Fix export

This commit is contained in:
Ukendio 2024-05-10 21:45:24 +02:00
parent 4c105fa72c
commit 77bbe3e285
4 changed files with 31 additions and 337 deletions

View file

@ -48,7 +48,8 @@ local HI_COMPONENT_ID = 256
local ON_ADD = HI_COMPONENT_ID + 1
local ON_REMOVE = HI_COMPONENT_ID + 2
local ON_SET = HI_COMPONENT_ID + 3
local REST = HI_COMPONENT_ID + 4
local WILDCARD = HI_COMPONENT_ID + 4
local REST = HI_COMPONENT_ID + 5
local function transitionArchetype(
entityIndex: EntityIndex,
@ -205,7 +206,7 @@ end
local FLAGS_PAIR = 0x8
local function addFlags(flags)
local function ADD_FLAGS(flags)
local typeFlags = 0x0
if flags.isPair then
typeFlags = bit32.bor(typeFlags, FLAGS_PAIR) -- HIGHEST bit in the ID.
@ -231,17 +232,16 @@ local ECS_ENTITY_MASK = bit32.lshift(1, 24)
-- ECS_GENERATION_MASK (0xFFFFull << 24)
local ECS_GENERATION_MASK = bit32.lshift(1, 16)
local function newId(source: number, target: number)
local function NEW_ID(source: number, target: number)
local e = source * 2^28 + target * ECS_ID_FLAGS_MASK
return e
end
local function isPair(e: number)
local function ECS_IS_PAIR(e: number)
return (e % 2^4) // FLAGS_PAIR ~= 0
end
function separate(entity: number)
local _typeFlags = entity % 0x10
function SEPARATE(entity: number) local _typeFlags = entity % 0x10
entity //= ECS_ID_FLAGS_MASK
return entity // ECS_ENTITY_MASK, entity % ECS_GENERATION_MASK, _typeFlags
end
@ -258,9 +258,9 @@ local function ECS_ID(e: i53)
end
local function ECS_GENERATION_INC(e: i53)
local id, generation, flags = separate(e)
local id, generation, flags = SEPARATE(e)
return newId(id, generation + 1) + flags
return NEW_ID(id, generation + 1) + flags
end
-- gets the high ID
@ -274,7 +274,7 @@ end
local ECS_PAIR_SECOND = ECS_ID
local function ECS_PAIR(source: number, target: number)
local id = newId(ECS_PAIR_SECOND(target), ECS_PAIR_SECOND(source)) + addFlags({ isPair = true })
local id = NEW_ID(ECS_PAIR_SECOND(target), ECS_PAIR_SECOND(source)) + ADD_FLAGS({ isPair = true })
return id
end
@ -283,16 +283,16 @@ local function getAlive(entityIndex: EntityIndex, id: i53)
end
local function ecs_get_source(entityIndex, e)
assert(isPair(e))
assert(ECS_IS_PAIR(e))
return getAlive(entityIndex, ECS_PAIR_FIRST(e))
end
local function ecs_get_target(entityIndex, e)
assert(isPair(e))
assert(ECS_IS_PAIR(e))
return getAlive(entityIndex, ECS_PAIR_SECOND(e))
end
local function nextEntityId(entityIndex, index: i24)
local id = newId(index, 0)
local id = NEW_ID(index, 0)
entityIndex.sparse[id] = {
dense = index
} :: Record
@ -583,6 +583,7 @@ function World.query(world: World, ...: i53): Query
local firstArchetypeMap
local componentIndex = world.componentIndex
local entityIndex = world.entityIndex
for _, componentId in components do
local map = componentIndex[componentId]
@ -602,6 +603,22 @@ function World.query(world: World, ...: i53): Query
local skip = false
for i, componentId in components do
if ECS_IS_PAIR(componentId) then
local source = ecs_get_source(entityIndex, componentId)
local target = ecs_get_target(entityIndex, componentId)
if target == WILDCARD then
local matched = false
for c in archetypeRecords do
if ecs_get_source(entityIndex, c) == source then
matched = true
end
end
if matched then
fr
end
end
end
local index = archetypeRecords[componentId]
if not index then
skip = true
@ -768,7 +785,7 @@ return table.freeze({
ON_REMOVE = ON_REMOVE;
ON_SET = ON_SET;
ECS_ID = ECS_ID,
IS_PAIR = isPair,
ECS_IS_PAIR = ECS_IS_PAIR,
ECS_PAIR = ECS_PAIR,
ECS_GENERATION = ECS_GENERATION,
ECS_GENERATION_INC = ECS_GENERATION_INC,

View file

@ -1,320 +0,0 @@
local jecs = require(script.Parent)
local world = jecs.World.new()
local A, B, C, D = world:entity(), world:entity(), world:entity(), world:entity()
local E, F, G, H = world:entity(), world:entity(), world:entity(), world:entity()
print("A", A)
print("B", B)
print("C", C)
print("D", D)
print("E", E)
print("F", F)
print("G", G)
print("H", H)
local common = 0
local N = 2^16-2
local archetypes = {}
local function flip()
return math.random() >= 0.5
end
local amountOfCombination = 0
for i = 1, N do
local entity = world:entity()
local combination = ""
if flip() then
combination ..= "2_"
world:set(entity, B, { value = true})
end
if flip() then
combination ..= "3_"
world:set(entity, C, { value = true})
end
if flip() then
combination ..= "4_"
world:set(entity, D, { value = true})
end
if flip() then
combination ..= "5_"
world:set(entity, E, { value = true})
end
if flip() then
combination ..= "6_"
world:set(entity, F, { value = true})
end
if flip() then
combination ..= "7_"
world:set(entity, G, { value = true})
end
if flip() then
combination ..= "8"
world:set(entity, H, { value = true})
end
if #combination == 7 then
combination = "1_" .. combination
common += 1
world:set(entity, A, { value = true})
end
if combination:find("2")
and combination:find("3")
and combination:find("4")
and combination:find("6")
then
amountOfCombination += 1
end
archetypes[combination] = true
end
return function()
describe("World", function()
it("should add component", function()
local id = world:entity()
world:set(id, A, true)
world:set(id, B, 1)
local id1 = world:entity()
world:set(id1, A, "hello")
expect(world:get(id, A)).to.equal(true)
expect(world:get(id, B)).to.equal(1)
expect(world:get(id1, A)).to.equal("hello")
end)
it("should remove component", function()
local Tag = world:entity()
local entities = {}
for i = 1, 10 do
local entity = world:entity()
entities[i] = entity
world:set(entity, Tag)
end
for i = 1, 10 do
local entity = entities[i]
expect(world:get(entity, Tag)).to.equal(nil)
world:remove(entity, Tag)
end
end)
it("should override component data", function()
local id = world:entity()
world:set(id, A, true)
expect(world:get(id, A)).to.equal(true)
world:set(id, A, false)
expect(world:get(id, A)).to.equal(false)
end)
it("should not query a removed component", function()
local Tag = world:entity()
local AnotherTag = world:entity()
local entity = world:entity()
world:set(entity, Tag)
world:set(entity, AnotherTag)
world:remove(entity, AnotherTag)
local added = 0
for e, t, a in world:query(Tag, AnotherTag) do
added += 1
end
expect(added).to.equal(0)
end)
it("should query correct number of compatible archetypes", function()
local added = 0
for _ in world:query(B, C, D, F) do
added += 1
end
expect(added).to.equal(amountOfCombination)
end)
it("should not query poisoned players", function()
local Player = world:entity()
local Health = world:entity()
local Poison = world:entity()
local one = world:entity()
world:set(one, Player, { name = "alice"})
world:set(one, Health, 100)
world:set(one, Poison)
local two = world:entity()
world:set(two, Player, { name = "bob"})
world:set(two, Health, 90)
local withoutCount = 0
for _id, _player in world:query(Player):without(Poison) do
withoutCount += 1
end
expect(withoutCount).to.equal(1)
end)
it("should allow calling world:entity before world:component", function()
for _ = 1, 256 do
world:entity()
end
expect(world:component()).to.be.ok()
end)
it("should skip iteration", function()
local Position, Velocity = world:entity(), world:entity()
local e = world:entity()
world:set(e, Position, Vector3.zero)
world:set(e, Velocity, Vector3.one)
local added = 0
for i in world:query(Position):without(Velocity) do
added += 1
end
expect(added).to.equal(0)
end)
it("should query all matching entities", function()
local world = jecs.World.new()
local A = world:component()
local B = world:component()
local entities = {}
for i = 1, N do
local id = world:entity()
world:set(id, A, true)
if i > 5 then world:set(id, B, true) end
entities[i] = id
end
for id in world:query(A) do
local i = table.find(entities, id)
expect(i).to.be.ok()
table.remove(entities, i)
end
expect(#entities).to.equal(0)
end)
it("should query all matching entities when irrelevant component is removed", function()
local world = jecs.World.new()
local A = world:component()
local B = world:component()
local entities = {}
for i = 1, N do
local id = world:entity()
world:set(id, A, true)
world:set(id, B, true)
if i > 5 then world:remove(id, B, true) end
entities[i] = id
end
local added = 0
for id in world:query(A) do
added += 1
local i = table.find(entities, id)
expect(i).to.be.ok()
table.remove(entities, i)
end
expect(added).to.equal(N)
end)
it("should query all entities without B", function()
local world = jecs.World.new()
local A = world:component()
local B = world:component()
local entities = {}
for i = 1, N do
local id = world:entity()
world:set(id, A, true)
if i < 5 then
entities[i] = id
else
world:set(id, B, true)
end
end
for id in world:query(A):without(B) do
local i = table.find(entities, id)
expect(i).to.be.ok()
table.remove(entities, i)
end
expect(#entities).to.equal(0)
end)
it("should allow setting components in arbitrary order", function()
local world = jecs.World.new()
local Health = world:entity()
local Poison = world:component()
local id = world:entity()
world:set(id, Poison, 5)
world:set(id, Health, 50)
expect(world:get(id, Poison)).to.equal(5)
end)
it("Should allow deleting components", function()
local world = jecs.World.new()
local Health = world:entity()
local Poison = world:component()
local id = world:entity()
world:set(id, Poison, 5)
world:set(id, Health, 50)
world:delete(id)
expect(world:get(id, Poison)).to.never.be.ok()
expect(world:get(id, Health)).to.never.be.ok()
end)
it("should allow iterating the whole world", function()
local world = jecs.World.new()
local A, B = world:entity(), world:entity()
local eA = world:entity()
world:set(eA, A, true)
local eB = world:entity()
world:set(eB, B, true)
local eAB = world:entity()
world:set(eAB, A, true)
world:set(eAB, B, true)
local count = 0
for id, data in world do
count += 1
if id == eA then
expect(data[A]).to.be.ok()
expect(data[B]).to.never.be.ok()
elseif id == eB then
expect(data[B]).to.be.ok()
expect(data[A]).to.never.be.ok()
elseif id == eAB then
expect(data[A]).to.be.ok()
expect(data[B]).to.be.ok()
else
error("unknown entity", id)
end
end
expect(count).to.equal(3)
end)
end)
end

View file

@ -11,9 +11,6 @@
},
"ReplicatedStorage": {
"$className": "ReplicatedStorage",
"DevPackages": {
"$path": "DevPackages"
},
"Lib": {
"$path": "lib"
},

View file

@ -2,7 +2,7 @@ local testkit = require("../testkit")
local jecs = require("../lib/init")
local ECS_ID, ECS_GENERATION = jecs.ECS_ID, jecs.ECS_GENERATION
local ECS_GENERATION_INC = jecs.ECS_GENERATION_INC
local IS_PAIR = jecs.IS_PAIR
local IS_PAIR = jecs.ECS_IS_PAIR
local ECS_PAIR = jecs.ECS_PAIR
local getAlive = jecs.getAlive
local ecs_get_source = jecs.ecs_get_source