Update ts declarations (#170)
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juste 2025-01-02 11:39:29 +02:00 committed by GitHub
parent c8884c8eac
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228
jecs.d.ts vendored
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@ -2,7 +2,10 @@
* A unique identifier in the world, entity. * A unique identifier in the world, entity.
* The generic type T defines the data type when this entity is used as a component * The generic type T defines the data type when this entity is used as a component
*/ */
export type Entity<T = undefined | unknown> = number & { __jecs_value: T }; export type Entity<TData = unknown> = number & {
readonly __nominal_Entity: unique symbol;
readonly __type_TData: TData;
};
/** /**
* An entity with no associated data when used as a component * An entity with no associated data when used as a component
@ -10,172 +13,193 @@ export type Entity<T = undefined | unknown> = number & { __jecs_value: T };
export type Tag = Entity<undefined>; export type Tag = Entity<undefined>;
/** /**
* A pair of entities * A pair of entities:
* P is the type of the predicate, O is the type of the object, and V is the type of the value (defaults to P) * - `pred` is the type of the "predicate" entity.
* - `obj` is the type of the "object" entity.
*/ */
export type Pair<P = Entity, O = Entity> = number & { export type Pair<P = unknown, O = unknown> = number & {
__jecs_pair_pred: P; readonly __nominal_Pair: unique symbol;
__jecs_pair_obj: O; readonly __pred: P;
__jecs_pair_value: P extends Entity<undefined> readonly __obj: O;
? O extends Entity<infer V>
? V
: never
: P extends Entity<infer V> ? V : never
}; };
/** /**
* Either an Entity or a Pair * An `Id` can be either a single Entity or a Pair of Entities.
* By providing `TData`, you can specifically require an Id that yields that type.
*/ */
export type Id<T = unknown> = Entity<T> | Pair<Entity<T>, Entity<T>>; export type Id<TData = unknown> = Entity<TData> | Pair<TData, unknown> | Pair<undefined, TData>;
type InferComponent<E> = E extends Entity<infer T> export type InferComponent<E> = E extends Entity<infer D>
? T ? D
: E extends Pair : E extends Pair<infer P, infer O>
? E["__jecs_pair_value"] ? P extends undefined
? O
: P
: never; : never;
type FlattenTuple<T extends any[]> = T extends [infer U] ? U : LuaTuple<T>; type FlattenTuple<T extends unknown[]> = T extends [infer U] ? U : LuaTuple<T>;
type Nullable<T extends unknown[]> = { [K in keyof T]: T[K] | undefined }; type Nullable<T extends unknown[]> = { [K in keyof T]: T[K] | undefined };
type InferComponents<A extends Id[]> = { type InferComponents<A extends Id[]> = { [K in keyof A]: InferComponent<A[K]> };
[K in keyof A]: InferComponent<A[K]>;
};
type Iter<T extends unknown[]> = IterableFunction<LuaTuple<[Entity, ...T]>>; type Iter<T extends unknown[]> = IterableFunction<LuaTuple<[Entity, ...T]>>;
export type CachedQuery<T extends unknown[]> = {
/**
* Returns an iterator that produces a tuple of [Entity, ...queriedComponents].
*/
iter(): Iter<T>;
} & Iter<T>;
export type Query<T extends unknown[]> = { export type Query<T extends unknown[]> = {
/** /**
* Returns an iterator that returns a tuple of an entity and queried components * Returns an iterator that produces a tuple of [Entity, ...queriedComponents].
*/ */
iter(): Iter<T>; iter(): Iter<T>;
/** /**
* Modifies the query to include specified components * Creates and returns a cached version of this query for efficient reuse.
* @param components The components to include * Call refinement methods (with/without) on the query before caching.
* @returns Modified Query * @returns A cached query
*/
cached(): CachedQuery<T>;
/**
* Modifies the query to include specified components.
* @param components The components to include.
* @returns A new Query with the inclusion applied.
*/ */
with(...components: Id[]): Query<T>; with(...components: Id[]): Query<T>;
/** /**
* Modifies the Query to exclude specified components * Modifies the Query to exclude specified components.
* @param components The components to exclude * @param components The components to exclude.
* @returns Modified Query * @returns A new Query with the exclusion applied.
*/ */
without(...components: Id[]): Query<T>; without(...components: Id[]): Query<T>;
} & Iter<T>; } & Iter<T>;
export class World { export class World {
/** /**
* Creates a new World * Creates a new World.
*/ */
constructor(); constructor();
/** /**
* Creates a new entity * Creates a new entity.
* @returns Entity * @returns An entity (Tag) with no data.
*/ */
entity(): Tag; entity(): Tag;
/** /**
* Creates a new entity located in the first 256 ids. * Creates a new entity in the first 256 IDs, typically used for static
* These should be used for static components for fast access. * components that need fast access.
* @returns Entity<T> * @returns A typed Entity with `TData`.
*/ */
component<T = unknown>(): Entity<T>; component<TData = unknown>(): Entity<TData>;
/** /**
* Gets the target of a relationship. For example, when a user calls * Gets the target of a relationship. For example, if we say
* `world.target(entity, ChildOf(parent))`, you will obtain the parent entity. * `world.target(entity, ChildOf)`, this returns the parent entity.
* @param entity Entity * @param entity The entity using a relationship pair.
* @param relation The Relationship * @param relation The "relationship" component/tag (e.g., ChildOf).
* @returns The Parent Entity if it exists * @param index If multiple targets exist, specify an index. Defaults to 0.
*/ */
target(entity: Entity, relation: Entity): Entity | undefined; target(entity: Entity, relation: Entity, index?: number): Entity | undefined;
/** /**
* Gets the target of a relationship at a specific index. * Cleans up the world by removing empty archetypes and rebuilding the archetype collections.
* For example, when a user calls `world.target(entity, ChildOf(parent), 0)`, * This helps maintain memory efficiency by removing unused archetype definitions.
* you will obtain the parent entity.
* @param entity Entity
* @param relation The Relationship
* @param index Target index
* @returns The Parent Entity if it exists
*/ */
target(entity: Entity, relation: Entity, index: number): Entity | undefined; cleanup(): void;
/** /**
* Clears an entity from the world * Clears all components and relationships from the given entity, but
* @param entity Entity to be cleared * does not delete the entity from the world.
* @param entity The entity to clear.
*/ */
clear(entity: Entity): void; clear(entity: Entity): void;
/** /**
* Deletes an entity and all its related components and relationships * Deletes an entity (and its components/relationships) from the world entirely.
* @param entity Entity to be destroyed * @param entity The entity to delete.
*/ */
delete(entity: Entity): void; delete(entity: Entity): void;
/** /**
* Adds a component to the entity with no value * Adds a component (with no value) to the entity.
* @param entity Target Entity * @param entity The target entity.
* @param component Component * @param component The component (or tag) to add.
*/ */
add(entity: Entity, component: Id): void; add(entity: Entity, component: Id<undefined>): void;
/** /**
* Assigns a value to a component on the given entity * Assigns a value to a component on the given entity.
* @param entity Target Entity * @param entity The target entity.
* @param component Target Component * @param component The component definition (could be a Pair or Entity).
* @param value Component Value * @param value The value to store with that component.
*/ */
set<E extends Id<unknown>>(entity: Entity, component: E, value: InferComponent<E>): void; set<E extends Id<unknown>>(entity: Entity, component: E, value: InferComponent<E>): void;
/** /**
* Removes a component from the given entity * Removes a component from the given entity.
* @param entity Target Entity * @param entity The target entity.
* @param component Target Component * @param component The component to remove.
*/ */
remove(entity: Entity, component: Id): void; remove(entity: Entity, component: Id): void;
/** /**
* Retrieves the values of specified components for an entity. * Retrieves the values of up to 4 components on a given entity. Missing
* Some values may not exist when called. * components will return `undefined`.
* A maximum of 4 components are allowed at a time. * @param entity The entity to query.
* @param id Target Entity * @param components Up to 4 components/tags to retrieve.
* @param components Target Components * @returns A tuple of data (or a single value), each possibly undefined.
* @returns Data associated with target components if it exists.
*/ */
get<T extends [Id] | [Id, Id] | [Id, Id, Id] | [Id, Id, Id, Id]>(id: Entity, ...components: T): FlattenTuple<Nullable<InferComponents<T>>>; get<T extends [Id] | [Id, Id] | [Id, Id, Id] | [Id, Id, Id, Id]>(
entity: Entity,
...components: T
): FlattenTuple<Nullable<InferComponents<T>>>;
/** /**
* Returns whether the entity has the specified components. * Returns `true` if the given entity has all of the specified components.
* A maximum of 4 components are allowed at a time. * A maximum of 4 components can be checked at once.
* @param entity Target Entity * @param entity The entity to check.
* @param components Target Components * @param components Upto 4 components to check for.
* @returns If the entity contains the components
*/ */
has(entity: Entity, ...components: Id[]): boolean; has(entity: Entity, ...components: Id[]): boolean;
/** /**
* Checks if an entity exists in the world * Checks if an entity exists in the world.
* @param entity Entity to check * @param entity The entity to verify.
* @returns Whether the entity exists in the world
*/ */
contains(entity: Entity): boolean; contains(entity: Entity): boolean;
/** /**
* Get parent (target of ChildOf relationship) for entity. * Gets the parent (the target of a `ChildOf` relationship) for an entity,
* If there is no ChildOf relationship pair, it will return undefined. * if such a relationship exists.
* @param entity Target Entity * @param entity The entity whose parent is queried.
* @returns Parent Entity or undefined
*/ */
parent(entity: Entity): Entity | undefined; parent(entity: Entity): Entity | undefined;
/** /**
* Searches the world for entities that match a given query * Searches the world for entities that match specified components.
* @param components Queried Components * @param components The list of components to query.
* @returns Query * @returns A Query object to iterate over results.
*/ */
query<T extends Id[]>(...components: T): Query<InferComponents<T>>; query<T extends Id[]>(...components: T): Query<InferComponents<T>>;
/**
* Returns an iterator that yields all entities that have the specified component or relationship.
* @param id The component or relationship ID to search for
* @returns An iterator function that yields entities
*/
each(id: Id): IterableFunction<Entity>;
/**
* Returns an iterator that yields all child entities of the specified parent entity.
* Uses the ChildOf relationship internally.
* @param parent The parent entity to get children for
* @returns An iterator function that yields child entities
*/
children(parent: Entity): IterableFunction<Entity>;
} }
/** /**
@ -184,7 +208,7 @@ export class World {
* @param obj The second entity (object) * @param obj The second entity (object)
* @returns The composite key (pair) * @returns The composite key (pair)
*/ */
export function pair<P, O>(pred: Entity<P>, obj: Entity<O>): Pair<Entity<P>, Entity<O>>; export function pair<P, O>(pred: Entity<P>, obj: Entity<O>): Pair<P, O>;
/** /**
* Checks if the entity is a composite key (pair) * Checks if the entity is a composite key (pair)
@ -198,24 +222,24 @@ export function IS_PAIR(value: Id): value is Pair;
* @param pair The pair to get the first entity from * @param pair The pair to get the first entity from
* @returns The first entity (predicate) of the pair * @returns The first entity (predicate) of the pair
*/ */
export function pair_first<P, O>(pair: Pair<P, O>): Entity<P>; export function pair_first<P, O>(world: World, p: Pair<P, O>): Entity<P>;
/** /**
* Gets the second entity (object) of a pair * Gets the second entity (object) of a pair
* @param pair The pair to get the second entity from * @param pair The pair to get the second entity from
* @returns The second entity (object) of the pair * @returns The second entity (object) of the pair
*/ */
export function pair_second<P, O>(pair: Pair<P, O>): Entity<O>; export function pair_second<P, O>(world: World, p: Pair<P, O>): Entity<O>;
export const OnAdd: Entity<(e: Entity) => void>; export declare const OnAdd: Entity<(e: Entity) => void>;
export const OnRemove: Entity<(e: Entity) => void>; export declare const OnRemove: Entity<(e: Entity) => void>;
export const OnSet: Entity<(e: Entity, value: unknown) => void>; export declare const OnSet: Entity<(e: Entity, value: unknown) => void>;
export const ChildOf: Entity; export declare const ChildOf: Entity;
export const Wildcard: Entity; export declare const Wildcard: Entity;
export const w: Entity; export declare const w: Entity;
export const OnDelete: Entity; export declare const OnDelete: Entity;
export const OnDeleteTarget: Entity; export declare const OnDeleteTarget: Entity;
export const Delete: Entity; export declare const Delete: Entity;
export const Remove: Entity; export declare const Remove: Entity;
export const Name: Entity<string>; export declare const Name: Entity<string>;
export const Rest: Entity; export declare const Rest: Entity;