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https://github.com/Ukendio/jecs.git
synced 2025-08-04 03:09:18 +00:00
Fix types issues
This commit is contained in:
parent
666a3ef6de
commit
7b43748f18
5 changed files with 48 additions and 51 deletions
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@ -2,42 +2,46 @@
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local jecs = require("@jecs")
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local jecs = require("@jecs")
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type Description<T...> = jecs.Query<T...>
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export type Iter<T...> = (query: Query<T...>) -> () -> (jecs.Entity, T...)
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type ObserverArm = (<a>(
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type Id<T=any> = jecs.Id<T>
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PatchedWorld,
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{
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type Query<T...> = typeof(setmetatable(
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query: jecs.Query<a>,
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{} :: {
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callback: ((jecs.Entity) -> ())?
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iter: Iter<T...>,
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with: (<a>(Query<T...>, Id<a>) -> Query<T...>)
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& (<a, b>(Query<T...>, Id<a>, Id<b>) -> Query<T...>)
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& (<a, b, c>(Query<T...>, Id<a>, Id<b>, Id<c>) -> Query<T...>)
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& (<a, b, c>(Query<T...>, Id<a>, Id<b>, Id<c>) -> Query<T...>)
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& (<a, b, c, d>(Query<T...>, Id<a>, Id<b>, Id<c>, Id) -> Query<T...>),
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without: (<a>(Query<T...>, Id<a>) -> Query<T...>)
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& (<a, b>(Query<T...>, Id<a>, Id<b>) -> Query<T...>)
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& (<a, b, c>(Query<T...>, Id<a>, Id<b>, Id<c>) -> Query<T...>)
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& (<a, b, c>(Query<T...>, Id<a>, Id<b>, Id<c>) -> Query<T...>)
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& (<a, b, c, d>(Query<T...>, Id<a>, Id<b>, Id<c>, Id) -> Query<T...>),
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archetypes: (self: Query<T...>) -> { jecs.Archetype },
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cached: (self: Query<T...>) -> Query<T...>,
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},
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{} :: {
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__iter: Iter<T...>,
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}
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}
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) -> () -> () -> (jecs.Entity)) & (<a, b>(
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))
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PatchedWorld,
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{
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query: jecs.Query<a, b>,
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callback: ((jecs.Entity) -> ())?
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}
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) -> () -> () -> (jecs.Entity)) & (<a, b, c>(
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PatchedWorld,
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{
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query: jecs.Query<a, b, c>,
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callback: ((jecs.Entity) -> ())?
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}
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) -> () -> () -> (jecs.Entity))
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export type PatchedWorld = jecs.World & {
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export type PatchedWorld = jecs.World & {
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added: <T>(PatchedWorld, jecs.Id<T>, <e>(e: jecs.Entity<e>, id: jecs.Id<T>, value: T?) -> ()) -> () -> (),
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added: <T>(PatchedWorld, jecs.Id<T>, <e>(e: jecs.Entity<e>, id: jecs.Id<T>, value: T?) -> ()) -> () -> (),
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removed: <T>(PatchedWorld, jecs.Id<T>, (e: jecs.Entity, id: jecs.Id) -> ()) -> () -> (),
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removed: <T>(PatchedWorld, jecs.Id<T>, (e: jecs.Entity, id: jecs.Id) -> ()) -> () -> (),
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changed: <T>(PatchedWorld, jecs.Id<T>, <e>(e: jecs.Entity<e>, id: jecs.Id<T>, value: T) -> ()) -> () -> (),
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changed: <T>(PatchedWorld, jecs.Id<T>, <e>(e: jecs.Entity<e>, id: jecs.Id<T>, value: T) -> ()) -> () -> (),
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observer: ObserverArm & any,
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observer: <T...>(PatchedWorld, Query<T...>, callback: ((jecs.Entity, jecs.Id, any?) -> ())?) -> () -> () -> (jecs.Entity),
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monitor: ObserverArm & any
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monitor: <T...>(PatchedWorld, Query<T...>, callback: ((jecs.Entity, jecs.Id, any?) -> ())?) -> () -> () -> (jecs.Entity)
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}
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}
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local function observers_new(
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local function observers_new<T...>(
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world: PatchedWorld,
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world: PatchedWorld,
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query: any,
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query: Query<T...>,
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callback: (<T, a>(jecs.Entity<T>, jecs.Id<a>, value: a?) -> ())?
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callback: (<T, a>(jecs.Entity<T>, jecs.Id<a>, value: a?) -> ())?
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)
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)
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query = query:cached()
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query = query:cached()
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callback = callback
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local archetypes = {}
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local archetypes = {}
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local terms = query.ids
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local terms = query.ids
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@ -1,13 +1,11 @@
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local function collect<T...>(
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signal: {
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--!strict
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Connect: (RBXScriptSignal<T...>, fn: (T...) -> ()) -> RBXScriptConnection
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local function collect(signal)
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}
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): () -> (T...)
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local enqueued = {}
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local enqueued = {}
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local i = 0
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local i = 0
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local connection = (signal :: any):Connect(function(...)
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local connection = signal:Connect(function(...)
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table.insert(enqueued, { ... })
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table.insert(enqueued, { ... })
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i += 1
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i += 1
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end)
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end)
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@ -25,4 +23,11 @@ local function collect<T...>(
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end, connection
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end, connection
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end
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end
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return collect
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type Signal<T... = ...any> = {
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Connect: (self: Signal<T...>, callback: (T...) -> ()) -> RBXScriptConnection,
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ConnectParallel: (self: Signal<T...>, callback: (T...) -> ()) -> RBXScriptConnection,
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Once: (self: Signal<T...>, callback: (T...) -> ()) -> RBXScriptConnection,
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Wait: (self: Signal<T...>) -> (T...)
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}
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return collect :: <T...>(Signal<T...>) -> (() -> (T...), RBXScriptConnection)
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@ -1,40 +1,32 @@
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local ReplicatedStorage = game:GetService("ReplicatedStorage")
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local ReplicatedStorage = game:GetService("ReplicatedStorage")
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local types = require("../ReplicatedStorage/types")
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local types = require("../ReplicatedStorage/types")
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type Signal<T...> = {
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Connect: (Signal<T...>, fn: (T...) -> ()) -> RBXScriptConnection
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}
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type Remote<T...> = {
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type Remote<T...> = {
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FireClient: (Remote<T...>, T...) -> (),
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FireClient: (Remote<T...>, Player, T...) -> (),
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FireAllClients: (Remote<T...>, T...) -> (),
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FireAllClients: (Remote<T...>, T...) -> (),
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FireServer: (Remote<T...>) -> (),
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FireServer: (Remote<T...>, T...) -> (),
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OnServerEvent: {
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OnServerEvent: RBXScriptSignal<(Player, T...)>,
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Connect: (any, fn: (Player, T...) -> () ) -> ()
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OnClientEvent: RBXScriptSignal<T...>
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},
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OnClientEvent: {
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Connect: (any, fn: (T...) -> () ) -> ()
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}
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}
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}
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local function stream_ensure(name)
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local function stream_ensure(name): Remote<any>
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local remote = ReplicatedStorage:FindFirstChild(name)
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local remote = ReplicatedStorage:FindFirstChild(name)
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if not remote then
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if not remote then
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remote = Instance.new("RemoteEvent")
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remote = Instance.new("RemoteEvent")
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remote.Name = name
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remote.Name = name
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remote.Parent = ReplicatedStorage
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remote.Parent = ReplicatedStorage
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end
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end
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return remote :: any
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return remote
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end
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end
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local function datagram_ensure(name): Remote<any>
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local function datagram_ensure(name)
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local remote = ReplicatedStorage:FindFirstChild(name)
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local remote = ReplicatedStorage:FindFirstChild(name)
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if not remote then
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if not remote then
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remote = Instance.new("UnreliableRemoteEvent")
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remote = Instance.new("UnreliableRemoteEvent")
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remote.Name = name
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remote.Name = name
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remote.Parent = ReplicatedStorage
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remote.Parent = ReplicatedStorage
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end
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end
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return remote :: any
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return remote
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end
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end
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return {
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return {
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@ -88,9 +88,6 @@ return function(world: types.World)
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if removed then
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if removed then
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for _, entity in removed do
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for _, entity in removed do
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entity = ecs_ensure_entity(world, entity)
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entity = ecs_ensure_entity(world, entity)
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if not world:contains(entity) then
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continue
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end
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world:remove(entity, id)
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world:remove(entity, id)
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end
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end
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end
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end
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@ -1,4 +1,3 @@
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--!strict
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--!strict
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local Players = game:GetService("Players")
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local Players = game:GetService("Players")
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local ReplicatedStorage = game:GetService("ReplicatedStorage")
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local ReplicatedStorage = game:GetService("ReplicatedStorage")
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@ -177,7 +176,7 @@ return function(world: ty.World)
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set_n += 1
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set_n += 1
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set_ids[set_n] = e
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set_ids[set_n] = e
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set_values[set_n] = v or true
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set_values[set_n] = v or true
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elseif not world:contains(e) then
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elseif world:contains(e) then
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removed_n += 1
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removed_n += 1
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removed_ids[removed_n] = e
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removed_ids[removed_n] = e
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end
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end
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