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					@ -57,6 +57,12 @@ export default defineConfig({
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						{ text: "Query", link: "/api/query"}
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											{ text: "Query", link: "/api/query"}
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					]
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										]
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				},
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									},
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									{
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										text: "Resources",
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										items: [
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											{ text: "Guides", link: "/learn/resources/guides" }
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										]
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									},
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				{
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									{
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					text: "Contribute",
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										text: "Contribute",
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					items: [
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										items: [
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					# Guides
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					ECS is a very foreign concept. Here's a few resources that the community has compiled about how to use ECS and some of its design choices.
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					See something missing? [Let us know.](/contributing/pull-requests)
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					## Blogs
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					- [An Introduction to ECS for Robloxians - @Ukendio](https://devforum.roblox.com/t/all-about-entity-component-system/1664447)
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					- [Entities, Components and Systems - Mark Jordan](https://medium.com/ingeniouslysimple/entities-components-and-systems-89c31464240d)
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					- [Why Vanilla ECS is not enough - Sander Mertens](https://ajmmertens.medium.com/why-vanilla-ecs-is-not-enough-d7ed4e3bebe5)
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					- [Formalisation of Concepts behind ECS and Entitas - Maxim Zaks](https://medium.com/@icex33/formalisation-of-concepts-behind-ecs-and-entitas-8efe535d9516)
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					- [Entity Component System and Rendering - Our Machinery](https://ourmachinery.com/post/ecs-and-rendering/)
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					- [Specs and Legion, two very different approaches to ECS - Cora Sherrat](https://csherratt.github.io/blog/posts/specs-and-legion/)
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					- [Where are my Entities and Components - Sander Mertens](https://ajmmertens.medium.com/building-an-ecs-1-where-are-my-entities-and-components-63d07c7da742)
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					- [Archetypes and Vectorization - Sander Mertens](https://medium.com/@ajmmertens/building-an-ecs-2-archetypes-and-vectorization-fe21690805f9)
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					- [Building Games with Entity Relationships - Sander Mertens](https://ajmmertens.medium.com/building-games-in-ecs-with-entity-relationships-657275ba2c6c)
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					- [Why it is time to start thinking of games as databases - Sander Mertens](https://ajmmertens.medium.com/why-it-is-time-to-start-thinking-of-games-as-databases-e7971da33ac3)
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					- [A Roadmap to Entity Relationships - Sander Mertens](https://ajmmertens.medium.com/a-roadmap-to-entity-relationships-5b1d11ebb4eb)
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					- [Making the most of Entity Identifiers - Sander Mertens](https://ajmmertens.medium.com/doing-a-lot-with-a-little-ecs-identifiers-25a72bd2647)
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					- [Why Storing State Machines in ECS is a Bad Idea - Sander Mertens](https://ajmmertens.medium.com/why-storing-state-machines-in-ecs-is-a-bad-idea-742de7a18e59)
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					- [ECS back & forth - Michele Caini](https://skypjack.github.io/2019-02-14-ecs-baf-part-1/)
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					- [Sparse Set - Geeks for Geeks](https://www.geeksforgeeks.org/sparse-set/)
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					## Videos
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					- [Taking the Entity-Component-System Architecture Seriously - @alice-i-cecile](https://www.youtube.com/watch?v=VpiprNBEZsk)
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					- [Overwatch Gameplay Architecture and Netcode - Blizzard, GDC](https://www.youtube.com/watch?v=W3aieHjyNvw)
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					- [Data-Oriented Design and C++ - Mike Acton, CppCon](https://www.youtube.com/watch?v=rX0ItVEVjHc)
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					- [Using Rust for Game Development - Catherine West, RustConf](https://www.youtube.com/watch?v=aKLntZcp27M)
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					- [CPU caches and why you should care - Scott Meyers, NDC](https://vimeo.com/97337258)
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					- [Building a fast ECS on top of a slow ECS - @UnitOfTime](https://youtu.be/71RSWVyOMEY)
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					- [Culling the Battlefield: Data Oriented Design in Practice - DICE, GDC](https://www.gdcvault.com/play/1014491/Culling-the-Battlefield-Data-Oriented)
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					- [Game Engine Entity/Object Systems - Bobby Anguelov](https://www.youtube.com/watch?v=jjEsB611kxs)
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					- [Understanding Data Oriented Design for Entity Component Systems - Unity GDC](https://www.youtube.com/watch?v=0_Byw9UMn9g)
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					## Tutorials
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					- [Understanding Data Oriented Design - Unity](https://learn.unity.com/tutorial/part-1-understand-data-oriented-design?courseId=60132919edbc2a56f9d439c3&signup=true&uv=2020.1)
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					## Books
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					- [Data Oriented Design - Richard Fabian](https://www.dataorienteddesign.com/dodbook/dodmain.html)
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					## Other
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					- [Interactive app for browsing systems of City Skylines 2 - @Captain-Of-Coit](https://captain-of-coit.github.io/cs2-ecs-explorer/)
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					- [Awesome Entity Component System (link collection related to ECS) - Jeongseok Lee](https://github.com/jslee02/awesome-entity-component-system)
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					- [Hibitset - DOCS.RS](https://docs.rs/hibitset/0.6.3/hibitset/)
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