Rework observers addon interface

This commit is contained in:
Ukendio 2025-06-07 02:11:26 +02:00
parent 35b5f04a7c
commit 56b52286b8
5 changed files with 61 additions and 780 deletions

View file

@ -1,26 +1,22 @@
local jecs = require("@jecs")
type Observer = {
callback: (jecs.Entity) -> (),
query: jecs.Query<...any>,
}
type Monitor = {
callback: (jecs.Entity, jecs.Entity) -> (),
query: jecs.Query<any>
}
export type PatchedWorld = jecs.World & {
added: <T>(PatchedWorld, jecs.Id<T>, (e: jecs.Entity, id: jecs.Id, value: T) -> ()) -> () -> (),
removed: <T>(PatchedWorld, jecs.Id<T>, (e: jecs.Entity, id: jecs.Id) -> ()) -> () -> (),
changed: <T>(PatchedWorld, jecs.Id<T>, (e: jecs.Entity, id: jecs.Id, value: T) -> ()) -> () -> (),
observer: (PatchedWorld, Observer) -> (),
monitor: (PatchedWorld, Monitor) -> (),
observer: (
PatchedWorld,
any,
(jecs.Entity) -> ()
) -> (),
monitor: (
PatchedWorld,
any,
(jecs.Entity, jecs.Id) -> ()
) -> ()
}
local function observers_new(world, description)
local query = description.query
local callback = description.callback
local function observers_new(world, query, callback)
local terms = query.filter_with :: { jecs.Id }
if not terms then
local ids = query.ids
@ -94,9 +90,7 @@ local function join(world, component)
end
end
local function monitors_new(world, description)
local query = description.query
local callback = description.callback
local function monitors_new(world, query, callback)
local terms = query.filter_with :: { jecs.Id }
if not terms then
local ids = query.ids
@ -131,7 +125,8 @@ local function monitors_new(world, description)
local archetype = r.archetype
if jecs.query_match(query, archetype) then
callback(entity, jecs.OnRemove)
local EcsOnRemove = jecs.OnRemove :: jecs.Id
callback(entity, EcsOnRemove)
end
end
@ -162,7 +157,7 @@ local function observers_add(world: jecs.World): PatchedWorld
listeners = {}
signals.added[component] = listeners
local function on_add(entity: number, id: number, value: any)
local function on_add(entity, id, value)
for _, listener in listeners :: any do
listener(entity, id, value)
end
@ -170,13 +165,14 @@ local function observers_add(world: jecs.World): PatchedWorld
local existing_hook = world:get(component, jecs.OnAdd)
if existing_hook then
table.insert(listeners, existing_hook)
local idr = world.component_index[component]
if idr then
idr.hooks.on_add = on_add
end
end
world:set(component, jecs.OnAdd, on_add)
local idr = world.component_index[component]
if idr then
idr.hooks.on_add = on_add
else
world:set(component, jecs.OnAdd, on_add)
end
end
table.insert(listeners, fn)
return function()
@ -196,7 +192,7 @@ local function observers_add(world: jecs.World): PatchedWorld
if not listeners then
listeners = {}
signals.emplaced[component] = listeners
local function on_change(entity: number, id: number, value: any)
local function on_change(entity, id, value: any)
for _, listener in listeners :: any do
listener(entity, id, value)
end
@ -204,12 +200,13 @@ local function observers_add(world: jecs.World): PatchedWorld
local existing_hook = world:get(component, jecs.OnChange)
if existing_hook then
table.insert(listeners, existing_hook)
local idr = world.component_index[component]
if idr then
idr.hooks.on_change = on_change
end
end
world:set(component, jecs.OnChange, on_change)
local idr = world.component_index[component]
if idr then
idr.hooks.on_change = on_change
else
world:set(component, jecs.OnChange, on_change)
end
end
table.insert(listeners, fn)
return function()
@ -229,23 +226,26 @@ local function observers_add(world: jecs.World): PatchedWorld
if not listeners then
listeners = {}
signals.removed[component] = listeners
local function on_remove(entity: number, id: number, value: any)
local function on_remove(entity, id)
for _, listener in listeners :: any do
listener(entity, id, value)
listener(entity, id)
end
end
local existing_hook = world:get(component, jecs.OnRemove)
if existing_hook then
table.insert(listeners, existing_hook)
local idr = world.component_index[component]
if idr then
idr.hooks.on_remove = on_remove
end
end
world:set(component, jecs.OnRemove, on_remove)
local idr = world.component_index[component]
if idr then
idr.hooks.on_remove = on_remove
else
world:set(component, jecs.OnRemove, on_remove)
end
end
table.insert(listeners, fn)
return function()
local n = #listeners
local i = table.find(listeners, fn)

View file

@ -1,18 +0,0 @@
option ClientOutput = "../net/client.luau"
option ServerOutput = "../net/server.luau"
event UpdateTransform {
From: Server,
Type: Unreliable,
Call: SingleSync,
Poll: true,
Data: (f64, CFrame)
}
event SpawnMob {
From: Server,
Type: Reliable,
Call: SingleSync,
Poll: true,
Data: (f64, CFrame, u8)
}

View file

@ -1,336 +0,0 @@
--!strict
--!native
--!optimize 2
--!nolint LocalShadow
--#selene: allow(shadowing)
-- File generated by Blink v0.14.1 (https://github.com/1Axen/Blink)
-- This file is not meant to be edited
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RunService = game:GetService("RunService")
if not RunService:IsClient() then
error("Client network module can only be required from the client.")
end
local Reliable: RemoteEvent = ReplicatedStorage:WaitForChild("BLINK_RELIABLE_REMOTE") :: RemoteEvent
local Unreliable: UnreliableRemoteEvent =
ReplicatedStorage:WaitForChild("BLINK_UNRELIABLE_REMOTE") :: UnreliableRemoteEvent
local Invocations = 0
local SendSize = 64
local SendOffset = 0
local SendCursor = 0
local SendBuffer = buffer.create(64)
local SendInstances = {}
local RecieveCursor = 0
local RecieveBuffer = buffer.create(64)
local RecieveInstances = {}
local RecieveInstanceCursor = 0
type Entry = {
value: any,
next: Entry?,
}
type Queue = {
head: Entry?,
tail: Entry?,
}
type BufferSave = {
Size: number,
Cursor: number,
Buffer: buffer,
Instances: { Instance },
}
local function Read(Bytes: number)
local Offset = RecieveCursor
RecieveCursor += Bytes
return Offset
end
local function Save(): BufferSave
return {
Size = SendSize,
Cursor = SendCursor,
Buffer = SendBuffer,
Instances = SendInstances,
}
end
local function Load(Save: BufferSave?)
if Save then
SendSize = Save.Size
SendCursor = Save.Cursor
SendOffset = Save.Cursor
SendBuffer = Save.Buffer
SendInstances = Save.Instances
return
end
SendSize = 64
SendCursor = 0
SendOffset = 0
SendBuffer = buffer.create(64)
SendInstances = {}
end
local function Invoke()
if Invocations == 255 then
Invocations = 0
end
local Invocation = Invocations
Invocations += 1
return Invocation
end
local function Allocate(Bytes: number)
local InUse = (SendCursor + Bytes)
if InUse > SendSize then
--> Avoid resizing the buffer for every write
while InUse > SendSize do
SendSize *= 1.5
end
local Buffer = buffer.create(SendSize)
buffer.copy(Buffer, 0, SendBuffer, 0, SendCursor)
SendBuffer = Buffer
end
SendOffset = SendCursor
SendCursor += Bytes
return SendOffset
end
local function CreateQueue(): Queue
return {
head = nil,
tail = nil,
}
end
local function Pop(queue: Queue): any
local head = queue.head
if head == nil then
return
end
queue.head = head.next
return head.value
end
local function Push(queue: Queue, value: any)
local entry: Entry = {
value = value,
next = nil,
}
if queue.tail ~= nil then
queue.tail.next = entry
end
queue.tail = entry
if queue.head == nil then
queue.head = entry
end
end
local Types = {}
local Calls = table.create(256)
local Events: any = {
Reliable = table.create(256),
Unreliable = table.create(256),
}
local Queue: any = {
Reliable = table.create(256),
Unreliable = table.create(256),
}
Queue.Unreliable[0] = CreateQueue()
Queue.Reliable[0] = CreateQueue()
function Types.ReadEVENT_UpdateTransform(): (number, CFrame)
-- Read BLOCK: 32 bytes
local BLOCK_START = Read(32)
local Value1 = buffer.readf64(RecieveBuffer, BLOCK_START + 0)
local X = buffer.readf32(RecieveBuffer, BLOCK_START + 8)
local Y = buffer.readf32(RecieveBuffer, BLOCK_START + 12)
local Z = buffer.readf32(RecieveBuffer, BLOCK_START + 16)
local Position = Vector3.new(X, Y, Z)
local rX = buffer.readf32(RecieveBuffer, BLOCK_START + 20)
local rY = buffer.readf32(RecieveBuffer, BLOCK_START + 24)
local rZ = buffer.readf32(RecieveBuffer, BLOCK_START + 28)
local Value2 = CFrame.new(Position) * CFrame.fromOrientation(rX, rY, rZ)
return Value1, Value2
end
function Types.WriteEVENT_UpdateTransform(Value1: number, Value2: CFrame): ()
-- Allocate BLOCK: 33 bytes
local BLOCK_START = Allocate(33)
buffer.writeu8(SendBuffer, BLOCK_START + 0, 0)
buffer.writef64(SendBuffer, BLOCK_START + 1, Value1)
local Vector = Value2.Position
buffer.writef32(SendBuffer, BLOCK_START + 9, Vector.X)
buffer.writef32(SendBuffer, BLOCK_START + 13, Vector.Y)
buffer.writef32(SendBuffer, BLOCK_START + 17, Vector.Z)
local rX, rY, rZ = Value2:ToOrientation()
buffer.writef32(SendBuffer, BLOCK_START + 21, rX)
buffer.writef32(SendBuffer, BLOCK_START + 25, rY)
buffer.writef32(SendBuffer, BLOCK_START + 29, rZ)
end
function Types.ReadEVENT_SpawnMob(): (number, CFrame, number)
-- Read BLOCK: 33 bytes
local BLOCK_START = Read(33)
local Value1 = buffer.readf64(RecieveBuffer, BLOCK_START + 0)
local X = buffer.readf32(RecieveBuffer, BLOCK_START + 8)
local Y = buffer.readf32(RecieveBuffer, BLOCK_START + 12)
local Z = buffer.readf32(RecieveBuffer, BLOCK_START + 16)
local Position = Vector3.new(X, Y, Z)
local rX = buffer.readf32(RecieveBuffer, BLOCK_START + 20)
local rY = buffer.readf32(RecieveBuffer, BLOCK_START + 24)
local rZ = buffer.readf32(RecieveBuffer, BLOCK_START + 28)
local Value2 = CFrame.new(Position) * CFrame.fromOrientation(rX, rY, rZ)
local Value3 = buffer.readu8(RecieveBuffer, BLOCK_START + 32)
return Value1, Value2, Value3
end
function Types.WriteEVENT_SpawnMob(Value1: number, Value2: CFrame, Value3: number): ()
-- Allocate BLOCK: 34 bytes
local BLOCK_START = Allocate(34)
buffer.writeu8(SendBuffer, BLOCK_START + 0, 0)
buffer.writef64(SendBuffer, BLOCK_START + 1, Value1)
local Vector = Value2.Position
buffer.writef32(SendBuffer, BLOCK_START + 9, Vector.X)
buffer.writef32(SendBuffer, BLOCK_START + 13, Vector.Y)
buffer.writef32(SendBuffer, BLOCK_START + 17, Vector.Z)
local rX, rY, rZ = Value2:ToOrientation()
buffer.writef32(SendBuffer, BLOCK_START + 21, rX)
buffer.writef32(SendBuffer, BLOCK_START + 25, rY)
buffer.writef32(SendBuffer, BLOCK_START + 29, rZ)
buffer.writeu8(SendBuffer, BLOCK_START + 33, Value3)
end
local function StepReplication()
if SendCursor <= 0 then
return
end
local Buffer = buffer.create(SendCursor)
buffer.copy(Buffer, 0, SendBuffer, 0, SendCursor)
Reliable:FireServer(Buffer, SendInstances)
SendSize = 64
SendCursor = 0
SendOffset = 0
SendBuffer = buffer.create(64)
table.clear(SendInstances)
end
local Elapsed = 0
RunService.Heartbeat:Connect(function(DeltaTime: number)
Elapsed += DeltaTime
if Elapsed >= (1 / 61) then
Elapsed -= (1 / 61)
StepReplication()
end
end)
Reliable.OnClientEvent:Connect(function(Buffer: buffer, Instances: { Instance })
RecieveCursor = 0
RecieveBuffer = Buffer
RecieveInstances = Instances
RecieveInstanceCursor = 0
local Size = buffer.len(RecieveBuffer)
while RecieveCursor < Size do
-- Read BLOCK: 1 bytes
local BLOCK_START = Read(1)
local Index = buffer.readu8(RecieveBuffer, BLOCK_START + 0)
if Index == 0 then
Push(Queue.Reliable[0], table.pack(Types.ReadEVENT_SpawnMob()))
end
end
end)
Unreliable.OnClientEvent:Connect(function(Buffer: buffer, Instances: { Instance })
RecieveCursor = 0
RecieveBuffer = Buffer
RecieveInstances = Instances
RecieveInstanceCursor = 0
local Size = buffer.len(RecieveBuffer)
while RecieveCursor < Size do
-- Read BLOCK: 1 bytes
local BLOCK_START = Read(1)
local Index = buffer.readu8(RecieveBuffer, BLOCK_START + 0)
if Index == 0 then
Push(Queue.Unreliable[0], table.pack(Types.ReadEVENT_UpdateTransform()))
end
end
end)
return {
StepReplication = StepReplication,
UpdateTransform = {
Iter = function(): () -> (number, number, CFrame)
local index = 0
local queue = Queue.Unreliable[0]
return function(): (number, number, CFrame)
index += 1
local arguments = Pop(queue)
if arguments ~= nil then
return index, unpack(arguments, 1, arguments.n)
end
return
end
end,
Next = function(): () -> (number, number, CFrame)
local index = 0
local queue = Queue.Unreliable[0]
return function(): (number, number, CFrame)
index += 1
local arguments = Pop(queue)
if arguments ~= nil then
return index, unpack(arguments, 1, arguments.n)
end
return
end
end,
},
SpawnMob = {
Iter = function(): () -> (number, number, CFrame, number)
local index = 0
local queue = Queue.Reliable[0]
return function(): (number, number, CFrame, number)
index += 1
local arguments = Pop(queue)
if arguments ~= nil then
return index, unpack(arguments, 1, arguments.n)
end
return
end
end,
Next = function(): () -> (number, number, CFrame, number)
local index = 0
local queue = Queue.Reliable[0]
return function(): (number, number, CFrame, number)
index += 1
local arguments = Pop(queue)
if arguments ~= nil then
return index, unpack(arguments, 1, arguments.n)
end
return
end
end,
},
}

View file

@ -1,372 +0,0 @@
--!strict
--!native
--!optimize 2
--!nolint LocalShadow
--#selene: allow(shadowing)
-- File generated by Blink v0.14.1 (https://github.com/1Axen/Blink)
-- This file is not meant to be edited
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RunService = game:GetService("RunService")
if not RunService:IsServer() then
error("Server network module can only be required from the server.")
end
local Reliable: RemoteEvent = ReplicatedStorage:FindFirstChild("BLINK_RELIABLE_REMOTE") :: RemoteEvent
if not Reliable then
local RemoteEvent = Instance.new("RemoteEvent")
RemoteEvent.Name = "BLINK_RELIABLE_REMOTE"
RemoteEvent.Parent = ReplicatedStorage
Reliable = RemoteEvent
end
local Unreliable: UnreliableRemoteEvent =
ReplicatedStorage:FindFirstChild("BLINK_UNRELIABLE_REMOTE") :: UnreliableRemoteEvent
if not Unreliable then
local UnreliableRemoteEvent = Instance.new("UnreliableRemoteEvent")
UnreliableRemoteEvent.Name = "BLINK_UNRELIABLE_REMOTE"
UnreliableRemoteEvent.Parent = ReplicatedStorage
Unreliable = UnreliableRemoteEvent
end
local Invocations = 0
local SendSize = 64
local SendOffset = 0
local SendCursor = 0
local SendBuffer = buffer.create(64)
local SendInstances = {}
local RecieveCursor = 0
local RecieveBuffer = buffer.create(64)
local RecieveInstances = {}
local RecieveInstanceCursor = 0
type Entry = {
value: any,
next: Entry?,
}
type Queue = {
head: Entry?,
tail: Entry?,
}
type BufferSave = {
Size: number,
Cursor: number,
Buffer: buffer,
Instances: { Instance },
}
local function Read(Bytes: number)
local Offset = RecieveCursor
RecieveCursor += Bytes
return Offset
end
local function Save(): BufferSave
return {
Size = SendSize,
Cursor = SendCursor,
Buffer = SendBuffer,
Instances = SendInstances,
}
end
local function Load(Save: BufferSave?)
if Save then
SendSize = Save.Size
SendCursor = Save.Cursor
SendOffset = Save.Cursor
SendBuffer = Save.Buffer
SendInstances = Save.Instances
return
end
SendSize = 64
SendCursor = 0
SendOffset = 0
SendBuffer = buffer.create(64)
SendInstances = {}
end
local function Invoke()
if Invocations == 255 then
Invocations = 0
end
local Invocation = Invocations
Invocations += 1
return Invocation
end
local function Allocate(Bytes: number)
local InUse = (SendCursor + Bytes)
if InUse > SendSize then
--> Avoid resizing the buffer for every write
while InUse > SendSize do
SendSize *= 1.5
end
local Buffer = buffer.create(SendSize)
buffer.copy(Buffer, 0, SendBuffer, 0, SendCursor)
SendBuffer = Buffer
end
SendOffset = SendCursor
SendCursor += Bytes
return SendOffset
end
local function CreateQueue(): Queue
return {
head = nil,
tail = nil,
}
end
local function Pop(queue: Queue): any
local head = queue.head
if head == nil then
return
end
queue.head = head.next
return head.value
end
local function Push(queue: Queue, value: any)
local entry: Entry = {
value = value,
next = nil,
}
if queue.tail ~= nil then
queue.tail.next = entry
end
queue.tail = entry
if queue.head == nil then
queue.head = entry
end
end
local Types = {}
local Calls = table.create(256)
local Events: any = {
Reliable = table.create(256),
Unreliable = table.create(256),
}
local Queue: any = {
Reliable = table.create(256),
Unreliable = table.create(256),
}
function Types.ReadEVENT_UpdateTransform(): (number, CFrame)
-- Read BLOCK: 32 bytes
local BLOCK_START = Read(32)
local Value1 = buffer.readf64(RecieveBuffer, BLOCK_START + 0)
local X = buffer.readf32(RecieveBuffer, BLOCK_START + 8)
local Y = buffer.readf32(RecieveBuffer, BLOCK_START + 12)
local Z = buffer.readf32(RecieveBuffer, BLOCK_START + 16)
local Position = Vector3.new(X, Y, Z)
local rX = buffer.readf32(RecieveBuffer, BLOCK_START + 20)
local rY = buffer.readf32(RecieveBuffer, BLOCK_START + 24)
local rZ = buffer.readf32(RecieveBuffer, BLOCK_START + 28)
local Value2 = CFrame.new(Position) * CFrame.fromOrientation(rX, rY, rZ)
return Value1, Value2
end
function Types.WriteEVENT_UpdateTransform(Value1: number, Value2: CFrame): ()
-- Allocate BLOCK: 33 bytes
local BLOCK_START = Allocate(33)
buffer.writeu8(SendBuffer, BLOCK_START + 0, 0)
buffer.writef64(SendBuffer, BLOCK_START + 1, Value1)
local Vector = Value2.Position
buffer.writef32(SendBuffer, BLOCK_START + 9, Vector.X)
buffer.writef32(SendBuffer, BLOCK_START + 13, Vector.Y)
buffer.writef32(SendBuffer, BLOCK_START + 17, Vector.Z)
local rX, rY, rZ = Value2:ToOrientation()
buffer.writef32(SendBuffer, BLOCK_START + 21, rX)
buffer.writef32(SendBuffer, BLOCK_START + 25, rY)
buffer.writef32(SendBuffer, BLOCK_START + 29, rZ)
end
function Types.ReadEVENT_SpawnMob(): (number, CFrame, number)
-- Read BLOCK: 33 bytes
local BLOCK_START = Read(33)
local Value1 = buffer.readf64(RecieveBuffer, BLOCK_START + 0)
local X = buffer.readf32(RecieveBuffer, BLOCK_START + 8)
local Y = buffer.readf32(RecieveBuffer, BLOCK_START + 12)
local Z = buffer.readf32(RecieveBuffer, BLOCK_START + 16)
local Position = Vector3.new(X, Y, Z)
local rX = buffer.readf32(RecieveBuffer, BLOCK_START + 20)
local rY = buffer.readf32(RecieveBuffer, BLOCK_START + 24)
local rZ = buffer.readf32(RecieveBuffer, BLOCK_START + 28)
local Value2 = CFrame.new(Position) * CFrame.fromOrientation(rX, rY, rZ)
local Value3 = buffer.readu8(RecieveBuffer, BLOCK_START + 32)
return Value1, Value2, Value3
end
function Types.WriteEVENT_SpawnMob(Value1: number, Value2: CFrame, Value3: number): ()
-- Allocate BLOCK: 34 bytes
local BLOCK_START = Allocate(34)
buffer.writeu8(SendBuffer, BLOCK_START + 0, 0)
buffer.writef64(SendBuffer, BLOCK_START + 1, Value1)
local Vector = Value2.Position
buffer.writef32(SendBuffer, BLOCK_START + 9, Vector.X)
buffer.writef32(SendBuffer, BLOCK_START + 13, Vector.Y)
buffer.writef32(SendBuffer, BLOCK_START + 17, Vector.Z)
local rX, rY, rZ = Value2:ToOrientation()
buffer.writef32(SendBuffer, BLOCK_START + 21, rX)
buffer.writef32(SendBuffer, BLOCK_START + 25, rY)
buffer.writef32(SendBuffer, BLOCK_START + 29, rZ)
buffer.writeu8(SendBuffer, BLOCK_START + 33, Value3)
end
local PlayersMap: { [Player]: BufferSave } = {}
Players.PlayerRemoving:Connect(function(Player)
PlayersMap[Player] = nil
end)
local function StepReplication()
for Player, Send in PlayersMap do
if Send.Cursor <= 0 then
continue
end
local Buffer = buffer.create(Send.Cursor)
buffer.copy(Buffer, 0, Send.Buffer, 0, Send.Cursor)
Reliable:FireClient(Player, Buffer, Send.Instances)
Send.Size = 64
Send.Cursor = 0
Send.Buffer = buffer.create(64)
table.clear(Send.Instances)
end
end
RunService.Heartbeat:Connect(StepReplication)
Reliable.OnServerEvent:Connect(function(Player: Player, Buffer: buffer, Instances: { Instance })
RecieveCursor = 0
RecieveBuffer = Buffer
RecieveInstances = Instances
RecieveInstanceCursor = 0
local Size = buffer.len(RecieveBuffer)
while RecieveCursor < Size do
-- Read BLOCK: 1 bytes
local BLOCK_START = Read(1)
local Index = buffer.readu8(RecieveBuffer, BLOCK_START + 0)
end
end)
Unreliable.OnServerEvent:Connect(function(Player: Player, Buffer: buffer, Instances: { Instance })
RecieveCursor = 0
RecieveBuffer = Buffer
RecieveInstances = Instances
RecieveInstanceCursor = 0
local Size = buffer.len(RecieveBuffer)
while RecieveCursor < Size do
-- Read BLOCK: 1 bytes
local BLOCK_START = Read(1)
local Index = buffer.readu8(RecieveBuffer, BLOCK_START + 0)
end
end)
return {
StepReplication = StepReplication,
UpdateTransform = {
Fire = function(Player: Player, Value1: number, Value2: CFrame): ()
Load()
Types.WriteEVENT_UpdateTransform(Value1, Value2)
local Buffer = buffer.create(SendCursor)
buffer.copy(Buffer, 0, SendBuffer, 0, SendCursor)
Unreliable:FireClient(Player, Buffer, SendInstances)
end,
FireAll = function(Value1: number, Value2: CFrame): ()
Load()
Types.WriteEVENT_UpdateTransform(Value1, Value2)
local Buffer = buffer.create(SendCursor)
buffer.copy(Buffer, 0, SendBuffer, 0, SendCursor)
Unreliable:FireAllClients(Buffer, SendInstances)
end,
FireList = function(List: { Player }, Value1: number, Value2: CFrame): ()
Load()
Types.WriteEVENT_UpdateTransform(Value1, Value2)
local Buffer = buffer.create(SendCursor)
buffer.copy(Buffer, 0, SendBuffer, 0, SendCursor)
for _, Player in List do
Unreliable:FireClient(Player, Buffer, SendInstances)
end
end,
FireExcept = function(Except: Player, Value1: number, Value2: CFrame): ()
Load()
Types.WriteEVENT_UpdateTransform(Value1, Value2)
local Buffer = buffer.create(SendCursor)
buffer.copy(Buffer, 0, SendBuffer, 0, SendCursor)
for _, Player in Players:GetPlayers() do
if Player == Except then
continue
end
Unreliable:FireClient(Player, Buffer, SendInstances)
end
end,
},
SpawnMob = {
Fire = function(Player: Player, Value1: number, Value2: CFrame, Value3: number): ()
Load(PlayersMap[Player])
Types.WriteEVENT_SpawnMob(Value1, Value2, Value3)
PlayersMap[Player] = Save()
end,
FireAll = function(Value1: number, Value2: CFrame, Value3: number): ()
Load()
Types.WriteEVENT_SpawnMob(Value1, Value2, Value3)
local Buffer, Size, Instances = SendBuffer, SendCursor, SendInstances
for _, Player in Players:GetPlayers() do
Load(PlayersMap[Player])
local Position = Allocate(Size)
buffer.copy(SendBuffer, Position, Buffer, 0, Size)
table.move(Instances, 1, #Instances, #SendInstances + 1, SendInstances)
PlayersMap[Player] = Save()
end
end,
FireList = function(List: { Player }, Value1: number, Value2: CFrame, Value3: number): ()
Load()
Types.WriteEVENT_SpawnMob(Value1, Value2, Value3)
local Buffer, Size, Instances = SendBuffer, SendCursor, SendInstances
for _, Player in List do
Load(PlayersMap[Player])
local Position = Allocate(Size)
buffer.copy(SendBuffer, Position, Buffer, 0, Size)
table.move(Instances, 1, #Instances, #SendInstances + 1, SendInstances)
PlayersMap[Player] = Save()
end
end,
FireExcept = function(Except: Player, Value1: number, Value2: CFrame, Value3: number): ()
Load()
Types.WriteEVENT_SpawnMob(Value1, Value2, Value3)
local Buffer, Size, Instances = SendBuffer, SendCursor, SendInstances
for _, Player in Players:GetPlayers() do
if Player == Except then
continue
end
Load(PlayersMap[Player])
local Position = Allocate(Size)
buffer.copy(SendBuffer, Position, Buffer, 0, Size)
table.move(Instances, 1, #Instances, #SendInstances + 1, SendInstances)
PlayersMap[Player] = Save()
end
end,
},
}

View file

@ -4,10 +4,24 @@ local test = testkit.test()
local CASE, TEST, FINISH, CHECK = test.CASE, test.TEST, test.FINISH, test.CHECK
local observers_add = require("@addons/observers")
TEST("addons/observers", function()
local world = observers_add(jecs.world())
do CASE "Should work even if set after the component has been used"
local A = world:component()
world:set(world:entity(), A, 1)
local ran = false
world:added(A, function()
ran = true
end)
local entity = world:entity()
world:set(entity, A, 2)
CHECK(ran)
end
do CASE "Should not override hook"
local A = world:component()
@ -17,12 +31,12 @@ TEST("addons/observers", function()
end
world:set(A, jecs.OnAdd, counter)
world:set(world:entity(), A, true)
CHECK(count == 1)
world:added(A, counter)
world:set(world:entity(), A, true)
CHECK(count == 2)
world:set(world:entity(), A, true)
CHECK(count == 3)
CHECK(count == 4)
end
do CASE "Ensure ordering between signals and observers"
@ -33,10 +47,8 @@ TEST("addons/observers", function()
local function counter()
count += 1
end
world:observer({
callback = counter,
query = world:query(A, B),
})
world:observer(world:query(A, B), counter)
world:added(A, counter)
world:added(A, counter)
@ -56,10 +68,8 @@ TEST("addons/observers", function()
local function counter()
count += 1
end
world:observer({
query = world:query(A),
callback = counter
})
world:observer(world:query(A), counter)
local e = world:entity()
world:set(e, A, true)
@ -79,10 +89,7 @@ TEST("addons/observers", function()
count += 1
end
world:monitor({
query = world:query(A),
callback = counter
})
world:monitor(world:query(A), counter)
local e = world:entity()
world:set(e, A, true)