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Update readme
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@ -45,9 +45,14 @@ world:set(opponent, Position, Vector3.new(0, 5, 3))
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for playerId, playerPosition, health in world:query(Position, Health) do
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for playerId, playerPosition, health in world:query(Position, Health) do
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local totalDamage = 0
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local totalDamage = 0
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for opponentId, opponentPosition, damage in world:query(Position, Damage) do
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for opponentId, opponentPosition, damage in world:query(Position, Damage) do
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if playerId == opponentId then
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continue
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end
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if (playerPosition - opponentPosition).Magnitude < 5 then
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if (playerPosition - opponentPosition).Magnitude < 5 then
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totalDamage += damage
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totalDamage += damage
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end
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end
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-- We create a pair between the relation component `DamagedBy` and the entity id of the opponent.
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-- This will allow us to specifically query for damage exerted by a specific opponent.
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world:set(playerId, ECS_PAIR(DamagedBy, opponentId), totalDamage)
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world:set(playerId, ECS_PAIR(DamagedBy, opponentId), totalDamage)
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end
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end
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end
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end
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@ -57,7 +62,7 @@ for playerId, health, inflicted in world:query(Health, ECS_PAIR(DamagedBy, oppon
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world:set(playerId, health - inflicted)
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world:set(playerId, health - inflicted)
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end
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end
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assert(world:get(playerId, Health) == 79)
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assert(world:get(player, Health) == 79)
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```
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```
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125 archetypes, 4 random components queried.
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125 archetypes, 4 random components queried.
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