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Merge system files
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8c28cab792
commit
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7 changed files with 51 additions and 143 deletions
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@ -1,76 +0,0 @@
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{
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"name": "demo",
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"tree": {
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"$className": "DataModel",
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"ReplicatedStorage": {
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"$className": "ReplicatedStorage",
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"$path": "demo/src/ReplicatedStorage",
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"ecs": {
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"$path": "src"
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},
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"net": {
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"$path": "demo/net/client.luau"
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},
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"Packages": {
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"$path": "demo/Packages"
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}
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},
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"ServerScriptService": {
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"$className": "ServerScriptService",
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"$path": "demo/src/ServerScriptService",
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"net": {
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"$path": "demo/net/server.luau"
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}
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},
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"Workspace": {
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"$properties": {
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"FilteringEnabled": true
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},
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"Baseplate": {
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"$className": "Part",
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"$properties": {
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"Anchored": true,
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"Color": [
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0.38823,
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0.37254,
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0.38823
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],
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"Locked": true,
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"Position": [
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0,
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-10,
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0
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],
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"Size": [
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512,
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20,
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512
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]
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}
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}
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},
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"Lighting": {
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"$properties": {
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"Ambient": [
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0,
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0,
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0
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],
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"Brightness": 2,
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"GlobalShadows": true,
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"Outlines": false,
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"Technology": "Voxel"
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}
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},
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"SoundService": {
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"$properties": {
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"RespectFilteringEnabled": true
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}
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},
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"StarterPlayer": {
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"StarterPlayerScripts": {
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"$path": "demo/src/StarterPlayer/StarterPlayerScripts"
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}
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}
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}
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}
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@ -8,6 +8,9 @@ local jecs = require(ReplicatedStorage.ecs)
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local __ = jecs.Wildcard
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local std = require(ReplicatedStorage.std)
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local ref = std.ref
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local interval = std.interval
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local world: std.World = std.world
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local cts = std.components
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@ -48,7 +51,28 @@ local function mobsMove(dt: number)
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end
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end
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return function(scheduler: std.Scheduler)
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return scheduler.systems.new(mobsMove,
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scheduler.phases.Heartbeat)
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local throttle = interval(5)
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local function spawnMobs()
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if throttle() then
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local p = Vector3.new(0, 5, 0)
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local cf = CFrame.new(p)
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local v = 5
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local id = ref()
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:set(Velocity, v)
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:set(Transform, { new = cf })
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:add(Mob)
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.id()
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blink.SpawnMob.FireAll(id, cf, v)
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end
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end
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return function(scheduler: std.Scheduler)
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local phases = scheduler.phases
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local system_new = scheduler.systems.new
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system_new(mobsMove, phases.Heartbeat)
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system_new(spawnMobs, phases.Heartbeat)
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end
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@ -40,6 +40,7 @@ local function players()
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end
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return function(scheduler: std.Scheduler)
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return scheduler.systems.new(players,
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scheduler.phases.Heartbeat)
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local phases = scheduler.phases
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local system_new = scheduler.systems.new
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system_new(players, phases.Heartbeat)
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end
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@ -1,33 +0,0 @@
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local std = require(game:GetService("ReplicatedStorage").std)
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local blink = require(game:GetService("ServerScriptService").net)
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local ref = std.ref
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local interval = std.interval
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local cts = std.components
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local Mob = cts.Mob
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local Transform = cts.Transform
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local Velocity = cts.Velocity
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local throttle = interval(5)
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local function spawnMobs()
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if throttle() then
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local p = Vector3.new(0, 5, 0)
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local cf = CFrame.new(p)
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local v = 5
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local id = ref()
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:set(Velocity, v)
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:set(Transform, { new = cf })
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:add(Mob)
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.id()
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blink.SpawnMob.FireAll(id, cf, v)
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end
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end
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return function(scheduler: std.Scheduler)
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return scheduler.systems.new(spawnMobs,
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scheduler.phases.Heartbeat)
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end
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@ -1,7 +1,8 @@
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local ReplicatedStorage = game:GetService("ReplicatedStorage")
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local blink = require(ReplicatedStorage.net)
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local std = require(ReplicatedStorage.std)
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local world = std.world
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local ref = std.ref
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local cts = std.components
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@ -19,7 +20,20 @@ local function move(dt: number)
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end
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end
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return function(scheduler: std.Scheduler)
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return scheduler.systems.new(move,
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scheduler.phases.RenderStepped)
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local function syncTransforms()
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for _, id, cf in blink.UpdateTransform.Iter() do
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local e = ref("server-"..id)
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local transform = e:get(cts.Transform)
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if not transform then
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continue
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end
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transform.new = cf
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end
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end
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return function(scheduler: std.Scheduler)
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local phases = scheduler.phases
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local system_new = scheduler.systems.new
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system_new(move, phases.Heartbeat)
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system_new(syncTransforms, phases.RenderStepped)
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end
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@ -25,6 +25,7 @@ local function syncMobs()
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end
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return function(scheduler: std.Scheduler)
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return scheduler.systems.new(syncMobs,
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scheduler.phases.RenderStepped)
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local phases = scheduler.phases
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local system_new = scheduler.systems.new
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system_new(syncMobs, phases.RenderStepped)
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end
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@ -1,23 +0,0 @@
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local ReplicatedStorage = game:GetService("ReplicatedStorage")
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local blink = require(ReplicatedStorage.net)
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local std = require(ReplicatedStorage.std)
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local ref = std.ref
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local world = std.world
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local cts = std.components
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local function syncTransforms()
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for _, id, cf in blink.UpdateTransform.Iter() do
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local e = ref("server-"..id)
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local transform = e:get(cts.Transform)
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if not transform then
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continue
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end
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transform.new = cf
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end
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end
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return function(scheduler: std.Scheduler)
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return scheduler.systems.new(syncTransforms,
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scheduler.phases.RenderStepped)
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end
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