState.Begin then return end
 | 
				
			||||||
    client.spawn_app(client.apps.home, nil)
 | 
					    client.spawn_app(client.apps.home, nil)
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
local RunService = game:GetService("RunService")
 | 
					local RunService = game:GetService("RunService")
 | 
				
			||||||
 | 
					
 | 
				
			||||||
local System = jecs.component() :: jecs.Id<{
 | 
					local System = jecs.component() :: jecs.Id<{
 | 
				
			||||||
	fn: () -> (),
 | 
						fn: () -> (),
 | 
				
			||||||
	name: string,
 | 
						name: string,
 | 
				
			||||||
}>
 | 
					}>
 | 
				
			||||||
local DependsOn = jecs.component()
 | 
					local DependsOn = jecs.component()
 | 
				
			||||||
local Phase = jecs.tag()
 | 
					local Phase = jecs.tag()
 | 
				
			||||||
local Event = jecs.component() :: jecs.Id<RBXScriptSignal>
 | 
					local Event = jecs.component() :: jecs.Id<RBXScriptSignal>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
local pair = jecs.pair
 | 
					local pair = jecs.pair
 | 
				
			||||||
 | 
					
 | 
				
			||||||
local types = require(ReplicatedStorage.types)
 | 
					local types = require(ReplicatedStorage.types)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
local function ECS_PHASE(world, after: types.Entity)
 | 
					local function ECS_PHASE(world, after: types.Entity)
 | 
				
			||||||
	local phase = world:entity()
 | 
						local phase = world:entity()
 | 
				
			||||||
	world:add(phase, Phase)
 | 
						world:add(phase, Phase)
 | 
				
			||||||
	if after then
 | 
						if after then
 | 
				
			||||||
		local dependency = pair(DependsOn, after)
 | 
							local dependency = pair(DependsOn, after)
 | 
				
			||||||
		world:add(phase, dependency)
 | 
							world:add(phase, dependency)
 | 
				
			||||||
	end
 | 
						end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	return phase
 | 
						return phase
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
local Heartbeat = jecs.tag()
 | 
					local Heartbeat = jecs.tag()
 | 
				
			||||||
jecs.meta(Heartbeat, Phase)
 | 
					jecs.meta(Heartbeat, Phase)
 | 
				
			||||||
jecs.meta(Heartbeat, Event, RunService.Heartbeat)
 | 
					jecs.meta(Heartbeat, Event, RunService.Heartbeat)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
local PreSimulation = jecs.tag()
 | 
					local PreSimulation = jecs.tag()
 | 
				
			||||||
jecs.meta(PreSimulation, Phase)
 | 
					jecs.meta(PreSimulation, Phase)
 | 
				
			||||||
jecs.meta(PreSimulation, Event, RunService.PreSimulation)
 | 
					jecs.meta(PreSimulation, Event, RunService.PreSimulation)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
local PreAnimation = jecs.tag()
 | 
					local PreAnimation = jecs.tag()
 | 
				
			||||||
jecs.meta(PreAnimation, Phase)
 | 
					jecs.meta(PreAnimation, Phase)
 | 
				
			||||||
jecs.meta(PreAnimation, Event, RunService.PreAnimation)
 | 
					jecs.meta(PreAnimation, Event, RunService.PreAnimation)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
local PreRender = jecs.tag()
 | 
					local PreRender = jecs.tag()
 | 
				
			||||||
jecs.meta(PreRender, Phase)
 | 
					jecs.meta(PreRender, Phase)
 | 
				
			||||||
jecs.meta(PreRender, Event, RunService.PreRender)
 | 
					jecs.meta(PreRender, Event, RunService.PreRender)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
local function ECS_SYSTEM(world: types.World, mod: ModuleScript, phase: types.Entity?)
 | 
					local function ECS_SYSTEM(world: types.World, mod: ModuleScript, phase: types.Entity?)
 | 
				
			||||||
	local system = world:entity()
 | 
						local system = world:entity()
 | 
				
			||||||
	local p = phase or Heartbeat
 | 
						local p = phase or Heartbeat
 | 
				
			||||||
	local fn = require(mod) :: (...any) -> ()
 | 
						local fn = require(mod) :: (...any) -> ()
 | 
				
			||||||
	world:set(system, System, {
 | 
						world:set(system, System, {
 | 
				
			||||||
		fn = fn(world, 0) or fn,
 | 
							fn = fn(world, 0) or fn,
 | 
				
			||||||
		name = mod.Name,
 | 
							name = mod.Name,
 | 
				
			||||||
	})
 | 
						})
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	local depends_on = DependsOn :: jecs.Entity
 | 
						local depends_on = DependsOn :: jecs.Entity
 | 
				
			||||||
	world:add(system, pair(depends_on, p))
 | 
						world:add(system, pair(depends_on, p))
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
local function find_systems_w_phase(world: types.World, systems, phase: types.Entity)
 | 
					local function find_systems_w_phase(world: types.World, systems, phase: types.Entity)
 | 
				
			||||||
	local phase_name = world:get(phase, jecs.Name) :: string
 | 
						local phase_name = world:get(phase, jecs.Name) :: string
 | 
				
			||||||
	for _, s in world:query(System):with(pair(DependsOn, phase)) do
 | 
						for _, s in world:query(System):with(pair(DependsOn, phase)) do
 | 
				
			||||||
		table.insert(systems, {
 | 
							table.insert(systems, {
 | 
				
			||||||
			id = scheduler:register_system({
 | 
								id = scheduler:register_system({
 | 
				
			||||||
				phase = phase_name,
 | 
									phase = phase_name,
 | 
				
			||||||
				name = s.name,
 | 
									name = s.name,
 | 
				
			||||||
			}),
 | 
								}),
 | 
				
			||||||
			fn = s.fn
 | 
								fn = s.fn
 | 
				
			||||||
		})
 | 
							})
 | 
				
			||||||
	end
 | 
						end
 | 
				
			||||||
	for after in world:query(Phase, pair(DependsOn, phase)) do
 | 
						for after in world:query(Phase, pair(DependsOn, phase)) do
 | 
				
			||||||
		find_systems_w_phase(world, systems, after)
 | 
							find_systems_w_phase(world, systems, after)
 | 
				
			||||||
	end
 | 
						end
 | 
				
			||||||
	return systems
 | 
						return systems
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
local function ECS_RUN(world: types.World)
 | 
					local function ECS_RUN(world: types.World)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	jabby.register({
 | 
						jabby.register({
 | 
				
			||||||
		applet = jabby.applets.world,
 | 
							applet = jabby.applets.world,
 | 
				
			||||||
		name = "MyWorld",
 | 
							name = "MyWorld",
 | 
				
			||||||
		configuration = {
 | 
							configuration = {
 | 
				
			||||||
			world = world,
 | 
								world = world,
 | 
				
			||||||
		},
 | 
							},
 | 
				
			||||||
	})
 | 
						})
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	if RunService:IsClient() then
 | 
						if RunService:IsClient() then
 | 
				
			||||||
		ContextActionService:BindAction("Open Jabby Home", create_widget, false, Enum.KeyCode.F4)
 | 
							ContextActionService:BindAction("Open Jabby Home", create_widget, false, Enum.KeyCode.F4)
 | 
				
			||||||
	end
 | 
						end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	for phase, event in world:query(Event, Phase) do
 | 
						for phase, event in world:query(Event, Phase) do
 | 
				
			||||||
		local systems = find_systems_w_phase(world, {}, phase)
 | 
							local systems = find_systems_w_phase(world, {}, phase)
 | 
				
			||||||
		event:Connect(function(...)
 | 
							event:Connect(function(...)
 | 
				
			||||||
			for _, system in systems do
 | 
								for _, system in systems do
 | 
				
			||||||
				scheduler:run(system.id, system.fn, world, ...)
 | 
									scheduler:run(system.id, system.fn, world, ...)
 | 
				
			||||||
			end
 | 
								end
 | 
				
			||||||
		end)
 | 
							end)
 | 
				
			||||||
	end
 | 
						end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
return {
 | 
					return {
 | 
				
			||||||
	PHASE = ECS_PHASE,
 | 
						PHASE = ECS_PHASE,
 | 
				
			||||||
	SYSTEM = ECS_SYSTEM,
 | 
						SYSTEM = ECS_SYSTEM,
 | 
				
			||||||
	RUN = ECS_RUN,
 | 
						RUN = ECS_RUN,
 | 
				
			||||||
	phases = {
 | 
						phases = {
 | 
				
			||||||
		Heartbeat = Heartbeat,
 | 
							Heartbeat = Heartbeat,
 | 
				
			||||||
		PreSimulation = PreSimulation,
 | 
							PreSimulation = PreSimulation,
 | 
				
			||||||
		PreAnimation = PreAnimation,
 | 
							PreAnimation = PreAnimation,
 | 
				
			||||||
		PreRender = PreRender
 | 
							PreRender = PreRender
 | 
				
			||||||
	},
 | 
						},
 | 
				
			||||||
	components = {
 | 
						components = {
 | 
				
			||||||
		System = System,
 | 
							System = System,
 | 
				
			||||||
		DependsOn = DependsOn,
 | 
							DependsOn = DependsOn,
 | 
				
			||||||
		Phase = Phase,
 | 
							Phase = Phase,
 | 
				
			||||||
		Event = Event,
 | 
							Event = Event,
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -1,86 +1,86 @@
 | 
				
			||||||
local types = require("../types")
 | 
					local types = require("../types")
 | 
				
			||||||
local jecs = require(game:GetService("ReplicatedStorage").ecs)
 | 
					local jecs = require(game:GetService("ReplicatedStorage").ecs)
 | 
				
			||||||
local remotes = require("../remotes")
 | 
					local remotes = require("../remotes")
 | 
				
			||||||
local collect = require("../collect")
 | 
					local collect = require("../collect")
 | 
				
			||||||
local client_ids = {}
 | 
					local client_ids = {}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
local function ecs_map_get(world, id)
 | 
					local function ecs_map_get(world, id)
 | 
				
			||||||
	local deserialised_id = client_ids[id]
 | 
						local deserialised_id = client_ids[id]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	if not deserialised_id then
 | 
						if not deserialised_id then
 | 
				
			||||||
		if world:has(id, jecs.Name) then
 | 
							if world:has(id, jecs.Name) then
 | 
				
			||||||
			deserialised_id = world:entity(id)
 | 
								deserialised_id = world:entity(id)
 | 
				
			||||||
		else
 | 
							else
 | 
				
			||||||
			deserialised_id = world:entity()
 | 
								deserialised_id = world:entity()
 | 
				
			||||||
		end
 | 
							end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		client_ids[id] = deserialised_id
 | 
							client_ids[id] = deserialised_id
 | 
				
			||||||
	end
 | 
						end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	-- local deserialised_id = client_ids[id]
 | 
						-- local deserialised_id = client_ids[id]
 | 
				
			||||||
	-- if not deserialised_id then
 | 
						-- if not deserialised_id then
 | 
				
			||||||
	-- 	if world:has(id, jecs.Name) then
 | 
						-- 	if world:has(id, jecs.Name) then
 | 
				
			||||||
	-- 		deserialised_id = world:entity(id)
 | 
						-- 		deserialised_id = world:entity(id)
 | 
				
			||||||
	-- 	else
 | 
						-- 	else
 | 
				
			||||||
	-- 		if world:exists(id) then
 | 
						-- 		if world:exists(id) then
 | 
				
			||||||
	-- 			deserialised_id = world:entity()
 | 
						-- 			deserialised_id = world:entity()
 | 
				
			||||||
	-- 		else
 | 
						-- 		else
 | 
				
			||||||
	-- 			deserialised_id = world:entity(id)
 | 
						-- 			deserialised_id = world:entity(id)
 | 
				
			||||||
	-- 		end
 | 
						-- 		end
 | 
				
			||||||
	-- 	end
 | 
						-- 	end
 | 
				
			||||||
	-- 	client_ids[id] = deserialised_id
 | 
						-- 	client_ids[id] = deserialised_id
 | 
				
			||||||
	-- end
 | 
						-- end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	return deserialised_id
 | 
						return deserialised_id
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
local function ecs_make_alive_id(world, id)
 | 
					local function ecs_make_alive_id(world, id)
 | 
				
			||||||
	local rel = jecs.ECS_PAIR_FIRST(id)
 | 
						local rel = jecs.ECS_PAIR_FIRST(id)
 | 
				
			||||||
	local tgt = jecs.ECS_PAIR_SECOND(id)
 | 
						local tgt = jecs.ECS_PAIR_SECOND(id)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	rel = ecs_map_get(world, rel)
 | 
						rel = ecs_map_get(world, rel)
 | 
				
			||||||
	tgt = ecs_map_get(world, tgt)
 | 
						tgt = ecs_map_get(world, tgt)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	return jecs.pair(rel, tgt)
 | 
						return jecs.pair(rel, tgt)
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
local snapshots = collect(remotes.replication.OnClientEvent)
 | 
					local snapshots = collect(remotes.replication.OnClientEvent)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
return function(world: types.World)
 | 
					return function(world: types.World)
 | 
				
			||||||
    for snapshot in snapshots do
 | 
					    for snapshot in snapshots do
 | 
				
			||||||
        for id, map in snapshot do
 | 
					        for id, map in snapshot do
 | 
				
			||||||
        	id = tonumber(id)
 | 
					        	id = tonumber(id)
 | 
				
			||||||
            if jecs.IS_PAIR(id) then
 | 
					            if jecs.IS_PAIR(id) then
 | 
				
			||||||
            	id = ecs_make_alive_id(world, id)
 | 
					            	id = ecs_make_alive_id(world, id)
 | 
				
			||||||
            end
 | 
					            end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            local set = map.set
 | 
					            local set = map.set
 | 
				
			||||||
            if set then
 | 
					            if set then
 | 
				
			||||||
                if jecs.is_tag(world, id) then
 | 
					                if jecs.is_tag(world, id) then
 | 
				
			||||||
                   	for _, entity in set do
 | 
					                   	for _, entity in set do
 | 
				
			||||||
                       	entity = ecs_map_get(world, entity)
 | 
					                       	entity = ecs_map_get(world, entity)
 | 
				
			||||||
                  		world:add(entity, id)
 | 
					                  		world:add(entity, id)
 | 
				
			||||||
                   	end
 | 
					                   	end
 | 
				
			||||||
                else
 | 
					                else
 | 
				
			||||||
	                local values = map.values
 | 
						                local values = map.values
 | 
				
			||||||
	                for i, entity in set do
 | 
						                for i, entity in set do
 | 
				
			||||||
						entity = ecs_map_get(world, entity)
 | 
											entity = ecs_map_get(world, entity)
 | 
				
			||||||
                  		world:set(entity, id, values[i])
 | 
					                  		world:set(entity, id, values[i])
 | 
				
			||||||
                   	end
 | 
					                   	end
 | 
				
			||||||
			    end
 | 
								    end
 | 
				
			||||||
            end
 | 
					            end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            local removed = map.removed
 | 
					            local removed = map.removed
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            if removed then
 | 
					            if removed then
 | 
				
			||||||
                for i, e in removed do
 | 
					                for i, e in removed do
 | 
				
			||||||
                    if not world:contains(e) then
 | 
					                    if not world:contains(e) then
 | 
				
			||||||
                        continue
 | 
					                        continue
 | 
				
			||||||
                    end
 | 
					                    end
 | 
				
			||||||
                    world:remove(e, id)
 | 
					                    world:remove(e, id)
 | 
				
			||||||
                end
 | 
					                end
 | 
				
			||||||
            end
 | 
					            end
 | 
				
			||||||
        end
 | 
					        end
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -1,15 +1,15 @@
 | 
				
			||||||
local jecs = require(game:GetService("ReplicatedStorage").ecs)
 | 
					local jecs = require(game:GetService("ReplicatedStorage").ecs)
 | 
				
			||||||
local observers_add = require("../ReplicatedStorage/observers_add")
 | 
					local observers_add = require("../ReplicatedStorage/observers_add")
 | 
				
			||||||
 | 
					
 | 
				
			||||||
export type World = typeof(observers_add(jecs.world()))
 | 
					export type World = typeof(observers_add(jecs.world()))
 | 
				
			||||||
export type Entity = jecs.Entity
 | 
					export type Entity = jecs.Entity
 | 
				
			||||||
export type Id<T> = jecs.Id<T>
 | 
					export type Id<T> = jecs.Id<T>
 | 
				
			||||||
export type Snapshot = {
 | 
					export type Snapshot = {
 | 
				
			||||||
	[string]: {
 | 
						[string]: {
 | 
				
			||||||
		set: { jecs.Entity }?,
 | 
							set: { jecs.Entity }?,
 | 
				
			||||||
		values: { any }?,
 | 
							values: { any }?,
 | 
				
			||||||
		removed: { jecs.Entity }?
 | 
							removed: { jecs.Entity }?
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
return {}
 | 
					return {}
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -1,12 +1,12 @@
 | 
				
			||||||
local ReplicatedStorage = game:GetService("ReplicatedStorage")
 | 
					local ReplicatedStorage = game:GetService("ReplicatedStorage")
 | 
				
			||||||
local ct = require(ReplicatedStorage.components)
 | 
					local ct = require(ReplicatedStorage.components)
 | 
				
			||||||
local types = require(ReplicatedStorage.types)
 | 
					local types = require(ReplicatedStorage.types)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
return function(world: types.World, dt: number)
 | 
					return function(world: types.World, dt: number)
 | 
				
			||||||
	for e in world:query(ct.Player):without(ct.Health) do
 | 
						for e in world:query(ct.Player):without(ct.Health) do
 | 
				
			||||||
		world:set(e, ct.Health, 100)
 | 
							world:set(e, ct.Health, 100)
 | 
				
			||||||
	end
 | 
						end
 | 
				
			||||||
	for e in world:query(ct.Player, ct.Health):without(ct.Poison) do
 | 
						for e in world:query(ct.Player, ct.Health):without(ct.Poison) do
 | 
				
			||||||
		world:set(e, ct.Poison, 10)
 | 
							world:set(e, ct.Poison, 10)
 | 
				
			||||||
	end
 | 
						end
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -1,20 +1,20 @@
 | 
				
			||||||
local collect = require("../../ReplicatedStorage/collect")
 | 
					local collect = require("../../ReplicatedStorage/collect")
 | 
				
			||||||
local types = require("../../ReplicatedStorage/types")
 | 
					local types = require("../../ReplicatedStorage/types")
 | 
				
			||||||
local ct = require("../../ReplicatedStorage/components")
 | 
					local ct = require("../../ReplicatedStorage/components")
 | 
				
			||||||
local Players = game:GetService("Players")
 | 
					local Players = game:GetService("Players")
 | 
				
			||||||
 | 
					
 | 
				
			||||||
local player_added = collect(Players.PlayerAdded)
 | 
					local player_added = collect(Players.PlayerAdded)
 | 
				
			||||||
return function(world: types.World, dt: number)
 | 
					return function(world: types.World, dt: number)
 | 
				
			||||||
	for player in player_added do
 | 
						for player in player_added do
 | 
				
			||||||
		local entity = world:entity()
 | 
							local entity = world:entity()
 | 
				
			||||||
		world:set(entity, ct.Player, player)
 | 
							world:set(entity, ct.Player, player)
 | 
				
			||||||
	end
 | 
						end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	for entity, player in world:query(ct.Player):without(ct.Renderable) do
 | 
						for entity, player in world:query(ct.Player):without(ct.Renderable) do
 | 
				
			||||||
		local character = player.Character
 | 
							local character = player.Character
 | 
				
			||||||
		if character then
 | 
							if character then
 | 
				
			||||||
		if not character.Parent then
 | 
							if not character.Parent then
 | 
				
			||||||
			world:set(entity, ct.Renderable, character)
 | 
								world:set(entity, ct.Renderable, character)
 | 
				
			||||||
		end
 | 
							end
 | 
				
			||||||
	end
 | 
						end
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -1,12 +1,12 @@
 | 
				
			||||||
local ReplicatedStorage = game:GetService("ReplicatedStorage")
 | 
					local ReplicatedStorage = game:GetService("ReplicatedStorage")
 | 
				
			||||||
local ct = require(ReplicatedStorage.components)
 | 
					local ct = require(ReplicatedStorage.components)
 | 
				
			||||||
return function(world, dt)
 | 
					return function(world, dt)
 | 
				
			||||||
	for e, poison, health in world:query(ct.Poison, ct.Health) do
 | 
						for e, poison, health in world:query(ct.Poison, ct.Health) do
 | 
				
			||||||
		local health_after_tick = health - poison * dt * 0.05
 | 
							local health_after_tick = health - poison * dt * 0.05
 | 
				
			||||||
		if health_after_tick < 0 then
 | 
							if health_after_tick < 0 then
 | 
				
			||||||
			world:remove(e, ct.Health)
 | 
								world:remove(e, ct.Health)
 | 
				
			||||||
			continue
 | 
								continue
 | 
				
			||||||
		end
 | 
							end
 | 
				
			||||||
		world:set(e, ct.Health, health_after_tick)
 | 
							world:set(e, ct.Health, health_after_tick)
 | 
				
			||||||
	end
 | 
						end
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -1,190 +1,190 @@
 | 
				
			||||||
local ReplicatedStorage = game:GetService("ReplicatedStorage")
 | 
					local ReplicatedStorage = game:GetService("ReplicatedStorage")
 | 
				
			||||||
local types = require("../../ReplicatedStorage/types")
 | 
					local types = require("../../ReplicatedStorage/types")
 | 
				
			||||||
local ct = require("../../ReplicatedStorage/components")
 | 
					local ct = require("../../ReplicatedStorage/components")
 | 
				
			||||||
local jecs = require(ReplicatedStorage.ecs)
 | 
					local jecs = require(ReplicatedStorage.ecs)
 | 
				
			||||||
local remotes = require("../../ReplicatedStorage/remotes")
 | 
					local remotes = require("../../ReplicatedStorage/remotes")
 | 
				
			||||||
local components = ct :: {[string]: jecs.Entity }
 | 
					local components = ct :: {[string]: jecs.Entity }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
return function(world: ty.World)
 | 
					return function(world: ty.World)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	--- integration test
 | 
						--- integration test
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 --    for _ = 1, 10 do
 | 
					 --    for _ = 1, 10 do
 | 
				
			||||||
 --    	local e = world:entity()
 | 
					 --    	local e = world:entity()
 | 
				
			||||||
 --     	world:set(e, ct.TestA, true)
 | 
					 --     	world:set(e, ct.TestA, true)
 | 
				
			||||||
 --    end
 | 
					 --    end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    local storages = {} :: { [jecs.Entity]: {[jecs.Entity]: any }}
 | 
					    local storages = {} :: { [jecs.Entity]: {[jecs.Entity]: any }}
 | 
				
			||||||
    local networked_components = {}
 | 
					    local networked_components = {}
 | 
				
			||||||
    local networked_pairs = {}
 | 
					    local networked_pairs = {}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    for component in world:each(ct.Networked) do
 | 
					    for component in world:each(ct.Networked) do
 | 
				
			||||||
    	local name = world:get(component, jecs.Name) :: string
 | 
					    	local name = world:get(component, jecs.Name) :: string
 | 
				
			||||||
		if components[name] == nil then
 | 
							if components[name] == nil then
 | 
				
			||||||
			continue
 | 
								continue
 | 
				
			||||||
		end
 | 
							end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        storages[component] = {}
 | 
					        storages[component] = {}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        table.insert(networked_components, component)
 | 
					        table.insert(networked_components, component)
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	for relation in world:each(ct.NetworkedPair) do
 | 
						for relation in world:each(ct.NetworkedPair) do
 | 
				
			||||||
		local name = world:get(relation, jecs.Name) :: string
 | 
							local name = world:get(relation, jecs.Name) :: string
 | 
				
			||||||
		if not components[name] then
 | 
							if not components[name] then
 | 
				
			||||||
			continue
 | 
								continue
 | 
				
			||||||
		end
 | 
							end
 | 
				
			||||||
		table.insert(networked_pairs, relation)
 | 
							table.insert(networked_pairs, relation)
 | 
				
			||||||
	end
 | 
						end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	for _, component in networked_components do
 | 
						for _, component in networked_components do
 | 
				
			||||||
		local name = world:get(component, jecs.Name) :: string
 | 
							local name = world:get(component, jecs.Name) :: string
 | 
				
			||||||
		if not components[name] then
 | 
							if not components[name] then
 | 
				
			||||||
			error(`Networked Component (%id{component}%name{name})`)
 | 
								error(`Networked Component (%id{component}%name{name})`)
 | 
				
			||||||
		end
 | 
							end
 | 
				
			||||||
		local is_tag = jecs.is_tag(world, component)
 | 
							local is_tag = jecs.is_tag(world, component)
 | 
				
			||||||
		local storage = storages[component]
 | 
							local storage = storages[component]
 | 
				
			||||||
		if is_tag then
 | 
							if is_tag then
 | 
				
			||||||
		    world:added(component, function(entity)
 | 
							    world:added(component, function(entity)
 | 
				
			||||||
		        storage[entity] = true
 | 
							        storage[entity] = true
 | 
				
			||||||
		    end)
 | 
							    end)
 | 
				
			||||||
		else
 | 
							else
 | 
				
			||||||
		    world:added(component, function(entity, _, value)
 | 
							    world:added(component, function(entity, _, value)
 | 
				
			||||||
		        storage[entity] = value
 | 
							        storage[entity] = value
 | 
				
			||||||
		    end)
 | 
							    end)
 | 
				
			||||||
		    world:changed(component, function(entity, _, value)
 | 
							    world:changed(component, function(entity, _, value)
 | 
				
			||||||
		        storage[entity] = value
 | 
							        storage[entity] = value
 | 
				
			||||||
		    end)
 | 
							    end)
 | 
				
			||||||
		end
 | 
							end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        world:removed(component, function(entity)
 | 
					        world:removed(component, function(entity)
 | 
				
			||||||
            storage[entity] = "jecs.Remove"
 | 
					            storage[entity] = "jecs.Remove"
 | 
				
			||||||
		end)
 | 
							end)
 | 
				
			||||||
	end
 | 
						end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	for _, relation in networked_pairs do
 | 
						for _, relation in networked_pairs do
 | 
				
			||||||
		world:added(relation, function(entity, id, value)
 | 
							world:added(relation, function(entity, id, value)
 | 
				
			||||||
	        local is_tag = jecs.is_tag(world, id)
 | 
						        local is_tag = jecs.is_tag(world, id)
 | 
				
			||||||
	        local storage = storages[id]
 | 
						        local storage = storages[id]
 | 
				
			||||||
	        if not storage then
 | 
						        if not storage then
 | 
				
			||||||
	            storage = {}
 | 
						            storage = {}
 | 
				
			||||||
	            storages[id] = storage
 | 
						            storages[id] = storage
 | 
				
			||||||
	        end
 | 
						        end
 | 
				
			||||||
	        if is_tag then
 | 
						        if is_tag then
 | 
				
			||||||
	            storage[entity] = true
 | 
						            storage[entity] = true
 | 
				
			||||||
	        else
 | 
						        else
 | 
				
			||||||
	            storage[entity] = value
 | 
						            storage[entity] = value
 | 
				
			||||||
	        end
 | 
						        end
 | 
				
			||||||
	    end)
 | 
						    end)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	    world:changed(relation, function(entity, id, value)
 | 
						    world:changed(relation, function(entity, id, value)
 | 
				
			||||||
	        local is_tag = jecs.is_tag(world, id)
 | 
						        local is_tag = jecs.is_tag(world, id)
 | 
				
			||||||
	        if is_tag then
 | 
						        if is_tag then
 | 
				
			||||||
	            return
 | 
						            return
 | 
				
			||||||
	        end
 | 
						        end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	        local storage = storages[id]
 | 
						        local storage = storages[id]
 | 
				
			||||||
	        if not storage then
 | 
						        if not storage then
 | 
				
			||||||
	            storage = {}
 | 
						            storage = {}
 | 
				
			||||||
	            storages[id] = storage
 | 
						            storages[id] = storage
 | 
				
			||||||
	        end
 | 
						        end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	        storage[entity] = value
 | 
						        storage[entity] = value
 | 
				
			||||||
	    end)
 | 
						    end)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	    world:removed(relation, function(entity, id)
 | 
						    world:removed(relation, function(entity, id)
 | 
				
			||||||
	        local storage = storages[id]
 | 
						        local storage = storages[id]
 | 
				
			||||||
	        if not storage then
 | 
						        if not storage then
 | 
				
			||||||
	            storage = {}
 | 
						            storage = {}
 | 
				
			||||||
	            storages[id] = storage
 | 
						            storages[id] = storage
 | 
				
			||||||
	        end
 | 
						        end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	        storage[entity] = "jecs.Remove"
 | 
						        storage[entity] = "jecs.Remove"
 | 
				
			||||||
	    end)
 | 
						    end)
 | 
				
			||||||
	end
 | 
						end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    local players_added = collect(Players.PlayerAdded)
 | 
					    local players_added = collect(Players.PlayerAdded)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    return function()
 | 
					    return function()
 | 
				
			||||||
        local snapshot_lazy: ty.Snapshot
 | 
					        local snapshot_lazy: ty.Snapshot
 | 
				
			||||||
        local set_ids_lazy: { jecs.Entity }
 | 
					        local set_ids_lazy: { jecs.Entity }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		for player in players_added do
 | 
							for player in players_added do
 | 
				
			||||||
			if not snapshot_lazy then
 | 
								if not snapshot_lazy then
 | 
				
			||||||
				snapshot_lazy, set_ids_lazy =  {}, {}
 | 
									snapshot_lazy, set_ids_lazy =  {}, {}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
				for component, storage in storages do
 | 
									for component, storage in storages do
 | 
				
			||||||
					local set_values = {}
 | 
										local set_values = {}
 | 
				
			||||||
					local set_n = 0
 | 
										local set_n = 0
 | 
				
			||||||
 | 
					
 | 
				
			||||||
					local q = world:query(component)
 | 
										local q = world:query(component)
 | 
				
			||||||
					local is_tag = jecs.is_tag(world, component)
 | 
										local is_tag = jecs.is_tag(world, component)
 | 
				
			||||||
					for _, archetype in q:archetypes() do
 | 
										for _, archetype in q:archetypes() do
 | 
				
			||||||
						local entities = archetype.entities
 | 
											local entities = archetype.entities
 | 
				
			||||||
						local entities_len = #entities
 | 
											local entities_len = #entities
 | 
				
			||||||
						table.move(entities, 1, entities_len, set_n + 1, set_ids_lazy)
 | 
											table.move(entities, 1, entities_len, set_n + 1, set_ids_lazy)
 | 
				
			||||||
						if is_tag then
 | 
											if is_tag then
 | 
				
			||||||
							set_values = table.create(entities_len, true)
 | 
												set_values = table.create(entities_len, true)
 | 
				
			||||||
						else
 | 
											else
 | 
				
			||||||
							local column = archetype.columns[archetype.records[component]]
 | 
												local column = archetype.columns[archetype.records[component]]
 | 
				
			||||||
							table.move(column, 1, entities_len, set_n + 1, set_values)
 | 
												table.move(column, 1, entities_len, set_n + 1, set_values)
 | 
				
			||||||
						end
 | 
											end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
						set_n += entities_len
 | 
											set_n += entities_len
 | 
				
			||||||
					end
 | 
										end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
					local set = table.move(set_ids_lazy, 1, set_n, 1, {})
 | 
										local set = table.move(set_ids_lazy, 1, set_n, 1, {})
 | 
				
			||||||
 | 
					
 | 
				
			||||||
					snapshot_lazy[tostring(component)] = {
 | 
										snapshot_lazy[tostring(component)] = {
 | 
				
			||||||
					    set = if set_n > 0 then set else nil,
 | 
										    set = if set_n > 0 then set else nil,
 | 
				
			||||||
					    values = if set_n > 0 then set_values else nil,
 | 
										    values = if set_n > 0 then set_values else nil,
 | 
				
			||||||
					}
 | 
										}
 | 
				
			||||||
				end
 | 
									end
 | 
				
			||||||
			end
 | 
								end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
			remotes.replication:FireClient(player, snapshot_lazy)
 | 
								remotes.replication:FireClient(player, snapshot_lazy)
 | 
				
			||||||
		end
 | 
							end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		local snapshot = {} :: ty.Snapshot
 | 
							local snapshot = {} :: ty.Snapshot
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		local set_ids = {}
 | 
							local set_ids = {}
 | 
				
			||||||
		local removed_ids = {}
 | 
							local removed_ids = {}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		for component, storage in storages do
 | 
							for component, storage in storages do
 | 
				
			||||||
		    local set_values = {} :: { any }
 | 
							    local set_values = {} :: { any }
 | 
				
			||||||
		    local set_n = 0
 | 
							    local set_n = 0
 | 
				
			||||||
		    local removed_n = 0
 | 
							    local removed_n = 0
 | 
				
			||||||
		    for e, v in storage do
 | 
							    for e, v in storage do
 | 
				
			||||||
		        if v ~= "jecs.Remove" then
 | 
							        if v ~= "jecs.Remove" then
 | 
				
			||||||
		            set_n += 1
 | 
							            set_n += 1
 | 
				
			||||||
		            set_ids[set_n] = e
 | 
							            set_ids[set_n] = e
 | 
				
			||||||
		            set_values[set_n] = v or true
 | 
							            set_values[set_n] = v or true
 | 
				
			||||||
		        elseif not world:contains(e) then
 | 
							        elseif not world:contains(e) then
 | 
				
			||||||
		            removed_n += 1
 | 
							            removed_n += 1
 | 
				
			||||||
		            removed_ids[removed_n] = e
 | 
							            removed_ids[removed_n] = e
 | 
				
			||||||
		        end
 | 
							        end
 | 
				
			||||||
		    end
 | 
							    end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		    table.clear(storage)
 | 
							    table.clear(storage)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            local dirty = false
 | 
					            local dirty = false
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            if set_n > 0 or removed_n > 0 then
 | 
					            if set_n > 0 or removed_n > 0 then
 | 
				
			||||||
            	dirty = true
 | 
					            	dirty = true
 | 
				
			||||||
            end
 | 
					            end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            if dirty then
 | 
					            if dirty then
 | 
				
			||||||
            	local removed = table.move(removed_ids, 1, removed_n, 1, {}) :: { jecs.Entity }
 | 
					            	local removed = table.move(removed_ids, 1, removed_n, 1, {}) :: { jecs.Entity }
 | 
				
			||||||
             	local set = table.move(set_ids, 1, set_n, 1, {}) :: { jecs.Entity }
 | 
					             	local set = table.move(set_ids, 1, set_n, 1, {}) :: { jecs.Entity }
 | 
				
			||||||
	            snapshot[tostring(component)] = {
 | 
						            snapshot[tostring(component)] = {
 | 
				
			||||||
                    set = if set_n > 0 then set else nil,
 | 
					                    set = if set_n > 0 then set else nil,
 | 
				
			||||||
                    values = if set_n > 0 then set_values else nil,
 | 
					                    values = if set_n > 0 then set_values else nil,
 | 
				
			||||||
                    removed = if removed_n > 0 then removed else nil
 | 
					                    removed = if removed_n > 0 then removed else nil
 | 
				
			||||||
                }
 | 
					                }
 | 
				
			||||||
	        end
 | 
						        end
 | 
				
			||||||
        end
 | 
					        end
 | 
				
			||||||
        if next(snapshot) ~= nil then
 | 
					        if next(snapshot) ~= nil then
 | 
				
			||||||
        	remotes.replication:FireAllClients(snapshot)
 | 
					        	remotes.replication:FireAllClients(snapshot)
 | 
				
			||||||
        end
 | 
					        end
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
							
								
								
									
										316
									
								
								test/lol.luau
									
									
									
									
									
								
							
							
						
						
									
										316
									
								
								test/lol.luau
									
									
									
									
									
								
							| 
						 | 
					@ -1,158 +1,158 @@
 | 
				
			||||||
local c = {
 | 
					local c = {
 | 
				
			||||||
	white_underline = function(s: any)
 | 
						white_underline = function(s: any)
 | 
				
			||||||
		return `\27[1;4m{s}\27[0m`
 | 
							return `\27[1;4m{s}\27[0m`
 | 
				
			||||||
	end,
 | 
						end,
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	white = function(s: any)
 | 
						white = function(s: any)
 | 
				
			||||||
		return `\27[37;1m{s}\27[0m`
 | 
							return `\27[37;1m{s}\27[0m`
 | 
				
			||||||
	end,
 | 
						end,
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	green = function(s: any)
 | 
						green = function(s: any)
 | 
				
			||||||
		return `\27[32;1m{s}\27[0m`
 | 
							return `\27[32;1m{s}\27[0m`
 | 
				
			||||||
	end,
 | 
						end,
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	red = function(s: any)
 | 
						red = function(s: any)
 | 
				
			||||||
		return `\27[31;1m{s}\27[0m`
 | 
							return `\27[31;1m{s}\27[0m`
 | 
				
			||||||
	end,
 | 
						end,
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	yellow = function(s: any)
 | 
						yellow = function(s: any)
 | 
				
			||||||
		return `\27[33;1m{s}\27[0m`
 | 
							return `\27[33;1m{s}\27[0m`
 | 
				
			||||||
	end,
 | 
						end,
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	red_highlight = function(s: any)
 | 
						red_highlight = function(s: any)
 | 
				
			||||||
		return `\27[41;1;30m{s}\27[0m`
 | 
							return `\27[41;1;30m{s}\27[0m`
 | 
				
			||||||
	end,
 | 
						end,
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	green_highlight = function(s: any)
 | 
						green_highlight = function(s: any)
 | 
				
			||||||
		return `\27[42;1;30m{s}\27[0m`
 | 
							return `\27[42;1;30m{s}\27[0m`
 | 
				
			||||||
	end,
 | 
						end,
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	gray = function(s: any)
 | 
						gray = function(s: any)
 | 
				
			||||||
		return `\27[30;1m{s}\27[0m`
 | 
							return `\27[30;1m{s}\27[0m`
 | 
				
			||||||
	end,
 | 
						end,
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
local ECS_PAIR_FLAG =                      0x8
 | 
					local ECS_PAIR_FLAG =                      0x8
 | 
				
			||||||
local ECS_ID_FLAGS_MASK =                 0x10
 | 
					local ECS_ID_FLAGS_MASK =                 0x10
 | 
				
			||||||
local ECS_ENTITY_MASK =     bit32.lshift(1, 24)
 | 
					local ECS_ENTITY_MASK =     bit32.lshift(1, 24)
 | 
				
			||||||
local ECS_GENERATION_MASK = bit32.lshift(1, 16)
 | 
					local ECS_GENERATION_MASK = bit32.lshift(1, 16)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
type i53 = number
 | 
					type i53 = number
 | 
				
			||||||
type i24 = number
 | 
					type i24 = number
 | 
				
			||||||
 | 
					
 | 
				
			||||||
local function ECS_ENTITY_T_LO(e: i53): i24
 | 
					local function ECS_ENTITY_T_LO(e: i53): i24
 | 
				
			||||||
	return if e > ECS_ENTITY_MASK then (e // ECS_ID_FLAGS_MASK) // ECS_ENTITY_MASK else e
 | 
						return if e > ECS_ENTITY_MASK then (e // ECS_ID_FLAGS_MASK) // ECS_ENTITY_MASK else e
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
local function ECS_GENERATION(e: i53): i24
 | 
					local function ECS_GENERATION(e: i53): i24
 | 
				
			||||||
	return if e > ECS_ENTITY_MASK then (e // ECS_ID_FLAGS_MASK) % ECS_GENERATION_MASK else 0
 | 
						return if e > ECS_ENTITY_MASK then (e // ECS_ID_FLAGS_MASK) % ECS_GENERATION_MASK else 0
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
local ECS_ID = ECS_ENTITY_T_LO
 | 
					local ECS_ID = ECS_ENTITY_T_LO
 | 
				
			||||||
 | 
					
 | 
				
			||||||
local function ECS_COMBINE(source: number, target: number): i53
 | 
					local function ECS_COMBINE(source: number, target: number): i53
 | 
				
			||||||
	return (source * 268435456) + (target * ECS_ID_FLAGS_MASK)
 | 
						return (source * 268435456) + (target * ECS_ID_FLAGS_MASK)
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
local function ECS_GENERATION_INC(e: i53)
 | 
					local function ECS_GENERATION_INC(e: i53)
 | 
				
			||||||
	if e > ECS_ENTITY_MASK then
 | 
						if e > ECS_ENTITY_MASK then
 | 
				
			||||||
		local flags = e // ECS_ID_FLAGS_MASK
 | 
							local flags = e // ECS_ID_FLAGS_MASK
 | 
				
			||||||
		local id = flags // ECS_ENTITY_MASK
 | 
							local id = flags // ECS_ENTITY_MASK
 | 
				
			||||||
		local generation = flags % ECS_GENERATION_MASK
 | 
							local generation = flags % ECS_GENERATION_MASK
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		local next_gen = generation + 1
 | 
							local next_gen = generation + 1
 | 
				
			||||||
		if next_gen > ECS_GENERATION_MASK then
 | 
							if next_gen > ECS_GENERATION_MASK then
 | 
				
			||||||
			return id
 | 
								return id
 | 
				
			||||||
		end
 | 
							end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		return ECS_COMBINE(id, next_gen) + flags
 | 
							return ECS_COMBINE(id, next_gen) + flags
 | 
				
			||||||
	end
 | 
						end
 | 
				
			||||||
	return ECS_COMBINE(e, 1)
 | 
						return ECS_COMBINE(e, 1)
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
local function bl()
 | 
					local function bl()
 | 
				
			||||||
	print("")
 | 
						print("")
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
local function pe(e)
 | 
					local function pe(e)
 | 
				
			||||||
	local gen = ECS_GENERATION(e)
 | 
						local gen = ECS_GENERATION(e)
 | 
				
			||||||
	return c.green(`e{ECS_ID(e)}`)..c.yellow(`v{gen}`)
 | 
						return c.green(`e{ECS_ID(e)}`)..c.yellow(`v{gen}`)
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
local function dprint(tbl: {  [number]: number })
 | 
					local function dprint(tbl: {  [number]: number })
 | 
				
			||||||
	bl()
 | 
						bl()
 | 
				
			||||||
	print("--------")
 | 
						print("--------")
 | 
				
			||||||
	for i, e in tbl do
 | 
						for i, e in tbl do
 | 
				
			||||||
		print("| "..pe(e).." |")
 | 
							print("| "..pe(e).." |")
 | 
				
			||||||
		print("--------")
 | 
							print("--------")
 | 
				
			||||||
	end
 | 
						end
 | 
				
			||||||
	bl()
 | 
						bl()
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
local max_id = 0
 | 
					local max_id = 0
 | 
				
			||||||
local alive_count = 0
 | 
					local alive_count = 0
 | 
				
			||||||
local dense = {}
 | 
					local dense = {}
 | 
				
			||||||
local sparse = {}
 | 
					local sparse = {}
 | 
				
			||||||
local function alloc()
 | 
					local function alloc()
 | 
				
			||||||
	if alive_count ~= #dense then
 | 
						if alive_count ~= #dense then
 | 
				
			||||||
		alive_count += 1
 | 
							alive_count += 1
 | 
				
			||||||
		print("*recycled", pe(dense[alive_count]))
 | 
							print("*recycled", pe(dense[alive_count]))
 | 
				
			||||||
		return dense[alive_count]
 | 
							return dense[alive_count]
 | 
				
			||||||
	end
 | 
						end
 | 
				
			||||||
	max_id += 1
 | 
						max_id += 1
 | 
				
			||||||
	local id = max_id
 | 
						local id = max_id
 | 
				
			||||||
	alive_count += 1
 | 
						alive_count += 1
 | 
				
			||||||
	dense[alive_count] = id
 | 
						dense[alive_count] = id
 | 
				
			||||||
	sparse[id] = {
 | 
						sparse[id] = {
 | 
				
			||||||
		dense = alive_count
 | 
							dense = alive_count
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
	print("*allocated", pe(id))
 | 
						print("*allocated", pe(id))
 | 
				
			||||||
	return id
 | 
						return id
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
local function remove(entity)
 | 
					local function remove(entity)
 | 
				
			||||||
	local id = ECS_ID(entity)
 | 
						local id = ECS_ID(entity)
 | 
				
			||||||
	local r = sparse[id]
 | 
						local r = sparse[id]
 | 
				
			||||||
	local index_of_deleted_entity = r.dense
 | 
						local index_of_deleted_entity = r.dense
 | 
				
			||||||
	local last_entity_alive_at_index = alive_count -- last entity alive
 | 
						local last_entity_alive_at_index = alive_count -- last entity alive
 | 
				
			||||||
	alive_count -= 1
 | 
						alive_count -= 1
 | 
				
			||||||
	local last_alive_entity = dense[last_entity_alive_at_index]
 | 
						local last_alive_entity = dense[last_entity_alive_at_index]
 | 
				
			||||||
	local r_swap = sparse[ECS_ID(last_alive_entity)]
 | 
						local r_swap = sparse[ECS_ID(last_alive_entity)]
 | 
				
			||||||
	r_swap.dense = r.dense
 | 
						r_swap.dense = r.dense
 | 
				
			||||||
	r.dense = last_entity_alive_at_index
 | 
						r.dense = last_entity_alive_at_index
 | 
				
			||||||
	dense[index_of_deleted_entity] = last_alive_entity
 | 
						dense[index_of_deleted_entity] = last_alive_entity
 | 
				
			||||||
	dense[last_entity_alive_at_index] = ECS_GENERATION_INC(entity)
 | 
						dense[last_entity_alive_at_index] = ECS_GENERATION_INC(entity)
 | 
				
			||||||
	print("*dellocated", pe(id))
 | 
						print("*dellocated", pe(id))
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
local function alive(e)
 | 
					local function alive(e)
 | 
				
			||||||
	local r = sparse[ECS_ID(e)]
 | 
						local r = sparse[ECS_ID(e)]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	return dense[r.dense] == e
 | 
						return dense[r.dense] == e
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
local function pa(e)
 | 
					local function pa(e)
 | 
				
			||||||
	print(`{pe(e)} is {if alive(e) then "alive" else "not alive"}`)
 | 
						print(`{pe(e)} is {if alive(e) then "alive" else "not alive"}`)
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
local tprint = require("@testkit").print
 | 
					local tprint = require("@testkit").print
 | 
				
			||||||
local e1v0 = alloc()
 | 
					local e1v0 = alloc()
 | 
				
			||||||
local e2v0 = alloc()
 | 
					local e2v0 = alloc()
 | 
				
			||||||
local e3v0 = alloc()
 | 
					local e3v0 = alloc()
 | 
				
			||||||
local e4v0 = alloc()
 | 
					local e4v0 = alloc()
 | 
				
			||||||
local e5v0 = alloc()
 | 
					local e5v0 = alloc()
 | 
				
			||||||
pa(e1v0)
 | 
					pa(e1v0)
 | 
				
			||||||
pa(e4v0)
 | 
					pa(e4v0)
 | 
				
			||||||
remove(e5v0)
 | 
					remove(e5v0)
 | 
				
			||||||
pa(e5v0)
 | 
					pa(e5v0)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
local e5v1 = alloc()
 | 
					local e5v1 = alloc()
 | 
				
			||||||
pa(e5v0)
 | 
					pa(e5v0)
 | 
				
			||||||
pa(e5v1)
 | 
					pa(e5v1)
 | 
				
			||||||
pa(e2v0)
 | 
					pa(e2v0)
 | 
				
			||||||
print(ECS_ID(e2v0))
 | 
					print(ECS_ID(e2v0))
 | 
				
			||||||
 | 
					
 | 
				
			||||||
dprint(dense)
 | 
					dprint(dense)
 | 
				
			||||||
remove(e2v0)
 | 
					remove(e2v0)
 | 
				
			||||||
dprint(dense)
 | 
					dprint(dense)
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -1,122 +1,122 @@
 | 
				
			||||||
local RunService = game:GetService("RunService")
 | 
					local RunService = game:GetService("RunService")
 | 
				
			||||||
local ReplicatedStorage = game:GetService("ReplicatedStorage")
 | 
					local ReplicatedStorage = game:GetService("ReplicatedStorage")
 | 
				
			||||||
_G.__JECS_HI_COMPONENT_ID = 300
 | 
					_G.__JECS_HI_COMPONENT_ID = 300
 | 
				
			||||||
local ecs = require(ReplicatedStorage.ecs)
 | 
					local ecs = require(ReplicatedStorage.ecs)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
-- 500 entities
 | 
					-- 500 entities
 | 
				
			||||||
-- 2-30 components on each entity
 | 
					-- 2-30 components on each entity
 | 
				
			||||||
-- 300 unique components
 | 
					-- 300 unique components
 | 
				
			||||||
-- 200 systems
 | 
					-- 200 systems
 | 
				
			||||||
-- 1-10 components to query per system
 | 
					-- 1-10 components to query per system
 | 
				
			||||||
 | 
					
 | 
				
			||||||
local startTime = os.clock()
 | 
					local startTime = os.clock()
 | 
				
			||||||
 | 
					
 | 
				
			||||||
local world = ecs.World.new()
 | 
					local world = ecs.World.new()
 | 
				
			||||||
 | 
					
 | 
				
			||||||
local components = {}
 | 
					local components = {}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
for i = 1, 300 do -- 300 components
 | 
					for i = 1, 300 do -- 300 components
 | 
				
			||||||
	components[i] = world:component()
 | 
						components[i] = world:component()
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
local archetypes = {}
 | 
					local archetypes = {}
 | 
				
			||||||
for i = 1, 50 do -- 50 archetypes
 | 
					for i = 1, 50 do -- 50 archetypes
 | 
				
			||||||
	local archetype = {}
 | 
						local archetype = {}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	for _ = 1, math.random(2, 30) do
 | 
						for _ = 1, math.random(2, 30) do
 | 
				
			||||||
		local componentId = math.random(1, #components)
 | 
							local componentId = math.random(1, #components)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		table.insert(archetype, components[componentId])
 | 
							table.insert(archetype, components[componentId])
 | 
				
			||||||
	end
 | 
						end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	archetypes[i] = archetype
 | 
						archetypes[i] = archetype
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
for _ = 1, 1000 do -- 1000 entities in the world
 | 
					for _ = 1, 1000 do -- 1000 entities in the world
 | 
				
			||||||
	local componentsToAdd = {}
 | 
						local componentsToAdd = {}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	local archetypeId = math.random(1, #archetypes)
 | 
						local archetypeId = math.random(1, #archetypes)
 | 
				
			||||||
	local e = world:entity()
 | 
						local e = world:entity()
 | 
				
			||||||
	for _, component in ipairs(archetypes[archetypeId]) do
 | 
						for _, component in ipairs(archetypes[archetypeId]) do
 | 
				
			||||||
		world:set(e, component, {
 | 
							world:set(e, component, {
 | 
				
			||||||
			DummyData = math.random(1, 5000),
 | 
								DummyData = math.random(1, 5000),
 | 
				
			||||||
		})
 | 
							})
 | 
				
			||||||
	end
 | 
						end
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
local function values(t)
 | 
					local function values(t)
 | 
				
			||||||
	local array = {}
 | 
						local array = {}
 | 
				
			||||||
	for _, v in t do
 | 
						for _, v in t do
 | 
				
			||||||
		table.insert(array, v)
 | 
							table.insert(array, v)
 | 
				
			||||||
	end
 | 
						end
 | 
				
			||||||
	return array
 | 
						return array
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
local contiguousComponents = values(components)
 | 
					local contiguousComponents = values(components)
 | 
				
			||||||
local systemComponentsToQuery = {}
 | 
					local systemComponentsToQuery = {}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
for _ = 1, 200 do -- 200 systems
 | 
					for _ = 1, 200 do -- 200 systems
 | 
				
			||||||
	local numComponentsToQuery = math.random(1, 10)
 | 
						local numComponentsToQuery = math.random(1, 10)
 | 
				
			||||||
	local componentsToQuery = {}
 | 
						local componentsToQuery = {}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	for _ = 1, numComponentsToQuery do
 | 
						for _ = 1, numComponentsToQuery do
 | 
				
			||||||
		table.insert(componentsToQuery, contiguousComponents[math.random(1, #contiguousComponents)])
 | 
							table.insert(componentsToQuery, contiguousComponents[math.random(1, #contiguousComponents)])
 | 
				
			||||||
	end
 | 
						end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	table.insert(systemComponentsToQuery, componentsToQuery)
 | 
						table.insert(systemComponentsToQuery, componentsToQuery)
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
local worldCreateTime = os.clock() - startTime
 | 
					local worldCreateTime = os.clock() - startTime
 | 
				
			||||||
local results = {}
 | 
					local results = {}
 | 
				
			||||||
startTime = os.clock()
 | 
					startTime = os.clock()
 | 
				
			||||||
 | 
					
 | 
				
			||||||
RunService.Heartbeat:Connect(function()
 | 
					RunService.Heartbeat:Connect(function()
 | 
				
			||||||
	local added = 0
 | 
						local added = 0
 | 
				
			||||||
	local systemStartTime = os.clock()
 | 
						local systemStartTime = os.clock()
 | 
				
			||||||
	debug.profilebegin("systems")
 | 
						debug.profilebegin("systems")
 | 
				
			||||||
	for _, componentsToQuery in ipairs(systemComponentsToQuery) do
 | 
						for _, componentsToQuery in ipairs(systemComponentsToQuery) do
 | 
				
			||||||
		debug.profilebegin("system")
 | 
							debug.profilebegin("system")
 | 
				
			||||||
		for entityId, firstComponent in world:query(unpack(componentsToQuery)) do
 | 
							for entityId, firstComponent in world:query(unpack(componentsToQuery)) do
 | 
				
			||||||
			world:set(
 | 
								world:set(
 | 
				
			||||||
				entityId,
 | 
									entityId,
 | 
				
			||||||
				{
 | 
									{
 | 
				
			||||||
					DummyData = firstComponent.DummyData + 1,
 | 
										DummyData = firstComponent.DummyData + 1,
 | 
				
			||||||
				}
 | 
									}
 | 
				
			||||||
			)
 | 
								)
 | 
				
			||||||
			added += 1
 | 
								added += 1
 | 
				
			||||||
		end
 | 
							end
 | 
				
			||||||
		debug.profileend()
 | 
							debug.profileend()
 | 
				
			||||||
	end
 | 
						end
 | 
				
			||||||
	debug.profileend()
 | 
						debug.profileend()
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	if os.clock() - startTime < 4 then
 | 
						if os.clock() - startTime < 4 then
 | 
				
			||||||
		-- discard first 4 seconds
 | 
							-- discard first 4 seconds
 | 
				
			||||||
		return
 | 
							return
 | 
				
			||||||
	end
 | 
						end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	if results == nil then
 | 
						if results == nil then
 | 
				
			||||||
		return
 | 
							return
 | 
				
			||||||
	elseif #results < 1000 then
 | 
						elseif #results < 1000 then
 | 
				
			||||||
		table.insert(results, os.clock() - systemStartTime)
 | 
							table.insert(results, os.clock() - systemStartTime)
 | 
				
			||||||
	else
 | 
						else
 | 
				
			||||||
		print("added", added)
 | 
							print("added", added)
 | 
				
			||||||
		print("World created in", worldCreateTime * 1000, "ms")
 | 
							print("World created in", worldCreateTime * 1000, "ms")
 | 
				
			||||||
		local sum = 0
 | 
							local sum = 0
 | 
				
			||||||
		for _, result in ipairs(results) do
 | 
							for _, result in ipairs(results) do
 | 
				
			||||||
			sum += result
 | 
								sum += result
 | 
				
			||||||
		end
 | 
							end
 | 
				
			||||||
		print(("Average frame time: %fms"):format((sum / #results) * 1000))
 | 
							print(("Average frame time: %fms"):format((sum / #results) * 1000))
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		results = nil
 | 
							results = nil
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		local n = #world.archetypes
 | 
							local n = #world.archetypes
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		print(
 | 
							print(
 | 
				
			||||||
			("X entities\n%d components\n%d systems\n%d archetypes"):format(
 | 
								("X entities\n%d components\n%d systems\n%d archetypes"):format(
 | 
				
			||||||
				#components,
 | 
									#components,
 | 
				
			||||||
				#systemComponentsToQuery,
 | 
									#systemComponentsToQuery,
 | 
				
			||||||
				n
 | 
									n
 | 
				
			||||||
			)
 | 
								)
 | 
				
			||||||
		)
 | 
							)
 | 
				
			||||||
	end
 | 
						end
 | 
				
			||||||
end)
 | 
					end)
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -1,24 +1,24 @@
 | 
				
			||||||
local jecs = require("@jecs")
 | 
					local jecs = require("@jecs")
 | 
				
			||||||
local pair = jecs.pair
 | 
					local pair = jecs.pair
 | 
				
			||||||
local ChildOf = jecs.ChildOf
 | 
					local ChildOf = jecs.ChildOf
 | 
				
			||||||
local lifetime_tracker_add = require("@tools/lifetime_tracker")
 | 
					local lifetime_tracker_add = require("@tools/lifetime_tracker")
 | 
				
			||||||
local world = lifetime_tracker_add(jecs.world(), {padding_enabled=false})
 | 
					local world = lifetime_tracker_add(jecs.world(), {padding_enabled=false})
 | 
				
			||||||
local FriendsWith = world:component()
 | 
					local FriendsWith = world:component()
 | 
				
			||||||
world:print_snapshot()
 | 
					world:print_snapshot()
 | 
				
			||||||
local e1 = world:entity()
 | 
					local e1 = world:entity()
 | 
				
			||||||
local e2 = world:entity()
 | 
					local e2 = world:entity()
 | 
				
			||||||
world:delete(e2)
 | 
					world:delete(e2)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
world:print_snapshot()
 | 
					world:print_snapshot()
 | 
				
			||||||
local e3 = world:entity()
 | 
					local e3 = world:entity()
 | 
				
			||||||
world:add(e3, pair(ChildOf, e1))
 | 
					world:add(e3, pair(ChildOf, e1))
 | 
				
			||||||
local e4 = world:entity()
 | 
					local e4 = world:entity()
 | 
				
			||||||
world:add(e4, pair(FriendsWith, e3))
 | 
					world:add(e4, pair(FriendsWith, e3))
 | 
				
			||||||
world:print_snapshot()
 | 
					world:print_snapshot()
 | 
				
			||||||
world:delete(e1)
 | 
					world:delete(e1)
 | 
				
			||||||
world:delete(e3)
 | 
					world:delete(e3)
 | 
				
			||||||
world:print_snapshot()
 | 
					world:print_snapshot()
 | 
				
			||||||
world:print_entity_index()
 | 
					world:print_entity_index()
 | 
				
			||||||
world:entity()
 | 
					world:entity()
 | 
				
			||||||
world:entity()
 | 
					world:entity()
 | 
				
			||||||
world:print_snapshot()
 | 
					world:print_snapshot()
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
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		Reference in a new issue