mirror of
https://github.com/Ukendio/jecs.git
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Add systems to demo
This commit is contained in:
parent
ecd7b9f89e
commit
52060dbb06
21 changed files with 489 additions and 152 deletions
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@ -3,24 +3,15 @@
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"tree": {
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"tree": {
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"$className": "DataModel",
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"$className": "DataModel",
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"ReplicatedStorage": {
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"ReplicatedStorage": {
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"Shared": {
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"$className": "ReplicatedStorage",
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"$path": "demo/src/shared"
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"$path": "demo/src/ReplicatedStorage",
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},
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"ecs": {
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"ecs": {
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"$path": "src"
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"$path": "src"
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}
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}
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},
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},
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"ServerScriptService": {
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"ServerScriptService": {
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"Server": {
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"$className": "ServerScriptService",
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"$path": "demo/src/server"
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"$path": "demo/src/ServerScriptService"
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}
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},
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"StarterPlayer": {
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"StarterPlayerScripts": {
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"Client": {
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"$path": "demo/src/client"
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}
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}
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},
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},
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"Workspace": {
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"Workspace": {
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"$properties": {
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"$properties": {
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@ -1,17 +1,15 @@
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# example
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# Demo
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Generated by [Rojo](https://github.com/rojo-rbx/rojo) 7.4.1.
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## Getting Started
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## Build with Rojo
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To build the place from scratch, use:
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To build the place, run the following commands from the root of the repository:
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```bash
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```bash
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rojo build -o "example.rbxlx"
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cd demo
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rojo build -o "demo.rbxl"
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```
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```
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Next, open `example.rbxlx` in Roblox Studio and start the Rojo server:
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Next, open `demo.rbxl` in Roblox Studio and start the Rojo server:
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```bash
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```bash
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rojo serve
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rojo serve
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```
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```
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For more help, check out [the Rojo documentation](https://rojo.space/docs).
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40
demo/src/ReplicatedStorage/std/bt.luau
Normal file
40
demo/src/ReplicatedStorage/std/bt.luau
Normal file
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@ -0,0 +1,40 @@
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--!optimize 2
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--!native
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-- original author @centau
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local SUCCESS = 0
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local FAILURE = 1
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local RUNNING = 2
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local function SEQUENCE(nodes)
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return function(...)
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for _, node in nodes do
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local status = node(...)
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if status == FAILURE or status == RUNNING then
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return status
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end
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end
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return SUCCESS
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end
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end
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local function FALLBACK(nodes)
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return function(...)
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for _, node in nodes do
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local status = node(...)
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if status == SUCCESS or status == RUNNING then
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return status
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end
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end
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return FAILURE
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end
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end
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local bt = {
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SEQUENCE = SEQUENCE,
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FALLBACK = FALLBACK,
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RUNNING = RUNNING
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}
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return bt
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@ -1,73 +1,8 @@
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--!optimize 2
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--!native
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local jecs = require(game:GetService("ReplicatedStorage").ecs)
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local jecs = require(game:GetService("ReplicatedStorage").ecs)
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type World = jecs.WorldShim
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local world = require(script.Parent.world)
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type Entity<T = any> = jecs.Entity<T>
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local sparse = ((world :: any) :: jecs.World).entityIndex.sparse
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type World = world.World
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local function panic(str)
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-- We don't want to interrupt the loop when we error
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task.spawn(error, str)
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end
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local function Scheduler(world, ...)
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local systems = { ... }
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local systemsNames = {}
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local N = #systems
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local system
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local dt
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for i, module in systems do
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local sys = require(module)
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systems[i] = sys
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local file, line = debug.info(2, "sl")
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systemsNames[sys] = `{file}->::{line}::->{debug.info(sys, "n")}`
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end
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local function run()
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local name = systemsNames[system]
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debug.profilebegin(name)
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debug.setmemorycategory(name)
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system(world, dt)
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debug.profileend()
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end
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local function loop(sinceLastFrame)
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debug.profilebegin("loop()")
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for i = N, 1, -1 do
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system = systems[i]
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dt = sinceLastFrame
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local didNotYield, why = xpcall(function()
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for _ in run do end
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end, debug.traceback)
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if didNotYield then
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continue
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end
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if string.find(why, "thread is not yieldable") then
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N -= 1
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local name = table.remove(systems, i)
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panic("Not allowed to yield in the systems."
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.. "\n"
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.. `System: {name} has been ejected`
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)
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else
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panic(why)
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end
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end
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debug.profileend()
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debug.resetmemorycategory()
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end
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return loop
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end
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type Tracker<T> = { track: (world: World, fn: (changes: {
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type Tracker<T> = { track: (world: World, fn: (changes: {
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added: () -> () -> (number, T),
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added: () -> () -> (number, T),
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@ -97,7 +32,7 @@ local function diff(a, b)
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return false
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return false
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end
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end
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local function ChangeTracker<T>(world, T: Entity<T>): Tracker<T>
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local function ChangeTracker<T>(T: Entity<T>): Tracker<T>
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local PreviousT = jecs.pair(jecs.Rest, T)
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local PreviousT = jecs.pair(jecs.Rest, T)
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local add = {}
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local add = {}
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local added
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local added
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@ -142,7 +77,7 @@ local function ChangeTracker<T>(world, T: Entity<T>): Tracker<T>
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id, new, old = q.next()
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id, new, old = q.next()
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end
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end
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local record = world.entityIndex.sparse[id]
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local record = sparse[id]
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local archetype = record.archetype
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local archetype = record.archetype
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local column = archetype.records[PreviousT].column
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local column = archetype.records[PreviousT].column
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local data = if is_trivial then new else table.clone(new)
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local data = if is_trivial then new else table.clone(new)
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@ -197,62 +132,4 @@ local function ChangeTracker<T>(world, T: Entity<T>): Tracker<T>
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return tracker
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return tracker
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end
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end
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local bt
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return ChangeTracker
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do
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local SUCCESS = 0
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local FAILURE = 1
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local RUNNING = 2
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local function SEQUENCE(nodes)
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return function(...)
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for _, node in nodes do
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local status = node(...)
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if status == FAILURE or status == RUNNING then
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return status
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end
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end
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return SUCCESS
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end
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end
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local function FALLBACK(nodes)
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return function(...)
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for _, node in nodes do
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local status = node(...)
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if status == SUCCESS or status == RUNNING then
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return status
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end
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end
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return FAILURE
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end
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end
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bt = {
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SEQUENCE = SEQUENCE,
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FALLBACK = FALLBACK,
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RUNNING = RUNNING
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}
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end
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local function interval(s)
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local pin
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local function throttle()
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if not pin then
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pin = os.clock()
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end
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local elapsed = os.clock() - pin > s
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if elapsed then
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pin = os.clock()
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end
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return elapsed
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end
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return throttle
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end
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return {
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Scheduler = Scheduler,
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ChangeTracker = ChangeTracker,
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interval = interval,
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BehaviorTree = bt
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}
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67
demo/src/ReplicatedStorage/std/collect.luau
Normal file
67
demo/src/ReplicatedStorage/std/collect.luau
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@ -0,0 +1,67 @@
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--!nonstrict
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--[[
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local signal = Signal.new() :: Signal.Signal<string, string>
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local events = collect(signal)
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local function system(world)
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for id, str1, str2 in events do
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--
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end
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end
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]]
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--[[
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original author by @memorycode
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MIT License
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Copyright (c) 2024 Michael
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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--]]
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type Signal<T...> = { [any]: any }
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local function collect<T...>(event: Signal<T...>)
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local storage = {}
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local mt = {}
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local iter = function()
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local n = #storage
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return function()
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if n <= 0 then
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mt.__iter = nil
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return nil
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end
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n -= 1
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return n + 1, unpack(table.remove(storage, 1) :: any)
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end
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end
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local disconnect = event:Connect(function(...)
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table.insert(storage, { ... })
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mt.__iter = iter
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end)
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setmetatable(storage, mt)
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return (storage :: any) :: () -> (number, T...), function()
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disconnect()
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end
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end
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return collect
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14
demo/src/ReplicatedStorage/std/components.luau
Normal file
14
demo/src/ReplicatedStorage/std/components.luau
Normal file
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local jecs = require(game:GetService("ReplicatedStorage").ecs)
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local world = require(script.Parent.world)
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local components = {
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Character = world:component(),
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Mob = world:component(),
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Model = world:component() :: jecs.Entity<Model>,
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Player = world:component(),
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Target = world:component(),
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Transform = world:component(),
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Velocity = world:component(),
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}
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return table.freeze(components)
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11
demo/src/ReplicatedStorage/std/ctx.luau
Normal file
11
demo/src/ReplicatedStorage/std/ctx.luau
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local world = require(script.Parent.world)
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local handle = require(script.Parent.handle)
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local singleton = world:entity()
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local function ctx()
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-- Cannot cache handles because they will get invalidated
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return handle(singleton)
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end
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return ctx
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52
demo/src/ReplicatedStorage/std/handle.luau
Normal file
52
demo/src/ReplicatedStorage/std/handle.luau
Normal file
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local jecs = require(game:GetService("ReplicatedStorage").ecs)
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local world = require(script.Parent.world)
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type Handle = {
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has: (self: Handle, id: jecs.Entity) -> boolean,
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get: <T>(self: Handle, id: jecs.Entity<T>) -> T?,
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add: <T>(self: Handle, id: jecs.Entity<T>) -> Handle,
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set: <T>(self: Handle, id: jecs.Entity<T>, value: T) -> Handle
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}
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local handle: (e: jecs.Entity) -> Handle
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do
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local e
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local function has(_, id)
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return world:has(e, id)
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end
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local function get(_, id)
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return world:get(e, id)
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end
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local function set(self, id, value)
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world:set(e, id, value)
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return self
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end
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local function add(self, id)
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world:add(e, id)
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return self
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end
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local function clear(self)
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world:clear(e)
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return self
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end
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local function id()
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return e
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end
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local entity = {
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has = has,
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get = get,
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set = set,
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add = add,
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clear = clear,
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id = id,
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}
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function handle(id)
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e = id
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return entity
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end
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end
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return handle
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20
demo/src/ReplicatedStorage/std/init.luau
Normal file
20
demo/src/ReplicatedStorage/std/init.luau
Normal file
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@ -0,0 +1,20 @@
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local jecs = require(game:GetService("ReplicatedStorage").ecs)
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local world = require(script.world)
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export type World = world.World
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local std = {
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ChangeTracker = require(script.changetracker),
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Scheduler = require(script.scheduler),
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bt = require(script.bt),
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collect = require(script.collect),
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components = require(script.components),
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ctx = require(script.ctx),
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handle = require(script.handle),
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interval = require(script.interval),
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ref = require(script.ref),
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world = world,
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pair = jecs.pair,
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__ = jecs.w,
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}
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return std
|
19
demo/src/ReplicatedStorage/std/interval.luau
Normal file
19
demo/src/ReplicatedStorage/std/interval.luau
Normal file
|
@ -0,0 +1,19 @@
|
||||||
|
local function interval(s)
|
||||||
|
local pin
|
||||||
|
|
||||||
|
local function throttle()
|
||||||
|
if not pin then
|
||||||
|
pin = os.clock()
|
||||||
|
end
|
||||||
|
|
||||||
|
local elapsed = os.clock() - pin > s
|
||||||
|
if elapsed then
|
||||||
|
pin = os.clock()
|
||||||
|
end
|
||||||
|
|
||||||
|
return elapsed
|
||||||
|
end
|
||||||
|
return throttle
|
||||||
|
end
|
||||||
|
|
||||||
|
return interval
|
18
demo/src/ReplicatedStorage/std/ref.luau
Normal file
18
demo/src/ReplicatedStorage/std/ref.luau
Normal file
|
@ -0,0 +1,18 @@
|
||||||
|
local world = require(script.Parent.world)
|
||||||
|
local handle = require(script.Parent.handle)
|
||||||
|
local refs = {}
|
||||||
|
|
||||||
|
local function ref(key)
|
||||||
|
if not key then
|
||||||
|
return handle(world:entity())
|
||||||
|
end
|
||||||
|
local e = refs[key]
|
||||||
|
if not e then
|
||||||
|
e = world:entity()
|
||||||
|
refs[key] = e
|
||||||
|
end
|
||||||
|
-- Cannot cache handles because they will get invalidated
|
||||||
|
return handle(e)
|
||||||
|
end
|
||||||
|
|
||||||
|
return ref
|
64
demo/src/ReplicatedStorage/std/scheduler.luau
Normal file
64
demo/src/ReplicatedStorage/std/scheduler.luau
Normal file
|
@ -0,0 +1,64 @@
|
||||||
|
local function panic(str)
|
||||||
|
-- We don't want to interrupt the loop when we error
|
||||||
|
task.spawn(error, str)
|
||||||
|
end
|
||||||
|
|
||||||
|
local function Scheduler(...)
|
||||||
|
local systems = { ... }
|
||||||
|
local systemsNames = {}
|
||||||
|
local N = #systems
|
||||||
|
local system
|
||||||
|
local dt
|
||||||
|
|
||||||
|
for i, module in systems do
|
||||||
|
local sys = require(module)
|
||||||
|
systems[i] = sys
|
||||||
|
local file, line = debug.info(2, "sl")
|
||||||
|
systemsNames[sys] = `{file}->::{line}::->{debug.info(sys, "n")}`
|
||||||
|
end
|
||||||
|
|
||||||
|
local function run()
|
||||||
|
local name = systemsNames[system]
|
||||||
|
|
||||||
|
debug.profilebegin(name)
|
||||||
|
debug.setmemorycategory(name)
|
||||||
|
system(dt)
|
||||||
|
debug.profileend()
|
||||||
|
end
|
||||||
|
|
||||||
|
local function loop(sinceLastFrame)
|
||||||
|
debug.profilebegin("loop()")
|
||||||
|
|
||||||
|
for i = N, 1, -1 do
|
||||||
|
system = systems[i]
|
||||||
|
|
||||||
|
dt = sinceLastFrame
|
||||||
|
|
||||||
|
local didNotYield, why = xpcall(function()
|
||||||
|
for _ in run do end
|
||||||
|
end, debug.traceback)
|
||||||
|
|
||||||
|
if didNotYield then
|
||||||
|
continue
|
||||||
|
end
|
||||||
|
|
||||||
|
if string.find(why, "thread is not yieldable") then
|
||||||
|
N -= 1
|
||||||
|
local name = table.remove(systems, i)
|
||||||
|
panic("Not allowed to yield in the systems."
|
||||||
|
.. "\n"
|
||||||
|
.. `System: {name} has been ejected`
|
||||||
|
)
|
||||||
|
else
|
||||||
|
panic(why)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
debug.profileend()
|
||||||
|
debug.resetmemorycategory()
|
||||||
|
end
|
||||||
|
|
||||||
|
return loop
|
||||||
|
end
|
||||||
|
|
||||||
|
return Scheduler
|
4
demo/src/ReplicatedStorage/std/world.luau
Normal file
4
demo/src/ReplicatedStorage/std/world.luau
Normal file
|
@ -0,0 +1,4 @@
|
||||||
|
local jecs = require(game:GetService("ReplicatedStorage").ecs)
|
||||||
|
export type World = jecs.WorldShim
|
||||||
|
|
||||||
|
return jecs.World.new()
|
4
demo/src/ServerScriptService/main.server.luau
Normal file
4
demo/src/ServerScriptService/main.server.luau
Normal file
|
@ -0,0 +1,4 @@
|
||||||
|
local ReplicatedStorage = game:GetService("ReplicatedStorage")
|
||||||
|
local std = require(ReplicatedStorage.std)
|
||||||
|
local loop = std.Scheduler(unpack(script.Parent.systems:GetChildren()))
|
||||||
|
game:GetService("RunService").Heartbeat:Connect(loop)
|
54
demo/src/ServerScriptService/systems/mobsMove.luau
Normal file
54
demo/src/ServerScriptService/systems/mobsMove.luau
Normal file
|
@ -0,0 +1,54 @@
|
||||||
|
local ReplicatedStorage = game:GetService("ReplicatedStorage")
|
||||||
|
|
||||||
|
local jecs = require(ReplicatedStorage.ecs)
|
||||||
|
local pair = jecs.pair
|
||||||
|
local __ = jecs.Wildcard
|
||||||
|
|
||||||
|
local std = require(ReplicatedStorage.std)
|
||||||
|
local world = std.world
|
||||||
|
|
||||||
|
local cts = std.components
|
||||||
|
|
||||||
|
local Mob = cts.Mob
|
||||||
|
local Model = cts.Model
|
||||||
|
local Transform = cts.Transform
|
||||||
|
local Velocity = cts.Velocity
|
||||||
|
local Target = cts.Target
|
||||||
|
local Player = cts.Player
|
||||||
|
local Character = cts.Character
|
||||||
|
|
||||||
|
local function mobsMove(dt: number)
|
||||||
|
local players = world:query(Character):with(Player)
|
||||||
|
|
||||||
|
for mob, cf, v in world:query(Transform, Velocity)
|
||||||
|
:with(Mob, Model)
|
||||||
|
do
|
||||||
|
local p = cf.Position
|
||||||
|
|
||||||
|
local target
|
||||||
|
for playerId, character in players do
|
||||||
|
local pos = character.PrimaryPart.Position
|
||||||
|
if true then
|
||||||
|
target = pos
|
||||||
|
break
|
||||||
|
end
|
||||||
|
if not target then
|
||||||
|
target = pos
|
||||||
|
elseif (p - pos).Magnitude < (p - target) then
|
||||||
|
target = pos
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if not target then
|
||||||
|
continue
|
||||||
|
end
|
||||||
|
|
||||||
|
local moving = CFrame.new(p + (target - p).Unit * dt * v)
|
||||||
|
--local record = world.entityIndex.sparse[mob]
|
||||||
|
--local archetype = record.archetype
|
||||||
|
--archetype.columns[archetype.records[Transform].column][record.row] = moving
|
||||||
|
world:set(mob, Transform, moving)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return mobsMove
|
29
demo/src/ServerScriptService/systems/move.luau
Normal file
29
demo/src/ServerScriptService/systems/move.luau
Normal file
|
@ -0,0 +1,29 @@
|
||||||
|
local ReplicatedStorage = game:GetService("ReplicatedStorage")
|
||||||
|
|
||||||
|
local std = require(ReplicatedStorage.std)
|
||||||
|
local world = std.world
|
||||||
|
|
||||||
|
local cts = std.components
|
||||||
|
|
||||||
|
local Model = cts.Model
|
||||||
|
local Transform = cts.Transform
|
||||||
|
|
||||||
|
local function move(dt: number)
|
||||||
|
-- for i, archetype in world:query(Transform, Model):archetypes() do
|
||||||
|
-- local columns = archetype.columns
|
||||||
|
-- local records = archetype.records
|
||||||
|
-- local M = columns[records[Model].column]
|
||||||
|
-- local CF = columns[records[Transform].column]
|
||||||
|
|
||||||
|
-- for row, entity in archetype.entities do
|
||||||
|
-- local model, cf = M[row], CF[row]
|
||||||
|
|
||||||
|
-- model.PrimaryPart.CFrame = cf
|
||||||
|
-- end
|
||||||
|
-- end
|
||||||
|
for _, cf, model in world:query(Transform, Model) do
|
||||||
|
model.PrimaryPart.CFrame = cf
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return move
|
37
demo/src/ServerScriptService/systems/players.luau
Normal file
37
demo/src/ServerScriptService/systems/players.luau
Normal file
|
@ -0,0 +1,37 @@
|
||||||
|
local Players = game:GetService("Players")
|
||||||
|
local ReplicatedStorage = game:GetService("ReplicatedStorage")
|
||||||
|
|
||||||
|
local std = require(ReplicatedStorage.std)
|
||||||
|
local ref = std.ref
|
||||||
|
local collect = std.collect
|
||||||
|
|
||||||
|
local cts = std.components
|
||||||
|
local Player = cts.Player
|
||||||
|
local Character = cts.Character
|
||||||
|
|
||||||
|
local playersAdded = collect(Players.PlayerAdded)
|
||||||
|
local playersRemoved = collect(Players.PlayerRemoving)
|
||||||
|
|
||||||
|
local connections = {}
|
||||||
|
|
||||||
|
local function players()
|
||||||
|
for _, player in playersAdded do
|
||||||
|
local e = ref(player.UserId):set(Player, player)
|
||||||
|
|
||||||
|
connections[e.id()] = player.CharacterAdded:Connect(
|
||||||
|
function(character)
|
||||||
|
while character.Parent ~= workspace do
|
||||||
|
task.wait()
|
||||||
|
end
|
||||||
|
e:set(Character, character)
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
|
for _, player in playersRemoved do
|
||||||
|
local id = ref(player.UserId):clear().id()
|
||||||
|
connections[id]:Disconnect()
|
||||||
|
connections[id] = nil
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return players
|
37
demo/src/ServerScriptService/systems/spawnMobs.luau
Normal file
37
demo/src/ServerScriptService/systems/spawnMobs.luau
Normal file
|
@ -0,0 +1,37 @@
|
||||||
|
local std = require(game:GetService("ReplicatedStorage").std)
|
||||||
|
|
||||||
|
local ref = std.ref
|
||||||
|
local interval = std.interval
|
||||||
|
local cts = std.components
|
||||||
|
|
||||||
|
local Mob = cts.Mob
|
||||||
|
local Model = cts.Model
|
||||||
|
local Transform = cts.Transform
|
||||||
|
local Velocity = cts.Velocity
|
||||||
|
|
||||||
|
local throttle = interval(5)
|
||||||
|
|
||||||
|
local function spawnMobs(world: std.World)
|
||||||
|
if throttle() then
|
||||||
|
local p = Vector3.new(0, 5, 0)
|
||||||
|
local cf = CFrame.new(p)
|
||||||
|
local v = 5
|
||||||
|
local part = Instance.new("Part")
|
||||||
|
part.Anchored = true
|
||||||
|
part.CanCollide = false
|
||||||
|
part.BrickColor = BrickColor.Blue()
|
||||||
|
part.Size = Vector3.one * 5
|
||||||
|
local model = Instance.new("Model")
|
||||||
|
part.Parent = model
|
||||||
|
model.PrimaryPart = part
|
||||||
|
model.Parent = workspace
|
||||||
|
|
||||||
|
ref()
|
||||||
|
:set(Velocity, v)
|
||||||
|
:set(Transform, cf)
|
||||||
|
:set(Model, model)
|
||||||
|
:add(Mob)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return spawnMobs
|
|
@ -1 +0,0 @@
|
||||||
print("Hello world, from client!")
|
|
|
@ -1 +0,0 @@
|
||||||
|
|
|
@ -732,6 +732,9 @@ do
|
||||||
replace = noop :: (Query, ...any) -> (),
|
replace = noop :: (Query, ...any) -> (),
|
||||||
with = Arm,
|
with = Arm,
|
||||||
without = Arm,
|
without = Arm,
|
||||||
|
archetypes = function()
|
||||||
|
return {}
|
||||||
|
end
|
||||||
}
|
}
|
||||||
|
|
||||||
setmetatable(EmptyQuery, EmptyQuery)
|
setmetatable(EmptyQuery, EmptyQuery)
|
||||||
|
|
Loading…
Reference in a new issue